if (flags & F_BLACK)
return nullret;
if (action == FLIP_LIGHT) {
+#ifdef STYLUS_BASED
+ if (flags & F_IMPOSSIBLE || flags & F_LIGHT) c = 'I'; else c = 'L';
+#else
if (flags & F_IMPOSSIBLE) return nullret;
c = 'L';
+#endif
} else {
+#ifdef STYLUS_BASED
+ if (flags & F_IMPOSSIBLE || flags & F_LIGHT) c = 'L'; else c = 'I';
+#else
if (flags & F_LIGHT) return nullret;
c = 'I';
+#endif
}
sprintf(buf, "%c%d,%d", (int)c, cx, cy);
break;