Patches from Frode Austvik to modify the effects of the mouse
[sgt/puzzles] / lightup.c
index a4e983d..75a6219 100644 (file)
--- a/lightup.c
+++ b/lightup.c
@@ -727,6 +727,7 @@ static void place_lights(game_state *state, random_state *rs)
         debug_state(state);
         assert(!"place_lights failed to resolve overlapping lights!");
     }
+    sfree(numindices);
 }
 
 /* Fills in all black squares with numbers of adjacent lights. */
@@ -1868,11 +1869,19 @@ static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds,
         if (flags & F_BLACK)
             return nullret;
         if (action == FLIP_LIGHT) {
+#ifdef STYLUS_BASED
+            if (flags & F_IMPOSSIBLE || flags & F_LIGHT) c = 'I'; else c = 'L';
+#else
             if (flags & F_IMPOSSIBLE) return nullret;
             c = 'L';
+#endif
         } else {
+#ifdef STYLUS_BASED
+            if (flags & F_IMPOSSIBLE || flags & F_LIGHT) c = 'L'; else c = 'I';
+#else
             if (flags & F_LIGHT) return nullret;
             c = 'I';
+#endif
         }
         sprintf(buf, "%c%d,%d", (int)c, cx, cy);
         break;