Fix GTK casts to restore correct compilation on GTK 2.0 after r6022.
[sgt/puzzles] / cube.c
diff --git a/cube.c b/cube.c
index cb6a1f9..0658970 100644 (file)
--- a/cube.c
+++ b/cube.c
@@ -157,7 +157,8 @@ enum {
 
 enum { LEFT, RIGHT, UP, DOWN, UP_LEFT, UP_RIGHT, DOWN_LEFT, DOWN_RIGHT };
 
-#define GRID_SCALE 48.0F
+#define PREFERRED_GRID_SCALE 48.0F
+#define GRID_SCALE (ds->gridscale)
 #define ROLLTIME 0.13F
 
 #define SQ(x) ( (x) * (x) )
@@ -300,10 +301,9 @@ static char *encode_params(game_params *params, int full)
 
     return dupstr(data);
 }
+typedef void (*egc_callback)(void *, struct grid_square *);
 
-static void enum_grid_squares(game_params *params,
-                              void (*callback)(void *, struct grid_square *),
-                              void *ctx)
+static void enum_grid_squares(game_params *params, egc_callback callback, void *ctx)
 {
     const struct solid *solid = solids[params->solid];
 
@@ -979,11 +979,13 @@ static game_state *dup_game(game_state *state)
 
 static void free_game(game_state *state)
 {
+    sfree(state->squares);
+    sfree(state->facecolours);
     sfree(state);
 }
 
-static game_state *solve_game(game_state *state, game_aux_info *aux,
-                             char **error)
+static game_state *solve_game(game_state *state, game_state *currstate,
+                             game_aux_info *aux, char **error)
 {
     return NULL;
 }
@@ -1002,7 +1004,13 @@ static void free_ui(game_ui *ui)
 {
 }
 
+static void game_changed_state(game_ui *ui, game_state *oldstate,
+                               game_state *newstate)
+{
+}
+
 struct game_drawstate {
+    float gridscale;
     int ox, oy;                        /* pixel position of float origin */
 };
 
@@ -1233,6 +1241,7 @@ static game_state *make_move(game_state *from, game_ui *ui, game_drawstate *ds,
         success = align_poly(poly, &from->squares[ret->current], all_pkey);
 
         if (!success) {
+            sfree(poly);
             angle = -angle;
             poly = transform_poly(from->solid,
                                   from->squares[from->current].flip,
@@ -1386,11 +1395,31 @@ static struct bbox find_bbox(game_params *params)
     return bb;
 }
 
-static void game_size(game_params *params, int *x, int *y)
+#define XSIZE(bb, solid) \
+    ((int)(((bb).r - (bb).l + 2*(solid)->border) * GRID_SCALE))
+#define YSIZE(bb, solid) \
+    ((int)(((bb).d - (bb).u + 2*(solid)->border) * GRID_SCALE))
+
+static void game_size(game_params *params, game_drawstate *ds, int *x, int *y,
+                      int expand)
 {
     struct bbox bb = find_bbox(params);
-    *x = (int)((bb.r - bb.l + 2*solids[params->solid]->border) * GRID_SCALE);
-    *y = (int)((bb.d - bb.u + 2*solids[params->solid]->border) * GRID_SCALE);
+    float gsx, gsy, gs;
+
+    gsx = *x / (bb.r - bb.l + 2*solids[params->solid]->border);
+    gsy = *y / (bb.d - bb.u + 2*solids[params->solid]->border);
+    gs = min(gsx, gsy);
+
+    if (expand)
+        ds->gridscale = gs;
+    else
+        ds->gridscale = min(gs, PREFERRED_GRID_SCALE);
+
+    ds->ox = (int)(-(bb.l - solids[params->solid]->border) * GRID_SCALE);
+    ds->oy = (int)(-(bb.u - solids[params->solid]->border) * GRID_SCALE);
+
+    *x = XSIZE(bb, solids[params->solid]);
+    *y = YSIZE(bb, solids[params->solid]);
 }
 
 static float *game_colours(frontend *fe, game_state *state, int *ncolours)
@@ -1414,10 +1443,8 @@ static float *game_colours(frontend *fe, game_state *state, int *ncolours)
 static game_drawstate *game_new_drawstate(game_state *state)
 {
     struct game_drawstate *ds = snew(struct game_drawstate);
-    struct bbox bb = find_bbox(&state->params);
 
-    ds->ox = (int)(-(bb.l - state->solid->border) * GRID_SCALE);
-    ds->oy = (int)(-(bb.u - state->solid->border) * GRID_SCALE);
+    ds->ox = ds->oy = ds->gridscale = 0.0F;/* not decided yet */
 
     return ds;
 }
@@ -1428,8 +1455,8 @@ static void game_free_drawstate(game_drawstate *ds)
 }
 
 static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
-                 game_state *state, int dir, game_ui *ui,
-                 float animtime, float flashtime)
+                        game_state *state, int dir, game_ui *ui,
+                        float animtime, float flashtime)
 {
     int i, j;
     struct bbox bb = find_bbox(&state->params);
@@ -1440,8 +1467,8 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
     game_state *newstate;
     int square;
 
-    draw_rect(fe, 0, 0, (int)((bb.r-bb.l+2.0F) * GRID_SCALE),
-              (int)((bb.d-bb.u+2.0F) * GRID_SCALE), COL_BACKGROUND);
+    draw_rect(fe, 0, 0, XSIZE(bb, state->solid), YSIZE(bb, state->solid),
+              COL_BACKGROUND);
 
     if (dir < 0) {
         game_state *t;
@@ -1572,8 +1599,7 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
     }
     sfree(poly);
 
-    draw_update(fe, 0, 0, (int)((bb.r-bb.l+2.0F) * GRID_SCALE),
-                (int)((bb.d-bb.u+2.0F) * GRID_SCALE));
+    draw_update(fe, 0, 0, XSIZE(bb, state->solid), YSIZE(bb, state->solid));
 
     /*
      * Update the status bar.
@@ -1635,6 +1661,7 @@ const struct game thegame = {
     FALSE, game_text_format,
     new_ui,
     free_ui,
+    game_changed_state,
     make_move,
     game_size,
     game_colours,