X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/93b1da3d0f613d616b930419354558365847bc7d..cbdf34a00c780fff5c06c9d9c24ab7f53d141bbd:/cube.c diff --git a/cube.c b/cube.c index cb6a1f9..0658970 100644 --- a/cube.c +++ b/cube.c @@ -157,7 +157,8 @@ enum { enum { LEFT, RIGHT, UP, DOWN, UP_LEFT, UP_RIGHT, DOWN_LEFT, DOWN_RIGHT }; -#define GRID_SCALE 48.0F +#define PREFERRED_GRID_SCALE 48.0F +#define GRID_SCALE (ds->gridscale) #define ROLLTIME 0.13F #define SQ(x) ( (x) * (x) ) @@ -300,10 +301,9 @@ static char *encode_params(game_params *params, int full) return dupstr(data); } +typedef void (*egc_callback)(void *, struct grid_square *); -static void enum_grid_squares(game_params *params, - void (*callback)(void *, struct grid_square *), - void *ctx) +static void enum_grid_squares(game_params *params, egc_callback callback, void *ctx) { const struct solid *solid = solids[params->solid]; @@ -979,11 +979,13 @@ static game_state *dup_game(game_state *state) static void free_game(game_state *state) { + sfree(state->squares); + sfree(state->facecolours); sfree(state); } -static game_state *solve_game(game_state *state, game_aux_info *aux, - char **error) +static game_state *solve_game(game_state *state, game_state *currstate, + game_aux_info *aux, char **error) { return NULL; } @@ -1002,7 +1004,13 @@ static void free_ui(game_ui *ui) { } +static void game_changed_state(game_ui *ui, game_state *oldstate, + game_state *newstate) +{ +} + struct game_drawstate { + float gridscale; int ox, oy; /* pixel position of float origin */ }; @@ -1233,6 +1241,7 @@ static game_state *make_move(game_state *from, game_ui *ui, game_drawstate *ds, success = align_poly(poly, &from->squares[ret->current], all_pkey); if (!success) { + sfree(poly); angle = -angle; poly = transform_poly(from->solid, from->squares[from->current].flip, @@ -1386,11 +1395,31 @@ static struct bbox find_bbox(game_params *params) return bb; } -static void game_size(game_params *params, int *x, int *y) +#define XSIZE(bb, solid) \ + ((int)(((bb).r - (bb).l + 2*(solid)->border) * GRID_SCALE)) +#define YSIZE(bb, solid) \ + ((int)(((bb).d - (bb).u + 2*(solid)->border) * GRID_SCALE)) + +static void game_size(game_params *params, game_drawstate *ds, int *x, int *y, + int expand) { struct bbox bb = find_bbox(params); - *x = (int)((bb.r - bb.l + 2*solids[params->solid]->border) * GRID_SCALE); - *y = (int)((bb.d - bb.u + 2*solids[params->solid]->border) * GRID_SCALE); + float gsx, gsy, gs; + + gsx = *x / (bb.r - bb.l + 2*solids[params->solid]->border); + gsy = *y / (bb.d - bb.u + 2*solids[params->solid]->border); + gs = min(gsx, gsy); + + if (expand) + ds->gridscale = gs; + else + ds->gridscale = min(gs, PREFERRED_GRID_SCALE); + + ds->ox = (int)(-(bb.l - solids[params->solid]->border) * GRID_SCALE); + ds->oy = (int)(-(bb.u - solids[params->solid]->border) * GRID_SCALE); + + *x = XSIZE(bb, solids[params->solid]); + *y = YSIZE(bb, solids[params->solid]); } static float *game_colours(frontend *fe, game_state *state, int *ncolours) @@ -1414,10 +1443,8 @@ static float *game_colours(frontend *fe, game_state *state, int *ncolours) static game_drawstate *game_new_drawstate(game_state *state) { struct game_drawstate *ds = snew(struct game_drawstate); - struct bbox bb = find_bbox(&state->params); - ds->ox = (int)(-(bb.l - state->solid->border) * GRID_SCALE); - ds->oy = (int)(-(bb.u - state->solid->border) * GRID_SCALE); + ds->ox = ds->oy = ds->gridscale = 0.0F;/* not decided yet */ return ds; } @@ -1428,8 +1455,8 @@ static void game_free_drawstate(game_drawstate *ds) } static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate, - game_state *state, int dir, game_ui *ui, - float animtime, float flashtime) + game_state *state, int dir, game_ui *ui, + float animtime, float flashtime) { int i, j; struct bbox bb = find_bbox(&state->params); @@ -1440,8 +1467,8 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate, game_state *newstate; int square; - draw_rect(fe, 0, 0, (int)((bb.r-bb.l+2.0F) * GRID_SCALE), - (int)((bb.d-bb.u+2.0F) * GRID_SCALE), COL_BACKGROUND); + draw_rect(fe, 0, 0, XSIZE(bb, state->solid), YSIZE(bb, state->solid), + COL_BACKGROUND); if (dir < 0) { game_state *t; @@ -1572,8 +1599,7 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate, } sfree(poly); - draw_update(fe, 0, 0, (int)((bb.r-bb.l+2.0F) * GRID_SCALE), - (int)((bb.d-bb.u+2.0F) * GRID_SCALE)); + draw_update(fe, 0, 0, XSIZE(bb, state->solid), YSIZE(bb, state->solid)); /* * Update the status bar. @@ -1635,6 +1661,7 @@ const struct game thegame = { FALSE, game_text_format, new_ui, free_ui, + game_changed_state, make_move, game_size, game_colours,