* GTK front end to puzzles.
*/
+static void changed_preset(frontend *fe);
+
struct font {
#ifdef USE_PANGO
PangoFontDescription *desc;
int pw, ph; /* pixmap size (w, h are area size) */
int ox, oy; /* offset of pixmap in drawing area */
char *filesel_name;
+ int npresets;
+ GtkWidget **preset_bullets;
+ GtkWidget *preset_custom_bullet;
+ GtkWidget *copy_menu_item;
};
void get_random_seed(void **randseed, int *randseedsize)
else {
fe->cfgret = TRUE;
gtk_widget_destroy(fe->cfgbox);
+ changed_preset(fe);
}
}
gdk_window_resize(GTK_WIDGET(win)->window, x, y)
#endif
+static void update_menuitem_bullet(GtkWidget *label, int visible)
+{
+ if (visible) {
+ gtk_label_set_text(GTK_LABEL(label), "\xE2\x80\xA2");
+ } else {
+ gtk_label_set_text(GTK_LABEL(label), "");
+ }
+}
+
+/*
+ * Called when any other code in this file has changed the
+ * selected game parameters.
+ */
+static void changed_preset(frontend *fe)
+{
+ int n = midend_which_preset(fe->me);
+ int i;
+
+ /*
+ * Update the tick mark in the Type menu.
+ */
+ if (fe->preset_bullets) {
+ for (i = 0; i < fe->npresets; i++)
+ update_menuitem_bullet(fe->preset_bullets[i], n == i);
+ }
+ if (fe->preset_custom_bullet) {
+ update_menuitem_bullet(fe->preset_custom_bullet, n < 0);
+ }
+
+ /*
+ * Update the greying on the Copy menu option.
+ */
+ if (fe->copy_menu_item) {
+ int enabled = midend_can_format_as_text_now(fe->me);
+ gtk_widget_set_sensitive(fe->copy_menu_item, enabled);
+ }
+}
+
static void resize_fe(frontend *fe)
{
int x, y;
gtk_widget_size_request(GTK_WIDGET(fe->window), &req);
gtk_window_resize(GTK_WINDOW(fe->window), req.width, req.height);
}
+ /*
+ * Now that we've established the preferred size of the window,
+ * reduce the drawing area's size request so the user can shrink
+ * the window.
+ */
+ gtk_drawing_area_size(GTK_DRAWING_AREA(fe->area), 1, 1);
}
static void menu_preset_event(GtkMenuItem *menuitem, gpointer data)
midend_set_params(fe->me, params);
midend_new_game(fe->me);
+ changed_preset(fe);
resize_fe(fe);
}
return;
}
+ changed_preset(fe);
resize_fe(fe);
}
}
enum { ARG_EITHER, ARG_SAVE, ARG_ID }; /* for argtype */
+static GtkWidget *make_preset_menuitem(GtkWidget **bulletlabel,
+ const char *name)
+{
+ GtkWidget *hbox, *lab1, *lab2, *menuitem;
+ GtkRequisition req;
+
+ hbox = gtk_hbox_new(FALSE, 0);
+ gtk_widget_show(hbox);
+ lab1 = gtk_label_new("\xE2\x80\xA2 ");
+ gtk_widget_show(lab1);
+ gtk_box_pack_start(GTK_BOX(hbox), lab1, FALSE, FALSE, 0);
+ gtk_misc_set_alignment(GTK_MISC(lab1), 0.0, 0.0);
+ lab2 = gtk_label_new(name);
+ gtk_widget_show(lab2);
+ gtk_box_pack_start(GTK_BOX(hbox), lab2, TRUE, TRUE, 0);
+ gtk_misc_set_alignment(GTK_MISC(lab2), 0.0, 0.0);
+
+ gtk_widget_size_request(lab1, &req);
+ gtk_widget_set_usize(lab1, req.width, -1);
+ gtk_label_set_text(GTK_LABEL(lab1), "");
+
+ menuitem = gtk_menu_item_new();
+ gtk_container_add(GTK_CONTAINER(menuitem), hbox);
+
+ *bulletlabel = lab1;
+ return menuitem;
+}
+
static frontend *new_window(char *arg, int argtype, char **error)
{
frontend *fe;
submenu = gtk_menu_new();
gtk_menu_item_set_submenu(GTK_MENU_ITEM(menuitem), submenu);
+ fe->npresets = n;
+ fe->preset_bullets = snewn(n, GtkWidget *);
+
for (i = 0; i < n; i++) {
char *name;
game_params *params;
midend_fetch_preset(fe->me, i, &name, ¶ms);
- menuitem = gtk_menu_item_new_with_label(name);
+ menuitem = make_preset_menuitem(&fe->preset_bullets[i], name);
+
gtk_container_add(GTK_CONTAINER(submenu), menuitem);
gtk_object_set_data(GTK_OBJECT(menuitem), "user-data", params);
gtk_signal_connect(GTK_OBJECT(menuitem), "activate",
}
if (thegame.can_configure) {
- menuitem = gtk_menu_item_new_with_label("Custom...");
+ menuitem = make_preset_menuitem(&fe->preset_custom_bullet,
+ "Custom...");
+
+ gtk_container_add(GTK_CONTAINER(submenu), menuitem);
gtk_object_set_data(GTK_OBJECT(menuitem), "user-data",
GPOINTER_TO_INT(CFG_SETTINGS));
- gtk_container_add(GTK_CONTAINER(submenu), menuitem);
gtk_signal_connect(GTK_OBJECT(menuitem), "activate",
GTK_SIGNAL_FUNC(menu_config_event), fe);
gtk_widget_show(menuitem);
- }
+ } else
+ fe->preset_custom_bullet = NULL;
+
+ } else {
+ fe->npresets = 0;
+ fe->preset_bullets = NULL;
+ fe->preset_custom_bullet = NULL;
}
add_menu_separator(GTK_CONTAINER(menu));
add_menu_separator(GTK_CONTAINER(menu));
add_menu_item_with_key(fe, GTK_CONTAINER(menu), "Undo", 'u');
add_menu_item_with_key(fe, GTK_CONTAINER(menu), "Redo", 'r');
- if (thegame.can_format_as_text) {
+ if (thegame.can_format_as_text_ever) {
add_menu_separator(GTK_CONTAINER(menu));
menuitem = gtk_menu_item_new_with_label("Copy");
gtk_container_add(GTK_CONTAINER(menu), menuitem);
gtk_signal_connect(GTK_OBJECT(menuitem), "activate",
GTK_SIGNAL_FUNC(menu_copy_event), fe);
gtk_widget_show(menuitem);
+ fe->copy_menu_item = menuitem;
+ } else {
+ fe->copy_menu_item = NULL;
}
if (thegame.can_solve) {
add_menu_separator(GTK_CONTAINER(menu));
GTK_SIGNAL_FUNC(menu_about_event), fe);
gtk_widget_show(menuitem);
+ changed_preset(fe);
+
{
int i, ncolours;
float *colours;
gdk_colormap_alloc_colors(fe->colmap, fe->colours, ncolours,
FALSE, FALSE, success);
for (i = 0; i < ncolours; i++) {
- if (!success[i])
+ if (!success[i]) {
g_error("couldn't allocate colour %d (#%02x%02x%02x)\n",
i, fe->colours[i].red >> 8,
fe->colours[i].green >> 8,
fe->colours[i].blue >> 8);
+ }
}
}
gtk_widget_show(fe->area);
gtk_widget_show(fe->window);
+ /*
+ * Now that we've established the preferred size of the window,
+ * reduce the drawing area's size request so the user can shrink
+ * the window.
+ */
+ gtk_drawing_area_size(GTK_DRAWING_AREA(fe->area), 1, 1);
+
gdk_window_set_background(fe->area->window, &fe->colours[0]);
gdk_window_set_background(fe->window->window, &fe->colours[0]);