In Windows/Gtk front-ends, consistently use the ellipsis convention for naming
[sgt/puzzles] / map.c
diff --git a/map.c b/map.c
index f258b8a..098fc47 100644 (file)
--- a/map.c
+++ b/map.c
@@ -1695,8 +1695,7 @@ static char *parse_edge_list(game_params *params, char **desc, int *map)
     int i, k, pos, state;
     char *p = *desc;
 
-    for (i = 0; i < wh; i++)
-       map[wh+i] = i;
+    dsf_init(map+wh, wh);
 
     pos = -1;
     state = 0;
@@ -2923,11 +2922,6 @@ static float game_flash_length(game_state *oldstate, game_state *newstate,
        return 0.0F;
 }
 
-static int game_wants_statusbar(void)
-{
-    return FALSE;
-}
-
 static int game_timing_state(game_state *state, game_ui *ui)
 {
     return TRUE;
@@ -3090,7 +3084,7 @@ static void game_print(drawing *dr, game_state *state, int tilesize)
 #endif
 
 const struct game thegame = {
-    "Map", "games.map",
+    "Map", "games.map", "map",
     default_params,
     game_fetch_preset,
     decode_params,
@@ -3121,7 +3115,7 @@ const struct game thegame = {
     game_anim_length,
     game_flash_length,
     TRUE, TRUE, game_print_size, game_print,
-    game_wants_statusbar,
+    FALSE,                            /* wants_statusbar */
     FALSE, game_timing_state,
     0,                                /* flags */
 };