return 0.0F;
}
-static int game_wants_statusbar(void)
-{
- return TRUE;
-}
-
static int game_timing_state(game_state *state, game_ui *ui)
{
if (state->dead || state->won || ui->completed || !state->layout->mines)
game_anim_length,
game_flash_length,
FALSE, FALSE, game_print_size, game_print,
- game_wants_statusbar,
+ TRUE, /* wants_statusbar */
TRUE, game_timing_state,
BUTTON_BEATS(LEFT_BUTTON, RIGHT_BUTTON),
};