static int game_timing_state(game_state *state, game_ui *ui)
{
if (state->dead || state->won || ui->completed || !state->layout->mines)
static int game_timing_state(game_state *state, game_ui *ui)
{
if (state->dead || state->won || ui->completed || !state->layout->mines)
game_anim_length,
game_flash_length,
FALSE, FALSE, game_print_size, game_print,
game_anim_length,
game_flash_length,
FALSE, FALSE, game_print_size, game_print,