#define PREFERRED_TILE_SIZE 24
#define TILE_SIZE (ds->tilesize)
+#ifdef SMALL_SCREEN
+#define BORDER (2)
+#else
#define BORDER (TILE_SIZE * 3 / 4)
+#endif
#define CORNER_TOLERANCE 0.15F
#define CENTRE_TOLERANCE 0.15F
case 2: w = 11, h = 11; break;
case 3: w = 13, h = 13; break;
case 4: w = 15, h = 15; break;
+#ifndef SMALL_SCREEN
case 5: w = 17, h = 17; break;
case 6: w = 19, h = 19; break;
+#endif
default: return FALSE;
}
return 0.0F;
}
-static int game_wants_statusbar(void)
-{
- return TRUE;
-}
-
static int game_timing_state(game_state *state, game_ui *ui)
{
return TRUE;
#endif
const struct game thegame = {
- "Rectangles", "games.rectangles",
+ "Rectangles", "games.rectangles", "rectangles",
default_params,
game_fetch_preset,
decode_params,
game_anim_length,
game_flash_length,
TRUE, FALSE, game_print_size, game_print,
- game_wants_statusbar,
+ TRUE, /* wants_statusbar */
FALSE, game_timing_state,
0, /* flags */
};