Patch from Ben Hutchings to allow user-initiated tilesize changes to persist
[sgt/puzzles] / lightup.c
index 3a23af4..14c6974 100644 (file)
--- a/lightup.c
+++ b/lightup.c
@@ -2144,11 +2144,6 @@ static float game_flash_length(game_state *oldstate, game_state *newstate,
     return 0.0F;
 }
 
-static int game_wants_statusbar(void)
-{
-    return FALSE;
-}
-
 static int game_timing_state(game_state *state, game_ui *ui)
 {
     return TRUE;
@@ -2221,7 +2216,7 @@ static void game_print(drawing *dr, game_state *state, int tilesize)
 #endif
 
 const struct game thegame = {
-    "Light Up", "games.lightup",
+    "Light Up", "games.lightup", "lightup",
     default_params,
     game_fetch_preset,
     decode_params,
@@ -2252,7 +2247,7 @@ const struct game thegame = {
     game_anim_length,
     game_flash_length,
     TRUE, FALSE, game_print_size, game_print,
-    game_wants_statusbar,
+    FALSE,                            /* wants_statusbar */
     FALSE, game_timing_state,
     0,                                /* flags */
 };