Work around a couple of minor display issues with max bridges set to 4:
[sgt/puzzles] / solo.c
diff --git a/solo.c b/solo.c
index 0e24481..923113a 100644 (file)
--- a/solo.c
+++ b/solo.c
@@ -2980,11 +2980,6 @@ static float game_flash_length(game_state *oldstate, game_state *newstate,
     return 0.0F;
 }
 
-static int game_wants_statusbar(void)
-{
-    return FALSE;
-}
-
 static int game_timing_state(game_state *state, game_ui *ui)
 {
     return TRUE;
@@ -3088,7 +3083,7 @@ const struct game thegame = {
     game_anim_length,
     game_flash_length,
     TRUE, FALSE, game_print_size, game_print,
-    game_wants_statusbar,
+    FALSE,                            /* wants_statusbar */
     FALSE, game_timing_state,
     0,                                /* flags */
 };