Work around a couple of minor display issues with max bridges set to 4:
[sgt/puzzles] / pattern.c
index 0dcac59..eacade4 100644 (file)
--- a/pattern.c
+++ b/pattern.c
@@ -1169,11 +1169,6 @@ static float game_flash_length(game_state *oldstate,
     return 0.0F;
 }
 
-static int game_wants_statusbar(void)
-{
-    return FALSE;
-}
-
 static int game_timing_state(game_state *state, game_ui *ui)
 {
     return TRUE;
@@ -1279,7 +1274,7 @@ const struct game thegame = {
     game_anim_length,
     game_flash_length,
     TRUE, FALSE, game_print_size, game_print,
-    game_wants_statusbar,
+    FALSE,                            /* wants_statusbar */
     FALSE, game_timing_state,
     0,                                /* flags */
 };