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Work around a couple of minor display issues with max bridges set to 4:
[sgt/puzzles]
/
nullgame.c
diff --git
a/nullgame.c
b/nullgame.c
index
6ddc786
..
05baed3
100644
(file)
--- a/
nullgame.c
+++ b/
nullgame.c
@@
-233,11
+233,6
@@
static float game_flash_length(game_state *oldstate, game_state *newstate,
return 0.0F;
}
return 0.0F;
}
-static int game_wants_statusbar(void)
-{
- return FALSE;
-}
-
static int game_timing_state(game_state *state, game_ui *ui)
{
return TRUE;
static int game_timing_state(game_state *state, game_ui *ui)
{
return TRUE;
@@
-287,7
+282,7
@@
const struct game thegame = {
game_anim_length,
game_flash_length,
FALSE, FALSE, game_print_size, game_print,
game_anim_length,
game_flash_length,
FALSE, FALSE, game_print_size, game_print,
- game_wants_statusbar,
+ FALSE, /* wants_statusbar */
FALSE, game_timing_state,
0, /* flags */
};
FALSE, game_timing_state,
0, /* flags */
};