-static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds,
+static char *interpret_move(game_state *state, game_ui *ui, const game_drawstate *ds,
int x, int y, int button)
{
int w = state->w, h = state->h, n = state->n /* , wh = w*h */;
int x, int y, int button)
{
int w = state->w, h = state->h, n = state->n /* , wh = w*h */;
}
static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate,
}
static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate,
FALSE, FALSE, game_print_size, game_print,
TRUE, /* wants_statusbar */
FALSE, game_timing_state,
FALSE, FALSE, game_print_size, game_print,
TRUE, /* wants_statusbar */
FALSE, game_timing_state,