Oops: initialise that new 'has_incentre' flag to false, otherwise the
[sgt/puzzles] / inertia.c
index 0af3f57..d29a676 100644 (file)
--- a/inertia.c
+++ b/inertia.c
@@ -2135,6 +2135,16 @@ static float game_flash_length(game_state *oldstate, game_state *newstate,
     return 0.0F;
 }
 
+static int game_is_solved(game_state *state)
+{
+    /*
+     * If the player has died, we don't list the game as solved,
+     * because they're more likely to undo and carry on than to give
+     * up and start a new game.
+     */
+    return !state->gems;
+}
+
 static int game_timing_state(game_state *state, game_ui *ui)
 {
     return TRUE;
@@ -2183,6 +2193,7 @@ const struct game thegame = {
     game_redraw,
     game_anim_length,
     game_flash_length,
+    game_is_solved,
     FALSE, FALSE, game_print_size, game_print,
     TRUE,                             /* wants_statusbar */
     FALSE, game_timing_state,