Arrange that random seeds are as harmonised as they can reasonably
[sgt/puzzles] / rect.c
diff --git a/rect.c b/rect.c
index c1eaa2c..0eeb704 100644 (file)
--- a/rect.c
+++ b/rect.c
@@ -2178,9 +2178,8 @@ static void ui_draw_rect(game_state *state, game_ui *ui,
             }
 }
 
-static game_state *make_move(game_state *from, game_ui *ui,
-                            int x, int y, int button)
-{
+static game_state *make_move(game_state *from, game_ui *ui, game_drawstate *ds,
+                             int x, int y, int button) {
     int xc, yc;
     int startdrag = FALSE, enddrag = FALSE, active = FALSE;
     game_state *ret;
@@ -2554,4 +2553,5 @@ const struct game thegame = {
     game_flash_length,
     game_wants_statusbar,
     FALSE, game_timing_state,
+    0,                                /* mouse_priorities */
 };