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Arrange that random seeds are as harmonised as they can reasonably
[sgt/puzzles]
/
rect.c
diff --git
a/rect.c
b/rect.c
index
c1eaa2c
..
0eeb704
100644
(file)
--- a/
rect.c
+++ b/
rect.c
@@
-2178,9
+2178,8
@@
static void ui_draw_rect(game_state *state, game_ui *ui,
}
}
}
}
-static game_state *make_move(game_state *from, game_ui *ui,
- int x, int y, int button)
-{
+static game_state *make_move(game_state *from, game_ui *ui, game_drawstate *ds,
+ int x, int y, int button) {
int xc, yc;
int startdrag = FALSE, enddrag = FALSE, active = FALSE;
game_state *ret;
int xc, yc;
int startdrag = FALSE, enddrag = FALSE, active = FALSE;
game_state *ret;
@@
-2554,4
+2553,5
@@
const struct game thegame = {
game_flash_length,
game_wants_statusbar,
FALSE, game_timing_state,
game_flash_length,
game_wants_statusbar,
FALSE, game_timing_state,
+ 0, /* mouse_priorities */
};
};