Take out some lurking "nullgame" holdovers from unfinished puzzle
[sgt/puzzles] / unfinished / sokoban.c
index 2d76954..91f02a6 100644 (file)
@@ -907,6 +907,11 @@ static char *solve_game(game_state *state, game_state *currstate,
     return NULL;
 }
 
+static int game_can_format_as_text_now(game_params *params)
+{
+    return TRUE;
+}
+
 static char *game_text_format(game_state *state)
 {
     return NULL;
@@ -1429,7 +1434,7 @@ const struct game thegame = {
     dup_game,
     free_game,
     FALSE, solve_game,
-    FALSE, game_text_format,
+    FALSE, game_can_format_as_text_now, game_text_format,
     new_ui,
     free_ui,
     encode_ui,