Patch from Ben Hutchings to allow user-initiated tilesize changes to persist
[sgt/puzzles] / flip.c
diff --git a/flip.c b/flip.c
index bcd2ed0..0a537c3 100644 (file)
--- a/flip.c
+++ b/flip.c
@@ -1019,7 +1019,7 @@ static void game_set_size(drawing *dr, game_drawstate *ds,
     ds->tilesize = tilesize;
 }
 
-static float *game_colours(frontend *fe, game_state *state, int *ncolours)
+static float *game_colours(frontend *fe, int *ncolours)
 {
     float *ret = snewn(3 * NCOLOURS, float);
 
@@ -1248,11 +1248,6 @@ static float game_flash_length(game_state *oldstate, game_state *newstate,
     return 0.0F;
 }
 
-static int game_wants_statusbar(void)
-{
-    return TRUE;
-}
-
 static int game_timing_state(game_state *state, game_ui *ui)
 {
     return TRUE;
@@ -1271,7 +1266,7 @@ static void game_print(drawing *dr, game_state *state, int tilesize)
 #endif
 
 const struct game thegame = {
-    "Flip", "games.flip",
+    "Flip", "games.flip", "flip",
     default_params,
     game_fetch_preset,
     decode_params,
@@ -1302,7 +1297,7 @@ const struct game thegame = {
     game_anim_length,
     game_flash_length,
     FALSE, FALSE, game_print_size, game_print,
-    game_wants_statusbar,
+    TRUE,                             /* wants_statusbar */
     FALSE, game_timing_state,
-    0,                                /* mouse_priorities */
+    0,                                /* flags */
 };