In Windows/Gtk front-ends, consistently use the ellipsis convention for naming
[sgt/puzzles] / samegame.c
index 387216d..f66e889 100644 (file)
@@ -1362,7 +1362,7 @@ static void game_compute_size(game_params *params, int tilesize,
     *y = TILE_SIZE * params->h + 2 * BORDER - TILE_GAP;
 }
 
-static float *game_colours(frontend *fe, game_state *state, int *ncolours)
+static float *game_colours(frontend *fe, int *ncolours)
 {
     float *ret = snewn(3 * NCOLOURS, float);
 
@@ -1608,11 +1608,6 @@ static float game_flash_length(game_state *oldstate, game_state *newstate,
        return 0.0F;
 }
 
-static int game_wants_statusbar(void)
-{
-    return TRUE;
-}
-
 static int game_timing_state(game_state *state, game_ui *ui)
 {
     return TRUE;
@@ -1631,7 +1626,7 @@ static void game_print(drawing *dr, game_state *state, int tilesize)
 #endif
 
 const struct game thegame = {
-    "Same Game", "games.samegame",
+    "Same Game", "games.samegame", "samegame",
     default_params,
     game_fetch_preset,
     decode_params,
@@ -1662,7 +1657,7 @@ const struct game thegame = {
     game_anim_length,
     game_flash_length,
     FALSE, FALSE, game_print_size, game_print,
-    game_wants_statusbar,
+    TRUE,                             /* wants_statusbar */
     FALSE, game_timing_state,
     0,                                /* flags */
 };