+\C{samegame} \i{Same Game}
+
+\cfg{winhelp-topic}{games.samegame}
+
+You have a grid of coloured squares, which you have to clear by
+highlighting contiguous regions of more that one coloured square;
+the larger the region you highlight, the more points you get (and
+the faster you clear the arena).
+
+If you clear the grid you win. If you end up with nothing but
+single squares (i.e. there are no more clickable regions left) you
+lose.
+
+Removing a region causes the rest of the grid to shuffle up:
+blocks that are suspended will fall down (first), and then empty
+columns are filled from the right.
+
+The game generator does not try and guarantee to generate soluble grids;
+it will, however, ensure that there are at least 2 squares of each
+colour on the grid at the start (and will forbid custom grids for which
+that would be impossible).
+
+Same Game was contributed to this collection by James Harvey.
+
+\H{samegame-controls} \I{controls, for Same Game}Same Game controls
+
+If you left-click an unselected region, it becomes selected (possibly
+clearing the current selection).
+
+If you left-click the selected region, it will be removed (and the
+rest of the grid shuffled immediately).
+
+If you right-click the selected region, it will be unselected.
+
+\H{samegame-parameters} \I{parameters, for Same Game}Same Game parameters
+
+\dt \e{Width}, \e{Height}
+
+\dd Size of grid in squares.
+
+\dt \e{No. of colours}
+
+\dd Number of different colours used to fill the grid; the more colours,
+the fewer large regions of colour and thus the more difficult to clear
+successfully.
+