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Bring Pearl's game-completion handling in line with my usual practice:
[sgt/puzzles]
/
keen.c
diff --git
a/keen.c
b/keen.c
index
3776283
..
5087465
100644
(file)
--- a/
keen.c
+++ b/
keen.c
@@
-1512,7
+1512,7
@@
static int check_errors(game_state *state, long *errors)
return errs;
}
return errs;
}
-static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds,
+static char *interpret_move(game_state *state, game_ui *ui,
const
game_drawstate *ds,
int x, int y, int button)
{
int w = state->par.w;
int x, int y, int button)
{
int w = state->par.w;