Added a status bar.
[sgt/puzzles] / nullgame.c
1 /*
2 * nullgame.c [FIXME]: Template defining the null game (in which no
3 * moves are permitted and nothing is ever drawn). This file exists
4 * solely as a basis for constructing new game definitions - it
5 * helps to have something which will compile from the word go and
6 * merely doesn't _do_ very much yet.
7 *
8 * Parts labelled FIXME actually want _removing_ (e.g. the dummy
9 * field in each of the required data structures, and this entire
10 * comment itself) when converting this source file into one
11 * describing a real game.
12 */
13
14 #include <stdio.h>
15 #include <stdlib.h>
16 #include <string.h>
17 #include <assert.h>
18 #include <math.h>
19
20 #include "puzzles.h"
21
22 const char *const game_name = "Null Game";
23
24 enum {
25 COL_BACKGROUND,
26 NCOLOURS
27 };
28
29 struct game_params {
30 int FIXME;
31 };
32
33 struct game_state {
34 int FIXME;
35 };
36
37 game_params *default_params(void)
38 {
39 game_params *ret = snew(game_params);
40
41 ret->FIXME = 0;
42
43 return ret;
44 }
45
46 int game_fetch_preset(int i, char **name, game_params **params)
47 {
48 return FALSE;
49 }
50
51 void free_params(game_params *params)
52 {
53 sfree(params);
54 }
55
56 game_params *dup_params(game_params *params)
57 {
58 game_params *ret = snew(game_params);
59 *ret = *params; /* structure copy */
60 return ret;
61 }
62
63 char *new_game_seed(game_params *params)
64 {
65 return dupstr("FIXME");
66 }
67
68 game_state *new_game(game_params *params, char *seed)
69 {
70 game_state *state = snew(game_state);
71
72 state->FIXME = 0;
73
74 return state;
75 }
76
77 game_state *dup_game(game_state *state)
78 {
79 game_state *ret = snew(game_state);
80
81 ret->FIXME = state->FIXME;
82
83 return ret;
84 }
85
86 void free_game(game_state *state)
87 {
88 sfree(state);
89 }
90
91 game_state *make_move(game_state *from, int x, int y, int button)
92 {
93 return NULL;
94 }
95
96 /* ----------------------------------------------------------------------
97 * Drawing routines.
98 */
99
100 struct game_drawstate {
101 int FIXME;
102 };
103
104 void game_size(game_params *params, int *x, int *y)
105 {
106 *x = *y = 200; /* FIXME */
107 }
108
109 float *game_colours(frontend *fe, game_state *state, int *ncolours)
110 {
111 float *ret = snewn(3 * NCOLOURS, float);
112
113 frontend_default_colour(fe, &ret[COL_BACKGROUND * 3]);
114
115 *ncolours = NCOLOURS;
116 return ret;
117 }
118
119 game_drawstate *game_new_drawstate(game_state *state)
120 {
121 struct game_drawstate *ds = snew(struct game_drawstate);
122
123 ds->FIXME = 0;
124
125 return ds;
126 }
127
128 void game_free_drawstate(game_drawstate *ds)
129 {
130 sfree(ds);
131 }
132
133 void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
134 game_state *state, float animtime, float flashtime)
135 {
136 }
137
138 float game_anim_length(game_state *oldstate, game_state *newstate)
139 {
140 return 0.0F;
141 }
142
143 float game_flash_length(game_state *oldstate, game_state *newstate)
144 {
145 return 0.0F;
146 }
147
148 int game_wants_statusbar(void)
149 {
150 return FALSE;
151 }