Code to construct Windows icon files for the puzzles, by munging the
[sgt/puzzles] / icons / square.pl
1 #!/usr/bin/perl
2
3 # Read an input image, crop its border to a standard width, and
4 # convert it into a square output image. Parameters are:
5 #
6 # - the required total image size
7 # - the output border thickness
8 # - the input image file name
9 # - the output image file name.
10
11 ($osize, $oborder, $infile, $outfile) = @ARGV;
12
13 # Determine the input image's size.
14 $ident = `identify -format "%w %h" $infile`;
15 $ident =~ /(\d+) (\d+)/ or die "unable to get size for $infile\n";
16 ($w, $h) = ($1, $2);
17
18 # Read the input image data.
19 $data = [];
20 open IDATA, "convert -depth 8 $infile rgb:- |";
21 push @$data, $rgb while (read IDATA,$rgb,3,0) == 3;
22 close IDATA;
23 # Check we have the right amount of data.
24 $xl = $w * $h;
25 $al = scalar @$data;
26 die "wrong amount of image data ($al, expected $xl) from $infile\n"
27 unless $al == $xl;
28
29 # Find the background colour. We assume the image already has a
30 # border, so this is just the pixel colour of the top left corner.
31 $back = $data->[0];
32
33 # Crop rows and columns off the image to find the central rectangle
34 # of non-background stuff.
35 $ystart = 0;
36 $ystart++ while $ystart < $h and scalar(grep { $_ ne $back } map { $data->[$ystart*$w+$_] } 0 .. ($w-1)) == 0;
37 $yend = $h-1;
38 $yend-- while $yend >= $ystart and scalar(grep { $_ ne $back } map { $data->[$yend*$w+$_] } 0 .. ($w-1)) == 0;
39 $xstart = 0;
40 $xstart++ while $xstart < $w and scalar(grep { $_ ne $back } map { $data->[$_*$w+$xstart] } 0 .. ($h-1)) == 0;
41 $xend = $w-1;
42 $xend-- while $xend >= $xstart and scalar(grep { $_ ne $back } map { $data->[$_*$w+$xend] } 0 .. ($h-1)) == 0;
43
44 # Decide how much border we're going to put back on to make the
45 # image perfectly square.
46 $hexpand = ($yend-$ystart) - ($xend-$xstart);
47 if ($hexpand > 0) {
48 $left = int($hexpand / 2);
49 $xstart -= $left;
50 $xend += $hexpand - $left;
51 } elsif ($hexpand < 0) {
52 $vexpand = -$hexpand;
53 $top = int($vexpand / 2);
54 $ystart -= $top;
55 $yend += $vexpand - $top;
56 }
57 $ow = $xend - $xstart + 1;
58 $oh = $yend - $ystart + 1;
59 die "internal computation problem" if $ow != $oh; # should be square
60
61 # And decide how much _more_ border goes on to add the bit around
62 # the edge.
63 $realow = int($ow * ($osize / ($osize - 2*$oborder)));
64 $extra = $realow - $ow;
65 $left = int($extra / 2);
66 $xstart -= $left;
67 $xend += $extra - $left;
68 $top = int($extra / 2);
69 $ystart -= $top;
70 $yend += $extra - $top;
71 $ow = $xend - $xstart + 1;
72 $oh = $yend - $ystart + 1;
73 die "internal computation problem" if $ow != $oh; # should be square
74
75 # Now write out the resulting image, and resize it appropriately.
76 open IDATA, "| convert -size ${ow}x${oh} -depth 8 -resize ${osize}x${osize}! rgb:- $outfile";
77 for ($y = $ystart; $y <= $yend; $y++) {
78 for ($x = $xstart; $x <= $xend; $x++) {
79 if ($x >= 0 && $x < $w && $y >= 0 && $y < $h) {
80 print IDATA $data->[$y*$w+$x];
81 } else {
82 print IDATA $back;
83 }
84 }
85 }
86 close IDATA;