1 # Makefile for Puzzles icons.
3 PUZZLES
= blackbox bridges cube dominosa fifteen flip guess inertia lightup \
4 loopy map mines net netslide pattern pegs rect samegame sixteen \
5 slant solo tents twiddle untangle
7 BASE
= $(patsubst %,%-base.png
,$(PUZZLES
))
8 WEB
= $(patsubst %,%-web.png
,$(PUZZLES
))
10 IBASE
= $(patsubst %,%-ibase.png
,$(PUZZLES
))
11 IBASE4
= $(patsubst %,%-ibase4.png
,$(PUZZLES
))
12 P48D24
= $(patsubst %,%-48d24.png
,$(PUZZLES
))
13 P48D8
= $(patsubst %,%-48d8.png
,$(PUZZLES
))
14 P48D4
= $(patsubst %,%-48d4.png
,$(PUZZLES
))
15 P32D24
= $(patsubst %,%-32d24.png
,$(PUZZLES
))
16 P32D8
= $(patsubst %,%-32d8.png
,$(PUZZLES
))
17 P32D4
= $(patsubst %,%-32d4.png
,$(PUZZLES
))
18 P16D24
= $(patsubst %,%-16d24.png
,$(PUZZLES
))
19 P16D8
= $(patsubst %,%-16d8.png
,$(PUZZLES
))
20 P16D4
= $(patsubst %,%-16d4.png
,$(PUZZLES
))
21 ICONS
= $(patsubst %,%.ico
,$(PUZZLES
))
22 RC
= $(patsubst %,%.rc
,$(PUZZLES
))
29 pngicons
: $(P48D24
) $(P32D24
) $(P16D24
)
30 winicons
: $(ICONS
) $(RC
)
32 # Build the base puzzle screenshots from which all the other images
33 # are derived. Some of them involve showing a move animation
35 fifteen-base.png
: override REDO
=0.3
36 flip-base.png
: override REDO
=0.3
37 netslide-base.png
: override REDO
=0.3
38 sixteen-base.png
: override REDO
=0.3
39 twiddle-base.png
: override REDO
=0.3
40 $(BASE
): %-base.png
: $(BIN
)% $(PIC
)%.sav
41 $(PIC
)screenshot.sh
$(BIN
)$* $(PIC
)$*.sav
$@
$(REDO
)
43 # Build the screenshots for the web, by scaling the original base
44 # images to a uniform size.
45 $(WEB
): %-web.png
: %-base.png
46 $(PIC
)square.pl
150 5 $^
$@
48 # Build the base _icon_ images, by careful cropping of the base
49 # images: icons are very small so it's often necessary to zoom in
50 # on a smaller portion of the screenshot.
51 blackbox-ibase.png
: override CROP
=352x352
144x144
+0+208
52 bridges-ibase.png
: override CROP
=264x264
107x107
+157+157
53 dominosa-ibase.png
: override CROP
=304x272
152x152
+152+0
54 fifteen-ibase.png
: override CROP
=240x240
120x120
+0+120
55 flip-ibase.png
: override CROP
=288x288
145x145
+120+72
56 guess-ibase.png
: override CROP
=263x420
178x178
+75+17
57 inertia-ibase.png
: override CROP
=321x321
128x128
+193+0
58 lightup-ibase.png
: override CROP
=256x256
112x112
+144+0
59 loopy-ibase.png
: override CROP
=257x257
113x113
+0+0
60 mines-ibase.png
: override CROP
=240x240
110x110
+130+130
61 net-ibase.png
: override CROP
=193x193
113x113
+0+80
62 netslide-ibase.png
: override CROP
=289x289
144x144
+0+0
63 pattern-ibase.png
: override CROP
=384x384
223x223
+0+0
64 pegs-ibase.png
: override CROP
=263x263
147x147
+116+0
65 rect-ibase.png
: override CROP
=205x205
115x115
+90+0
66 sixteen-ibase.png
: override CROP
=288x288
144x144
+144+144
67 slant-ibase.png
: override CROP
=321x321
160x160
+160+160
68 solo-ibase.png
: override CROP
=321x321
97x97
+16+16
69 tents-ibase.png
: override CROP
=320x320
165x165
+142+0
70 twiddle-ibase.png
: override CROP
=192x192
102x102
+69+21
71 untangle-ibase.png
: override CROP
=320x320
164x164
+3+116
72 $(IBASE
): %-ibase.png
: %-base.png
73 $(PIC
)crop.sh
$^
$@
$(CROP
)
75 # Convert the full-size icon images to 4-bit colour, because that
76 # seems to work better than reducing it in 24 bits and then
78 $(IBASE4
): %-ibase4.png
: %-ibase.png
79 convert
-colors
16 +dither
-map
$(PIC
)win16pal.xpm
$^
$@
81 # Build the 24-bit PNGs for the icons, at three sizes.
82 $(P48D24
): %-48d24.png
: %-ibase.png
83 $(PIC
)square.pl
48 4 $^
$@
84 $(P32D24
): %-32d24.png
: %-ibase.png
85 $(PIC
)square.pl
32 2 $^
$@
86 $(P16D24
): %-16d24.png
: %-ibase.png
87 $(PIC
)square.pl
16 1 $^
$@
89 # The 8-bit icon PNGs are just custom-paletted quantisations of the
91 $(P48D8
) $(P32D8
) $(P16D8
): %d8.png
: %d24.png
92 convert
-colors
256 $^
$@
94 # But the depth-4 images work better if we re-shrink from the
95 # ibase4 versions of the images, and then normalise the colours
96 # again afterwards. (They're still not very good, but my hope is
97 # that on most modern Windows machines this won't matter too
99 $(P48D4
): %-48d4.png
: %-ibase4.png
100 $(PIC
)square.pl
48 1 $^ tmp2.png
101 convert
-colors
16 -map
$(PIC
)win16pal.xpm tmp2.png
$@
102 rm -f tmp.png tmp2.png
103 $(P32D4
): %-32d4.png
: %-ibase.png
104 $(PIC
)square.pl
32 1 $^ tmp2.png
105 convert
-colors
16 -map
$(PIC
)win16pal.xpm tmp2.png
$@
106 rm -f tmp.png tmp2.png
107 $(P16D4
): %-16d4.png
: %-ibase.png
108 $(PIC
)square.pl
16 1 $^ tmp2.png
109 convert
-colors
16 -map
$(PIC
)win16pal.xpm tmp2.png
$@
110 rm -f tmp.png tmp2.png
112 # Build the actual Windows icons themselves, by feeding all those
113 # PNGs to my icon builder script.
114 $(ICONS
): %.ico
: %-48d24.png
%-48d8.png
%-48d4.png \
115 %-32d24.png
%-32d8.png
%-32d4.png \
116 %-16d24.png
%-16d8.png
%-16d4.png
117 $(PIC
)icon.pl
$?
> $@
119 # Build the .RC files which bind the icons into the applications.
121 echo
'200 ICON "$*.ico"' > $@
124 rm -f
*.png
*.ico
*.rc