Move most of face_text_pos() into grid.c, leaving in loopy.c only the
[sgt/puzzles] / grid.c
1 /*
2 * (c) Lambros Lambrou 2008
3 *
4 * Code for working with general grids, which can be any planar graph
5 * with faces, edges and vertices (dots). Includes generators for a few
6 * types of grid, including square, hexagonal, triangular and others.
7 */
8
9 #include <stdio.h>
10 #include <stdlib.h>
11 #include <string.h>
12 #include <assert.h>
13 #include <ctype.h>
14 #include <math.h>
15
16 #include "puzzles.h"
17 #include "tree234.h"
18 #include "grid.h"
19
20 /* Debugging options */
21
22 /*
23 #define DEBUG_GRID
24 */
25
26 /* ----------------------------------------------------------------------
27 * Deallocate or dereference a grid
28 */
29 void grid_free(grid *g)
30 {
31 assert(g->refcount);
32
33 g->refcount--;
34 if (g->refcount == 0) {
35 int i;
36 for (i = 0; i < g->num_faces; i++) {
37 sfree(g->faces[i].dots);
38 sfree(g->faces[i].edges);
39 }
40 for (i = 0; i < g->num_dots; i++) {
41 sfree(g->dots[i].faces);
42 sfree(g->dots[i].edges);
43 }
44 sfree(g->faces);
45 sfree(g->edges);
46 sfree(g->dots);
47 sfree(g);
48 }
49 }
50
51 /* Used by the other grid generators. Create a brand new grid with nothing
52 * initialised (all lists are NULL) */
53 static grid *grid_new(void)
54 {
55 grid *g = snew(grid);
56 g->faces = NULL;
57 g->edges = NULL;
58 g->dots = NULL;
59 g->num_faces = g->num_edges = g->num_dots = 0;
60 g->refcount = 1;
61 g->lowest_x = g->lowest_y = g->highest_x = g->highest_y = 0;
62 return g;
63 }
64
65 /* Helper function to calculate perpendicular distance from
66 * a point P to a line AB. A and B mustn't be equal here.
67 *
68 * Well-known formula for area A of a triangle:
69 * / 1 1 1 \
70 * 2A = determinant of matrix | px ax bx |
71 * \ py ay by /
72 *
73 * Also well-known: 2A = base * height
74 * = perpendicular distance * line-length.
75 *
76 * Combining gives: distance = determinant / line-length(a,b)
77 */
78 static double point_line_distance(long px, long py,
79 long ax, long ay,
80 long bx, long by)
81 {
82 long det = ax*by - bx*ay + bx*py - px*by + px*ay - ax*py;
83 double len;
84 det = max(det, -det);
85 len = sqrt(SQ(ax - bx) + SQ(ay - by));
86 return det / len;
87 }
88
89 /* Determine nearest edge to where the user clicked.
90 * (x, y) is the clicked location, converted to grid coordinates.
91 * Returns the nearest edge, or NULL if no edge is reasonably
92 * near the position.
93 *
94 * Just judging edges by perpendicular distance is not quite right -
95 * the edge might be "off to one side". So we insist that the triangle
96 * with (x,y) has acute angles at the edge's dots.
97 *
98 * edge1
99 * *---------*------
100 * |
101 * | *(x,y)
102 * edge2 |
103 * | edge2 is OK, but edge1 is not, even though
104 * | edge1 is perpendicularly closer to (x,y)
105 * *
106 *
107 */
108 grid_edge *grid_nearest_edge(grid *g, int x, int y)
109 {
110 grid_edge *best_edge;
111 double best_distance = 0;
112 int i;
113
114 best_edge = NULL;
115
116 for (i = 0; i < g->num_edges; i++) {
117 grid_edge *e = &g->edges[i];
118 long e2; /* squared length of edge */
119 long a2, b2; /* squared lengths of other sides */
120 double dist;
121
122 /* See if edge e is eligible - the triangle must have acute angles
123 * at the edge's dots.
124 * Pythagoras formula h^2 = a^2 + b^2 detects right-angles,
125 * so detect acute angles by testing for h^2 < a^2 + b^2 */
126 e2 = SQ((long)e->dot1->x - (long)e->dot2->x) + SQ((long)e->dot1->y - (long)e->dot2->y);
127 a2 = SQ((long)e->dot1->x - (long)x) + SQ((long)e->dot1->y - (long)y);
128 b2 = SQ((long)e->dot2->x - (long)x) + SQ((long)e->dot2->y - (long)y);
129 if (a2 >= e2 + b2) continue;
130 if (b2 >= e2 + a2) continue;
131
132 /* e is eligible so far. Now check the edge is reasonably close
133 * to where the user clicked. Don't want to toggle an edge if the
134 * click was way off the grid.
135 * There is room for experimentation here. We could check the
136 * perpendicular distance is within a certain fraction of the length
137 * of the edge. That amounts to testing a rectangular region around
138 * the edge.
139 * Alternatively, we could check that the angle at the point is obtuse.
140 * That would amount to testing a circular region with the edge as
141 * diameter. */
142 dist = point_line_distance((long)x, (long)y,
143 (long)e->dot1->x, (long)e->dot1->y,
144 (long)e->dot2->x, (long)e->dot2->y);
145 /* Is dist more than half edge length ? */
146 if (4 * SQ(dist) > e2)
147 continue;
148
149 if (best_edge == NULL || dist < best_distance) {
150 best_edge = e;
151 best_distance = dist;
152 }
153 }
154 return best_edge;
155 }
156
157 /* ----------------------------------------------------------------------
158 * Grid generation
159 */
160
161 #ifdef DEBUG_GRID
162 /* Show the basic grid information, before doing grid_make_consistent */
163 static void grid_print_basic(grid *g)
164 {
165 /* TODO: Maybe we should generate an SVG image of the dots and lines
166 * of the grid here, before grid_make_consistent.
167 * Would help with debugging grid generation. */
168 int i;
169 printf("--- Basic Grid Data ---\n");
170 for (i = 0; i < g->num_faces; i++) {
171 grid_face *f = g->faces + i;
172 printf("Face %d: dots[", i);
173 int j;
174 for (j = 0; j < f->order; j++) {
175 grid_dot *d = f->dots[j];
176 printf("%s%d", j ? "," : "", (int)(d - g->dots));
177 }
178 printf("]\n");
179 }
180 }
181 /* Show the derived grid information, computed by grid_make_consistent */
182 static void grid_print_derived(grid *g)
183 {
184 /* edges */
185 int i;
186 printf("--- Derived Grid Data ---\n");
187 for (i = 0; i < g->num_edges; i++) {
188 grid_edge *e = g->edges + i;
189 printf("Edge %d: dots[%d,%d] faces[%d,%d]\n",
190 i, (int)(e->dot1 - g->dots), (int)(e->dot2 - g->dots),
191 e->face1 ? (int)(e->face1 - g->faces) : -1,
192 e->face2 ? (int)(e->face2 - g->faces) : -1);
193 }
194 /* faces */
195 for (i = 0; i < g->num_faces; i++) {
196 grid_face *f = g->faces + i;
197 int j;
198 printf("Face %d: faces[", i);
199 for (j = 0; j < f->order; j++) {
200 grid_edge *e = f->edges[j];
201 grid_face *f2 = (e->face1 == f) ? e->face2 : e->face1;
202 printf("%s%d", j ? "," : "", f2 ? (int)(f2 - g->faces) : -1);
203 }
204 printf("]\n");
205 }
206 /* dots */
207 for (i = 0; i < g->num_dots; i++) {
208 grid_dot *d = g->dots + i;
209 int j;
210 printf("Dot %d: dots[", i);
211 for (j = 0; j < d->order; j++) {
212 grid_edge *e = d->edges[j];
213 grid_dot *d2 = (e->dot1 == d) ? e->dot2 : e->dot1;
214 printf("%s%d", j ? "," : "", (int)(d2 - g->dots));
215 }
216 printf("] faces[");
217 for (j = 0; j < d->order; j++) {
218 grid_face *f = d->faces[j];
219 printf("%s%d", j ? "," : "", f ? (int)(f - g->faces) : -1);
220 }
221 printf("]\n");
222 }
223 }
224 #endif /* DEBUG_GRID */
225
226 /* Helper function for building incomplete-edges list in
227 * grid_make_consistent() */
228 static int grid_edge_bydots_cmpfn(void *v1, void *v2)
229 {
230 grid_edge *a = v1;
231 grid_edge *b = v2;
232 grid_dot *da, *db;
233
234 /* Pointer subtraction is valid here, because all dots point into the
235 * same dot-list (g->dots).
236 * Edges are not "normalised" - the 2 dots could be stored in any order,
237 * so we need to take this into account when comparing edges. */
238
239 /* Compare first dots */
240 da = (a->dot1 < a->dot2) ? a->dot1 : a->dot2;
241 db = (b->dot1 < b->dot2) ? b->dot1 : b->dot2;
242 if (da != db)
243 return db - da;
244 /* Compare last dots */
245 da = (a->dot1 < a->dot2) ? a->dot2 : a->dot1;
246 db = (b->dot1 < b->dot2) ? b->dot2 : b->dot1;
247 if (da != db)
248 return db - da;
249
250 return 0;
251 }
252
253 /* Input: grid has its dots and faces initialised:
254 * - dots have (optionally) x and y coordinates, but no edges or faces
255 * (pointers are NULL).
256 * - edges not initialised at all
257 * - faces initialised and know which dots they have (but no edges yet). The
258 * dots around each face are assumed to be clockwise.
259 *
260 * Output: grid is complete and valid with all relationships defined.
261 */
262 static void grid_make_consistent(grid *g)
263 {
264 int i;
265 tree234 *incomplete_edges;
266 grid_edge *next_new_edge; /* Where new edge will go into g->edges */
267
268 #ifdef DEBUG_GRID
269 grid_print_basic(g);
270 #endif
271
272 /* ====== Stage 1 ======
273 * Generate edges
274 */
275
276 /* We know how many dots and faces there are, so we can find the exact
277 * number of edges from Euler's polyhedral formula: F + V = E + 2 .
278 * We use "-1", not "-2" here, because Euler's formula includes the
279 * infinite face, which we don't count. */
280 g->num_edges = g->num_faces + g->num_dots - 1;
281 g->edges = snewn(g->num_edges, grid_edge);
282 next_new_edge = g->edges;
283
284 /* Iterate over faces, and over each face's dots, generating edges as we
285 * go. As we find each new edge, we can immediately fill in the edge's
286 * dots, but only one of the edge's faces. Later on in the iteration, we
287 * will find the same edge again (unless it's on the border), but we will
288 * know the other face.
289 * For efficiency, maintain a list of the incomplete edges, sorted by
290 * their dots. */
291 incomplete_edges = newtree234(grid_edge_bydots_cmpfn);
292 for (i = 0; i < g->num_faces; i++) {
293 grid_face *f = g->faces + i;
294 int j;
295 for (j = 0; j < f->order; j++) {
296 grid_edge e; /* fake edge for searching */
297 grid_edge *edge_found;
298 int j2 = j + 1;
299 if (j2 == f->order)
300 j2 = 0;
301 e.dot1 = f->dots[j];
302 e.dot2 = f->dots[j2];
303 /* Use del234 instead of find234, because we always want to
304 * remove the edge if found */
305 edge_found = del234(incomplete_edges, &e);
306 if (edge_found) {
307 /* This edge already added, so fill out missing face.
308 * Edge is already removed from incomplete_edges. */
309 edge_found->face2 = f;
310 } else {
311 assert(next_new_edge - g->edges < g->num_edges);
312 next_new_edge->dot1 = e.dot1;
313 next_new_edge->dot2 = e.dot2;
314 next_new_edge->face1 = f;
315 next_new_edge->face2 = NULL; /* potentially infinite face */
316 add234(incomplete_edges, next_new_edge);
317 ++next_new_edge;
318 }
319 }
320 }
321 freetree234(incomplete_edges);
322
323 /* ====== Stage 2 ======
324 * For each face, build its edge list.
325 */
326
327 /* Allocate space for each edge list. Can do this, because each face's
328 * edge-list is the same size as its dot-list. */
329 for (i = 0; i < g->num_faces; i++) {
330 grid_face *f = g->faces + i;
331 int j;
332 f->edges = snewn(f->order, grid_edge*);
333 /* Preload with NULLs, to help detect potential bugs. */
334 for (j = 0; j < f->order; j++)
335 f->edges[j] = NULL;
336 }
337
338 /* Iterate over each edge, and over both its faces. Add this edge to
339 * the face's edge-list, after finding where it should go in the
340 * sequence. */
341 for (i = 0; i < g->num_edges; i++) {
342 grid_edge *e = g->edges + i;
343 int j;
344 for (j = 0; j < 2; j++) {
345 grid_face *f = j ? e->face2 : e->face1;
346 int k, k2;
347 if (f == NULL) continue;
348 /* Find one of the dots around the face */
349 for (k = 0; k < f->order; k++) {
350 if (f->dots[k] == e->dot1)
351 break; /* found dot1 */
352 }
353 assert(k != f->order); /* Must find the dot around this face */
354
355 /* Labelling scheme: as we walk clockwise around the face,
356 * starting at dot0 (f->dots[0]), we hit:
357 * (dot0), edge0, dot1, edge1, dot2,...
358 *
359 * 0
360 * 0-----1
361 * |
362 * |1
363 * |
364 * 3-----2
365 * 2
366 *
367 * Therefore, edgeK joins dotK and dot{K+1}
368 */
369
370 /* Around this face, either the next dot or the previous dot
371 * must be e->dot2. Otherwise the edge is wrong. */
372 k2 = k + 1;
373 if (k2 == f->order)
374 k2 = 0;
375 if (f->dots[k2] == e->dot2) {
376 /* dot1(k) and dot2(k2) go clockwise around this face, so add
377 * this edge at position k (see diagram). */
378 assert(f->edges[k] == NULL);
379 f->edges[k] = e;
380 continue;
381 }
382 /* Try previous dot */
383 k2 = k - 1;
384 if (k2 == -1)
385 k2 = f->order - 1;
386 if (f->dots[k2] == e->dot2) {
387 /* dot1(k) and dot2(k2) go anticlockwise around this face. */
388 assert(f->edges[k2] == NULL);
389 f->edges[k2] = e;
390 continue;
391 }
392 assert(!"Grid broken: bad edge-face relationship");
393 }
394 }
395
396 /* ====== Stage 3 ======
397 * For each dot, build its edge-list and face-list.
398 */
399
400 /* We don't know how many edges/faces go around each dot, so we can't
401 * allocate the right space for these lists. Pre-compute the sizes by
402 * iterating over each edge and recording a tally against each dot. */
403 for (i = 0; i < g->num_dots; i++) {
404 g->dots[i].order = 0;
405 }
406 for (i = 0; i < g->num_edges; i++) {
407 grid_edge *e = g->edges + i;
408 ++(e->dot1->order);
409 ++(e->dot2->order);
410 }
411 /* Now we have the sizes, pre-allocate the edge and face lists. */
412 for (i = 0; i < g->num_dots; i++) {
413 grid_dot *d = g->dots + i;
414 int j;
415 assert(d->order >= 2); /* sanity check */
416 d->edges = snewn(d->order, grid_edge*);
417 d->faces = snewn(d->order, grid_face*);
418 for (j = 0; j < d->order; j++) {
419 d->edges[j] = NULL;
420 d->faces[j] = NULL;
421 }
422 }
423 /* For each dot, need to find a face that touches it, so we can seed
424 * the edge-face-edge-face process around each dot. */
425 for (i = 0; i < g->num_faces; i++) {
426 grid_face *f = g->faces + i;
427 int j;
428 for (j = 0; j < f->order; j++) {
429 grid_dot *d = f->dots[j];
430 d->faces[0] = f;
431 }
432 }
433 /* Each dot now has a face in its first slot. Generate the remaining
434 * faces and edges around the dot, by searching both clockwise and
435 * anticlockwise from the first face. Need to do both directions,
436 * because of the possibility of hitting the infinite face, which
437 * blocks progress. But there's only one such face, so we will
438 * succeed in finding every edge and face this way. */
439 for (i = 0; i < g->num_dots; i++) {
440 grid_dot *d = g->dots + i;
441 int current_face1 = 0; /* ascends clockwise */
442 int current_face2 = 0; /* descends anticlockwise */
443
444 /* Labelling scheme: as we walk clockwise around the dot, starting
445 * at face0 (d->faces[0]), we hit:
446 * (face0), edge0, face1, edge1, face2,...
447 *
448 * 0
449 * |
450 * 0 | 1
451 * |
452 * -----d-----1
453 * |
454 * | 2
455 * |
456 * 2
457 *
458 * So, for example, face1 should be joined to edge0 and edge1,
459 * and those edges should appear in an anticlockwise sense around
460 * that face (see diagram). */
461
462 /* clockwise search */
463 while (TRUE) {
464 grid_face *f = d->faces[current_face1];
465 grid_edge *e;
466 int j;
467 assert(f != NULL);
468 /* find dot around this face */
469 for (j = 0; j < f->order; j++) {
470 if (f->dots[j] == d)
471 break;
472 }
473 assert(j != f->order); /* must find dot */
474
475 /* Around f, required edge is anticlockwise from the dot. See
476 * the other labelling scheme higher up, for why we subtract 1
477 * from j. */
478 j--;
479 if (j == -1)
480 j = f->order - 1;
481 e = f->edges[j];
482 d->edges[current_face1] = e; /* set edge */
483 current_face1++;
484 if (current_face1 == d->order)
485 break;
486 else {
487 /* set face */
488 d->faces[current_face1] =
489 (e->face1 == f) ? e->face2 : e->face1;
490 if (d->faces[current_face1] == NULL)
491 break; /* cannot progress beyond infinite face */
492 }
493 }
494 /* If the clockwise search made it all the way round, don't need to
495 * bother with the anticlockwise search. */
496 if (current_face1 == d->order)
497 continue; /* this dot is complete, move on to next dot */
498
499 /* anticlockwise search */
500 while (TRUE) {
501 grid_face *f = d->faces[current_face2];
502 grid_edge *e;
503 int j;
504 assert(f != NULL);
505 /* find dot around this face */
506 for (j = 0; j < f->order; j++) {
507 if (f->dots[j] == d)
508 break;
509 }
510 assert(j != f->order); /* must find dot */
511
512 /* Around f, required edge is clockwise from the dot. */
513 e = f->edges[j];
514
515 current_face2--;
516 if (current_face2 == -1)
517 current_face2 = d->order - 1;
518 d->edges[current_face2] = e; /* set edge */
519
520 /* set face */
521 if (current_face2 == current_face1)
522 break;
523 d->faces[current_face2] =
524 (e->face1 == f) ? e->face2 : e->face1;
525 /* There's only 1 infinite face, so we must get all the way
526 * to current_face1 before we hit it. */
527 assert(d->faces[current_face2]);
528 }
529 }
530
531 /* ====== Stage 4 ======
532 * Compute other grid settings
533 */
534
535 /* Bounding rectangle */
536 for (i = 0; i < g->num_dots; i++) {
537 grid_dot *d = g->dots + i;
538 if (i == 0) {
539 g->lowest_x = g->highest_x = d->x;
540 g->lowest_y = g->highest_y = d->y;
541 } else {
542 g->lowest_x = min(g->lowest_x, d->x);
543 g->highest_x = max(g->highest_x, d->x);
544 g->lowest_y = min(g->lowest_y, d->y);
545 g->highest_y = max(g->highest_y, d->y);
546 }
547 }
548
549 #ifdef DEBUG_GRID
550 grid_print_derived(g);
551 #endif
552 }
553
554 /* Helpers for making grid-generation easier. These functions are only
555 * intended for use during grid generation. */
556
557 /* Comparison function for the (tree234) sorted dot list */
558 static int grid_point_cmp_fn(void *v1, void *v2)
559 {
560 grid_dot *p1 = v1;
561 grid_dot *p2 = v2;
562 if (p1->y != p2->y)
563 return p2->y - p1->y;
564 else
565 return p2->x - p1->x;
566 }
567 /* Add a new face to the grid, with its dot list allocated.
568 * Assumes there's enough space allocated for the new face in grid->faces */
569 static void grid_face_add_new(grid *g, int face_size)
570 {
571 int i;
572 grid_face *new_face = g->faces + g->num_faces;
573 new_face->order = face_size;
574 new_face->dots = snewn(face_size, grid_dot*);
575 for (i = 0; i < face_size; i++)
576 new_face->dots[i] = NULL;
577 new_face->edges = NULL;
578 g->num_faces++;
579 }
580 /* Assumes dot list has enough space */
581 static grid_dot *grid_dot_add_new(grid *g, int x, int y)
582 {
583 grid_dot *new_dot = g->dots + g->num_dots;
584 new_dot->order = 0;
585 new_dot->edges = NULL;
586 new_dot->faces = NULL;
587 new_dot->x = x;
588 new_dot->y = y;
589 g->num_dots++;
590 return new_dot;
591 }
592 /* Retrieve a dot with these (x,y) coordinates. Either return an existing dot
593 * in the dot_list, or add a new dot to the grid (and the dot_list) and
594 * return that.
595 * Assumes g->dots has enough capacity allocated */
596 static grid_dot *grid_get_dot(grid *g, tree234 *dot_list, int x, int y)
597 {
598 grid_dot test, *ret;
599
600 test.order = 0;
601 test.edges = NULL;
602 test.faces = NULL;
603 test.x = x;
604 test.y = y;
605 ret = find234(dot_list, &test, NULL);
606 if (ret)
607 return ret;
608
609 ret = grid_dot_add_new(g, x, y);
610 add234(dot_list, ret);
611 return ret;
612 }
613
614 /* Sets the last face of the grid to include this dot, at this position
615 * around the face. Assumes num_faces is at least 1 (a new face has
616 * previously been added, with the required number of dots allocated) */
617 static void grid_face_set_dot(grid *g, grid_dot *d, int position)
618 {
619 grid_face *last_face = g->faces + g->num_faces - 1;
620 last_face->dots[position] = d;
621 }
622
623 /*
624 * Helper routines for grid_find_incentre.
625 */
626 static int solve_2x2_matrix(double mx[4], double vin[2], double vout[2])
627 {
628 double inv[4];
629 double det;
630 det = (mx[0]*mx[3] - mx[1]*mx[2]);
631 if (det == 0)
632 return FALSE;
633
634 inv[0] = mx[3] / det;
635 inv[1] = -mx[1] / det;
636 inv[2] = -mx[2] / det;
637 inv[3] = mx[0] / det;
638
639 vout[0] = inv[0]*vin[0] + inv[1]*vin[1];
640 vout[1] = inv[2]*vin[0] + inv[3]*vin[1];
641
642 return TRUE;
643 }
644 static int solve_3x3_matrix(double mx[9], double vin[3], double vout[3])
645 {
646 double inv[9];
647 double det;
648
649 det = (mx[0]*mx[4]*mx[8] + mx[1]*mx[5]*mx[6] + mx[2]*mx[3]*mx[7] -
650 mx[0]*mx[5]*mx[7] - mx[1]*mx[3]*mx[8] - mx[2]*mx[4]*mx[6]);
651 if (det == 0)
652 return FALSE;
653
654 inv[0] = (mx[4]*mx[8] - mx[5]*mx[7]) / det;
655 inv[1] = (mx[2]*mx[7] - mx[1]*mx[8]) / det;
656 inv[2] = (mx[1]*mx[5] - mx[2]*mx[4]) / det;
657 inv[3] = (mx[5]*mx[6] - mx[3]*mx[8]) / det;
658 inv[4] = (mx[0]*mx[8] - mx[2]*mx[6]) / det;
659 inv[5] = (mx[2]*mx[3] - mx[0]*mx[5]) / det;
660 inv[6] = (mx[3]*mx[7] - mx[4]*mx[6]) / det;
661 inv[7] = (mx[1]*mx[6] - mx[0]*mx[7]) / det;
662 inv[8] = (mx[0]*mx[4] - mx[1]*mx[3]) / det;
663
664 vout[0] = inv[0]*vin[0] + inv[1]*vin[1] + inv[2]*vin[2];
665 vout[1] = inv[3]*vin[0] + inv[4]*vin[1] + inv[5]*vin[2];
666 vout[2] = inv[6]*vin[0] + inv[7]*vin[1] + inv[8]*vin[2];
667
668 return TRUE;
669 }
670
671 void grid_find_incentre(grid_face *f)
672 {
673 double xbest, ybest, bestdist;
674 int i, j, k, m;
675 grid_dot *edgedot1[3], *edgedot2[3];
676 grid_dot *dots[3];
677 int nedges, ndots;
678
679 if (f->has_incentre)
680 return;
681
682 /*
683 * Find the point in the polygon with the maximum distance to any
684 * edge or corner.
685 *
686 * Such a point must exist which is in contact with at least three
687 * edges and/or vertices. (Proof: if it's only in contact with two
688 * edges and/or vertices, it can't even be at a _local_ maximum -
689 * any such circle can always be expanded in some direction.) So
690 * we iterate through all 3-subsets of the combined set of edges
691 * and vertices; for each subset we generate one or two candidate
692 * points that might be the incentre, and then we vet each one to
693 * see if it's inside the polygon and what its maximum radius is.
694 *
695 * (There's one case which this algorithm will get noticeably
696 * wrong, and that's when a continuum of equally good answers
697 * exists due to parallel edges. Consider a long thin rectangle,
698 * for instance, or a parallelogram. This algorithm will pick a
699 * point near one end, and choose the end arbitrarily; obviously a
700 * nicer point to choose would be in the centre. To fix this I
701 * would have to introduce a special-case system which detected
702 * parallel edges in advance, set aside all candidate points
703 * generated using both edges in a parallel pair, and generated
704 * some additional candidate points half way between them. Also,
705 * of course, I'd have to cope with rounding error making such a
706 * point look worse than one of its endpoints. So I haven't done
707 * this for the moment, and will cross it if necessary when I come
708 * to it.)
709 *
710 * We don't actually iterate literally over _edges_, in the sense
711 * of grid_edge structures. Instead, we fill in edgedot1[] and
712 * edgedot2[] with a pair of dots adjacent in the face's list of
713 * vertices. This ensures that we get the edges in consistent
714 * orientation, which we could not do from the grid structure
715 * alone. (A moment's consideration of an order-3 vertex should
716 * make it clear that if a notional arrow was written on each
717 * edge, _at least one_ of the three faces bordering that vertex
718 * would have to have the two arrows tip-to-tip or tail-to-tail
719 * rather than tip-to-tail.)
720 */
721 nedges = ndots = 0;
722 bestdist = 0;
723 xbest = ybest = 0;
724
725 for (i = 0; i+2 < 2*f->order; i++) {
726 if (i < f->order) {
727 edgedot1[nedges] = f->dots[i];
728 edgedot2[nedges++] = f->dots[(i+1)%f->order];
729 } else
730 dots[ndots++] = f->dots[i - f->order];
731
732 for (j = i+1; j+1 < 2*f->order; j++) {
733 if (j < f->order) {
734 edgedot1[nedges] = f->dots[j];
735 edgedot2[nedges++] = f->dots[(j+1)%f->order];
736 } else
737 dots[ndots++] = f->dots[j - f->order];
738
739 for (k = j+1; k < 2*f->order; k++) {
740 double cx[2], cy[2]; /* candidate positions */
741 int cn = 0; /* number of candidates */
742
743 if (k < f->order) {
744 edgedot1[nedges] = f->dots[k];
745 edgedot2[nedges++] = f->dots[(k+1)%f->order];
746 } else
747 dots[ndots++] = f->dots[k - f->order];
748
749 /*
750 * Find a point, or pair of points, equidistant from
751 * all the specified edges and/or vertices.
752 */
753 if (nedges == 3) {
754 /*
755 * Three edges. This is a linear matrix equation:
756 * each row of the matrix represents the fact that
757 * the point (x,y) we seek is at distance r from
758 * that edge, and we solve three of those
759 * simultaneously to obtain x,y,r. (We ignore r.)
760 */
761 double matrix[9], vector[3], vector2[3];
762 int m;
763
764 for (m = 0; m < 3; m++) {
765 int x1 = edgedot1[m]->x, x2 = edgedot2[m]->x;
766 int y1 = edgedot1[m]->y, y2 = edgedot2[m]->y;
767 int dx = x2-x1, dy = y2-y1;
768
769 /*
770 * ((x,y) - (x1,y1)) . (dy,-dx) = r |(dx,dy)|
771 *
772 * => x dy - y dx - r |(dx,dy)| = (x1 dy - y1 dx)
773 */
774 matrix[3*m+0] = dy;
775 matrix[3*m+1] = -dx;
776 matrix[3*m+2] = -sqrt((double)dx*dx+(double)dy*dy);
777 vector[m] = (double)x1*dy - (double)y1*dx;
778 }
779
780 if (solve_3x3_matrix(matrix, vector, vector2)) {
781 cx[cn] = vector2[0];
782 cy[cn] = vector2[1];
783 cn++;
784 }
785 } else if (nedges == 2) {
786 /*
787 * Two edges and a dot. This will end up in a
788 * quadratic equation.
789 *
790 * First, look at the two edges. Having our point
791 * be some distance r from both of them gives rise
792 * to a pair of linear equations in x,y,r of the
793 * form
794 *
795 * (x-x1) dy - (y-y1) dx = r sqrt(dx^2+dy^2)
796 *
797 * We eliminate r between those equations to give
798 * us a single linear equation in x,y describing
799 * the locus of points equidistant from both lines
800 * - i.e. the angle bisector.
801 *
802 * We then choose one of x,y to be a parameter t,
803 * and derive linear formulae for x,y,r in terms
804 * of t. This enables us to write down the
805 * circular equation (x-xd)^2+(y-yd)^2=r^2 as a
806 * quadratic in t; solving that and substituting
807 * in for x,y gives us two candidate points.
808 */
809 double eqs[2][4]; /* a,b,c,d : ax+by+cr=d */
810 double eq[3]; /* a,b,c: ax+by=c */
811 double xt[2], yt[2], rt[2]; /* a,b: {x,y,r}=at+b */
812 double q[3]; /* a,b,c: at^2+bt+c=0 */
813 double disc;
814
815 /* Find equations of the two input lines. */
816 for (m = 0; m < 2; m++) {
817 int x1 = edgedot1[m]->x, x2 = edgedot2[m]->x;
818 int y1 = edgedot1[m]->y, y2 = edgedot2[m]->y;
819 int dx = x2-x1, dy = y2-y1;
820
821 eqs[m][0] = dy;
822 eqs[m][1] = -dx;
823 eqs[m][2] = -sqrt(dx*dx+dy*dy);
824 eqs[m][3] = x1*dy - y1*dx;
825 }
826
827 /* Derive the angle bisector by eliminating r. */
828 eq[0] = eqs[0][0]*eqs[1][2] - eqs[1][0]*eqs[0][2];
829 eq[1] = eqs[0][1]*eqs[1][2] - eqs[1][1]*eqs[0][2];
830 eq[2] = eqs[0][3]*eqs[1][2] - eqs[1][3]*eqs[0][2];
831
832 /* Parametrise x and y in terms of some t. */
833 if (abs(eq[0]) < abs(eq[1])) {
834 /* Parameter is x. */
835 xt[0] = 1; xt[1] = 0;
836 yt[0] = -eq[0]/eq[1]; yt[1] = eq[2]/eq[1];
837 } else {
838 /* Parameter is y. */
839 yt[0] = 1; yt[1] = 0;
840 xt[0] = -eq[1]/eq[0]; xt[1] = eq[2]/eq[0];
841 }
842
843 /* Find a linear representation of r using eqs[0]. */
844 rt[0] = -(eqs[0][0]*xt[0] + eqs[0][1]*yt[0])/eqs[0][2];
845 rt[1] = (eqs[0][3] - eqs[0][0]*xt[1] -
846 eqs[0][1]*yt[1])/eqs[0][2];
847
848 /* Construct the quadratic equation. */
849 q[0] = -rt[0]*rt[0];
850 q[1] = -2*rt[0]*rt[1];
851 q[2] = -rt[1]*rt[1];
852 q[0] += xt[0]*xt[0];
853 q[1] += 2*xt[0]*(xt[1]-dots[0]->x);
854 q[2] += (xt[1]-dots[0]->x)*(xt[1]-dots[0]->x);
855 q[0] += yt[0]*yt[0];
856 q[1] += 2*yt[0]*(yt[1]-dots[0]->y);
857 q[2] += (yt[1]-dots[0]->y)*(yt[1]-dots[0]->y);
858
859 /* And solve it. */
860 disc = q[1]*q[1] - 4*q[0]*q[2];
861 if (disc >= 0) {
862 double t;
863
864 disc = sqrt(disc);
865
866 t = (-q[1] + disc) / (2*q[0]);
867 cx[cn] = xt[0]*t + xt[1];
868 cy[cn] = yt[0]*t + yt[1];
869 cn++;
870
871 t = (-q[1] - disc) / (2*q[0]);
872 cx[cn] = xt[0]*t + xt[1];
873 cy[cn] = yt[0]*t + yt[1];
874 cn++;
875 }
876 } else if (nedges == 1) {
877 /*
878 * Two dots and an edge. This one's another
879 * quadratic equation.
880 *
881 * The point we want must lie on the perpendicular
882 * bisector of the two dots; that much is obvious.
883 * So we can construct a parametrisation of that
884 * bisecting line, giving linear formulae for x,y
885 * in terms of t. We can also express the distance
886 * from the edge as such a linear formula.
887 *
888 * Then we set that equal to the radius of the
889 * circle passing through the two points, which is
890 * a Pythagoras exercise; that gives rise to a
891 * quadratic in t, which we solve.
892 */
893 double xt[2], yt[2], rt[2]; /* a,b: {x,y,r}=at+b */
894 double q[3]; /* a,b,c: at^2+bt+c=0 */
895 double disc;
896 double halfsep;
897
898 /* Find parametric formulae for x,y. */
899 {
900 int x1 = dots[0]->x, x2 = dots[1]->x;
901 int y1 = dots[0]->y, y2 = dots[1]->y;
902 int dx = x2-x1, dy = y2-y1;
903 double d = sqrt((double)dx*dx + (double)dy*dy);
904
905 xt[1] = (x1+x2)/2.0;
906 yt[1] = (y1+y2)/2.0;
907 /* It's convenient if we have t at standard scale. */
908 xt[0] = -dy/d;
909 yt[0] = dx/d;
910
911 /* Also note down half the separation between
912 * the dots, for use in computing the circle radius. */
913 halfsep = 0.5*d;
914 }
915
916 /* Find a parametric formula for r. */
917 {
918 int x1 = edgedot1[0]->x, x2 = edgedot2[0]->x;
919 int y1 = edgedot1[0]->y, y2 = edgedot2[0]->y;
920 int dx = x2-x1, dy = y2-y1;
921 double d = sqrt((double)dx*dx + (double)dy*dy);
922 rt[0] = (xt[0]*dy - yt[0]*dx) / d;
923 rt[1] = ((xt[1]-x1)*dy - (yt[1]-y1)*dx) / d;
924 }
925
926 /* Construct the quadratic equation. */
927 q[0] = rt[0]*rt[0];
928 q[1] = 2*rt[0]*rt[1];
929 q[2] = rt[1]*rt[1];
930 q[0] -= 1;
931 q[2] -= halfsep*halfsep;
932
933 /* And solve it. */
934 disc = q[1]*q[1] - 4*q[0]*q[2];
935 if (disc >= 0) {
936 double t;
937
938 disc = sqrt(disc);
939
940 t = (-q[1] + disc) / (2*q[0]);
941 cx[cn] = xt[0]*t + xt[1];
942 cy[cn] = yt[0]*t + yt[1];
943 cn++;
944
945 t = (-q[1] - disc) / (2*q[0]);
946 cx[cn] = xt[0]*t + xt[1];
947 cy[cn] = yt[0]*t + yt[1];
948 cn++;
949 }
950 } else if (nedges == 0) {
951 /*
952 * Three dots. This is another linear matrix
953 * equation, this time with each row of the matrix
954 * representing the perpendicular bisector between
955 * two of the points. Of course we only need two
956 * such lines to find their intersection, so we
957 * need only solve a 2x2 matrix equation.
958 */
959
960 double matrix[4], vector[2], vector2[2];
961 int m;
962
963 for (m = 0; m < 2; m++) {
964 int x1 = dots[m]->x, x2 = dots[m+1]->x;
965 int y1 = dots[m]->y, y2 = dots[m+1]->y;
966 int dx = x2-x1, dy = y2-y1;
967
968 /*
969 * ((x,y) - (x1,y1)) . (dx,dy) = 1/2 |(dx,dy)|^2
970 *
971 * => 2x dx + 2y dy = dx^2+dy^2 + (2 x1 dx + 2 y1 dy)
972 */
973 matrix[2*m+0] = 2*dx;
974 matrix[2*m+1] = 2*dy;
975 vector[m] = ((double)dx*dx + (double)dy*dy +
976 2.0*x1*dx + 2.0*y1*dy);
977 }
978
979 if (solve_2x2_matrix(matrix, vector, vector2)) {
980 cx[cn] = vector2[0];
981 cy[cn] = vector2[1];
982 cn++;
983 }
984 }
985
986 /*
987 * Now go through our candidate points and see if any
988 * of them are better than what we've got so far.
989 */
990 for (m = 0; m < cn; m++) {
991 double x = cx[m], y = cy[m];
992
993 /*
994 * First, disqualify the point if it's not inside
995 * the polygon, which we work out by counting the
996 * edges to the right of the point. (For
997 * tiebreaking purposes when edges start or end on
998 * our y-coordinate or go right through it, we
999 * consider our point to be offset by a small
1000 * _positive_ epsilon in both the x- and
1001 * y-direction.)
1002 */
1003 int e, in = 0;
1004 for (e = 0; e < f->order; e++) {
1005 int xs = f->edges[e]->dot1->x;
1006 int xe = f->edges[e]->dot2->x;
1007 int ys = f->edges[e]->dot1->y;
1008 int ye = f->edges[e]->dot2->y;
1009 if ((y >= ys && y < ye) || (y >= ye && y < ys)) {
1010 /*
1011 * The line goes past our y-position. Now we need
1012 * to know if its x-coordinate when it does so is
1013 * to our right.
1014 *
1015 * The x-coordinate in question is mathematically
1016 * (y - ys) * (xe - xs) / (ye - ys), and we want
1017 * to know whether (x - xs) >= that. Of course we
1018 * avoid the division, so we can work in integers;
1019 * to do this we must multiply both sides of the
1020 * inequality by ye - ys, which means we must
1021 * first check that's not negative.
1022 */
1023 int num = xe - xs, denom = ye - ys;
1024 if (denom < 0) {
1025 num = -num;
1026 denom = -denom;
1027 }
1028 if ((x - xs) * denom >= (y - ys) * num)
1029 in ^= 1;
1030 }
1031 }
1032
1033 if (in) {
1034 double mindist = HUGE_VAL;
1035 int e, d;
1036
1037 /*
1038 * This point is inside the polygon, so now we check
1039 * its minimum distance to every edge and corner.
1040 * First the corners ...
1041 */
1042 for (d = 0; d < f->order; d++) {
1043 int xp = f->dots[d]->x;
1044 int yp = f->dots[d]->y;
1045 double dx = x - xp, dy = y - yp;
1046 double dist = dx*dx + dy*dy;
1047 if (mindist > dist)
1048 mindist = dist;
1049 }
1050
1051 /*
1052 * ... and now also check the perpendicular distance
1053 * to every edge, if the perpendicular lies between
1054 * the edge's endpoints.
1055 */
1056 for (e = 0; e < f->order; e++) {
1057 int xs = f->edges[e]->dot1->x;
1058 int xe = f->edges[e]->dot2->x;
1059 int ys = f->edges[e]->dot1->y;
1060 int ye = f->edges[e]->dot2->y;
1061
1062 /*
1063 * If s and e are our endpoints, and p our
1064 * candidate circle centre, the foot of a
1065 * perpendicular from p to the line se lies
1066 * between s and e if and only if (p-s).(e-s) lies
1067 * strictly between 0 and (e-s).(e-s).
1068 */
1069 int edx = xe - xs, edy = ye - ys;
1070 double pdx = x - xs, pdy = y - ys;
1071 double pde = pdx * edx + pdy * edy;
1072 long ede = (long)edx * edx + (long)edy * edy;
1073 if (0 < pde && pde < ede) {
1074 /*
1075 * Yes, the nearest point on this edge is
1076 * closer than either endpoint, so we must
1077 * take it into account by measuring the
1078 * perpendicular distance to the edge and
1079 * checking its square against mindist.
1080 */
1081
1082 double pdre = pdx * edy - pdy * edx;
1083 double sqlen = pdre * pdre / ede;
1084
1085 if (mindist > sqlen)
1086 mindist = sqlen;
1087 }
1088 }
1089
1090 /*
1091 * Right. Now we know the biggest circle around this
1092 * point, so we can check it against bestdist.
1093 */
1094 if (bestdist < mindist) {
1095 bestdist = mindist;
1096 xbest = x;
1097 ybest = y;
1098 }
1099 }
1100 }
1101
1102 if (k < f->order)
1103 nedges--;
1104 else
1105 ndots--;
1106 }
1107 if (j < f->order)
1108 nedges--;
1109 else
1110 ndots--;
1111 }
1112 if (i < f->order)
1113 nedges--;
1114 else
1115 ndots--;
1116 }
1117
1118 assert(bestdist > 0);
1119
1120 f->has_incentre = TRUE;
1121 f->ix = xbest + 0.5; /* round to nearest */
1122 f->iy = ybest + 0.5;
1123 }
1124
1125 /* ------ Generate various types of grid ------ */
1126
1127 /* General method is to generate faces, by calculating their dot coordinates.
1128 * As new faces are added, we keep track of all the dots so we can tell when
1129 * a new face reuses an existing dot. For example, two squares touching at an
1130 * edge would generate six unique dots: four dots from the first face, then
1131 * two additional dots for the second face, because we detect the other two
1132 * dots have already been taken up. This list is stored in a tree234
1133 * called "points". No extra memory-allocation needed here - we store the
1134 * actual grid_dot* pointers, which all point into the g->dots list.
1135 * For this reason, we have to calculate coordinates in such a way as to
1136 * eliminate any rounding errors, so we can detect when a dot on one
1137 * face precisely lands on a dot of a different face. No floating-point
1138 * arithmetic here!
1139 */
1140
1141 grid *grid_new_square(int width, int height)
1142 {
1143 int x, y;
1144 /* Side length */
1145 int a = 20;
1146
1147 /* Upper bounds - don't have to be exact */
1148 int max_faces = width * height;
1149 int max_dots = (width + 1) * (height + 1);
1150
1151 tree234 *points;
1152
1153 grid *g = grid_new();
1154 g->tilesize = a;
1155 g->faces = snewn(max_faces, grid_face);
1156 g->dots = snewn(max_dots, grid_dot);
1157
1158 points = newtree234(grid_point_cmp_fn);
1159
1160 /* generate square faces */
1161 for (y = 0; y < height; y++) {
1162 for (x = 0; x < width; x++) {
1163 grid_dot *d;
1164 /* face position */
1165 int px = a * x;
1166 int py = a * y;
1167
1168 grid_face_add_new(g, 4);
1169 d = grid_get_dot(g, points, px, py);
1170 grid_face_set_dot(g, d, 0);
1171 d = grid_get_dot(g, points, px + a, py);
1172 grid_face_set_dot(g, d, 1);
1173 d = grid_get_dot(g, points, px + a, py + a);
1174 grid_face_set_dot(g, d, 2);
1175 d = grid_get_dot(g, points, px, py + a);
1176 grid_face_set_dot(g, d, 3);
1177 }
1178 }
1179
1180 freetree234(points);
1181 assert(g->num_faces <= max_faces);
1182 assert(g->num_dots <= max_dots);
1183
1184 grid_make_consistent(g);
1185 return g;
1186 }
1187
1188 grid *grid_new_honeycomb(int width, int height)
1189 {
1190 int x, y;
1191 /* Vector for side of hexagon - ratio is close to sqrt(3) */
1192 int a = 15;
1193 int b = 26;
1194
1195 /* Upper bounds - don't have to be exact */
1196 int max_faces = width * height;
1197 int max_dots = 2 * (width + 1) * (height + 1);
1198
1199 tree234 *points;
1200
1201 grid *g = grid_new();
1202 g->tilesize = 3 * a;
1203 g->faces = snewn(max_faces, grid_face);
1204 g->dots = snewn(max_dots, grid_dot);
1205
1206 points = newtree234(grid_point_cmp_fn);
1207
1208 /* generate hexagonal faces */
1209 for (y = 0; y < height; y++) {
1210 for (x = 0; x < width; x++) {
1211 grid_dot *d;
1212 /* face centre */
1213 int cx = 3 * a * x;
1214 int cy = 2 * b * y;
1215 if (x % 2)
1216 cy += b;
1217 grid_face_add_new(g, 6);
1218
1219 d = grid_get_dot(g, points, cx - a, cy - b);
1220 grid_face_set_dot(g, d, 0);
1221 d = grid_get_dot(g, points, cx + a, cy - b);
1222 grid_face_set_dot(g, d, 1);
1223 d = grid_get_dot(g, points, cx + 2*a, cy);
1224 grid_face_set_dot(g, d, 2);
1225 d = grid_get_dot(g, points, cx + a, cy + b);
1226 grid_face_set_dot(g, d, 3);
1227 d = grid_get_dot(g, points, cx - a, cy + b);
1228 grid_face_set_dot(g, d, 4);
1229 d = grid_get_dot(g, points, cx - 2*a, cy);
1230 grid_face_set_dot(g, d, 5);
1231 }
1232 }
1233
1234 freetree234(points);
1235 assert(g->num_faces <= max_faces);
1236 assert(g->num_dots <= max_dots);
1237
1238 grid_make_consistent(g);
1239 return g;
1240 }
1241
1242 /* Doesn't use the previous method of generation, it pre-dates it!
1243 * A triangular grid is just about simple enough to do by "brute force" */
1244 grid *grid_new_triangular(int width, int height)
1245 {
1246 int x,y;
1247
1248 /* Vector for side of triangle - ratio is close to sqrt(3) */
1249 int vec_x = 15;
1250 int vec_y = 26;
1251
1252 int index;
1253
1254 /* convenient alias */
1255 int w = width + 1;
1256
1257 grid *g = grid_new();
1258 g->tilesize = 18; /* adjust to your taste */
1259
1260 g->num_faces = width * height * 2;
1261 g->num_dots = (width + 1) * (height + 1);
1262 g->faces = snewn(g->num_faces, grid_face);
1263 g->dots = snewn(g->num_dots, grid_dot);
1264
1265 /* generate dots */
1266 index = 0;
1267 for (y = 0; y <= height; y++) {
1268 for (x = 0; x <= width; x++) {
1269 grid_dot *d = g->dots + index;
1270 /* odd rows are offset to the right */
1271 d->order = 0;
1272 d->edges = NULL;
1273 d->faces = NULL;
1274 d->x = x * 2 * vec_x + ((y % 2) ? vec_x : 0);
1275 d->y = y * vec_y;
1276 index++;
1277 }
1278 }
1279
1280 /* generate faces */
1281 index = 0;
1282 for (y = 0; y < height; y++) {
1283 for (x = 0; x < width; x++) {
1284 /* initialise two faces for this (x,y) */
1285 grid_face *f1 = g->faces + index;
1286 grid_face *f2 = f1 + 1;
1287 f1->edges = NULL;
1288 f1->order = 3;
1289 f1->dots = snewn(f1->order, grid_dot*);
1290 f2->edges = NULL;
1291 f2->order = 3;
1292 f2->dots = snewn(f2->order, grid_dot*);
1293
1294 /* face descriptions depend on whether the row-number is
1295 * odd or even */
1296 if (y % 2) {
1297 f1->dots[0] = g->dots + y * w + x;
1298 f1->dots[1] = g->dots + (y + 1) * w + x + 1;
1299 f1->dots[2] = g->dots + (y + 1) * w + x;
1300 f2->dots[0] = g->dots + y * w + x;
1301 f2->dots[1] = g->dots + y * w + x + 1;
1302 f2->dots[2] = g->dots + (y + 1) * w + x + 1;
1303 } else {
1304 f1->dots[0] = g->dots + y * w + x;
1305 f1->dots[1] = g->dots + y * w + x + 1;
1306 f1->dots[2] = g->dots + (y + 1) * w + x;
1307 f2->dots[0] = g->dots + y * w + x + 1;
1308 f2->dots[1] = g->dots + (y + 1) * w + x + 1;
1309 f2->dots[2] = g->dots + (y + 1) * w + x;
1310 }
1311 index += 2;
1312 }
1313 }
1314
1315 grid_make_consistent(g);
1316 return g;
1317 }
1318
1319 grid *grid_new_snubsquare(int width, int height)
1320 {
1321 int x, y;
1322 /* Vector for side of triangle - ratio is close to sqrt(3) */
1323 int a = 15;
1324 int b = 26;
1325
1326 /* Upper bounds - don't have to be exact */
1327 int max_faces = 3 * width * height;
1328 int max_dots = 2 * (width + 1) * (height + 1);
1329
1330 tree234 *points;
1331
1332 grid *g = grid_new();
1333 g->tilesize = 18;
1334 g->faces = snewn(max_faces, grid_face);
1335 g->dots = snewn(max_dots, grid_dot);
1336
1337 points = newtree234(grid_point_cmp_fn);
1338
1339 for (y = 0; y < height; y++) {
1340 for (x = 0; x < width; x++) {
1341 grid_dot *d;
1342 /* face position */
1343 int px = (a + b) * x;
1344 int py = (a + b) * y;
1345
1346 /* generate square faces */
1347 grid_face_add_new(g, 4);
1348 if ((x + y) % 2) {
1349 d = grid_get_dot(g, points, px + a, py);
1350 grid_face_set_dot(g, d, 0);
1351 d = grid_get_dot(g, points, px + a + b, py + a);
1352 grid_face_set_dot(g, d, 1);
1353 d = grid_get_dot(g, points, px + b, py + a + b);
1354 grid_face_set_dot(g, d, 2);
1355 d = grid_get_dot(g, points, px, py + b);
1356 grid_face_set_dot(g, d, 3);
1357 } else {
1358 d = grid_get_dot(g, points, px + b, py);
1359 grid_face_set_dot(g, d, 0);
1360 d = grid_get_dot(g, points, px + a + b, py + b);
1361 grid_face_set_dot(g, d, 1);
1362 d = grid_get_dot(g, points, px + a, py + a + b);
1363 grid_face_set_dot(g, d, 2);
1364 d = grid_get_dot(g, points, px, py + a);
1365 grid_face_set_dot(g, d, 3);
1366 }
1367
1368 /* generate up/down triangles */
1369 if (x > 0) {
1370 grid_face_add_new(g, 3);
1371 if ((x + y) % 2) {
1372 d = grid_get_dot(g, points, px + a, py);
1373 grid_face_set_dot(g, d, 0);
1374 d = grid_get_dot(g, points, px, py + b);
1375 grid_face_set_dot(g, d, 1);
1376 d = grid_get_dot(g, points, px - a, py);
1377 grid_face_set_dot(g, d, 2);
1378 } else {
1379 d = grid_get_dot(g, points, px, py + a);
1380 grid_face_set_dot(g, d, 0);
1381 d = grid_get_dot(g, points, px + a, py + a + b);
1382 grid_face_set_dot(g, d, 1);
1383 d = grid_get_dot(g, points, px - a, py + a + b);
1384 grid_face_set_dot(g, d, 2);
1385 }
1386 }
1387
1388 /* generate left/right triangles */
1389 if (y > 0) {
1390 grid_face_add_new(g, 3);
1391 if ((x + y) % 2) {
1392 d = grid_get_dot(g, points, px + a, py);
1393 grid_face_set_dot(g, d, 0);
1394 d = grid_get_dot(g, points, px + a + b, py - a);
1395 grid_face_set_dot(g, d, 1);
1396 d = grid_get_dot(g, points, px + a + b, py + a);
1397 grid_face_set_dot(g, d, 2);
1398 } else {
1399 d = grid_get_dot(g, points, px, py - a);
1400 grid_face_set_dot(g, d, 0);
1401 d = grid_get_dot(g, points, px + b, py);
1402 grid_face_set_dot(g, d, 1);
1403 d = grid_get_dot(g, points, px, py + a);
1404 grid_face_set_dot(g, d, 2);
1405 }
1406 }
1407 }
1408 }
1409
1410 freetree234(points);
1411 assert(g->num_faces <= max_faces);
1412 assert(g->num_dots <= max_dots);
1413
1414 grid_make_consistent(g);
1415 return g;
1416 }
1417
1418 grid *grid_new_cairo(int width, int height)
1419 {
1420 int x, y;
1421 /* Vector for side of pentagon - ratio is close to (4+sqrt(7))/3 */
1422 int a = 14;
1423 int b = 31;
1424
1425 /* Upper bounds - don't have to be exact */
1426 int max_faces = 2 * width * height;
1427 int max_dots = 3 * (width + 1) * (height + 1);
1428
1429 tree234 *points;
1430
1431 grid *g = grid_new();
1432 g->tilesize = 40;
1433 g->faces = snewn(max_faces, grid_face);
1434 g->dots = snewn(max_dots, grid_dot);
1435
1436 points = newtree234(grid_point_cmp_fn);
1437
1438 for (y = 0; y < height; y++) {
1439 for (x = 0; x < width; x++) {
1440 grid_dot *d;
1441 /* cell position */
1442 int px = 2 * b * x;
1443 int py = 2 * b * y;
1444
1445 /* horizontal pentagons */
1446 if (y > 0) {
1447 grid_face_add_new(g, 5);
1448 if ((x + y) % 2) {
1449 d = grid_get_dot(g, points, px + a, py - b);
1450 grid_face_set_dot(g, d, 0);
1451 d = grid_get_dot(g, points, px + 2*b - a, py - b);
1452 grid_face_set_dot(g, d, 1);
1453 d = grid_get_dot(g, points, px + 2*b, py);
1454 grid_face_set_dot(g, d, 2);
1455 d = grid_get_dot(g, points, px + b, py + a);
1456 grid_face_set_dot(g, d, 3);
1457 d = grid_get_dot(g, points, px, py);
1458 grid_face_set_dot(g, d, 4);
1459 } else {
1460 d = grid_get_dot(g, points, px, py);
1461 grid_face_set_dot(g, d, 0);
1462 d = grid_get_dot(g, points, px + b, py - a);
1463 grid_face_set_dot(g, d, 1);
1464 d = grid_get_dot(g, points, px + 2*b, py);
1465 grid_face_set_dot(g, d, 2);
1466 d = grid_get_dot(g, points, px + 2*b - a, py + b);
1467 grid_face_set_dot(g, d, 3);
1468 d = grid_get_dot(g, points, px + a, py + b);
1469 grid_face_set_dot(g, d, 4);
1470 }
1471 }
1472 /* vertical pentagons */
1473 if (x > 0) {
1474 grid_face_add_new(g, 5);
1475 if ((x + y) % 2) {
1476 d = grid_get_dot(g, points, px, py);
1477 grid_face_set_dot(g, d, 0);
1478 d = grid_get_dot(g, points, px + b, py + a);
1479 grid_face_set_dot(g, d, 1);
1480 d = grid_get_dot(g, points, px + b, py + 2*b - a);
1481 grid_face_set_dot(g, d, 2);
1482 d = grid_get_dot(g, points, px, py + 2*b);
1483 grid_face_set_dot(g, d, 3);
1484 d = grid_get_dot(g, points, px - a, py + b);
1485 grid_face_set_dot(g, d, 4);
1486 } else {
1487 d = grid_get_dot(g, points, px, py);
1488 grid_face_set_dot(g, d, 0);
1489 d = grid_get_dot(g, points, px + a, py + b);
1490 grid_face_set_dot(g, d, 1);
1491 d = grid_get_dot(g, points, px, py + 2*b);
1492 grid_face_set_dot(g, d, 2);
1493 d = grid_get_dot(g, points, px - b, py + 2*b - a);
1494 grid_face_set_dot(g, d, 3);
1495 d = grid_get_dot(g, points, px - b, py + a);
1496 grid_face_set_dot(g, d, 4);
1497 }
1498 }
1499 }
1500 }
1501
1502 freetree234(points);
1503 assert(g->num_faces <= max_faces);
1504 assert(g->num_dots <= max_dots);
1505
1506 grid_make_consistent(g);
1507 return g;
1508 }
1509
1510 grid *grid_new_greathexagonal(int width, int height)
1511 {
1512 int x, y;
1513 /* Vector for side of triangle - ratio is close to sqrt(3) */
1514 int a = 15;
1515 int b = 26;
1516
1517 /* Upper bounds - don't have to be exact */
1518 int max_faces = 6 * (width + 1) * (height + 1);
1519 int max_dots = 6 * width * height;
1520
1521 tree234 *points;
1522
1523 grid *g = grid_new();
1524 g->tilesize = 18;
1525 g->faces = snewn(max_faces, grid_face);
1526 g->dots = snewn(max_dots, grid_dot);
1527
1528 points = newtree234(grid_point_cmp_fn);
1529
1530 for (y = 0; y < height; y++) {
1531 for (x = 0; x < width; x++) {
1532 grid_dot *d;
1533 /* centre of hexagon */
1534 int px = (3*a + b) * x;
1535 int py = (2*a + 2*b) * y;
1536 if (x % 2)
1537 py += a + b;
1538
1539 /* hexagon */
1540 grid_face_add_new(g, 6);
1541 d = grid_get_dot(g, points, px - a, py - b);
1542 grid_face_set_dot(g, d, 0);
1543 d = grid_get_dot(g, points, px + a, py - b);
1544 grid_face_set_dot(g, d, 1);
1545 d = grid_get_dot(g, points, px + 2*a, py);
1546 grid_face_set_dot(g, d, 2);
1547 d = grid_get_dot(g, points, px + a, py + b);
1548 grid_face_set_dot(g, d, 3);
1549 d = grid_get_dot(g, points, px - a, py + b);
1550 grid_face_set_dot(g, d, 4);
1551 d = grid_get_dot(g, points, px - 2*a, py);
1552 grid_face_set_dot(g, d, 5);
1553
1554 /* square below hexagon */
1555 if (y < height - 1) {
1556 grid_face_add_new(g, 4);
1557 d = grid_get_dot(g, points, px - a, py + b);
1558 grid_face_set_dot(g, d, 0);
1559 d = grid_get_dot(g, points, px + a, py + b);
1560 grid_face_set_dot(g, d, 1);
1561 d = grid_get_dot(g, points, px + a, py + 2*a + b);
1562 grid_face_set_dot(g, d, 2);
1563 d = grid_get_dot(g, points, px - a, py + 2*a + b);
1564 grid_face_set_dot(g, d, 3);
1565 }
1566
1567 /* square below right */
1568 if ((x < width - 1) && (((x % 2) == 0) || (y < height - 1))) {
1569 grid_face_add_new(g, 4);
1570 d = grid_get_dot(g, points, px + 2*a, py);
1571 grid_face_set_dot(g, d, 0);
1572 d = grid_get_dot(g, points, px + 2*a + b, py + a);
1573 grid_face_set_dot(g, d, 1);
1574 d = grid_get_dot(g, points, px + a + b, py + a + b);
1575 grid_face_set_dot(g, d, 2);
1576 d = grid_get_dot(g, points, px + a, py + b);
1577 grid_face_set_dot(g, d, 3);
1578 }
1579
1580 /* square below left */
1581 if ((x > 0) && (((x % 2) == 0) || (y < height - 1))) {
1582 grid_face_add_new(g, 4);
1583 d = grid_get_dot(g, points, px - 2*a, py);
1584 grid_face_set_dot(g, d, 0);
1585 d = grid_get_dot(g, points, px - a, py + b);
1586 grid_face_set_dot(g, d, 1);
1587 d = grid_get_dot(g, points, px - a - b, py + a + b);
1588 grid_face_set_dot(g, d, 2);
1589 d = grid_get_dot(g, points, px - 2*a - b, py + a);
1590 grid_face_set_dot(g, d, 3);
1591 }
1592
1593 /* Triangle below right */
1594 if ((x < width - 1) && (y < height - 1)) {
1595 grid_face_add_new(g, 3);
1596 d = grid_get_dot(g, points, px + a, py + b);
1597 grid_face_set_dot(g, d, 0);
1598 d = grid_get_dot(g, points, px + a + b, py + a + b);
1599 grid_face_set_dot(g, d, 1);
1600 d = grid_get_dot(g, points, px + a, py + 2*a + b);
1601 grid_face_set_dot(g, d, 2);
1602 }
1603
1604 /* Triangle below left */
1605 if ((x > 0) && (y < height - 1)) {
1606 grid_face_add_new(g, 3);
1607 d = grid_get_dot(g, points, px - a, py + b);
1608 grid_face_set_dot(g, d, 0);
1609 d = grid_get_dot(g, points, px - a, py + 2*a + b);
1610 grid_face_set_dot(g, d, 1);
1611 d = grid_get_dot(g, points, px - a - b, py + a + b);
1612 grid_face_set_dot(g, d, 2);
1613 }
1614 }
1615 }
1616
1617 freetree234(points);
1618 assert(g->num_faces <= max_faces);
1619 assert(g->num_dots <= max_dots);
1620
1621 grid_make_consistent(g);
1622 return g;
1623 }
1624
1625 grid *grid_new_octagonal(int width, int height)
1626 {
1627 int x, y;
1628 /* b/a approx sqrt(2) */
1629 int a = 29;
1630 int b = 41;
1631
1632 /* Upper bounds - don't have to be exact */
1633 int max_faces = 2 * width * height;
1634 int max_dots = 4 * (width + 1) * (height + 1);
1635
1636 tree234 *points;
1637
1638 grid *g = grid_new();
1639 g->tilesize = 40;
1640 g->faces = snewn(max_faces, grid_face);
1641 g->dots = snewn(max_dots, grid_dot);
1642
1643 points = newtree234(grid_point_cmp_fn);
1644
1645 for (y = 0; y < height; y++) {
1646 for (x = 0; x < width; x++) {
1647 grid_dot *d;
1648 /* cell position */
1649 int px = (2*a + b) * x;
1650 int py = (2*a + b) * y;
1651 /* octagon */
1652 grid_face_add_new(g, 8);
1653 d = grid_get_dot(g, points, px + a, py);
1654 grid_face_set_dot(g, d, 0);
1655 d = grid_get_dot(g, points, px + a + b, py);
1656 grid_face_set_dot(g, d, 1);
1657 d = grid_get_dot(g, points, px + 2*a + b, py + a);
1658 grid_face_set_dot(g, d, 2);
1659 d = grid_get_dot(g, points, px + 2*a + b, py + a + b);
1660 grid_face_set_dot(g, d, 3);
1661 d = grid_get_dot(g, points, px + a + b, py + 2*a + b);
1662 grid_face_set_dot(g, d, 4);
1663 d = grid_get_dot(g, points, px + a, py + 2*a + b);
1664 grid_face_set_dot(g, d, 5);
1665 d = grid_get_dot(g, points, px, py + a + b);
1666 grid_face_set_dot(g, d, 6);
1667 d = grid_get_dot(g, points, px, py + a);
1668 grid_face_set_dot(g, d, 7);
1669
1670 /* diamond */
1671 if ((x > 0) && (y > 0)) {
1672 grid_face_add_new(g, 4);
1673 d = grid_get_dot(g, points, px, py - a);
1674 grid_face_set_dot(g, d, 0);
1675 d = grid_get_dot(g, points, px + a, py);
1676 grid_face_set_dot(g, d, 1);
1677 d = grid_get_dot(g, points, px, py + a);
1678 grid_face_set_dot(g, d, 2);
1679 d = grid_get_dot(g, points, px - a, py);
1680 grid_face_set_dot(g, d, 3);
1681 }
1682 }
1683 }
1684
1685 freetree234(points);
1686 assert(g->num_faces <= max_faces);
1687 assert(g->num_dots <= max_dots);
1688
1689 grid_make_consistent(g);
1690 return g;
1691 }
1692
1693 grid *grid_new_kites(int width, int height)
1694 {
1695 int x, y;
1696 /* b/a approx sqrt(3) */
1697 int a = 15;
1698 int b = 26;
1699
1700 /* Upper bounds - don't have to be exact */
1701 int max_faces = 6 * width * height;
1702 int max_dots = 6 * (width + 1) * (height + 1);
1703
1704 tree234 *points;
1705
1706 grid *g = grid_new();
1707 g->tilesize = 40;
1708 g->faces = snewn(max_faces, grid_face);
1709 g->dots = snewn(max_dots, grid_dot);
1710
1711 points = newtree234(grid_point_cmp_fn);
1712
1713 for (y = 0; y < height; y++) {
1714 for (x = 0; x < width; x++) {
1715 grid_dot *d;
1716 /* position of order-6 dot */
1717 int px = 4*b * x;
1718 int py = 6*a * y;
1719 if (y % 2)
1720 px += 2*b;
1721
1722 /* kite pointing up-left */
1723 grid_face_add_new(g, 4);
1724 d = grid_get_dot(g, points, px, py);
1725 grid_face_set_dot(g, d, 0);
1726 d = grid_get_dot(g, points, px + 2*b, py);
1727 grid_face_set_dot(g, d, 1);
1728 d = grid_get_dot(g, points, px + 2*b, py + 2*a);
1729 grid_face_set_dot(g, d, 2);
1730 d = grid_get_dot(g, points, px + b, py + 3*a);
1731 grid_face_set_dot(g, d, 3);
1732
1733 /* kite pointing up */
1734 grid_face_add_new(g, 4);
1735 d = grid_get_dot(g, points, px, py);
1736 grid_face_set_dot(g, d, 0);
1737 d = grid_get_dot(g, points, px + b, py + 3*a);
1738 grid_face_set_dot(g, d, 1);
1739 d = grid_get_dot(g, points, px, py + 4*a);
1740 grid_face_set_dot(g, d, 2);
1741 d = grid_get_dot(g, points, px - b, py + 3*a);
1742 grid_face_set_dot(g, d, 3);
1743
1744 /* kite pointing up-right */
1745 grid_face_add_new(g, 4);
1746 d = grid_get_dot(g, points, px, py);
1747 grid_face_set_dot(g, d, 0);
1748 d = grid_get_dot(g, points, px - b, py + 3*a);
1749 grid_face_set_dot(g, d, 1);
1750 d = grid_get_dot(g, points, px - 2*b, py + 2*a);
1751 grid_face_set_dot(g, d, 2);
1752 d = grid_get_dot(g, points, px - 2*b, py);
1753 grid_face_set_dot(g, d, 3);
1754
1755 /* kite pointing down-right */
1756 grid_face_add_new(g, 4);
1757 d = grid_get_dot(g, points, px, py);
1758 grid_face_set_dot(g, d, 0);
1759 d = grid_get_dot(g, points, px - 2*b, py);
1760 grid_face_set_dot(g, d, 1);
1761 d = grid_get_dot(g, points, px - 2*b, py - 2*a);
1762 grid_face_set_dot(g, d, 2);
1763 d = grid_get_dot(g, points, px - b, py - 3*a);
1764 grid_face_set_dot(g, d, 3);
1765
1766 /* kite pointing down */
1767 grid_face_add_new(g, 4);
1768 d = grid_get_dot(g, points, px, py);
1769 grid_face_set_dot(g, d, 0);
1770 d = grid_get_dot(g, points, px - b, py - 3*a);
1771 grid_face_set_dot(g, d, 1);
1772 d = grid_get_dot(g, points, px, py - 4*a);
1773 grid_face_set_dot(g, d, 2);
1774 d = grid_get_dot(g, points, px + b, py - 3*a);
1775 grid_face_set_dot(g, d, 3);
1776
1777 /* kite pointing down-left */
1778 grid_face_add_new(g, 4);
1779 d = grid_get_dot(g, points, px, py);
1780 grid_face_set_dot(g, d, 0);
1781 d = grid_get_dot(g, points, px + b, py - 3*a);
1782 grid_face_set_dot(g, d, 1);
1783 d = grid_get_dot(g, points, px + 2*b, py - 2*a);
1784 grid_face_set_dot(g, d, 2);
1785 d = grid_get_dot(g, points, px + 2*b, py);
1786 grid_face_set_dot(g, d, 3);
1787 }
1788 }
1789
1790 freetree234(points);
1791 assert(g->num_faces <= max_faces);
1792 assert(g->num_dots <= max_dots);
1793
1794 grid_make_consistent(g);
1795 return g;
1796 }
1797
1798 grid *grid_new_floret(int width, int height)
1799 {
1800 int x, y;
1801 /* Vectors for sides; weird numbers needed to keep puzzle aligned with window
1802 * -py/px is close to tan(30 - atan(sqrt(3)/9))
1803 * using py=26 makes everything lean to the left, rather than right
1804 */
1805 int px = 75, py = -26; /* |( 75, -26)| = 79.43 */
1806 int qx = 4*px/5, qy = -py*2; /* |( 60, 52)| = 79.40 */
1807 int rx = qx-px, ry = qy-py; /* |(-15, 78)| = 79.38 */
1808
1809 /* Upper bounds - don't have to be exact */
1810 int max_faces = 6 * width * height;
1811 int max_dots = 9 * (width + 1) * (height + 1);
1812
1813 tree234 *points;
1814
1815 grid *g = grid_new();
1816 g->tilesize = 2 * px;
1817 g->faces = snewn(max_faces, grid_face);
1818 g->dots = snewn(max_dots, grid_dot);
1819
1820 points = newtree234(grid_point_cmp_fn);
1821
1822 /* generate pentagonal faces */
1823 for (y = 0; y < height; y++) {
1824 for (x = 0; x < width; x++) {
1825 grid_dot *d;
1826 /* face centre */
1827 int cx = (6*px+3*qx)/2 * x;
1828 int cy = (4*py-5*qy) * y;
1829 if (x % 2)
1830 cy -= (4*py-5*qy)/2;
1831 else if (y && y == height-1)
1832 continue; /* make better looking grids? try 3x3 for instance */
1833
1834 grid_face_add_new(g, 5);
1835 d = grid_get_dot(g, points, cx , cy ); grid_face_set_dot(g, d, 0);
1836 d = grid_get_dot(g, points, cx+2*rx , cy+2*ry ); grid_face_set_dot(g, d, 1);
1837 d = grid_get_dot(g, points, cx+2*rx+qx, cy+2*ry+qy); grid_face_set_dot(g, d, 2);
1838 d = grid_get_dot(g, points, cx+2*qx+rx, cy+2*qy+ry); grid_face_set_dot(g, d, 3);
1839 d = grid_get_dot(g, points, cx+2*qx , cy+2*qy ); grid_face_set_dot(g, d, 4);
1840
1841 grid_face_add_new(g, 5);
1842 d = grid_get_dot(g, points, cx , cy ); grid_face_set_dot(g, d, 0);
1843 d = grid_get_dot(g, points, cx+2*qx , cy+2*qy ); grid_face_set_dot(g, d, 1);
1844 d = grid_get_dot(g, points, cx+2*qx+px, cy+2*qy+py); grid_face_set_dot(g, d, 2);
1845 d = grid_get_dot(g, points, cx+2*px+qx, cy+2*py+qy); grid_face_set_dot(g, d, 3);
1846 d = grid_get_dot(g, points, cx+2*px , cy+2*py ); grid_face_set_dot(g, d, 4);
1847
1848 grid_face_add_new(g, 5);
1849 d = grid_get_dot(g, points, cx , cy ); grid_face_set_dot(g, d, 0);
1850 d = grid_get_dot(g, points, cx+2*px , cy+2*py ); grid_face_set_dot(g, d, 1);
1851 d = grid_get_dot(g, points, cx+2*px-rx, cy+2*py-ry); grid_face_set_dot(g, d, 2);
1852 d = grid_get_dot(g, points, cx-2*rx+px, cy-2*ry+py); grid_face_set_dot(g, d, 3);
1853 d = grid_get_dot(g, points, cx-2*rx , cy-2*ry ); grid_face_set_dot(g, d, 4);
1854
1855 grid_face_add_new(g, 5);
1856 d = grid_get_dot(g, points, cx , cy ); grid_face_set_dot(g, d, 0);
1857 d = grid_get_dot(g, points, cx-2*rx , cy-2*ry ); grid_face_set_dot(g, d, 1);
1858 d = grid_get_dot(g, points, cx-2*rx-qx, cy-2*ry-qy); grid_face_set_dot(g, d, 2);
1859 d = grid_get_dot(g, points, cx-2*qx-rx, cy-2*qy-ry); grid_face_set_dot(g, d, 3);
1860 d = grid_get_dot(g, points, cx-2*qx , cy-2*qy ); grid_face_set_dot(g, d, 4);
1861
1862 grid_face_add_new(g, 5);
1863 d = grid_get_dot(g, points, cx , cy ); grid_face_set_dot(g, d, 0);
1864 d = grid_get_dot(g, points, cx-2*qx , cy-2*qy ); grid_face_set_dot(g, d, 1);
1865 d = grid_get_dot(g, points, cx-2*qx-px, cy-2*qy-py); grid_face_set_dot(g, d, 2);
1866 d = grid_get_dot(g, points, cx-2*px-qx, cy-2*py-qy); grid_face_set_dot(g, d, 3);
1867 d = grid_get_dot(g, points, cx-2*px , cy-2*py ); grid_face_set_dot(g, d, 4);
1868
1869 grid_face_add_new(g, 5);
1870 d = grid_get_dot(g, points, cx , cy ); grid_face_set_dot(g, d, 0);
1871 d = grid_get_dot(g, points, cx-2*px , cy-2*py ); grid_face_set_dot(g, d, 1);
1872 d = grid_get_dot(g, points, cx-2*px+rx, cy-2*py+ry); grid_face_set_dot(g, d, 2);
1873 d = grid_get_dot(g, points, cx+2*rx-px, cy+2*ry-py); grid_face_set_dot(g, d, 3);
1874 d = grid_get_dot(g, points, cx+2*rx , cy+2*ry ); grid_face_set_dot(g, d, 4);
1875 }
1876 }
1877
1878 freetree234(points);
1879 assert(g->num_faces <= max_faces);
1880 assert(g->num_dots <= max_dots);
1881
1882 grid_make_consistent(g);
1883 return g;
1884 }
1885
1886 grid *grid_new_dodecagonal(int width, int height)
1887 {
1888 int x, y;
1889 /* Vector for side of triangle - ratio is close to sqrt(3) */
1890 int a = 15;
1891 int b = 26;
1892
1893 /* Upper bounds - don't have to be exact */
1894 int max_faces = 3 * width * height;
1895 int max_dots = 14 * width * height;
1896
1897 tree234 *points;
1898
1899 grid *g = grid_new();
1900 g->tilesize = b;
1901 g->faces = snewn(max_faces, grid_face);
1902 g->dots = snewn(max_dots, grid_dot);
1903
1904 points = newtree234(grid_point_cmp_fn);
1905
1906 for (y = 0; y < height; y++) {
1907 for (x = 0; x < width; x++) {
1908 grid_dot *d;
1909 /* centre of dodecagon */
1910 int px = (4*a + 2*b) * x;
1911 int py = (3*a + 2*b) * y;
1912 if (y % 2)
1913 px += 2*a + b;
1914
1915 /* dodecagon */
1916 grid_face_add_new(g, 12);
1917 d = grid_get_dot(g, points, px + ( a ), py - (2*a + b)); grid_face_set_dot(g, d, 0);
1918 d = grid_get_dot(g, points, px + ( a + b), py - ( a + b)); grid_face_set_dot(g, d, 1);
1919 d = grid_get_dot(g, points, px + (2*a + b), py - ( a )); grid_face_set_dot(g, d, 2);
1920 d = grid_get_dot(g, points, px + (2*a + b), py + ( a )); grid_face_set_dot(g, d, 3);
1921 d = grid_get_dot(g, points, px + ( a + b), py + ( a + b)); grid_face_set_dot(g, d, 4);
1922 d = grid_get_dot(g, points, px + ( a ), py + (2*a + b)); grid_face_set_dot(g, d, 5);
1923 d = grid_get_dot(g, points, px - ( a ), py + (2*a + b)); grid_face_set_dot(g, d, 6);
1924 d = grid_get_dot(g, points, px - ( a + b), py + ( a + b)); grid_face_set_dot(g, d, 7);
1925 d = grid_get_dot(g, points, px - (2*a + b), py + ( a )); grid_face_set_dot(g, d, 8);
1926 d = grid_get_dot(g, points, px - (2*a + b), py - ( a )); grid_face_set_dot(g, d, 9);
1927 d = grid_get_dot(g, points, px - ( a + b), py - ( a + b)); grid_face_set_dot(g, d, 10);
1928 d = grid_get_dot(g, points, px - ( a ), py - (2*a + b)); grid_face_set_dot(g, d, 11);
1929
1930 /* triangle below dodecagon */
1931 if ((y < height - 1 && (x < width - 1 || !(y % 2)) && (x > 0 || (y % 2)))) {
1932 grid_face_add_new(g, 3);
1933 d = grid_get_dot(g, points, px + a, py + (2*a + b)); grid_face_set_dot(g, d, 0);
1934 d = grid_get_dot(g, points, px , py + (2*a + 2*b)); grid_face_set_dot(g, d, 1);
1935 d = grid_get_dot(g, points, px - a, py + (2*a + b)); grid_face_set_dot(g, d, 2);
1936 }
1937
1938 /* triangle above dodecagon */
1939 if ((y && (x < width - 1 || !(y % 2)) && (x > 0 || (y % 2)))) {
1940 grid_face_add_new(g, 3);
1941 d = grid_get_dot(g, points, px - a, py - (2*a + b)); grid_face_set_dot(g, d, 0);
1942 d = grid_get_dot(g, points, px , py - (2*a + 2*b)); grid_face_set_dot(g, d, 1);
1943 d = grid_get_dot(g, points, px + a, py - (2*a + b)); grid_face_set_dot(g, d, 2);
1944 }
1945 }
1946 }
1947
1948 freetree234(points);
1949 assert(g->num_faces <= max_faces);
1950 assert(g->num_dots <= max_dots);
1951
1952 grid_make_consistent(g);
1953 return g;
1954 }
1955
1956 grid *grid_new_greatdodecagonal(int width, int height)
1957 {
1958 int x, y;
1959 /* Vector for side of triangle - ratio is close to sqrt(3) */
1960 int a = 15;
1961 int b = 26;
1962
1963 /* Upper bounds - don't have to be exact */
1964 int max_faces = 30 * width * height;
1965 int max_dots = 200 * width * height;
1966
1967 tree234 *points;
1968
1969 grid *g = grid_new();
1970 g->tilesize = b;
1971 g->faces = snewn(max_faces, grid_face);
1972 g->dots = snewn(max_dots, grid_dot);
1973
1974 points = newtree234(grid_point_cmp_fn);
1975
1976 for (y = 0; y < height; y++) {
1977 for (x = 0; x < width; x++) {
1978 grid_dot *d;
1979 /* centre of dodecagon */
1980 int px = (6*a + 2*b) * x;
1981 int py = (3*a + 3*b) * y;
1982 if (y % 2)
1983 px += 3*a + b;
1984
1985 /* dodecagon */
1986 grid_face_add_new(g, 12);
1987 d = grid_get_dot(g, points, px + ( a ), py - (2*a + b)); grid_face_set_dot(g, d, 0);
1988 d = grid_get_dot(g, points, px + ( a + b), py - ( a + b)); grid_face_set_dot(g, d, 1);
1989 d = grid_get_dot(g, points, px + (2*a + b), py - ( a )); grid_face_set_dot(g, d, 2);
1990 d = grid_get_dot(g, points, px + (2*a + b), py + ( a )); grid_face_set_dot(g, d, 3);
1991 d = grid_get_dot(g, points, px + ( a + b), py + ( a + b)); grid_face_set_dot(g, d, 4);
1992 d = grid_get_dot(g, points, px + ( a ), py + (2*a + b)); grid_face_set_dot(g, d, 5);
1993 d = grid_get_dot(g, points, px - ( a ), py + (2*a + b)); grid_face_set_dot(g, d, 6);
1994 d = grid_get_dot(g, points, px - ( a + b), py + ( a + b)); grid_face_set_dot(g, d, 7);
1995 d = grid_get_dot(g, points, px - (2*a + b), py + ( a )); grid_face_set_dot(g, d, 8);
1996 d = grid_get_dot(g, points, px - (2*a + b), py - ( a )); grid_face_set_dot(g, d, 9);
1997 d = grid_get_dot(g, points, px - ( a + b), py - ( a + b)); grid_face_set_dot(g, d, 10);
1998 d = grid_get_dot(g, points, px - ( a ), py - (2*a + b)); grid_face_set_dot(g, d, 11);
1999
2000 /* hexagon below dodecagon */
2001 if (y < height - 1 && (x < width - 1 || !(y % 2)) && (x > 0 || (y % 2))) {
2002 grid_face_add_new(g, 6);
2003 d = grid_get_dot(g, points, px + a, py + (2*a + b)); grid_face_set_dot(g, d, 0);
2004 d = grid_get_dot(g, points, px + 2*a, py + (2*a + 2*b)); grid_face_set_dot(g, d, 1);
2005 d = grid_get_dot(g, points, px + a, py + (2*a + 3*b)); grid_face_set_dot(g, d, 2);
2006 d = grid_get_dot(g, points, px - a, py + (2*a + 3*b)); grid_face_set_dot(g, d, 3);
2007 d = grid_get_dot(g, points, px - 2*a, py + (2*a + 2*b)); grid_face_set_dot(g, d, 4);
2008 d = grid_get_dot(g, points, px - a, py + (2*a + b)); grid_face_set_dot(g, d, 5);
2009 }
2010
2011 /* hexagon above dodecagon */
2012 if (y && (x < width - 1 || !(y % 2)) && (x > 0 || (y % 2))) {
2013 grid_face_add_new(g, 6);
2014 d = grid_get_dot(g, points, px - a, py - (2*a + b)); grid_face_set_dot(g, d, 0);
2015 d = grid_get_dot(g, points, px - 2*a, py - (2*a + 2*b)); grid_face_set_dot(g, d, 1);
2016 d = grid_get_dot(g, points, px - a, py - (2*a + 3*b)); grid_face_set_dot(g, d, 2);
2017 d = grid_get_dot(g, points, px + a, py - (2*a + 3*b)); grid_face_set_dot(g, d, 3);
2018 d = grid_get_dot(g, points, px + 2*a, py - (2*a + 2*b)); grid_face_set_dot(g, d, 4);
2019 d = grid_get_dot(g, points, px + a, py - (2*a + b)); grid_face_set_dot(g, d, 5);
2020 }
2021
2022 /* square on right of dodecagon */
2023 if (x < width - 1) {
2024 grid_face_add_new(g, 4);
2025 d = grid_get_dot(g, points, px + 2*a + b, py - a); grid_face_set_dot(g, d, 0);
2026 d = grid_get_dot(g, points, px + 4*a + b, py - a); grid_face_set_dot(g, d, 1);
2027 d = grid_get_dot(g, points, px + 4*a + b, py + a); grid_face_set_dot(g, d, 2);
2028 d = grid_get_dot(g, points, px + 2*a + b, py + a); grid_face_set_dot(g, d, 3);
2029 }
2030
2031 /* square on top right of dodecagon */
2032 if (y && (x < width - 1 || !(y % 2))) {
2033 grid_face_add_new(g, 4);
2034 d = grid_get_dot(g, points, px + ( a ), py - (2*a + b)); grid_face_set_dot(g, d, 0);
2035 d = grid_get_dot(g, points, px + (2*a ), py - (2*a + 2*b)); grid_face_set_dot(g, d, 1);
2036 d = grid_get_dot(g, points, px + (2*a + b), py - ( a + 2*b)); grid_face_set_dot(g, d, 2);
2037 d = grid_get_dot(g, points, px + ( a + b), py - ( a + b)); grid_face_set_dot(g, d, 3);
2038 }
2039
2040 /* square on top left of dodecagon */
2041 if (y && (x || (y % 2))) {
2042 grid_face_add_new(g, 4);
2043 d = grid_get_dot(g, points, px - ( a + b), py - ( a + b)); grid_face_set_dot(g, d, 0);
2044 d = grid_get_dot(g, points, px - (2*a + b), py - ( a + 2*b)); grid_face_set_dot(g, d, 1);
2045 d = grid_get_dot(g, points, px - (2*a ), py - (2*a + 2*b)); grid_face_set_dot(g, d, 2);
2046 d = grid_get_dot(g, points, px - ( a ), py - (2*a + b)); grid_face_set_dot(g, d, 3);
2047 }
2048 }
2049 }
2050
2051 freetree234(points);
2052 assert(g->num_faces <= max_faces);
2053 assert(g->num_dots <= max_dots);
2054
2055 grid_make_consistent(g);
2056 return g;
2057 }
2058
2059 /* ----------- End of grid generators ------------- */