Dariusz Olszewski's changes to support compiling for PocketPC. This
[sgt/puzzles] / unequal.c
1 /*
2 * unequal.c
3 *
4 * Implementation of 'Futoshiki', a puzzle featured in the Guardian.
5 *
6 * TTD:
7 * add multiple-links-on-same-col/row solver nous
8 * Optimise set solver to use bit operations instead
9 *
10 * Guardian puzzles of note:
11 * #1: 5:0,0L,0L,0,0,0R,0,0L,0D,0L,0R,0,2,0D,0,0,0,0,0,0,0U,0,0,0,0U,
12 * #2: 5:0,0,0,4L,0L,0,2LU,0L,0U,0,0,0U,0,0,0,0,0D,0,3LRUD,0,0R,3,0L,0,0,
13 * #3: (reprint of #2)
14 * #4:
15 * #5: 5:0,0,0,0,0,0,2,0U,3U,0U,0,0,3,0,0,0,3,0D,4,0,0,0L,0R,0,0,
16 * #6: 5:0D,0L,0,0R,0,0,0D,0,3,0D,0,0R,0,0R,0D,0U,0L,0,1,2,0,0,0U,0,0L,
17 */
18
19 #include <stdio.h>
20 #include <stdlib.h>
21 #include <string.h>
22 #include <assert.h>
23 #include <ctype.h>
24 #include <math.h>
25
26 #include "puzzles.h"
27 #include "latin.h" /* contains typedef for digit */
28
29 static void assert_f(p)
30 {
31 assert(p);
32 }
33
34 /* ----------------------------------------------------------
35 * Constant and structure definitions
36 */
37
38 #define FLASH_TIME 0.4F
39
40 #define PREFERRED_TILE_SIZE 32
41
42 #define TILE_SIZE (ds->tilesize)
43 #define GAP_SIZE (TILE_SIZE/2)
44 #define SQUARE_SIZE (TILE_SIZE + GAP_SIZE)
45
46 #define BORDER (TILE_SIZE / 2)
47
48 #define COORD(x) ( (x) * SQUARE_SIZE + BORDER )
49 #define FROMCOORD(x) ( ((x) - BORDER + SQUARE_SIZE) / SQUARE_SIZE - 1 )
50
51 #define GRID(p,w,x,y) ((p)->w[((y)*(p)->order)+(x)])
52 #define GRID3(p,w,x,y,z) ((p)->w[ (((x)*(p)->order+(y))*(p)->order+(z)) ])
53 #define HINT(p,x,y,n) GRID3(p, hints, x, y, n)
54
55 enum {
56 COL_BACKGROUND,
57 COL_GRID,
58 COL_TEXT, COL_GUESS, COL_ERROR, COL_PENCIL,
59 COL_HIGHLIGHT, COL_LOWLIGHT,
60 NCOLOURS
61 };
62
63 struct game_params {
64 int order, diff;
65 };
66
67 #define F_IMMUTABLE 1 /* passed in as game description */
68 #define F_GT_UP 2
69 #define F_GT_RIGHT 4
70 #define F_GT_DOWN 8
71 #define F_GT_LEFT 16
72 #define F_ERROR 32
73 #define F_ERROR_UP 64
74 #define F_ERROR_RIGHT 128
75 #define F_ERROR_DOWN 256
76 #define F_ERROR_LEFT 512
77
78 #define F_ERROR_MASK (F_ERROR|F_ERROR_UP|F_ERROR_RIGHT|F_ERROR_DOWN|F_ERROR_LEFT)
79
80 struct game_state {
81 int order, completed, cheated;
82 digit *nums; /* actual numbers (size order^2) */
83 unsigned char *hints; /* remaining possiblities (size order^3) */
84 unsigned int *flags; /* flags (size order^2) */
85 };
86
87 /* ----------------------------------------------------------
88 * Game parameters and presets
89 */
90
91 /* Steal the method from map.c for difficulty levels. */
92 #define DIFFLIST(A) \
93 A(LATIN,Trivial,t) \
94 A(EASY,Easy,e) \
95 A(SET,Tricky,k) \
96 A(EXTREME,Extreme,x) \
97 A(RECURSIVE,Recursive,r)
98
99 #define ENUM(upper,title,lower) DIFF_ ## upper,
100 #define TITLE(upper,title,lower) #title,
101 #define ENCODE(upper,title,lower) #lower
102 #define CONFIG(upper,title,lower) ":" #title
103 enum { DIFFLIST(ENUM) DIFF_IMPOSSIBLE = diff_impossible, DIFF_AMBIGUOUS = diff_ambiguous, DIFF_UNFINISHED = diff_unfinished };
104 static char const *const unequal_diffnames[] = { DIFFLIST(TITLE) };
105 static char const unequal_diffchars[] = DIFFLIST(ENCODE);
106 #define DIFFCOUNT lenof(unequal_diffchars)
107 #define DIFFCONFIG DIFFLIST(CONFIG)
108
109 #define DEFAULT_PRESET 0
110
111 const static struct game_params unequal_presets[] = {
112 { 4, DIFF_EASY },
113 { 5, DIFF_EASY },
114 { 5, DIFF_SET },
115 { 5, DIFF_EXTREME },
116 { 6, DIFF_EASY },
117 { 6, DIFF_SET },
118 { 6, DIFF_EXTREME },
119 { 7, DIFF_SET },
120 { 7, DIFF_EXTREME },
121 };
122
123 static int game_fetch_preset(int i, char **name, game_params **params)
124 {
125 game_params *ret;
126 char buf[80];
127
128 if (i < 0 || i >= lenof(unequal_presets))
129 return FALSE;
130
131 ret = snew(game_params);
132 *ret = unequal_presets[i]; /* structure copy */
133
134 sprintf(buf, "%dx%d %s", ret->order, ret->order,
135 unequal_diffnames[ret->diff]);
136
137 *name = dupstr(buf);
138 *params = ret;
139 return TRUE;
140 }
141
142 static game_params *default_params(void)
143 {
144 game_params *ret;
145 char *name;
146
147 if (!game_fetch_preset(DEFAULT_PRESET, &name, &ret)) return NULL;
148 sfree(name);
149 return ret;
150 }
151
152 static void free_params(game_params *params)
153 {
154 sfree(params);
155 }
156
157 static game_params *dup_params(game_params *params)
158 {
159 game_params *ret = snew(game_params);
160 *ret = *params; /* structure copy */
161 return ret;
162 }
163
164 static void decode_params(game_params *ret, char const *string)
165 {
166 char const *p = string;
167
168 ret->order = atoi(p);
169 while (*p && isdigit((unsigned char)*p)) p++;
170
171 if (*p == 'd') {
172 int i;
173 p++;
174 ret->diff = DIFFCOUNT+1; /* ...which is invalid */
175 if (*p) {
176 for (i = 0; i < DIFFCOUNT; i++) {
177 if (*p == unequal_diffchars[i])
178 ret->diff = i;
179 }
180 p++;
181 }
182 }
183 }
184
185 static char *encode_params(game_params *params, int full)
186 {
187 char ret[80];
188
189 sprintf(ret, "%d", params->order);
190 if (full)
191 sprintf(ret + strlen(ret), "d%c", unequal_diffchars[params->diff]);
192
193 return dupstr(ret);
194 }
195
196 static config_item *game_configure(game_params *params)
197 {
198 config_item *ret;
199 char buf[80];
200
201 ret = snewn(3, config_item);
202
203 ret[0].name = "Size (s*s)";
204 ret[0].type = C_STRING;
205 sprintf(buf, "%d", params->order);
206 ret[0].sval = dupstr(buf);
207 ret[0].ival = 0;
208
209 ret[1].name = "Difficulty";
210 ret[1].type = C_CHOICES;
211 ret[1].sval = DIFFCONFIG;
212 ret[1].ival = params->diff;
213
214 ret[2].name = NULL;
215 ret[2].type = C_END;
216 ret[2].sval = NULL;
217 ret[2].ival = 0;
218
219 return ret;
220 }
221
222 static game_params *custom_params(config_item *cfg)
223 {
224 game_params *ret = snew(game_params);
225
226 ret->order = atoi(cfg[0].sval);
227 ret->diff = cfg[1].ival;
228
229 return ret;
230 }
231
232 static char *validate_params(game_params *params, int full)
233 {
234 if (params->order < 3 || params->order > 32)
235 return "Order must be between 3 and 32";
236 if (params->diff >= DIFFCOUNT)
237 return "Unknown difficulty rating.";
238 return NULL;
239 }
240
241 /* ----------------------------------------------------------
242 * Various utility functions
243 */
244
245 static const struct { unsigned int f, fo, fe; int dx, dy; char c; } gtthan[] = {
246 { F_GT_UP, F_GT_DOWN, F_ERROR_UP, 0, -1, '^' },
247 { F_GT_RIGHT, F_GT_LEFT, F_ERROR_RIGHT, 1, 0, '>' },
248 { F_GT_DOWN, F_GT_UP, F_ERROR_DOWN, 0, 1, 'v' },
249 { F_GT_LEFT, F_GT_RIGHT, F_ERROR_LEFT, -1, 0, '<' }
250 };
251
252 static game_state *blank_game(int order)
253 {
254 game_state *state = snew(game_state);
255 int o2 = order*order, o3 = o2*order;
256
257 state->order = order;
258 state->completed = state->cheated = 0;
259
260 state->nums = snewn(o2, digit);
261 state->hints = snewn(o3, unsigned char);
262 state->flags = snewn(o2, unsigned int);
263
264 memset(state->nums, 0, o2 * sizeof(digit));
265 memset(state->hints, 0, o3);
266 memset(state->flags, 0, o2 * sizeof(unsigned int));
267
268 return state;
269 }
270
271 static game_state *dup_game(game_state *state)
272 {
273 game_state *ret = blank_game(state->order);
274 int o2 = state->order*state->order, o3 = o2*state->order;
275
276 memcpy(ret->nums, state->nums, o2 * sizeof(digit));
277 memcpy(ret->hints, state->hints, o3);
278 memcpy(ret->flags, state->flags, o2 * sizeof(unsigned int));
279
280 return ret;
281 }
282
283 static void free_game(game_state *state)
284 {
285 sfree(state->nums);
286 sfree(state->hints);
287 sfree(state->flags);
288 sfree(state);
289 }
290
291 #define CHECKG(x,y) grid[(y)*o+(x)]
292
293 /* Returns 0 if it finds an error, 1 otherwise. */
294 static int check_gt(digit *grid, game_state *state,
295 int x, int y, int dx, int dy)
296 {
297 int o = state->order;
298 int n = CHECKG(x,y), dn = CHECKG(x+dx, y+dy);
299
300 assert(n != 0);
301 if (dn == 0) return 1;
302
303 if (n <= dn) {
304 debug(("check_gt error (%d,%d) (%d,%d)", x, y, x+dx, y+dy));
305 return 0;
306 }
307 return 1;
308 }
309
310 /* Returns 0 if it finds an error, 1 otherwise. */
311 static int check_num_gt(digit *grid, game_state *state,
312 int x, int y, int me)
313 {
314 unsigned int f = GRID(state, flags, x, y);
315 int ret = 1, i;
316
317 for (i = 0; i < 4; i++) {
318 if ((f & gtthan[i].f) &&
319 !check_gt(grid, state, x, y, gtthan[i].dx, gtthan[i].dy)) {
320 if (me) GRID(state, flags, x, y) |= gtthan[i].fe;
321 ret = 0;
322 }
323 }
324 return ret;
325 }
326
327 /* Returns 0 if it finds an error, 1 otherwise. */
328 static int check_num_error(digit *grid, game_state *state,
329 int x, int y, int mark_errors)
330 {
331 int o = state->order;
332 int xx, yy, val = CHECKG(x,y), ret = 1;
333
334 assert(val != 0);
335
336 /* check for dups in same column. */
337 for (yy = 0; yy < state->order; yy++) {
338 if (yy == y) continue;
339 if (CHECKG(x,yy) == val) ret = 0;
340 }
341
342 /* check for dups in same row. */
343 for (xx = 0; xx < state->order; xx++) {
344 if (xx == x) continue;
345 if (CHECKG(xx,y) == val) ret = 0;
346 }
347
348 if (!ret) {
349 debug(("check_num_error (%d,%d) duplicate %d", x, y, val));
350 if (mark_errors) GRID(state, flags, x, y) |= F_ERROR;
351 }
352 return ret;
353 }
354
355 /* Returns: -1 for 'wrong'
356 * 0 for 'incomplete'
357 * 1 for 'complete and correct'
358 */
359 static int check_complete(digit *grid, game_state *state, int mark_errors)
360 {
361 int x, y, ret = 1, o = state->order;
362
363 if (mark_errors)
364 assert(grid == state->nums);
365
366 for (x = 0; x < state->order; x++) {
367 for (y = 0; y < state->order; y++) {
368 if (mark_errors)
369 GRID(state, flags, x, y) &= ~F_ERROR_MASK;
370 if (grid[y*o+x] == 0) {
371 ret = 0;
372 } else {
373 if (!check_num_error(grid, state, x, y, mark_errors)) ret = -1;
374 if (!check_num_gt(grid, state, x, y, mark_errors)) ret = -1;
375 }
376 }
377 }
378 if (ret == 1 && latin_check(grid, o))
379 ret = -1;
380 return ret;
381 }
382
383 static char n2c(digit n, int order) {
384 if (n == 0) return ' ';
385 if (order < 10) {
386 if (n < 10) return '0' + n;
387 } else {
388 if (n < 11) return '0' + n-1;
389 n -= 11;
390 if (n <= 26) return 'A' + n;
391 }
392 return '?';
393 }
394
395 /* should be 'digit', but includes -1 for 'not a digit'.
396 * Includes keypresses (0 especially) for interpret_move. */
397 static int c2n(int c, int order) {
398 if (c < 0 || c > 0xff)
399 return -1;
400 if (c == ' ' || c == '\010' || c == '\177')
401 return 0;
402 if (order < 10) {
403 if (c >= '1' && c <= '9')
404 return (int)(c - '0');
405 } else {
406 if (c >= '0' && c <= '9')
407 return (int)(c - '0' + 1);
408 if (c >= 'A' && c <= 'Z')
409 return (int)(c - 'A' + 11);
410 if (c >= 'a' && c <= 'z')
411 return (int)(c - 'a' + 11);
412 }
413 return -1;
414 }
415
416 static char *game_text_format(game_state *state)
417 {
418 int x, y, len, n;
419 char *ret, *p;
420
421 len = (state->order*2) * (state->order*2-1) + 1;
422 ret = snewn(len, char);
423 p = ret;
424
425 for (y = 0; y < state->order; y++) {
426 for (x = 0; x < state->order; x++) {
427 n = GRID(state, nums, x, y);
428 *p++ = n > 0 ? n2c(n, state->order) : '.';
429
430 if (x < (state->order-1)) {
431 if (GRID(state, flags, x, y) & F_GT_RIGHT)
432 *p++ = '>';
433 else if (GRID(state, flags, x+1, y) & F_GT_LEFT)
434 *p++ = '<';
435 else
436 *p++ = ' ';
437 }
438 }
439 *p++ = '\n';
440
441 if (y < (state->order-1)) {
442 for (x = 0; x < state->order; x++) {
443 if (GRID(state, flags, x, y) & F_GT_DOWN)
444 *p++ = 'v';
445 else if (GRID(state, flags, x, y+1) & F_GT_UP)
446 *p++ = '^';
447 else
448 *p++ = ' ';
449
450 if (x < state->order-1)
451 *p++ = ' ';
452 }
453 *p++ = '\n';
454 }
455 }
456 *p++ = '\0';
457
458 assert(p - ret == len);
459 return ret;
460 }
461
462 #ifdef STANDALONE_SOLVER
463 static void game_debug(game_state *state)
464 {
465 char *dbg = game_text_format(state);
466 printf("%s", dbg);
467 sfree(dbg);
468 }
469 #endif
470
471 /* ----------------------------------------------------------
472 * Solver.
473 */
474
475 struct solver_link {
476 int len, gx, gy, lx, ly;
477 };
478
479 typedef struct game_solver {
480 struct latin_solver latin; /* keep first in struct! */
481
482 game_state *state;
483
484 int nlinks, alinks;
485 struct solver_link *links;
486 } game_solver;
487
488 #if 0
489 static void solver_debug(game_solver *solver, int wide)
490 {
491 #ifdef STANDALONE_SOLVER
492 if (solver_show_working) {
493 if (!wide)
494 game_debug(solver->state);
495 else
496 latin_solver_debug(solver->latin.cube, solver->latin.o);
497 }
498 #endif
499 }
500 #endif
501
502 static void solver_add_link(game_solver *solver,
503 int gx, int gy, int lx, int ly, int len)
504 {
505 if (solver->alinks < solver->nlinks+1) {
506 solver->alinks = solver->alinks*2 + 1;
507 /*debug(("resizing solver->links, new size %d", solver->alinks));*/
508 solver->links = sresize(solver->links, solver->alinks, struct solver_link);
509 }
510 solver->links[solver->nlinks].gx = gx;
511 solver->links[solver->nlinks].gy = gy;
512 solver->links[solver->nlinks].lx = lx;
513 solver->links[solver->nlinks].ly = ly;
514 solver->links[solver->nlinks].len = len;
515 solver->nlinks++;
516 /*debug(("Adding new link: len %d (%d,%d) < (%d,%d), nlinks now %d",
517 len, lx, ly, gx, gy, solver->nlinks));*/
518 }
519
520 static game_solver *new_solver(digit *grid, game_state *state)
521 {
522 game_solver *solver = snew(game_solver);
523 int o = state->order;
524 int i, x, y;
525 unsigned int f;
526
527 latin_solver_alloc(&solver->latin, grid, o);
528
529 solver->nlinks = solver->alinks = 0;
530 solver->links = NULL;
531
532 for (x = 0; x < o; x++) {
533 for (y = 0; y < o; y++) {
534 f = GRID(state, flags, x, y);
535 for (i = 0; i < 4; i++) {
536 if (f & gtthan[i].f)
537 solver_add_link(solver, x, y, x+gtthan[i].dx, y+gtthan[i].dy, 1);
538 }
539 }
540 }
541
542 return solver;
543 }
544
545 static void free_solver(game_solver *solver)
546 {
547 if (solver->links) sfree(solver->links);
548 latin_solver_free(&solver->latin);
549 sfree(solver);
550 }
551
552 static void solver_nminmax(game_solver *usolver,
553 int x, int y, int *min_r, int *max_r,
554 unsigned char **ns_r)
555 {
556 struct latin_solver *solver = &usolver->latin;
557 int o = usolver->latin.o, min = o, max = 0, n;
558 unsigned char *ns;
559
560 assert(x >= 0 && y >= 0 && x < o && y < o);
561
562 ns = solver->cube + cubepos(x,y,1);
563
564 if (grid(x,y) > 0) {
565 min = max = grid(x,y)-1;
566 } else {
567 for (n = 0; n < o; n++) {
568 if (ns[n]) {
569 if (n > max) max = n;
570 if (n < min) min = n;
571 }
572 }
573 }
574 if (min_r) *min_r = min;
575 if (max_r) *max_r = max;
576 if (ns_r) *ns_r = ns;
577 }
578
579 static int solver_links(game_solver *usolver)
580 {
581 int i, j, lmin, gmax, nchanged = 0;
582 unsigned char *gns, *lns;
583 struct solver_link *link;
584 struct latin_solver *solver = &usolver->latin;
585
586 for (i = 0; i < usolver->nlinks; i++) {
587 link = &usolver->links[i];
588 solver_nminmax(usolver, link->gx, link->gy, NULL, &gmax, &gns);
589 solver_nminmax(usolver, link->lx, link->ly, &lmin, NULL, &lns);
590
591 for (j = 0; j < solver->o; j++) {
592 /* For the 'greater' end of the link, discount all numbers
593 * too small to satisfy the inequality. */
594 if (gns[j]) {
595 if (j < (lmin+link->len)) {
596 #ifdef STANDALONE_SOLVER
597 if (solver_show_working) {
598 printf("%*slink elimination, (%d,%d) > (%d,%d):\n",
599 solver_recurse_depth*4, "",
600 link->gx, link->gy, link->lx, link->ly);
601 printf("%*s ruling out %d at (%d,%d)\n",
602 solver_recurse_depth*4, "",
603 j+1, link->gx, link->gy);
604 }
605 #endif
606 cube(link->gx, link->gy, j+1) = FALSE;
607 nchanged++;
608 }
609 }
610 /* For the 'lesser' end of the link, discount all numbers
611 * too large to satisfy inequality. */
612 if (lns[j]) {
613 if (j > (gmax-link->len)) {
614 #ifdef STANDALONE_SOLVER
615 if (solver_show_working) {
616 printf("%*slink elimination, (%d,%d) > (%d,%d):\n",
617 solver_recurse_depth*4, "",
618 link->gx, link->gy, link->lx, link->ly);
619 printf("%*s ruling out %d at (%d,%d)\n",
620 solver_recurse_depth*4, "",
621 j+1, link->lx, link->ly);
622 }
623 #endif
624 cube(link->lx, link->ly, j+1) = FALSE;
625 nchanged++;
626 }
627 }
628 }
629 }
630 return nchanged;
631 }
632
633 static int solver_grid(digit *grid, int o, int maxdiff, void *ctx)
634 {
635 game_state *state = (game_state *)ctx;
636 game_solver *solver;
637 struct latin_solver *lsolver;
638 struct latin_solver_scratch *scratch;
639 int ret, diff = DIFF_LATIN;
640
641 assert(maxdiff <= DIFF_RECURSIVE);
642
643 assert(state->order == o);
644 solver = new_solver(grid, state);
645
646 lsolver = &solver->latin;
647 scratch = latin_solver_new_scratch(lsolver);
648
649 while (1) {
650 cont:
651 ret = latin_solver_diff_simple(lsolver);
652 if (ret < 0) {
653 diff = DIFF_IMPOSSIBLE;
654 goto got_result;
655 } else if (ret > 0) {
656 diff = max(diff, DIFF_LATIN);
657 goto cont;
658 }
659
660 if (maxdiff <= DIFF_LATIN)
661 break;
662
663 /* This bit is unequal-specific */
664 ret = solver_links(solver);
665 if (ret < 0) {
666 diff = DIFF_IMPOSSIBLE;
667 goto got_result;
668 } else if (ret > 0) {
669 diff = max(diff, DIFF_EASY);
670 goto cont;
671 }
672
673 if (maxdiff <= DIFF_EASY)
674 break;
675
676 /* Row- and column-wise set elimination */
677 ret = latin_solver_diff_set(lsolver, scratch, 0);
678 if (ret < 0) {
679 diff = DIFF_IMPOSSIBLE;
680 goto got_result;
681 } else if (ret > 0) {
682 diff = max(diff, DIFF_SET);
683 goto cont;
684 }
685
686 if (maxdiff <= DIFF_SET)
687 break;
688
689 ret = latin_solver_diff_set(lsolver, scratch, 1);
690 if (ret < 0) {
691 diff = DIFF_IMPOSSIBLE;
692 goto got_result;
693 } else if (ret > 0) {
694 diff = max(diff, DIFF_EXTREME);
695 goto cont;
696 }
697
698 /*
699 * Forcing chains.
700 */
701 if (latin_solver_forcing(lsolver, scratch)) {
702 diff = max(diff, DIFF_EXTREME);
703 goto cont;
704 }
705
706 /*
707 * If we reach here, we have made no deductions in this
708 * iteration, so the algorithm terminates.
709 */
710 break;
711 }
712 /*
713 * Last chance: if we haven't fully solved the puzzle yet, try
714 * recursing based on guesses for a particular square. We pick
715 * one of the most constrained empty squares we can find, which
716 * has the effect of pruning the search tree as much as
717 * possible.
718 */
719 if (maxdiff == DIFF_RECURSIVE) {
720 int nsol = latin_solver_recurse(lsolver, DIFF_RECURSIVE, solver_grid, ctx);
721 if (nsol < 0) diff = DIFF_IMPOSSIBLE;
722 else if (nsol == 1) diff = DIFF_RECURSIVE;
723 else if (nsol > 1) diff = DIFF_AMBIGUOUS;
724 /* if nsol == 0 then we were complete anyway
725 * (and thus don't need to change diff) */
726 } else {
727 int cc = check_complete(grid, state, 0);
728 if (cc == -1) diff = DIFF_IMPOSSIBLE;
729 if (cc == 0) diff = DIFF_UNFINISHED;
730 }
731
732 got_result:
733
734 #ifdef STANDALONE_SOLVER
735 if (solver_show_working)
736 printf("%*s%s found\n",
737 solver_recurse_depth*4, "",
738 diff == DIFF_IMPOSSIBLE ? "no solution (impossible)" :
739 diff == DIFF_UNFINISHED ? "no solution (unfinished)" :
740 diff == DIFF_AMBIGUOUS ? "multiple solutions" :
741 "one solution");
742 #endif
743
744 latin_solver_free_scratch(scratch);
745 memcpy(state->hints, solver->latin.cube, o*o*o);
746 free_solver(solver);
747
748 return diff;
749 }
750
751 static int solver_state(game_state *state, int maxdiff)
752 {
753 int diff = solver_grid(state->nums, state->order, maxdiff, (void*)state);
754
755 if (diff == DIFF_IMPOSSIBLE)
756 return -1;
757 if (diff == DIFF_UNFINISHED)
758 return 0;
759 if (diff == DIFF_AMBIGUOUS)
760 return 2;
761 return 1;
762 }
763
764 static game_state *solver_hint(game_state *state, int *diff_r, int mindiff, int maxdiff)
765 {
766 game_state *ret = dup_game(state);
767 int diff, r = 0;
768
769 for (diff = mindiff; diff <= maxdiff; diff++) {
770 r = solver_state(ret, diff);
771 debug(("solver_state after %s %d", unequal_diffnames[diff], r));
772 if (r != 0) goto done;
773 }
774
775 done:
776 if (diff_r) *diff_r = (r > 0) ? diff : -1;
777 return ret;
778 }
779
780 /* ----------------------------------------------------------
781 * Game generation.
782 */
783
784 static char *latin_desc(digit *sq, size_t order)
785 {
786 int o2 = order*order, i;
787 char *soln = snewn(o2+2, char);
788
789 soln[0] = 'S';
790 for (i = 0; i < o2; i++)
791 soln[i+1] = n2c(sq[i], order);
792 soln[o2+1] = '\0';
793
794 return soln;
795 }
796
797 /* returns non-zero if it placed (or could have placed) clue. */
798 static int gg_place_clue(game_state *state, int ccode, digit *latin, int checkonly)
799 {
800 int loc = ccode / 5, which = ccode % 5;
801 int x = loc % state->order, y = loc / state->order;
802
803 assert(loc < state->order*state->order);
804
805 if (which == 4) { /* add number */
806 if (state->nums[loc] != 0) {
807 #ifdef STANDALONE_SOLVER
808 if (state->nums[loc] != latin[loc]) {
809 printf("inconsistency for (%d,%d): state %d latin %d\n",
810 x, y, state->nums[loc], latin[loc]);
811 }
812 #endif
813 assert(state->nums[loc] == latin[loc]);
814 return 0;
815 }
816 if (!checkonly) {
817 state->nums[loc] = latin[loc];
818 }
819 } else { /* add flag */
820 int lx, ly, lloc;
821
822 if (state->flags[loc] & gtthan[which].f)
823 return 0; /* already has flag. */
824
825 lx = x + gtthan[which].dx;
826 ly = y + gtthan[which].dy;
827 if (lx < 0 || ly < 0 || lx >= state->order || ly >= state->order)
828 return 0; /* flag compares to off grid */
829
830 lloc = loc + gtthan[which].dx + gtthan[which].dy*state->order;
831 if (latin[loc] <= latin[lloc])
832 return 0; /* flag would be incorrect */
833
834 if (!checkonly) {
835 state->flags[loc] |= gtthan[which].f;
836 }
837 }
838 return 1;
839 }
840
841 /* returns non-zero if it removed (or could have removed) the clue. */
842 static int gg_remove_clue(game_state *state, int ccode, int checkonly)
843 {
844 int loc = ccode / 5, which = ccode % 5;
845 #ifdef STANDALONE_SOLVER
846 int x = loc % state->order, y = loc / state->order;
847 #endif
848
849 assert(loc < state->order*state->order);
850
851 if (which == 4) { /* remove number. */
852 if (state->nums[loc] == 0) return 0;
853 if (!checkonly) {
854 #ifdef STANDALONE_SOLVER
855 if (solver_show_working)
856 printf("gg_remove_clue: removing %d at (%d,%d)",
857 state->nums[loc], x, y);
858 #endif
859 state->nums[loc] = 0;
860 }
861 } else { /* remove flag */
862 if (!(state->flags[loc] & gtthan[which].f)) return 0;
863 if (!checkonly) {
864 #ifdef STANDALONE_SOLVER
865 if (solver_show_working)
866 printf("gg_remove_clue: removing %c at (%d,%d)",
867 gtthan[which].c, x, y);
868 #endif
869 state->flags[loc] &= ~gtthan[which].f;
870 }
871 }
872 return 1;
873 }
874
875 static int gg_best_clue(game_state *state, int *scratch, digit *latin)
876 {
877 int ls = state->order * state->order * 5;
878 int maxposs = 0, minclues = 5, best = -1, i, j;
879 int nposs, nclues, loc, x, y;
880
881 #ifdef STANDALONE_SOLVER
882 if (solver_show_working) {
883 game_debug(state);
884 latin_solver_debug(state->hints, state->order);
885 }
886 #endif
887
888 for (i = 0; i < ls; i++) {
889 if (!gg_place_clue(state, scratch[i], latin, 1)) continue;
890
891 loc = scratch[i] / 5;
892 x = loc % state->order; y = loc / state->order;
893 for (j = nposs = 0; j < state->order; j++) {
894 if (state->hints[loc*state->order + j]) nposs++;
895 }
896 for (j = nclues = 0; j < 4; j++) {
897 if (state->flags[loc] & gtthan[j].f) nclues++;
898 }
899 if ((nposs > maxposs) ||
900 (nposs == maxposs && nclues < minclues)) {
901 best = i; maxposs = nposs; minclues = nclues;
902 #ifdef STANDALONE_SOLVER
903 if (solver_show_working)
904 printf("gg_best_clue: b%d (%d,%d) new best [%d poss, %d clues].",
905 best, x, y, nposs, nclues);
906 #endif
907 }
908 }
909 /* if we didn't solve, we must have 1 clue to place! */
910 assert(best != -1);
911 return best;
912 }
913
914 #ifdef STANDALONE_SOLVER
915 int maxtries;
916 #define MAXTRIES maxtries
917 #else
918 #define MAXTRIES 50
919 #endif
920 int gg_solved;
921
922 static int game_assemble(game_state *new, int *scratch, digit *latin,
923 int difficulty)
924 {
925 game_state *copy = dup_game(new);
926 int best;
927
928 if (difficulty >= DIFF_RECURSIVE) {
929 /* We mustn't use any solver that might guess answers;
930 * if it guesses wrongly but solves, gg_place_clue will
931 * get mighty confused. We will always trim clues down
932 * (making it more difficult) in game_strip, which doesn't
933 * have this problem. */
934 difficulty = DIFF_RECURSIVE-1;
935 }
936
937 #ifdef STANDALONE_SOLVER
938 if (solver_show_working) {
939 game_debug(new);
940 latin_solver_debug(new->hints, new->order);
941 }
942 #endif
943
944 while(1) {
945 gg_solved++;
946 if (solver_state(copy, difficulty) == 1) break;
947
948 best = gg_best_clue(copy, scratch, latin);
949 gg_place_clue(new, scratch[best], latin, 0);
950 gg_place_clue(copy, scratch[best], latin, 0);
951 }
952 free_game(copy);
953 #ifdef STANDALONE_SOLVER
954 if (solver_show_working) {
955 char *dbg = game_text_format(new);
956 printf("game_assemble: done, %d solver iterations:\n%s\n", gg_solved, dbg);
957 sfree(dbg);
958 }
959 #endif
960 return 0;
961 }
962
963 static void game_strip(game_state *new, int *scratch, digit *latin,
964 int difficulty)
965 {
966 int o = new->order, o2 = o*o, lscratch = o2*5, i;
967 game_state *copy = blank_game(new->order);
968
969 /* For each symbol (if it exists in new), try and remove it and
970 * solve again; if we couldn't solve without it put it back. */
971 for (i = 0; i < lscratch; i++) {
972 if (!gg_remove_clue(new, scratch[i], 0)) continue;
973
974 memcpy(copy->nums, new->nums, o2 * sizeof(digit));
975 memcpy(copy->flags, new->flags, o2 * sizeof(unsigned int));
976 gg_solved++;
977 if (solver_state(copy, difficulty) != 1) {
978 /* put clue back, we can't solve without it. */
979 assert_f(gg_place_clue(new, scratch[i], latin, 0) == 1);
980 } else {
981 #ifdef STANDALONE_SOLVER
982 if (solver_show_working)
983 printf("game_strip: clue was redundant.");
984 #endif
985 }
986 }
987 free_game(copy);
988 #ifdef STANDALONE_SOLVER
989 if (solver_show_working) {
990 char *dbg = game_text_format(new);
991 debug(("game_strip: done, %d solver iterations.", gg_solved));
992 debug(("%s", dbg));
993 sfree(dbg);
994 }
995 #endif
996 }
997
998 static char *new_game_desc(game_params *params, random_state *rs,
999 char **aux, int interactive)
1000 {
1001 digit *sq = NULL;
1002 int i, x, y, retlen, k, nsol;
1003 int o2 = params->order * params->order, ntries = 0;
1004 int *scratch, lscratch = o2*5;
1005 char *ret, buf[80];
1006 game_state *state = blank_game(params->order);
1007
1008 /* Generate a list of 'things to strip' (randomised later) */
1009 scratch = snewn(lscratch, int);
1010 for (i = 0; i < lscratch; i++) scratch[i] = i;
1011
1012 generate:
1013 #ifdef STANDALONE_SOLVER
1014 if (solver_show_working)
1015 printf("new_game_desc: generating %s puzzle, ntries so far %d",
1016 unequal_diffnames[params->diff], ntries);
1017 #endif
1018 if (sq) sfree(sq);
1019 sq = latin_generate(params->order, rs);
1020 latin_debug(sq, params->order);
1021 shuffle(scratch, lscratch, sizeof(int), rs);
1022
1023 memset(state->nums, 0, o2 * sizeof(digit));
1024 memset(state->flags, 0, o2 * sizeof(unsigned int));
1025
1026 gg_solved = 0;
1027 if (game_assemble(state, scratch, sq, params->diff) < 0)
1028 goto generate;
1029 game_strip(state, scratch, sq, params->diff);
1030
1031 if (params->diff > 0) {
1032 game_state *copy = dup_game(state);
1033 nsol = solver_state(copy, params->diff-1);
1034 free_game(copy);
1035 if (nsol > 0) {
1036 #ifdef STANDALONE_SOLVER
1037 if (solver_show_working)
1038 printf("game_assemble: puzzle as generated is too easy.");
1039 #endif
1040 if (ntries < MAXTRIES) {
1041 ntries++;
1042 goto generate;
1043 }
1044 #ifdef STANDALONE_SOLVER
1045 if (solver_show_working)
1046 printf("Unable to generate %s %dx%d after %d attempts.",
1047 unequal_diffnames[params->diff],
1048 params->order, params->order, MAXTRIES);
1049 #endif
1050 params->diff--;
1051 }
1052 }
1053 #ifdef STANDALONE_SOLVER
1054 if (solver_show_working)
1055 printf("new_game_desc: generated %s puzzle; %d attempts (%d solver).",
1056 unequal_diffnames[params->diff], ntries, gg_solved);
1057 #endif
1058
1059 ret = NULL; retlen = 0;
1060 for (y = 0; y < params->order; y++) {
1061 for (x = 0; x < params->order; x++) {
1062 unsigned int f = GRID(state, flags, x, y);
1063 k = sprintf(buf, "%d%s%s%s%s,",
1064 GRID(state, nums, x, y),
1065 (f & F_GT_UP) ? "U" : "",
1066 (f & F_GT_RIGHT) ? "R" : "",
1067 (f & F_GT_DOWN) ? "D" : "",
1068 (f & F_GT_LEFT) ? "L" : "");
1069
1070 ret = sresize(ret, retlen + k + 1, char);
1071 strcpy(ret + retlen, buf);
1072 retlen += k;
1073 }
1074 }
1075 *aux = latin_desc(sq, params->order);
1076
1077 free_game(state);
1078 sfree(sq);
1079 sfree(scratch);
1080
1081 return ret;
1082 }
1083
1084 static game_state *load_game(game_params *params, char *desc,
1085 char **why_r)
1086 {
1087 game_state *state = blank_game(params->order);
1088 char *p = desc;
1089 int i = 0, n, o = params->order, x, y;
1090 char *why = NULL;
1091
1092 while (*p) {
1093 while (*p >= 'a' && *p <= 'z') {
1094 i += *p - 'a' + 1;
1095 p++;
1096 }
1097 if (i >= o*o) {
1098 why = "Too much data to fill grid"; goto fail;
1099 }
1100
1101 if (*p < '0' && *p > '9') {
1102 why = "Expecting number in game description"; goto fail;
1103 }
1104 n = atoi(p);
1105 if (n < 0 || n > o) {
1106 why = "Out-of-range number in game description"; goto fail;
1107 }
1108 state->nums[i] = (digit)n;
1109 while (*p >= '0' && *p <= '9') p++; /* skip number */
1110
1111 if (state->nums[i] != 0)
1112 state->flags[i] |= F_IMMUTABLE; /* === number set by game description */
1113
1114 while (*p == 'U' || *p == 'R' || *p == 'D' || *p == 'L') {
1115 switch (*p) {
1116 case 'U': state->flags[i] |= F_GT_UP; break;
1117 case 'R': state->flags[i] |= F_GT_RIGHT; break;
1118 case 'D': state->flags[i] |= F_GT_DOWN; break;
1119 case 'L': state->flags[i] |= F_GT_LEFT; break;
1120 default: why = "Expecting flag URDL in game description"; goto fail;
1121 }
1122 p++;
1123 }
1124 i++;
1125 if (i < o*o && *p != ',') {
1126 why = "Missing separator"; goto fail;
1127 }
1128 if (*p == ',') p++;
1129 }
1130 if (i < o*o) {
1131 why = "Not enough data to fill grid"; goto fail;
1132 }
1133 i = 0;
1134 for (y = 0; y < o; y++) {
1135 for (x = 0; x < o; x++) {
1136 for (n = 0; n < 4; n++) {
1137 if (GRID(state, flags, x, y) & gtthan[n].f) {
1138 int nx = x + gtthan[n].dx;
1139 int ny = y + gtthan[n].dy;
1140 /* a flag must not point us off the grid. */
1141 if (nx < 0 || ny < 0 || nx >= o || ny >= o) {
1142 why = "Flags go off grid"; goto fail;
1143 }
1144 /* if one cell is GT another, the other must not also
1145 * be GT the first. */
1146 if (GRID(state, flags, nx, ny) & gtthan[n].fo) {
1147 why = "Flags contradicting each other"; goto fail;
1148 }
1149 }
1150 }
1151 }
1152 }
1153
1154 return state;
1155
1156 fail:
1157 free_game(state);
1158 if (why_r) *why_r = why;
1159 return NULL;
1160 }
1161
1162 static game_state *new_game(midend *me, game_params *params, char *desc)
1163 {
1164 game_state *state = load_game(params, desc, NULL);
1165 if (!state) {
1166 assert("Unable to load ?validated game.");
1167 return NULL;
1168 }
1169 return state;
1170 }
1171
1172 static char *validate_desc(game_params *params, char *desc)
1173 {
1174 char *why = NULL;
1175 game_state *dummy = load_game(params, desc, &why);
1176 if (dummy) {
1177 free_game(dummy);
1178 assert(!why);
1179 } else
1180 assert(why);
1181 return why;
1182 }
1183
1184 static char *solve_game(game_state *state, game_state *currstate,
1185 char *aux, char **error)
1186 {
1187 game_state *solved;
1188 int r;
1189 char *ret = NULL;
1190
1191 if (aux) return dupstr(aux);
1192
1193 solved = dup_game(state);
1194 for (r = 0; r < state->order*state->order; r++) {
1195 if (!(solved->flags[r] & F_IMMUTABLE))
1196 solved->nums[r] = 0;
1197 }
1198 r = solver_state(solved, DIFFCOUNT);
1199 if (r > 0) ret = latin_desc(solved->nums, solved->order);
1200 free_game(solved);
1201 return ret;
1202 }
1203
1204 /* ----------------------------------------------------------
1205 * Game UI input processing.
1206 */
1207
1208 struct game_ui {
1209 int hx, hy, hpencil; /* as for solo.c, highlight pos and type */
1210 int cx, cy; /* cursor position (-1,-1 for none) */
1211 };
1212
1213 static game_ui *new_ui(game_state *state)
1214 {
1215 game_ui *ui = snew(game_ui);
1216
1217 ui->hx = ui->hy = -1;
1218 ui->hpencil = 0;
1219
1220 ui->cx = ui->cy = -1;
1221
1222 return ui;
1223 }
1224
1225 static void free_ui(game_ui *ui)
1226 {
1227 sfree(ui);
1228 }
1229
1230 static char *encode_ui(game_ui *ui)
1231 {
1232 return NULL;
1233 }
1234
1235 static void decode_ui(game_ui *ui, char *encoding)
1236 {
1237 }
1238
1239 static void game_changed_state(game_ui *ui, game_state *oldstate,
1240 game_state *newstate)
1241 {
1242 /* See solo.c; if we were pencil-mode highlighting and
1243 * somehow a square has just been properly filled, cancel
1244 * pencil mode. */
1245 if (ui->hx >= 0 && ui->hy >= 0 && ui->hpencil &&
1246 GRID(newstate, nums, ui->hx, ui->hy) != 0) {
1247 ui->hx = ui->hy = -1;
1248 }
1249 }
1250
1251 struct game_drawstate {
1252 int tilesize, order, started;
1253 digit *nums; /* copy of nums, o^2 */
1254 unsigned char *hints; /* copy of hints, o^3 */
1255 unsigned int *flags; /* o^2 */
1256
1257 int hx, hy, hpencil;
1258 int cx, cy;
1259 int hflash;
1260 };
1261
1262 static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds,
1263 int ox, int oy, int button)
1264 {
1265 int x = FROMCOORD(ox), y = FROMCOORD(oy), n;
1266 char buf[80];
1267
1268 button &= ~MOD_MASK;
1269
1270 if (x >= 0 && x < ds->order && y >= 0 && y < ds->order) {
1271 if (button == LEFT_BUTTON) {
1272 /* normal highlighting for non-immutable squares */
1273 if (GRID(state, flags, x, y) & F_IMMUTABLE)
1274 ui->hx = ui->hy = -1;
1275 else if (x == ui->hx && y == ui->hy && ui->hpencil == 0)
1276 ui->hx = ui->hy = -1;
1277 else {
1278 ui->hx = x; ui->hy = y; ui->hpencil = 0;
1279 }
1280 return "";
1281 }
1282 if (button == RIGHT_BUTTON) {
1283 /* pencil highlighting for non-filled squares */
1284 if (GRID(state, nums, x, y) != 0)
1285 ui->hx = ui->hy = -1;
1286 else if (x == ui->hx && y == ui->hy && ui->hpencil)
1287 ui->hx = ui->hy = -1;
1288 else {
1289 ui->hx = x; ui->hy = y; ui->hpencil = 1;
1290 }
1291 return "";
1292 }
1293 }
1294 if (button == 'H' || button == 'h')
1295 return dupstr("H");
1296
1297 if (ui->hx != -1 && ui->hy != -1) {
1298 debug(("button %d, cbutton %d", button, (int)((char)button)));
1299 n = c2n(button, state->order);
1300
1301 debug(("n %d, h (%d,%d) p %d flags 0x%x nums %d",
1302 n, ui->hx, ui->hy, ui->hpencil,
1303 GRID(state, flags, ui->hx, ui->hy),
1304 GRID(state, nums, ui->hx, ui->hy)));
1305
1306 if (n < 0 || n > ds->order)
1307 return NULL; /* out of range */
1308 if (GRID(state, flags, ui->hx, ui->hy) & F_IMMUTABLE)
1309 return NULL; /* can't edit immutable square (!) */
1310 if (ui->hpencil && GRID(state, nums, ui->hx, ui->hy) > 0)
1311 return NULL; /* can't change hints on filled square (!) */
1312
1313
1314 sprintf(buf, "%c%d,%d,%d",
1315 (char)(ui->hpencil && n > 0 ? 'P' : 'R'), ui->hx, ui->hy, n);
1316
1317 ui->hx = ui->hy = -1;
1318
1319 return dupstr(buf);
1320 }
1321 return NULL;
1322 }
1323
1324 static game_state *execute_move(game_state *state, char *move)
1325 {
1326 game_state *ret = NULL;
1327 int x, y, n, i;
1328
1329 debug(("execute_move: %s", move));
1330
1331 if ((move[0] == 'P' || move[0] == 'R') &&
1332 sscanf(move+1, "%d,%d,%d", &x, &y, &n) == 3 &&
1333 x >= 0 && x < state->order && y >= 0 && y < state->order &&
1334 n >= 0 && n <= state->order) {
1335 ret = dup_game(state);
1336 if (move[0] == 'P' && n > 0)
1337 HINT(ret, x, y, n-1) = !HINT(ret, x, y, n-1);
1338 else {
1339 GRID(ret, nums, x, y) = n;
1340 for (i = 0; i < state->order; i++)
1341 HINT(ret, x, y, i) = 0;
1342
1343 /* real change to grid; check for completion */
1344 if (!ret->completed && check_complete(ret->nums, ret, 1) > 0)
1345 ret->completed = TRUE;
1346 }
1347 return ret;
1348 } else if (move[0] == 'S') {
1349 char *p;
1350
1351 ret = dup_game(state);
1352 ret->completed = ret->cheated = TRUE;
1353
1354 p = move+1;
1355 for (i = 0; i < state->order*state->order; i++) {
1356 n = c2n((int)*p, state->order);
1357 if (!*p || n <= 0 || n > state->order)
1358 goto badmove;
1359 ret->nums[i] = n;
1360 p++;
1361 }
1362 if (*p) goto badmove;
1363 assert_f(check_complete(ret->nums, ret, 1) > 0);
1364 return ret;
1365 } else if (move[0] == 'H') {
1366 return solver_hint(state, NULL, DIFF_EASY, DIFF_EASY);
1367 }
1368
1369 badmove:
1370 if (ret) free_game(ret);
1371 return NULL;
1372 }
1373
1374 /* ----------------------------------------------------------------------
1375 * Drawing/printing routines.
1376 */
1377
1378 #define DRAW_SIZE (TILE_SIZE*ds->order + GAP_SIZE*(ds->order-1) + BORDER*2)
1379
1380 static void game_compute_size(game_params *params, int tilesize,
1381 int *x, int *y)
1382 {
1383 /* Ick: fake up `ds->tilesize' for macro expansion purposes */
1384 struct { int tilesize, order; } ads, *ds = &ads;
1385 ads.tilesize = tilesize;
1386 ads.order = params->order;
1387
1388 *x = *y = DRAW_SIZE;
1389 }
1390
1391 static void game_set_size(drawing *dr, game_drawstate *ds,
1392 game_params *params, int tilesize)
1393 {
1394 ds->tilesize = tilesize;
1395 }
1396
1397 static float *game_colours(frontend *fe, int *ncolours)
1398 {
1399 float *ret = snewn(3 * NCOLOURS, float);
1400 int i;
1401
1402 game_mkhighlight(fe, ret, COL_BACKGROUND, COL_HIGHLIGHT, COL_LOWLIGHT);
1403
1404 for (i = 0; i < 3; i++) {
1405 ret[COL_TEXT * 3 + i] = 0.0F;
1406 ret[COL_GRID * 3 + i] = 0.5F;
1407 }
1408
1409 /* Lots of these were taken from solo.c. */
1410 ret[COL_GUESS * 3 + 0] = 0.0F;
1411 ret[COL_GUESS * 3 + 1] = 0.6F * ret[COL_BACKGROUND * 3 + 1];
1412 ret[COL_GUESS * 3 + 2] = 0.0F;
1413
1414 ret[COL_ERROR * 3 + 0] = 1.0F;
1415 ret[COL_ERROR * 3 + 1] = 0.0F;
1416 ret[COL_ERROR * 3 + 2] = 0.0F;
1417
1418 ret[COL_PENCIL * 3 + 0] = 0.5F * ret[COL_BACKGROUND * 3 + 0];
1419 ret[COL_PENCIL * 3 + 1] = 0.5F * ret[COL_BACKGROUND * 3 + 1];
1420 ret[COL_PENCIL * 3 + 2] = ret[COL_BACKGROUND * 3 + 2];
1421
1422 *ncolours = NCOLOURS;
1423 return ret;
1424 }
1425
1426 static game_drawstate *game_new_drawstate(drawing *dr, game_state *state)
1427 {
1428 struct game_drawstate *ds = snew(struct game_drawstate);
1429 int o2 = state->order*state->order, o3 = o2*state->order;
1430
1431 ds->tilesize = 0;
1432 ds->order = state->order;
1433
1434 ds->nums = snewn(o2, digit);
1435 ds->hints = snewn(o3, unsigned char);
1436 ds->flags = snewn(o2, unsigned int);
1437 memset(ds->nums, 0, o2*sizeof(digit));
1438 memset(ds->hints, 0, o3);
1439 memset(ds->flags, 0, o2*sizeof(unsigned int));
1440
1441 ds->hx = ds->hy = ds->cx = ds->cy = -1;
1442 ds->started = ds->hpencil = ds->hflash = 0;
1443
1444 return ds;
1445 }
1446
1447 static void game_free_drawstate(drawing *dr, game_drawstate *ds)
1448 {
1449 sfree(ds->nums);
1450 sfree(ds->hints);
1451 sfree(ds->flags);
1452 sfree(ds);
1453 }
1454
1455 static void draw_gt(drawing *dr, int ox, int oy,
1456 int dx1, int dy1, int dx2, int dy2, int col)
1457 {
1458 draw_line(dr, ox, oy, ox+dx1, oy+dy1, col);
1459 draw_line(dr, ox+dx1, oy+dy1, ox+dx1+dx2, oy+dy1+dy2, col);
1460 }
1461
1462 static void draw_gts(drawing *dr, game_drawstate *ds, int ox, int oy,
1463 unsigned int f, int col, int needsupdate)
1464 {
1465 int g = GAP_SIZE, g2 = (g+1)/2, g4 = (g+1)/4;
1466
1467 if (f & F_GT_UP) {
1468 draw_gt(dr, ox+g2, oy-g4, g2, -g2, g2, g2,
1469 (f & F_ERROR_UP) ? COL_ERROR : col);
1470 if (needsupdate) draw_update(dr, ox, oy-g, TILE_SIZE, g);
1471 }
1472 if (f & F_GT_RIGHT) {
1473 draw_gt(dr, ox+TILE_SIZE+g4, oy+g2, g2, g2, -g2, g2,
1474 (f & F_ERROR_RIGHT) ? COL_ERROR : col);
1475 if (needsupdate) draw_update(dr, ox+TILE_SIZE, oy, g, TILE_SIZE);
1476 }
1477 if (f & F_GT_DOWN) {
1478 draw_gt(dr, ox+g2, oy+TILE_SIZE+g4, g2, g2, g2, -g2,
1479 (f & F_ERROR_DOWN) ? COL_ERROR : col);
1480 if (needsupdate) draw_update(dr, ox, oy+TILE_SIZE, TILE_SIZE, g);
1481 }
1482 if (f & F_GT_LEFT) {
1483 draw_gt(dr, ox-g4, oy+g2, -g2, g2, g2, g2,
1484 (f & F_ERROR_LEFT) ? COL_ERROR : col);
1485 if (needsupdate) draw_update(dr, ox-g, oy, g, TILE_SIZE);
1486 }
1487 }
1488
1489 static void draw_furniture(drawing *dr, game_drawstate *ds, game_state *state,
1490 game_ui *ui, int x, int y, int hflash)
1491 {
1492 int ox = COORD(x), oy = COORD(y), bg, hon, con;
1493 unsigned int f = GRID(state, flags, x, y);
1494
1495 bg = hflash ? COL_HIGHLIGHT : COL_BACKGROUND;
1496
1497 hon = (x == ui->hx && y == ui->hy);
1498 con = (x == ui->cx && y == ui->cy);
1499
1500 /* Clear square. */
1501 draw_rect(dr, ox, oy, TILE_SIZE, TILE_SIZE,
1502 (hon && !ui->hpencil) ? COL_HIGHLIGHT : bg);
1503
1504 /* Draw the highlight (pencil or full), if we're the highlight */
1505 if (hon && ui->hpencil) {
1506 int coords[6];
1507 coords[0] = ox;
1508 coords[1] = oy;
1509 coords[2] = ox + TILE_SIZE/2;
1510 coords[3] = oy;
1511 coords[4] = ox;
1512 coords[5] = oy + TILE_SIZE/2;
1513 draw_polygon(dr, coords, 3, COL_HIGHLIGHT, COL_HIGHLIGHT);
1514 }
1515
1516 /* Draw the square outline (which is the cursor, if we're the cursor). */
1517 draw_rect_outline(dr, ox, oy, TILE_SIZE, TILE_SIZE,
1518 con ? COL_GUESS : COL_GRID);
1519
1520 draw_update(dr, ox, oy, TILE_SIZE, TILE_SIZE);
1521
1522 /* Draw the GT signs. */
1523 draw_gts(dr, ds, ox, oy, f, COL_TEXT, 1);
1524 }
1525
1526 static void draw_num(drawing *dr, game_drawstate *ds, int x, int y)
1527 {
1528 int ox = COORD(x), oy = COORD(y);
1529 unsigned int f = GRID(ds,flags,x,y);
1530 char str[2];
1531
1532 /* (can assume square has just been cleared) */
1533
1534 /* Draw number, choosing appropriate colour */
1535 str[0] = n2c(GRID(ds, nums, x, y), ds->order);
1536 str[1] = '\0';
1537 draw_text(dr, ox + TILE_SIZE/2, oy + TILE_SIZE/2,
1538 FONT_VARIABLE, 3*TILE_SIZE/4, ALIGN_VCENTRE | ALIGN_HCENTRE,
1539 (f & F_IMMUTABLE) ? COL_TEXT : (f & F_ERROR) ? COL_ERROR : COL_GUESS, str);
1540 }
1541
1542 static void draw_hints(drawing *dr, game_drawstate *ds, int x, int y)
1543 {
1544 int ox = COORD(x), oy = COORD(y);
1545 int nhints, i, j, hw, hh, hmax, fontsz;
1546 char str[2];
1547
1548 /* (can assume square has just been cleared) */
1549
1550 /* Draw hints; steal ingenious algorithm (basically)
1551 * from solo.c:draw_number() */
1552 for (i = nhints = 0; i < ds->order; i++) {
1553 if (HINT(ds, x, y, i)) nhints++;
1554 }
1555
1556 for (hw = 1; hw * hw < nhints; hw++);
1557 if (hw < 3) hw = 3;
1558 hh = (nhints + hw - 1) / hw;
1559 if (hh < 2) hh = 2;
1560 hmax = max(hw, hh);
1561 fontsz = TILE_SIZE/(hmax*(11-hmax)/8);
1562
1563 for (i = j = 0; i < ds->order; i++) {
1564 if (HINT(ds,x,y,i)) {
1565 int hx = j % hw, hy = j / hw;
1566
1567 str[0] = n2c(i+1, ds->order);
1568 str[1] = '\0';
1569 draw_text(dr,
1570 ox + (4*hx+3) * TILE_SIZE / (4*hw+2),
1571 oy + (4*hy+3) * TILE_SIZE / (4*hh+2),
1572 FONT_VARIABLE, fontsz,
1573 ALIGN_VCENTRE | ALIGN_HCENTRE, COL_PENCIL, str);
1574 j++;
1575 }
1576 }
1577 }
1578
1579 static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate,
1580 game_state *state, int dir, game_ui *ui,
1581 float animtime, float flashtime)
1582 {
1583 int x, y, i, hchanged = 0, cchanged = 0, stale, hflash = 0;
1584
1585 debug(("highlight old (%d,%d), new (%d,%d)", ds->hx, ds->hy, ui->hx, ui->hy));
1586
1587 if (flashtime > 0 &&
1588 (flashtime <= FLASH_TIME/3 || flashtime >= FLASH_TIME*2/3))
1589 hflash = 1;
1590
1591 if (!ds->started) {
1592 draw_rect(dr, 0, 0, DRAW_SIZE, DRAW_SIZE, COL_BACKGROUND);
1593 draw_update(dr, 0, 0, DRAW_SIZE, DRAW_SIZE);
1594 }
1595 if (ds->hx != ui->hx || ds->hy != ui->hy || ds->hpencil != ui->hpencil)
1596 hchanged = 1;
1597 if (ds->cx != ui->cx || ds->cy != ui->cy)
1598 cchanged = 1;
1599
1600 for (x = 0; x < ds->order; x++) {
1601 for (y = 0; y < ds->order; y++) {
1602 if (!ds->started)
1603 stale = 1;
1604 else if (hflash != ds->hflash)
1605 stale = 1;
1606 else
1607 stale = 0;
1608
1609 if (hchanged) {
1610 if ((x == ui->hx && y == ui->hy) ||
1611 (x == ds->hx && y == ds->hy))
1612 stale = 1;
1613 }
1614 if (cchanged) {
1615 if ((x == ui->cx && y == ui->cy) ||
1616 (x == ds->cx && y == ds->cy))
1617 stale = 1;
1618 }
1619
1620 if (GRID(state, nums, x, y) != GRID(ds, nums, x, y)) {
1621 GRID(ds, nums, x, y) = GRID(state, nums, x, y);
1622 stale = 1;
1623 }
1624 if (GRID(state, flags, x, y) != GRID(ds, flags, x, y)) {
1625 GRID(ds, flags, x, y) = GRID(state, flags, x, y);
1626 stale = 1;
1627 }
1628 if (GRID(ds, nums, x, y) == 0) {
1629 /* We're not a number square (therefore we might
1630 * display hints); do we need to update? */
1631 for (i = 0; i < ds->order; i++) {
1632 if (HINT(state, x, y, i) != HINT(ds, x, y, i)) {
1633 HINT(ds, x, y, i) = HINT(state, x, y, i);
1634 stale = 1;
1635 }
1636 }
1637 }
1638 if (stale) {
1639 draw_furniture(dr, ds, state, ui, x, y, hflash);
1640 if (GRID(ds, nums, x, y) > 0)
1641 draw_num(dr, ds, x, y);
1642 else
1643 draw_hints(dr, ds, x, y);
1644 }
1645 }
1646 }
1647 ds->hx = ui->hx; ds->hy = ui->hy; ds->hpencil = ui->hpencil;
1648 ds->cx = ui->cx; ds->cy = ui->cy;
1649 ds->started = 1;
1650 ds->hflash = hflash;
1651 }
1652
1653 static float game_anim_length(game_state *oldstate, game_state *newstate,
1654 int dir, game_ui *ui)
1655 {
1656 return 0.0F;
1657 }
1658
1659 static float game_flash_length(game_state *oldstate, game_state *newstate,
1660 int dir, game_ui *ui)
1661 {
1662 if (!oldstate->completed && newstate->completed &&
1663 !oldstate->cheated && !newstate->cheated)
1664 return FLASH_TIME;
1665 return 0.0F;
1666 }
1667
1668 static int game_timing_state(game_state *state, game_ui *ui)
1669 {
1670 return TRUE;
1671 }
1672
1673 static void game_print_size(game_params *params, float *x, float *y)
1674 {
1675 int pw, ph;
1676
1677 /* 10mm squares by default, roughly the same as Grauniad. */
1678 game_compute_size(params, 1000, &pw, &ph);
1679 *x = pw / 100.0F;
1680 *y = ph / 100.0F;
1681 }
1682
1683 static void game_print(drawing *dr, game_state *state, int tilesize)
1684 {
1685 int ink = print_mono_colour(dr, 0);
1686 int x, y, o = state->order, ox, oy, n;
1687 char str[2];
1688
1689 /* Ick: fake up `ds->tilesize' for macro expansion purposes */
1690 game_drawstate ads, *ds = &ads;
1691 game_set_size(dr, ds, NULL, tilesize);
1692
1693 print_line_width(dr, 2 * TILE_SIZE / 40);
1694
1695 /* Squares, numbers, gt signs */
1696 for (y = 0; y < o; y++) {
1697 for (x = 0; x < o; x++) {
1698 ox = COORD(x); oy = COORD(y);
1699 n = GRID(state, nums, x, y);
1700
1701 draw_rect_outline(dr, ox, oy, TILE_SIZE, TILE_SIZE, ink);
1702
1703 str[0] = n ? n2c(n, state->order) : ' ';
1704 str[1] = '\0';
1705 draw_text(dr, ox + TILE_SIZE/2, oy + TILE_SIZE/2,
1706 FONT_VARIABLE, TILE_SIZE/2, ALIGN_VCENTRE | ALIGN_HCENTRE,
1707 ink, str);
1708
1709 draw_gts(dr, ds, ox, oy, GRID(state, flags, x, y), ink, 1);
1710 }
1711 }
1712 }
1713
1714 /* ----------------------------------------------------------------------
1715 * Housekeeping.
1716 */
1717
1718 #ifdef COMBINED
1719 #define thegame unequal
1720 #endif
1721
1722 const struct game thegame = {
1723 "Unequal", "games.unequal", "unequal",
1724 default_params,
1725 game_fetch_preset,
1726 decode_params,
1727 encode_params,
1728 free_params,
1729 dup_params,
1730 TRUE, game_configure, custom_params,
1731 validate_params,
1732 new_game_desc,
1733 validate_desc,
1734 new_game,
1735 dup_game,
1736 free_game,
1737 TRUE, solve_game,
1738 TRUE, game_text_format,
1739 new_ui,
1740 free_ui,
1741 encode_ui,
1742 decode_ui,
1743 game_changed_state,
1744 interpret_move,
1745 execute_move,
1746 PREFERRED_TILE_SIZE, game_compute_size, game_set_size,
1747 game_colours,
1748 game_new_drawstate,
1749 game_free_drawstate,
1750 game_redraw,
1751 game_anim_length,
1752 game_flash_length,
1753 TRUE, FALSE, game_print_size, game_print,
1754 FALSE, /* wants_statusbar */
1755 FALSE, game_timing_state,
1756 REQUIRE_RBUTTON | REQUIRE_NUMPAD, /* flags */
1757 };
1758
1759 /* ----------------------------------------------------------------------
1760 * Standalone solver.
1761 */
1762
1763 #ifdef STANDALONE_SOLVER
1764
1765 #include <time.h>
1766 #include <stdarg.h>
1767
1768 const char *quis = NULL;
1769
1770 #if 0 /* currently unused */
1771
1772 static void debug_printf(char *fmt, ...)
1773 {
1774 char buf[4096];
1775 va_list ap;
1776
1777 va_start(ap, fmt);
1778 vsprintf(buf, fmt, ap);
1779 puts(buf);
1780 va_end(ap);
1781 }
1782
1783 static void game_printf(game_state *state)
1784 {
1785 char *dbg = game_text_format(state);
1786 printf("%s", dbg);
1787 sfree(dbg);
1788 }
1789
1790 static void game_printf_wide(game_state *state)
1791 {
1792 int x, y, i, n;
1793
1794 for (y = 0; y < state->order; y++) {
1795 for (x = 0; x < state->order; x++) {
1796 n = GRID(state, nums, x, y);
1797 for (i = 0; i < state->order; i++) {
1798 if (n > 0)
1799 printf("%c", n2c(n, state->order));
1800 else if (HINT(state, x, y, i))
1801 printf("%c", n2c(i+1, state->order));
1802 else
1803 printf(".");
1804 }
1805 printf(" ");
1806 }
1807 printf("\n");
1808 }
1809 printf("\n");
1810 }
1811
1812 #endif
1813
1814 static void pdiff(int diff)
1815 {
1816 if (diff == DIFF_IMPOSSIBLE)
1817 printf("Game is impossible.\n");
1818 else if (diff == DIFF_UNFINISHED)
1819 printf("Game has incomplete.\n");
1820 else if (diff == DIFF_AMBIGUOUS)
1821 printf("Game has multiple solutions.\n");
1822 else
1823 printf("Game has difficulty %s.\n", unequal_diffnames[diff]);
1824 }
1825
1826 static int solve(game_params *p, char *desc, int debug)
1827 {
1828 game_state *st = new_game(NULL, p, desc);
1829 int diff;
1830
1831 solver_show_working = debug;
1832 game_debug(st);
1833
1834 diff = solver_grid(st->nums, st->order, DIFF_RECURSIVE, (void*)st);
1835 if (debug) pdiff(diff);
1836
1837 game_debug(st);
1838 free_game(st);
1839 return diff;
1840 }
1841
1842 static void check(game_params *p)
1843 {
1844 char *msg = validate_params(p, 1);
1845 if (msg) {
1846 fprintf(stderr, "%s: %s", quis, msg);
1847 exit(1);
1848 }
1849 }
1850
1851 static int gen(game_params *p, random_state *rs, int debug)
1852 {
1853 char *desc, *aux;
1854 int diff;
1855
1856 check(p);
1857
1858 solver_show_working = debug;
1859 desc = new_game_desc(p, rs, &aux, 0);
1860 diff = solve(p, desc, debug);
1861 sfree(aux);
1862 sfree(desc);
1863
1864 return diff;
1865 }
1866
1867 static void soak(game_params *p, random_state *rs)
1868 {
1869 time_t tt_start, tt_now, tt_last;
1870 char *aux, *desc;
1871 game_state *st;
1872 int n = 0, neasy = 0, realdiff = p->diff;
1873
1874 check(p);
1875
1876 solver_show_working = 0;
1877 maxtries = 1;
1878
1879 tt_start = tt_now = time(NULL);
1880
1881 printf("Soak-generating a %dx%d grid, difficulty %s.\n",
1882 p->order, p->order, unequal_diffnames[p->diff]);
1883
1884 while (1) {
1885 p->diff = realdiff;
1886 desc = new_game_desc(p, rs, &aux, 0);
1887 st = new_game(NULL, p, desc);
1888 solver_state(st, DIFF_RECURSIVE);
1889 free_game(st);
1890 sfree(aux);
1891 sfree(desc);
1892
1893 n++;
1894 if (realdiff != p->diff) neasy++;
1895
1896 tt_last = time(NULL);
1897 if (tt_last > tt_now) {
1898 tt_now = tt_last;
1899 printf("%d total, %3.1f/s; %d/%2.1f%% easy, %3.1f/s good.\n",
1900 n, (double)n / ((double)tt_now - tt_start),
1901 neasy, (double)neasy*100.0/(double)n,
1902 (double)(n - neasy) / ((double)tt_now - tt_start));
1903 }
1904 }
1905 }
1906
1907 static void usage_exit(const char *msg)
1908 {
1909 if (msg)
1910 fprintf(stderr, "%s: %s\n", quis, msg);
1911 fprintf(stderr, "Usage: %s [--seed SEED] --soak <params> | [game_id [game_id ...]]\n", quis);
1912 exit(1);
1913 }
1914
1915 int main(int argc, const char *argv[])
1916 {
1917 random_state *rs;
1918 time_t seed = time(NULL);
1919 int do_soak = 0, diff;
1920
1921 game_params *p;
1922
1923 maxtries = 50;
1924
1925 quis = argv[0];
1926 while (--argc > 0) {
1927 const char *p = *++argv;
1928 if (!strcmp(p, "--soak"))
1929 do_soak = 1;
1930 else if (!strcmp(p, "--seed")) {
1931 if (argc == 0)
1932 usage_exit("--seed needs an argument");
1933 seed = (time_t)atoi(*++argv);
1934 argc--;
1935 } else if (*p == '-')
1936 usage_exit("unrecognised option");
1937 else
1938 break;
1939 }
1940 rs = random_new((void*)&seed, sizeof(time_t));
1941
1942 if (do_soak == 1) {
1943 if (argc != 1) usage_exit("only one argument for --soak");
1944 p = default_params();
1945 decode_params(p, *argv);
1946 soak(p, rs);
1947 } else if (argc > 0) {
1948 int i;
1949 for (i = 0; i < argc; i++) {
1950 const char *id = *argv++;
1951 char *desc = strchr(id, ':'), *err;
1952 p = default_params();
1953 if (desc) {
1954 *desc++ = '\0';
1955 decode_params(p, id);
1956 err = validate_desc(p, desc);
1957 if (err) {
1958 fprintf(stderr, "%s: %s\n", quis, err);
1959 exit(1);
1960 }
1961 solve(p, desc, 1);
1962 } else {
1963 decode_params(p, id);
1964 diff = gen(p, rs, 1);
1965 }
1966 }
1967 } else {
1968 while(1) {
1969 p = default_params();
1970 p->order = random_upto(rs, 7) + 3;
1971 p->diff = random_upto(rs, 4);
1972 diff = gen(p, rs, 0);
1973 pdiff(diff);
1974 }
1975 }
1976
1977 return 0;
1978 }
1979
1980 #endif
1981
1982 /* vim: set shiftwidth=4 tabstop=8: */