UI change to Filling: allow multiple squares to be set at once.
[sgt/puzzles] / osx.m
1 /*
2 * Mac OS X / Cocoa front end to puzzles.
3 *
4 * Still to do:
5 *
6 * - I'd like to be able to call up context help for a specific
7 * game at a time.
8 *
9 * Mac interface issues that possibly could be done better:
10 *
11 * - is there a better approach to frontend_default_colour?
12 *
13 * - do we need any more options in the Window menu?
14 *
15 * - can / should we be doing anything with the titles of the
16 * configuration boxes?
17 *
18 * - not sure what I should be doing about default window
19 * placement. Centring new windows is a bit feeble, but what's
20 * better? Is there a standard way to tell the OS "here's the
21 * _size_ of window I want, now use your best judgment about the
22 * initial position"?
23 * + there's a standard _policy_ on window placement, given in
24 * the HI guidelines. Have to implement it ourselves though,
25 * bah.
26 *
27 * - a brief frob of the Mac numeric keypad suggests that it
28 * generates numbers no matter what you do. I wonder if I should
29 * try to figure out a way of detecting keypad codes so I can
30 * implement UP_LEFT and friends. Alternatively, perhaps I
31 * should simply assign the number keys to UP_LEFT et al?
32 * They're not in use for anything else right now.
33 *
34 * - see if we can do anything to one-button-ise the multi-button
35 * dependent puzzle UIs:
36 * - Pattern is a _little_ unwieldy but not too bad (since
37 * generally you never need the middle button unless you've
38 * made a mistake, so it's just click versus command-click).
39 * - Net is utterly vile; having normal click be one rotate and
40 * command-click be the other introduces a horrid asymmetry,
41 * and yet requiring a shift key for _each_ click would be
42 * even worse because rotation feels as if it ought to be the
43 * default action. I fear this is why the Flash Net had the
44 * UI it did...
45 * + I've tried out an alternative dragging interface for
46 * Net; it might work nicely for stylus-based platforms
47 * where you have better hand/eye feedback for the thing
48 * you're clicking on, but it's rather unwieldy on the
49 * Mac. I fear even shift-clicking is better than that.
50 *
51 * - Should we _return_ to a game configuration sheet once an
52 * error is reported by midend_set_config, to allow the user to
53 * correct the one faulty input and keep the other five OK ones?
54 * The Apple `one sheet at a time' restriction would require me
55 * to do this by closing the config sheet, opening the alert
56 * sheet, and then reopening the config sheet when the alert is
57 * closed; and the human interface types, who presumably
58 * invented the one-sheet-at-a-time rule for good reasons, might
59 * look with disfavour on me trying to get round them to fake a
60 * nested sheet. On the other hand I think there are good
61 * practical reasons for wanting it that way. Uncertain.
62 *
63 * - User feedback dislikes nothing happening when you start the
64 * app; they suggest a finder-like window containing an icon for
65 * each puzzle type, enabling you to start one easily. Needs
66 * thought.
67 *
68 * Grotty implementation details that could probably be improved:
69 *
70 * - I am _utterly_ unconvinced that NSImageView was the right way
71 * to go about having a window with a reliable backing store! It
72 * just doesn't feel right; NSImageView is a _control_. Is there
73 * a simpler way?
74 *
75 * - Resizing is currently very bad; rather than bother to work
76 * out how to resize the NSImageView, I just splatter and
77 * recreate it.
78 */
79
80 #include <ctype.h>
81 #include <sys/time.h>
82 #import <Cocoa/Cocoa.h>
83 #include "puzzles.h"
84
85 /* ----------------------------------------------------------------------
86 * Global variables.
87 */
88
89 /*
90 * The `Type' menu. We frob this dynamically to allow the user to
91 * choose a preset set of settings from the current game.
92 */
93 NSMenu *typemenu;
94
95 /*
96 * Forward reference.
97 */
98 extern const struct drawing_api osx_drawing;
99
100 /* ----------------------------------------------------------------------
101 * Miscellaneous support routines that aren't part of any object or
102 * clearly defined subsystem.
103 */
104
105 void fatal(char *fmt, ...)
106 {
107 va_list ap;
108 char errorbuf[2048];
109 NSAlert *alert;
110
111 va_start(ap, fmt);
112 vsnprintf(errorbuf, lenof(errorbuf), fmt, ap);
113 va_end(ap);
114
115 alert = [NSAlert alloc];
116 /*
117 * We may have come here because we ran out of memory, in which
118 * case it's entirely likely that that alloc will fail, so we
119 * should have a fallback of some sort.
120 */
121 if (!alert) {
122 fprintf(stderr, "fatal error (and NSAlert failed): %s\n", errorbuf);
123 } else {
124 alert = [[alert init] autorelease];
125 [alert addButtonWithTitle:@"Oh dear"];
126 [alert setInformativeText:[NSString stringWithCString:errorbuf]];
127 [alert runModal];
128 }
129 exit(1);
130 }
131
132 void frontend_default_colour(frontend *fe, float *output)
133 {
134 /* FIXME: Is there a system default we can tap into for this? */
135 output[0] = output[1] = output[2] = 0.8F;
136 }
137
138 void get_random_seed(void **randseed, int *randseedsize)
139 {
140 time_t *tp = snew(time_t);
141 time(tp);
142 *randseed = (void *)tp;
143 *randseedsize = sizeof(time_t);
144 }
145
146 static void savefile_write(void *wctx, void *buf, int len)
147 {
148 FILE *fp = (FILE *)wctx;
149 fwrite(buf, 1, len, fp);
150 }
151
152 static int savefile_read(void *wctx, void *buf, int len)
153 {
154 FILE *fp = (FILE *)wctx;
155 int ret;
156
157 ret = fread(buf, 1, len, fp);
158 return (ret == len);
159 }
160
161 /*
162 * Since this front end does not support printing (yet), we need
163 * this stub to satisfy the reference in midend_print_puzzle().
164 */
165 void document_add_puzzle(document *doc, const game *game, game_params *par,
166 game_state *st, game_state *st2)
167 {
168 }
169
170 /*
171 * setAppleMenu isn't listed in the NSApplication header, but an
172 * NSApp responds to it, so we're adding it here to silence
173 * warnings. (This was removed from the headers in 10.4, so we
174 * only need to include it for 10.4+.)
175 */
176 #if MAC_OS_X_VERSION_MAX_ALLOWED >= 1040
177 @interface NSApplication(NSAppleMenu)
178 - (void)setAppleMenu:(NSMenu *)menu;
179 @end
180 #endif
181
182 /* ----------------------------------------------------------------------
183 * Tiny extension to NSMenuItem which carries a payload of a `void
184 * *', allowing several menu items to invoke the same message but
185 * pass different data through it.
186 */
187 @interface DataMenuItem : NSMenuItem
188 {
189 void *payload;
190 }
191 - (void)setPayload:(void *)d;
192 - (void *)getPayload;
193 @end
194 @implementation DataMenuItem
195 - (void)setPayload:(void *)d
196 {
197 payload = d;
198 }
199 - (void *)getPayload
200 {
201 return payload;
202 }
203 @end
204
205 /* ----------------------------------------------------------------------
206 * Utility routines for constructing OS X menus.
207 */
208
209 NSMenu *newmenu(const char *title)
210 {
211 return [[[NSMenu allocWithZone:[NSMenu menuZone]]
212 initWithTitle:[NSString stringWithCString:title]]
213 autorelease];
214 }
215
216 NSMenu *newsubmenu(NSMenu *parent, const char *title)
217 {
218 NSMenuItem *item;
219 NSMenu *child;
220
221 item = [[[NSMenuItem allocWithZone:[NSMenu menuZone]]
222 initWithTitle:[NSString stringWithCString:title]
223 action:NULL
224 keyEquivalent:@""]
225 autorelease];
226 child = newmenu(title);
227 [item setEnabled:YES];
228 [item setSubmenu:child];
229 [parent addItem:item];
230 return child;
231 }
232
233 id initnewitem(NSMenuItem *item, NSMenu *parent, const char *title,
234 const char *key, id target, SEL action)
235 {
236 unsigned mask = NSCommandKeyMask;
237
238 if (key[strcspn(key, "-")]) {
239 while (*key && *key != '-') {
240 int c = tolower((unsigned char)*key);
241 if (c == 's') {
242 mask |= NSShiftKeyMask;
243 } else if (c == 'o' || c == 'a') {
244 mask |= NSAlternateKeyMask;
245 }
246 key++;
247 }
248 if (*key)
249 key++;
250 }
251
252 item = [[item initWithTitle:[NSString stringWithCString:title]
253 action:NULL
254 keyEquivalent:[NSString stringWithCString:key]]
255 autorelease];
256
257 if (*key)
258 [item setKeyEquivalentModifierMask: mask];
259
260 [item setEnabled:YES];
261 [item setTarget:target];
262 [item setAction:action];
263
264 [parent addItem:item];
265
266 return item;
267 }
268
269 NSMenuItem *newitem(NSMenu *parent, char *title, char *key,
270 id target, SEL action)
271 {
272 return initnewitem([NSMenuItem allocWithZone:[NSMenu menuZone]],
273 parent, title, key, target, action);
274 }
275
276 /* ----------------------------------------------------------------------
277 * About box.
278 */
279
280 @class AboutBox;
281
282 @interface AboutBox : NSWindow
283 {
284 }
285 - (id)init;
286 @end
287
288 @implementation AboutBox
289 - (id)init
290 {
291 NSRect totalrect;
292 NSView *views[16];
293 int nviews = 0;
294 NSImageView *iv;
295 NSTextField *tf;
296 NSFont *font1 = [NSFont systemFontOfSize:0];
297 NSFont *font2 = [NSFont boldSystemFontOfSize:[font1 pointSize] * 1.1];
298 const int border = 24;
299 int i;
300 double y;
301
302 /*
303 * Construct the controls that go in the About box.
304 */
305
306 iv = [[NSImageView alloc] initWithFrame:NSMakeRect(0,0,64,64)];
307 [iv setImage:[NSImage imageNamed:@"NSApplicationIcon"]];
308 views[nviews++] = iv;
309
310 tf = [[NSTextField alloc]
311 initWithFrame:NSMakeRect(0,0,400,1)];
312 [tf setEditable:NO];
313 [tf setSelectable:NO];
314 [tf setBordered:NO];
315 [tf setDrawsBackground:NO];
316 [tf setFont:font2];
317 [tf setStringValue:@"Simon Tatham's Portable Puzzle Collection"];
318 [tf sizeToFit];
319 views[nviews++] = tf;
320
321 tf = [[NSTextField alloc]
322 initWithFrame:NSMakeRect(0,0,400,1)];
323 [tf setEditable:NO];
324 [tf setSelectable:NO];
325 [tf setBordered:NO];
326 [tf setDrawsBackground:NO];
327 [tf setFont:font1];
328 [tf setStringValue:[NSString stringWithCString:ver]];
329 [tf sizeToFit];
330 views[nviews++] = tf;
331
332 /*
333 * Lay the controls out.
334 */
335 totalrect = NSMakeRect(0,0,0,0);
336 for (i = 0; i < nviews; i++) {
337 NSRect r = [views[i] frame];
338 if (totalrect.size.width < r.size.width)
339 totalrect.size.width = r.size.width;
340 totalrect.size.height += border + r.size.height;
341 }
342 totalrect.size.width += 2 * border;
343 totalrect.size.height += border;
344 y = totalrect.size.height;
345 for (i = 0; i < nviews; i++) {
346 NSRect r = [views[i] frame];
347 r.origin.x = (totalrect.size.width - r.size.width) / 2;
348 y -= border + r.size.height;
349 r.origin.y = y;
350 [views[i] setFrame:r];
351 }
352
353 self = [super initWithContentRect:totalrect
354 styleMask:(NSTitledWindowMask | NSMiniaturizableWindowMask |
355 NSClosableWindowMask)
356 backing:NSBackingStoreBuffered
357 defer:YES];
358
359 for (i = 0; i < nviews; i++)
360 [[self contentView] addSubview:views[i]];
361
362 [self center]; /* :-) */
363
364 return self;
365 }
366 @end
367
368 /* ----------------------------------------------------------------------
369 * The front end presented to midend.c.
370 *
371 * This is mostly a subclass of NSWindow. The actual `frontend'
372 * structure passed to the midend contains a variety of pointers,
373 * including that window object but also including the image we
374 * draw on, an ImageView to display it in the window, and so on.
375 */
376
377 @class GameWindow;
378 @class MyImageView;
379
380 struct frontend {
381 GameWindow *window;
382 NSImage *image;
383 MyImageView *view;
384 NSColor **colours;
385 int ncolours;
386 int clipped;
387 };
388
389 @interface MyImageView : NSImageView
390 {
391 GameWindow *ourwin;
392 }
393 - (void)setWindow:(GameWindow *)win;
394 - (BOOL)isFlipped;
395 - (void)mouseEvent:(NSEvent *)ev button:(int)b;
396 - (void)mouseDown:(NSEvent *)ev;
397 - (void)mouseDragged:(NSEvent *)ev;
398 - (void)mouseUp:(NSEvent *)ev;
399 - (void)rightMouseDown:(NSEvent *)ev;
400 - (void)rightMouseDragged:(NSEvent *)ev;
401 - (void)rightMouseUp:(NSEvent *)ev;
402 - (void)otherMouseDown:(NSEvent *)ev;
403 - (void)otherMouseDragged:(NSEvent *)ev;
404 - (void)otherMouseUp:(NSEvent *)ev;
405 @end
406
407 @interface GameWindow : NSWindow
408 {
409 const game *ourgame;
410 midend *me;
411 struct frontend fe;
412 struct timeval last_time;
413 NSTimer *timer;
414 NSWindow *sheet;
415 config_item *cfg;
416 int cfg_which;
417 NSView **cfg_controls;
418 int cfg_ncontrols;
419 NSTextField *status;
420 }
421 - (id)initWithGame:(const game *)g;
422 - (void)dealloc;
423 - (void)processButton:(int)b x:(int)x y:(int)y;
424 - (void)keyDown:(NSEvent *)ev;
425 - (void)activateTimer;
426 - (void)deactivateTimer;
427 - (void)setStatusLine:(char *)text;
428 - (void)resizeForNewGameParams;
429 @end
430
431 @implementation MyImageView
432
433 - (void)setWindow:(GameWindow *)win
434 {
435 ourwin = win;
436 }
437
438 - (BOOL)isFlipped
439 {
440 return YES;
441 }
442
443 - (void)mouseEvent:(NSEvent *)ev button:(int)b
444 {
445 NSPoint point = [self convertPoint:[ev locationInWindow] fromView:nil];
446 [ourwin processButton:b x:point.x y:point.y];
447 }
448
449 - (void)mouseDown:(NSEvent *)ev
450 {
451 unsigned mod = [ev modifierFlags];
452 [self mouseEvent:ev button:((mod & NSCommandKeyMask) ? RIGHT_BUTTON :
453 (mod & NSShiftKeyMask) ? MIDDLE_BUTTON :
454 LEFT_BUTTON)];
455 }
456 - (void)mouseDragged:(NSEvent *)ev
457 {
458 unsigned mod = [ev modifierFlags];
459 [self mouseEvent:ev button:((mod & NSCommandKeyMask) ? RIGHT_DRAG :
460 (mod & NSShiftKeyMask) ? MIDDLE_DRAG :
461 LEFT_DRAG)];
462 }
463 - (void)mouseUp:(NSEvent *)ev
464 {
465 unsigned mod = [ev modifierFlags];
466 [self mouseEvent:ev button:((mod & NSCommandKeyMask) ? RIGHT_RELEASE :
467 (mod & NSShiftKeyMask) ? MIDDLE_RELEASE :
468 LEFT_RELEASE)];
469 }
470 - (void)rightMouseDown:(NSEvent *)ev
471 {
472 unsigned mod = [ev modifierFlags];
473 [self mouseEvent:ev button:((mod & NSShiftKeyMask) ? MIDDLE_BUTTON :
474 RIGHT_BUTTON)];
475 }
476 - (void)rightMouseDragged:(NSEvent *)ev
477 {
478 unsigned mod = [ev modifierFlags];
479 [self mouseEvent:ev button:((mod & NSShiftKeyMask) ? MIDDLE_DRAG :
480 RIGHT_DRAG)];
481 }
482 - (void)rightMouseUp:(NSEvent *)ev
483 {
484 unsigned mod = [ev modifierFlags];
485 [self mouseEvent:ev button:((mod & NSShiftKeyMask) ? MIDDLE_RELEASE :
486 RIGHT_RELEASE)];
487 }
488 - (void)otherMouseDown:(NSEvent *)ev
489 {
490 [self mouseEvent:ev button:MIDDLE_BUTTON];
491 }
492 - (void)otherMouseDragged:(NSEvent *)ev
493 {
494 [self mouseEvent:ev button:MIDDLE_DRAG];
495 }
496 - (void)otherMouseUp:(NSEvent *)ev
497 {
498 [self mouseEvent:ev button:MIDDLE_RELEASE];
499 }
500 @end
501
502 @implementation GameWindow
503 - (void)setupContentView
504 {
505 NSRect frame;
506 int w, h;
507
508 if (status) {
509 frame = [status frame];
510 frame.origin.y = frame.size.height;
511 } else
512 frame.origin.y = 0;
513 frame.origin.x = 0;
514
515 w = h = INT_MAX;
516 midend_size(me, &w, &h, FALSE);
517 frame.size.width = w;
518 frame.size.height = h;
519
520 fe.image = [[NSImage alloc] initWithSize:frame.size];
521 [fe.image setFlipped:YES];
522 fe.view = [[MyImageView alloc] initWithFrame:frame];
523 [fe.view setImage:fe.image];
524 [fe.view setWindow:self];
525
526 midend_redraw(me);
527
528 [[self contentView] addSubview:fe.view];
529 }
530 - (id)initWithGame:(const game *)g
531 {
532 NSRect rect = { {0,0}, {0,0} }, rect2;
533 int w, h;
534
535 ourgame = g;
536
537 fe.window = self;
538
539 me = midend_new(&fe, ourgame, &osx_drawing, &fe);
540 /*
541 * If we ever need to open a fresh window using a provided game
542 * ID, I think the right thing is to move most of this method
543 * into a new initWithGame:gameID: method, and have
544 * initWithGame: simply call that one and pass it NULL.
545 */
546 midend_new_game(me);
547 w = h = INT_MAX;
548 midend_size(me, &w, &h, FALSE);
549 rect.size.width = w;
550 rect.size.height = h;
551
552 /*
553 * Create the status bar, which will just be an NSTextField.
554 */
555 if (midend_wants_statusbar(me)) {
556 status = [[NSTextField alloc] initWithFrame:NSMakeRect(0,0,100,50)];
557 [status setEditable:NO];
558 [status setSelectable:NO];
559 [status setBordered:YES];
560 [status setBezeled:YES];
561 [status setBezelStyle:NSTextFieldSquareBezel];
562 [status setDrawsBackground:YES];
563 [[status cell] setTitle:@""];
564 [status sizeToFit];
565 rect2 = [status frame];
566 rect.size.height += rect2.size.height;
567 rect2.size.width = rect.size.width;
568 rect2.origin.x = rect2.origin.y = 0;
569 [status setFrame:rect2];
570 } else
571 status = nil;
572
573 self = [super initWithContentRect:rect
574 styleMask:(NSTitledWindowMask | NSMiniaturizableWindowMask |
575 NSClosableWindowMask)
576 backing:NSBackingStoreBuffered
577 defer:YES];
578 [self setTitle:[NSString stringWithCString:ourgame->name]];
579
580 {
581 float *colours;
582 int i, ncolours;
583
584 colours = midend_colours(me, &ncolours);
585 fe.ncolours = ncolours;
586 fe.colours = snewn(ncolours, NSColor *);
587
588 for (i = 0; i < ncolours; i++) {
589 fe.colours[i] = [[NSColor colorWithDeviceRed:colours[i*3]
590 green:colours[i*3+1] blue:colours[i*3+2]
591 alpha:1.0] retain];
592 }
593 }
594
595 [self setupContentView];
596 if (status)
597 [[self contentView] addSubview:status];
598 [self setIgnoresMouseEvents:NO];
599
600 [self center]; /* :-) */
601
602 return self;
603 }
604
605 - (void)dealloc
606 {
607 int i;
608 for (i = 0; i < fe.ncolours; i++) {
609 [fe.colours[i] release];
610 }
611 sfree(fe.colours);
612 midend_free(me);
613 [super dealloc];
614 }
615
616 - (void)processButton:(int)b x:(int)x y:(int)y
617 {
618 if (!midend_process_key(me, x, y, b))
619 [self close];
620 }
621
622 - (void)keyDown:(NSEvent *)ev
623 {
624 NSString *s = [ev characters];
625 int i, n = [s length];
626
627 for (i = 0; i < n; i++) {
628 int c = [s characterAtIndex:i];
629
630 /*
631 * ASCII gets passed straight to midend_process_key.
632 * Anything above that has to be translated to our own
633 * function key codes.
634 */
635 if (c >= 0x80) {
636 int mods = FALSE;
637 switch (c) {
638 case NSUpArrowFunctionKey:
639 c = CURSOR_UP;
640 mods = TRUE;
641 break;
642 case NSDownArrowFunctionKey:
643 c = CURSOR_DOWN;
644 mods = TRUE;
645 break;
646 case NSLeftArrowFunctionKey:
647 c = CURSOR_LEFT;
648 mods = TRUE;
649 break;
650 case NSRightArrowFunctionKey:
651 c = CURSOR_RIGHT;
652 mods = TRUE;
653 break;
654 default:
655 continue;
656 }
657
658 if (mods) {
659 if ([ev modifierFlags] & NSShiftKeyMask)
660 c |= MOD_SHFT;
661 if ([ev modifierFlags] & NSControlKeyMask)
662 c |= MOD_CTRL;
663 }
664 }
665
666 if (c >= '0' && c <= '9' && ([ev modifierFlags] & NSNumericPadKeyMask))
667 c |= MOD_NUM_KEYPAD;
668
669 [self processButton:c x:-1 y:-1];
670 }
671 }
672
673 - (void)activateTimer
674 {
675 if (timer != nil)
676 return;
677
678 timer = [NSTimer scheduledTimerWithTimeInterval:0.02
679 target:self selector:@selector(timerTick:)
680 userInfo:nil repeats:YES];
681 gettimeofday(&last_time, NULL);
682 }
683
684 - (void)deactivateTimer
685 {
686 if (timer == nil)
687 return;
688
689 [timer invalidate];
690 timer = nil;
691 }
692
693 - (void)timerTick:(id)sender
694 {
695 struct timeval now;
696 float elapsed;
697 gettimeofday(&now, NULL);
698 elapsed = ((now.tv_usec - last_time.tv_usec) * 0.000001F +
699 (now.tv_sec - last_time.tv_sec));
700 midend_timer(me, elapsed);
701 last_time = now;
702 }
703
704 - (void)showError:(char *)message
705 {
706 NSAlert *alert;
707
708 alert = [[[NSAlert alloc] init] autorelease];
709 [alert addButtonWithTitle:@"Bah"];
710 [alert setInformativeText:[NSString stringWithCString:message]];
711 [alert beginSheetModalForWindow:self modalDelegate:nil
712 didEndSelector:nil contextInfo:nil];
713 }
714
715 - (void)newGame:(id)sender
716 {
717 [self processButton:'n' x:-1 y:-1];
718 }
719 - (void)restartGame:(id)sender
720 {
721 midend_restart_game(me);
722 }
723 - (void)saveGame:(id)sender
724 {
725 NSSavePanel *sp = [NSSavePanel savePanel];
726
727 if ([sp runModal] == NSFileHandlingPanelOKButton) {
728 const char *name = [[sp filename] UTF8String];
729
730 FILE *fp = fopen(name, "w");
731
732 if (!fp) {
733 [self showError:"Unable to open save file"];
734 return;
735 }
736
737 midend_serialise(me, savefile_write, fp);
738
739 fclose(fp);
740 }
741 }
742 - (void)loadSavedGame:(id)sender
743 {
744 NSOpenPanel *op = [NSOpenPanel openPanel];
745
746 [op setAllowsMultipleSelection:NO];
747
748 if ([op runModalForTypes:nil] == NSOKButton) {
749 const char *name = [[[op filenames] objectAtIndex:0] cString];
750 char *err;
751
752 FILE *fp = fopen(name, "r");
753
754 if (!fp) {
755 [self showError:"Unable to open saved game file"];
756 return;
757 }
758
759 err = midend_deserialise(me, savefile_read, fp);
760
761 fclose(fp);
762
763 if (err) {
764 [self showError:err];
765 return;
766 }
767
768 [self resizeForNewGameParams];
769 }
770 }
771 - (void)undoMove:(id)sender
772 {
773 [self processButton:'u' x:-1 y:-1];
774 }
775 - (void)redoMove:(id)sender
776 {
777 [self processButton:'r'&0x1F x:-1 y:-1];
778 }
779
780 - (void)copy:(id)sender
781 {
782 char *text;
783
784 if ((text = midend_text_format(me)) != NULL) {
785 NSPasteboard *pb = [NSPasteboard generalPasteboard];
786 NSArray *a = [NSArray arrayWithObject:NSStringPboardType];
787 [pb declareTypes:a owner:nil];
788 [pb setString:[NSString stringWithCString:text]
789 forType:NSStringPboardType];
790 } else
791 NSBeep();
792 }
793
794 - (void)solveGame:(id)sender
795 {
796 char *msg;
797
798 msg = midend_solve(me);
799
800 if (msg)
801 [self showError:msg];
802 }
803
804 - (BOOL)validateMenuItem:(NSMenuItem *)item
805 {
806 if ([item action] == @selector(copy:))
807 return (ourgame->can_format_as_text ? YES : NO);
808 else if ([item action] == @selector(solveGame:))
809 return (ourgame->can_solve ? YES : NO);
810 else
811 return [super validateMenuItem:item];
812 }
813
814 - (void)clearTypeMenu
815 {
816 while ([typemenu numberOfItems] > 1)
817 [typemenu removeItemAtIndex:0];
818 }
819
820 - (void)becomeKeyWindow
821 {
822 int n;
823
824 [self clearTypeMenu];
825
826 [super becomeKeyWindow];
827
828 n = midend_num_presets(me);
829
830 if (n > 0) {
831 [typemenu insertItem:[NSMenuItem separatorItem] atIndex:0];
832 while (n--) {
833 char *name;
834 game_params *params;
835 DataMenuItem *item;
836
837 midend_fetch_preset(me, n, &name, &params);
838
839 item = [[[DataMenuItem alloc]
840 initWithTitle:[NSString stringWithCString:name]
841 action:NULL keyEquivalent:@""]
842 autorelease];
843
844 [item setEnabled:YES];
845 [item setTarget:self];
846 [item setAction:@selector(presetGame:)];
847 [item setPayload:params];
848
849 [typemenu insertItem:item atIndex:0];
850 }
851 }
852 }
853
854 - (void)resignKeyWindow
855 {
856 [self clearTypeMenu];
857 [super resignKeyWindow];
858 }
859
860 - (void)close
861 {
862 [self clearTypeMenu];
863 [super close];
864 }
865
866 - (void)resizeForNewGameParams
867 {
868 NSSize size = {0,0};
869 int w, h;
870
871 w = h = INT_MAX;
872 midend_size(me, &w, &h, FALSE);
873 size.width = w;
874 size.height = h;
875
876 if (status) {
877 NSRect frame = [status frame];
878 size.height += frame.size.height;
879 frame.size.width = size.width;
880 [status setFrame:frame];
881 }
882
883 NSDisableScreenUpdates();
884 [self setContentSize:size];
885 [self setupContentView];
886 NSEnableScreenUpdates();
887 }
888
889 - (void)presetGame:(id)sender
890 {
891 game_params *params = [sender getPayload];
892
893 midend_set_params(me, params);
894 midend_new_game(me);
895
896 [self resizeForNewGameParams];
897 }
898
899 - (void)startConfigureSheet:(int)which
900 {
901 NSButton *ok, *cancel;
902 int actw, acth, leftw, rightw, totalw, h, thish, y;
903 int k;
904 NSRect rect, tmprect;
905 const int SPACING = 16;
906 char *title;
907 config_item *i;
908 int cfg_controlsize;
909 NSTextField *tf;
910 NSButton *b;
911 NSPopUpButton *pb;
912
913 assert(sheet == NULL);
914
915 /*
916 * Every control we create here is going to have this size
917 * until we tell it to calculate a better one.
918 */
919 tmprect = NSMakeRect(0, 0, 100, 50);
920
921 /*
922 * Set up OK and Cancel buttons. (Actually, MacOS doesn't seem
923 * to be fond of generic OK and Cancel wording, so I'm going to
924 * rename them to something nicer.)
925 */
926 actw = acth = 0;
927
928 cancel = [[NSButton alloc] initWithFrame:tmprect];
929 [cancel setBezelStyle:NSRoundedBezelStyle];
930 [cancel setTitle:@"Abandon"];
931 [cancel setTarget:self];
932 [cancel setKeyEquivalent:@"\033"];
933 [cancel setAction:@selector(sheetCancelButton:)];
934 [cancel sizeToFit];
935 rect = [cancel frame];
936 if (actw < rect.size.width) actw = rect.size.width;
937 if (acth < rect.size.height) acth = rect.size.height;
938
939 ok = [[NSButton alloc] initWithFrame:tmprect];
940 [ok setBezelStyle:NSRoundedBezelStyle];
941 [ok setTitle:@"Accept"];
942 [ok setTarget:self];
943 [ok setKeyEquivalent:@"\r"];
944 [ok setAction:@selector(sheetOKButton:)];
945 [ok sizeToFit];
946 rect = [ok frame];
947 if (actw < rect.size.width) actw = rect.size.width;
948 if (acth < rect.size.height) acth = rect.size.height;
949
950 totalw = SPACING + 2 * actw;
951 h = 2 * SPACING + acth;
952
953 /*
954 * Now fetch the midend config data and go through it creating
955 * controls.
956 */
957 cfg = midend_get_config(me, which, &title);
958 sfree(title); /* FIXME: should we use this somehow? */
959 cfg_which = which;
960
961 cfg_ncontrols = cfg_controlsize = 0;
962 cfg_controls = NULL;
963 leftw = rightw = 0;
964 for (i = cfg; i->type != C_END; i++) {
965 if (cfg_controlsize < cfg_ncontrols + 5) {
966 cfg_controlsize = cfg_ncontrols + 32;
967 cfg_controls = sresize(cfg_controls, cfg_controlsize, NSView *);
968 }
969
970 thish = 0;
971
972 switch (i->type) {
973 case C_STRING:
974 /*
975 * Two NSTextFields, one being a label and the other
976 * being an edit box.
977 */
978
979 tf = [[NSTextField alloc] initWithFrame:tmprect];
980 [tf setEditable:NO];
981 [tf setSelectable:NO];
982 [tf setBordered:NO];
983 [tf setDrawsBackground:NO];
984 [[tf cell] setTitle:[NSString stringWithCString:i->name]];
985 [tf sizeToFit];
986 rect = [tf frame];
987 if (thish < rect.size.height + 1) thish = rect.size.height + 1;
988 if (leftw < rect.size.width + 1) leftw = rect.size.width + 1;
989 cfg_controls[cfg_ncontrols++] = tf;
990
991 tf = [[NSTextField alloc] initWithFrame:tmprect];
992 [tf setEditable:YES];
993 [tf setSelectable:YES];
994 [tf setBordered:YES];
995 [[tf cell] setTitle:[NSString stringWithCString:i->sval]];
996 [tf sizeToFit];
997 rect = [tf frame];
998 /*
999 * We impose a minimum and maximum width on editable
1000 * NSTextFields. If we allow them to size themselves to
1001 * the contents of the text within them, then they will
1002 * look very silly if that text is only one or two
1003 * characters, and equally silly if it's an absolutely
1004 * enormous Rectangles or Pattern game ID!
1005 */
1006 if (rect.size.width < 75) rect.size.width = 75;
1007 if (rect.size.width > 400) rect.size.width = 400;
1008
1009 if (thish < rect.size.height + 1) thish = rect.size.height + 1;
1010 if (rightw < rect.size.width + 1) rightw = rect.size.width + 1;
1011 cfg_controls[cfg_ncontrols++] = tf;
1012 break;
1013
1014 case C_BOOLEAN:
1015 /*
1016 * A checkbox is an NSButton with a type of
1017 * NSSwitchButton.
1018 */
1019 b = [[NSButton alloc] initWithFrame:tmprect];
1020 [b setBezelStyle:NSRoundedBezelStyle];
1021 [b setButtonType:NSSwitchButton];
1022 [b setTitle:[NSString stringWithCString:i->name]];
1023 [b sizeToFit];
1024 [b setState:(i->ival ? NSOnState : NSOffState)];
1025 rect = [b frame];
1026 if (totalw < rect.size.width + 1) totalw = rect.size.width + 1;
1027 if (thish < rect.size.height + 1) thish = rect.size.height + 1;
1028 cfg_controls[cfg_ncontrols++] = b;
1029 break;
1030
1031 case C_CHOICES:
1032 /*
1033 * A pop-up menu control is an NSPopUpButton, which
1034 * takes an embedded NSMenu. We also need an
1035 * NSTextField to act as a label.
1036 */
1037
1038 tf = [[NSTextField alloc] initWithFrame:tmprect];
1039 [tf setEditable:NO];
1040 [tf setSelectable:NO];
1041 [tf setBordered:NO];
1042 [tf setDrawsBackground:NO];
1043 [[tf cell] setTitle:[NSString stringWithCString:i->name]];
1044 [tf sizeToFit];
1045 rect = [tf frame];
1046 if (thish < rect.size.height + 1) thish = rect.size.height + 1;
1047 if (leftw < rect.size.width + 1) leftw = rect.size.width + 1;
1048 cfg_controls[cfg_ncontrols++] = tf;
1049
1050 pb = [[NSPopUpButton alloc] initWithFrame:tmprect pullsDown:NO];
1051 [pb setBezelStyle:NSRoundedBezelStyle];
1052 {
1053 char c, *p;
1054
1055 p = i->sval;
1056 c = *p++;
1057 while (*p) {
1058 char *q;
1059
1060 q = p;
1061 while (*p && *p != c) p++;
1062
1063 [pb addItemWithTitle:[NSString stringWithCString:q
1064 length:p-q]];
1065
1066 if (*p) p++;
1067 }
1068 }
1069 [pb selectItemAtIndex:i->ival];
1070 [pb sizeToFit];
1071
1072 rect = [pb frame];
1073 if (rightw < rect.size.width + 1) rightw = rect.size.width + 1;
1074 if (thish < rect.size.height + 1) thish = rect.size.height + 1;
1075 cfg_controls[cfg_ncontrols++] = pb;
1076 break;
1077 }
1078
1079 h += SPACING + thish;
1080 }
1081
1082 if (totalw < leftw + SPACING + rightw)
1083 totalw = leftw + SPACING + rightw;
1084 if (totalw > leftw + SPACING + rightw) {
1085 int excess = totalw - (leftw + SPACING + rightw);
1086 int leftexcess = leftw * excess / (leftw + rightw);
1087 int rightexcess = excess - leftexcess;
1088 leftw += leftexcess;
1089 rightw += rightexcess;
1090 }
1091
1092 /*
1093 * Now go through the list again, setting the final position
1094 * for each control.
1095 */
1096 k = 0;
1097 y = h;
1098 for (i = cfg; i->type != C_END; i++) {
1099 y -= SPACING;
1100 thish = 0;
1101 switch (i->type) {
1102 case C_STRING:
1103 case C_CHOICES:
1104 /*
1105 * These two are treated identically, since both expect
1106 * a control on the left and another on the right.
1107 */
1108 rect = [cfg_controls[k] frame];
1109 if (thish < rect.size.height + 1)
1110 thish = rect.size.height + 1;
1111 rect = [cfg_controls[k+1] frame];
1112 if (thish < rect.size.height + 1)
1113 thish = rect.size.height + 1;
1114 rect = [cfg_controls[k] frame];
1115 rect.origin.y = y - thish/2 - rect.size.height/2;
1116 rect.origin.x = SPACING;
1117 rect.size.width = leftw;
1118 [cfg_controls[k] setFrame:rect];
1119 rect = [cfg_controls[k+1] frame];
1120 rect.origin.y = y - thish/2 - rect.size.height/2;
1121 rect.origin.x = 2 * SPACING + leftw;
1122 rect.size.width = rightw;
1123 [cfg_controls[k+1] setFrame:rect];
1124 k += 2;
1125 break;
1126
1127 case C_BOOLEAN:
1128 rect = [cfg_controls[k] frame];
1129 if (thish < rect.size.height + 1)
1130 thish = rect.size.height + 1;
1131 rect.origin.y = y - thish/2 - rect.size.height/2;
1132 rect.origin.x = SPACING;
1133 rect.size.width = totalw;
1134 [cfg_controls[k] setFrame:rect];
1135 k++;
1136 break;
1137 }
1138 y -= thish;
1139 }
1140
1141 assert(k == cfg_ncontrols);
1142
1143 [cancel setFrame:NSMakeRect(SPACING+totalw/4-actw/2, SPACING, actw, acth)];
1144 [ok setFrame:NSMakeRect(SPACING+3*totalw/4-actw/2, SPACING, actw, acth)];
1145
1146 sheet = [[NSWindow alloc]
1147 initWithContentRect:NSMakeRect(0,0,totalw + 2*SPACING,h)
1148 styleMask:NSTitledWindowMask | NSClosableWindowMask
1149 backing:NSBackingStoreBuffered
1150 defer:YES];
1151
1152 [[sheet contentView] addSubview:cancel];
1153 [[sheet contentView] addSubview:ok];
1154
1155 for (k = 0; k < cfg_ncontrols; k++)
1156 [[sheet contentView] addSubview:cfg_controls[k]];
1157
1158 [NSApp beginSheet:sheet modalForWindow:self
1159 modalDelegate:nil didEndSelector:nil contextInfo:nil];
1160 }
1161
1162 - (void)specificGame:(id)sender
1163 {
1164 [self startConfigureSheet:CFG_DESC];
1165 }
1166
1167 - (void)specificRandomGame:(id)sender
1168 {
1169 [self startConfigureSheet:CFG_SEED];
1170 }
1171
1172 - (void)customGameType:(id)sender
1173 {
1174 [self startConfigureSheet:CFG_SETTINGS];
1175 }
1176
1177 - (void)sheetEndWithStatus:(BOOL)update
1178 {
1179 assert(sheet != NULL);
1180 [NSApp endSheet:sheet];
1181 [sheet orderOut:self];
1182 sheet = NULL;
1183 if (update) {
1184 int k;
1185 config_item *i;
1186 char *error;
1187
1188 k = 0;
1189 for (i = cfg; i->type != C_END; i++) {
1190 switch (i->type) {
1191 case C_STRING:
1192 sfree(i->sval);
1193 i->sval = dupstr([[[(id)cfg_controls[k+1] cell]
1194 title] UTF8String]);
1195 k += 2;
1196 break;
1197 case C_BOOLEAN:
1198 i->ival = [(id)cfg_controls[k] state] == NSOnState;
1199 k++;
1200 break;
1201 case C_CHOICES:
1202 i->ival = [(id)cfg_controls[k+1] indexOfSelectedItem];
1203 k += 2;
1204 break;
1205 }
1206 }
1207
1208 error = midend_set_config(me, cfg_which, cfg);
1209 if (error) {
1210 NSAlert *alert = [[[NSAlert alloc] init] autorelease];
1211 [alert addButtonWithTitle:@"Bah"];
1212 [alert setInformativeText:[NSString stringWithCString:error]];
1213 [alert beginSheetModalForWindow:self modalDelegate:nil
1214 didEndSelector:nil contextInfo:nil];
1215 } else {
1216 midend_new_game(me);
1217 [self resizeForNewGameParams];
1218 }
1219 }
1220 sfree(cfg_controls);
1221 cfg_controls = NULL;
1222 }
1223 - (void)sheetOKButton:(id)sender
1224 {
1225 [self sheetEndWithStatus:YES];
1226 }
1227 - (void)sheetCancelButton:(id)sender
1228 {
1229 [self sheetEndWithStatus:NO];
1230 }
1231
1232 - (void)setStatusLine:(char *)text
1233 {
1234 [[status cell] setTitle:[NSString stringWithCString:text]];
1235 }
1236
1237 @end
1238
1239 /*
1240 * Drawing routines called by the midend.
1241 */
1242 static void osx_draw_polygon(void *handle, int *coords, int npoints,
1243 int fillcolour, int outlinecolour)
1244 {
1245 frontend *fe = (frontend *)handle;
1246 NSBezierPath *path = [NSBezierPath bezierPath];
1247 int i;
1248
1249 [[NSGraphicsContext currentContext] setShouldAntialias:YES];
1250
1251 for (i = 0; i < npoints; i++) {
1252 NSPoint p = { coords[i*2] + 0.5, coords[i*2+1] + 0.5 };
1253 if (i == 0)
1254 [path moveToPoint:p];
1255 else
1256 [path lineToPoint:p];
1257 }
1258
1259 [path closePath];
1260
1261 if (fillcolour >= 0) {
1262 assert(fillcolour >= 0 && fillcolour < fe->ncolours);
1263 [fe->colours[fillcolour] set];
1264 [path fill];
1265 }
1266
1267 assert(outlinecolour >= 0 && outlinecolour < fe->ncolours);
1268 [fe->colours[outlinecolour] set];
1269 [path stroke];
1270 }
1271 static void osx_draw_circle(void *handle, int cx, int cy, int radius,
1272 int fillcolour, int outlinecolour)
1273 {
1274 frontend *fe = (frontend *)handle;
1275 NSBezierPath *path = [NSBezierPath bezierPath];
1276
1277 [[NSGraphicsContext currentContext] setShouldAntialias:YES];
1278
1279 [path appendBezierPathWithArcWithCenter:NSMakePoint(cx + 0.5, cy + 0.5)
1280 radius:radius startAngle:0.0 endAngle:360.0];
1281
1282 [path closePath];
1283
1284 if (fillcolour >= 0) {
1285 assert(fillcolour >= 0 && fillcolour < fe->ncolours);
1286 [fe->colours[fillcolour] set];
1287 [path fill];
1288 }
1289
1290 assert(outlinecolour >= 0 && outlinecolour < fe->ncolours);
1291 [fe->colours[outlinecolour] set];
1292 [path stroke];
1293 }
1294 static void osx_draw_line(void *handle, int x1, int y1, int x2, int y2, int colour)
1295 {
1296 frontend *fe = (frontend *)handle;
1297 NSBezierPath *path = [NSBezierPath bezierPath];
1298 NSPoint p1 = { x1 + 0.5, y1 + 0.5 }, p2 = { x2 + 0.5, y2 + 0.5 };
1299
1300 [[NSGraphicsContext currentContext] setShouldAntialias:NO];
1301
1302 assert(colour >= 0 && colour < fe->ncolours);
1303 [fe->colours[colour] set];
1304
1305 [path moveToPoint:p1];
1306 [path lineToPoint:p2];
1307 [path stroke];
1308 }
1309 static void osx_draw_rect(void *handle, int x, int y, int w, int h, int colour)
1310 {
1311 frontend *fe = (frontend *)handle;
1312 NSRect r = { {x,y}, {w,h} };
1313
1314 [[NSGraphicsContext currentContext] setShouldAntialias:NO];
1315
1316 assert(colour >= 0 && colour < fe->ncolours);
1317 [fe->colours[colour] set];
1318
1319 NSRectFill(r);
1320 }
1321 static void osx_draw_text(void *handle, int x, int y, int fonttype,
1322 int fontsize, int align, int colour, char *text)
1323 {
1324 frontend *fe = (frontend *)handle;
1325 NSString *string = [NSString stringWithCString:text];
1326 NSDictionary *attr;
1327 NSFont *font;
1328 NSSize size;
1329 NSPoint point;
1330
1331 [[NSGraphicsContext currentContext] setShouldAntialias:YES];
1332
1333 assert(colour >= 0 && colour < fe->ncolours);
1334
1335 if (fonttype == FONT_FIXED)
1336 font = [NSFont userFixedPitchFontOfSize:fontsize];
1337 else
1338 font = [NSFont userFontOfSize:fontsize];
1339
1340 attr = [NSDictionary dictionaryWithObjectsAndKeys:
1341 fe->colours[colour], NSForegroundColorAttributeName,
1342 font, NSFontAttributeName, nil];
1343
1344 point.x = x;
1345 point.y = y;
1346
1347 size = [string sizeWithAttributes:attr];
1348 if (align & ALIGN_HRIGHT)
1349 point.x -= size.width;
1350 else if (align & ALIGN_HCENTRE)
1351 point.x -= size.width / 2;
1352 if (align & ALIGN_VCENTRE)
1353 point.y -= size.height / 2;
1354 else
1355 point.y -= size.height;
1356
1357 [string drawAtPoint:point withAttributes:attr];
1358 }
1359 struct blitter {
1360 int w, h;
1361 int x, y;
1362 NSImage *img;
1363 };
1364 static blitter *osx_blitter_new(void *handle, int w, int h)
1365 {
1366 blitter *bl = snew(blitter);
1367 bl->x = bl->y = -1;
1368 bl->w = w;
1369 bl->h = h;
1370 bl->img = [[NSImage alloc] initWithSize:NSMakeSize(w, h)];
1371 [bl->img setFlipped:YES];
1372 return bl;
1373 }
1374 static void osx_blitter_free(void *handle, blitter *bl)
1375 {
1376 [bl->img release];
1377 sfree(bl);
1378 }
1379 static void osx_blitter_save(void *handle, blitter *bl, int x, int y)
1380 {
1381 frontend *fe = (frontend *)handle;
1382 [fe->image unlockFocus];
1383 [bl->img lockFocus];
1384 [fe->image drawInRect:NSMakeRect(0, 0, bl->w, bl->h)
1385 fromRect:NSMakeRect(x, y, bl->w, bl->h)
1386 operation:NSCompositeCopy fraction:1.0];
1387 [bl->img unlockFocus];
1388 [fe->image lockFocus];
1389 bl->x = x;
1390 bl->y = y;
1391 }
1392 static void osx_blitter_load(void *handle, blitter *bl, int x, int y)
1393 {
1394 /* frontend *fe = (frontend *)handle; */
1395 if (x == BLITTER_FROMSAVED && y == BLITTER_FROMSAVED) {
1396 x = bl->x;
1397 y = bl->y;
1398 }
1399 [bl->img drawInRect:NSMakeRect(x, y, bl->w, bl->h)
1400 fromRect:NSMakeRect(0, 0, bl->w, bl->h)
1401 operation:NSCompositeCopy fraction:1.0];
1402 }
1403 static void osx_draw_update(void *handle, int x, int y, int w, int h)
1404 {
1405 frontend *fe = (frontend *)handle;
1406 [fe->view setNeedsDisplayInRect:NSMakeRect(x,y,w,h)];
1407 }
1408 static void osx_clip(void *handle, int x, int y, int w, int h)
1409 {
1410 frontend *fe = (frontend *)handle;
1411 NSRect r = { {x,y}, {w,h} };
1412
1413 if (!fe->clipped)
1414 [[NSGraphicsContext currentContext] saveGraphicsState];
1415 [NSBezierPath clipRect:r];
1416 fe->clipped = TRUE;
1417 }
1418 static void osx_unclip(void *handle)
1419 {
1420 frontend *fe = (frontend *)handle;
1421 if (fe->clipped)
1422 [[NSGraphicsContext currentContext] restoreGraphicsState];
1423 fe->clipped = FALSE;
1424 }
1425 static void osx_start_draw(void *handle)
1426 {
1427 frontend *fe = (frontend *)handle;
1428 [fe->image lockFocus];
1429 fe->clipped = FALSE;
1430 }
1431 static void osx_end_draw(void *handle)
1432 {
1433 frontend *fe = (frontend *)handle;
1434 [fe->image unlockFocus];
1435 }
1436 static void osx_status_bar(void *handle, char *text)
1437 {
1438 frontend *fe = (frontend *)handle;
1439 [fe->window setStatusLine:text];
1440 }
1441
1442 const struct drawing_api osx_drawing = {
1443 osx_draw_text,
1444 osx_draw_rect,
1445 osx_draw_line,
1446 osx_draw_polygon,
1447 osx_draw_circle,
1448 osx_draw_update,
1449 osx_clip,
1450 osx_unclip,
1451 osx_start_draw,
1452 osx_end_draw,
1453 osx_status_bar,
1454 osx_blitter_new,
1455 osx_blitter_free,
1456 osx_blitter_save,
1457 osx_blitter_load,
1458 NULL, NULL, NULL, NULL, NULL, NULL, /* {begin,end}_{doc,page,puzzle} */
1459 NULL, /* line_width */
1460 };
1461
1462 void deactivate_timer(frontend *fe)
1463 {
1464 [fe->window deactivateTimer];
1465 }
1466 void activate_timer(frontend *fe)
1467 {
1468 [fe->window activateTimer];
1469 }
1470
1471 /* ----------------------------------------------------------------------
1472 * AppController: the object which receives the messages from all
1473 * menu selections that aren't standard OS X functions.
1474 */
1475 @interface AppController : NSObject
1476 {
1477 }
1478 - (void)newGameWindow:(id)sender;
1479 - (void)about:(id)sender;
1480 @end
1481
1482 @implementation AppController
1483
1484 - (void)newGameWindow:(id)sender
1485 {
1486 const game *g = [sender getPayload];
1487 id win;
1488
1489 win = [[GameWindow alloc] initWithGame:g];
1490 [win makeKeyAndOrderFront:self];
1491 }
1492
1493 - (void)about:(id)sender
1494 {
1495 id win;
1496
1497 win = [[AboutBox alloc] init];
1498 [win makeKeyAndOrderFront:self];
1499 }
1500
1501 - (NSMenu *)applicationDockMenu:(NSApplication *)sender
1502 {
1503 NSMenu *menu = newmenu("Dock Menu");
1504 {
1505 int i;
1506
1507 for (i = 0; i < gamecount; i++) {
1508 id item =
1509 initnewitem([DataMenuItem allocWithZone:[NSMenu menuZone]],
1510 menu, gamelist[i]->name, "", self,
1511 @selector(newGameWindow:));
1512 [item setPayload:(void *)gamelist[i]];
1513 }
1514 }
1515 return menu;
1516 }
1517
1518 @end
1519
1520 /* ----------------------------------------------------------------------
1521 * Main program. Constructs the menus and runs the application.
1522 */
1523 int main(int argc, char **argv)
1524 {
1525 NSAutoreleasePool *pool;
1526 NSMenu *menu;
1527 NSMenuItem *item;
1528 AppController *controller;
1529 NSImage *icon;
1530
1531 pool = [[NSAutoreleasePool alloc] init];
1532
1533 icon = [NSImage imageNamed:@"NSApplicationIcon"];
1534 [NSApplication sharedApplication];
1535 [NSApp setApplicationIconImage:icon];
1536
1537 controller = [[[AppController alloc] init] autorelease];
1538 [NSApp setDelegate:controller];
1539
1540 [NSApp setMainMenu: newmenu("Main Menu")];
1541
1542 menu = newsubmenu([NSApp mainMenu], "Apple Menu");
1543 item = newitem(menu, "About Puzzles", "", NULL, @selector(about:));
1544 [menu addItem:[NSMenuItem separatorItem]];
1545 [NSApp setServicesMenu:newsubmenu(menu, "Services")];
1546 [menu addItem:[NSMenuItem separatorItem]];
1547 item = newitem(menu, "Hide Puzzles", "h", NSApp, @selector(hide:));
1548 item = newitem(menu, "Hide Others", "o-h", NSApp, @selector(hideOtherApplications:));
1549 item = newitem(menu, "Show All", "", NSApp, @selector(unhideAllApplications:));
1550 [menu addItem:[NSMenuItem separatorItem]];
1551 item = newitem(menu, "Quit", "q", NSApp, @selector(terminate:));
1552 [NSApp setAppleMenu: menu];
1553
1554 menu = newsubmenu([NSApp mainMenu], "File");
1555 item = newitem(menu, "Open", "o", NULL, @selector(loadSavedGame:));
1556 item = newitem(menu, "Save As", "s", NULL, @selector(saveGame:));
1557 item = newitem(menu, "New Game", "n", NULL, @selector(newGame:));
1558 item = newitem(menu, "Restart Game", "r", NULL, @selector(restartGame:));
1559 item = newitem(menu, "Specific Game", "", NULL, @selector(specificGame:));
1560 item = newitem(menu, "Specific Random Seed", "", NULL,
1561 @selector(specificRandomGame:));
1562 [menu addItem:[NSMenuItem separatorItem]];
1563 {
1564 NSMenu *submenu = newsubmenu(menu, "New Window");
1565 int i;
1566
1567 for (i = 0; i < gamecount; i++) {
1568 id item =
1569 initnewitem([DataMenuItem allocWithZone:[NSMenu menuZone]],
1570 submenu, gamelist[i]->name, "", controller,
1571 @selector(newGameWindow:));
1572 [item setPayload:(void *)gamelist[i]];
1573 }
1574 }
1575 [menu addItem:[NSMenuItem separatorItem]];
1576 item = newitem(menu, "Close", "w", NULL, @selector(performClose:));
1577
1578 menu = newsubmenu([NSApp mainMenu], "Edit");
1579 item = newitem(menu, "Undo", "z", NULL, @selector(undoMove:));
1580 item = newitem(menu, "Redo", "S-z", NULL, @selector(redoMove:));
1581 [menu addItem:[NSMenuItem separatorItem]];
1582 item = newitem(menu, "Cut", "x", NULL, @selector(cut:));
1583 item = newitem(menu, "Copy", "c", NULL, @selector(copy:));
1584 item = newitem(menu, "Paste", "v", NULL, @selector(paste:));
1585 [menu addItem:[NSMenuItem separatorItem]];
1586 item = newitem(menu, "Solve", "S-s", NULL, @selector(solveGame:));
1587
1588 menu = newsubmenu([NSApp mainMenu], "Type");
1589 typemenu = menu;
1590 item = newitem(menu, "Custom", "", NULL, @selector(customGameType:));
1591
1592 menu = newsubmenu([NSApp mainMenu], "Window");
1593 [NSApp setWindowsMenu: menu];
1594 item = newitem(menu, "Minimise Window", "m", NULL, @selector(performMiniaturize:));
1595
1596 menu = newsubmenu([NSApp mainMenu], "Help");
1597 item = newitem(menu, "Puzzles Help", "?", NSApp, @selector(showHelp:));
1598
1599 [NSApp run];
1600 [pool release];
1601
1602 return 0;
1603 }