Stop the analysis pass in Loopy's redraw routine from being
[sgt/puzzles] / Buildscr
1 # -*- sh -*-
2 # Build script to build Puzzles.
3
4 module puzzles
5
6 # First build some local binaries, to run the icon build.
7 in puzzles do perl mkfiles.pl
8 in puzzles do make
9
10 # Now build the screenshots and icons.
11 in puzzles/icons do xvfb-run -s "-screen 0 1024x768x24" make web winicons gtkicons
12
13 # Re-run mkfiles.pl now that it knows the icons are there.
14 in puzzles do perl mkfiles.pl
15
16 # Destroy the local binaries, mostly to avoid wasting network
17 # bandwidth by transferring them to the delegate servers.
18 in puzzles do make clean
19
20 # Build the OS X .dmg archive.
21 # 2012-04-03: commented out because my Mac is dead.
22 #delegate osx
23 # in puzzles do make -f Makefile.osx clean
24 # in puzzles do make -f Makefile.osx release VER=-DREVISION=$(revision)
25 # return puzzles/Puzzles.dmg
26 #enddelegate
27
28 # Build the Windows binaries and installer, and the CHM file.
29 in puzzles do make -f Makefile.doc clean
30 in puzzles do make -f Makefile.doc chm
31 in puzzles do make -f Makefile.doc # build help file for installer
32 in puzzles do perl winiss.pl $(revision) wingames.lst > puzzles.iss
33 delegate windows
34 # Ignore the poorly controlled return value from HHC, and instead
35 # just test that the output file was generated.
36 in puzzles do hhc puzzles.hhp; test -f puzzles.chm
37 # FIXME: Cygwin alternative?
38 in puzzles do cmd /c 'vcvars32 & nmake -f Makefile.vc clean'
39 in puzzles do cmd /c 'vcvars32 & nmake -f Makefile.vc VER=-DREVISION=$(revision)'
40 # Build installer.
41 in puzzles do iscc puzzles.iss
42 return puzzles/puzzles.chm
43 return puzzles/*.exe
44 return puzzles/Output/setup.exe
45 enddelegate
46 in puzzles do chmod +x *.exe
47
48 # Build the Pocket PC binaries and CAB.
49 #
50 # NOTE: This part of the build script requires the Windows delegate
51 # server to have the cabwiz program on its PATH. This will
52 # typically be at
53 #
54 # C:\Program Files\Windows CE Tools\WCE420\POCKET PC 2003\Tools
55 #
56 # but it might not be if you've installed it somewhere else, or
57 # have a different version.
58 #
59 # NOTE ALSO: This part of the build is commented out, for the
60 # moment, because cabwiz does unhelpful things when run from within
61 # a bob delegate process (or, more generally, when run from any
62 # terminal-based remote login to a Windows machine, including
63 # Cygwin opensshd and Windows Telnet). The symptom is that cabwiz
64 # just beeps and sits there. Until I figure out how to build the
65 # .cab from an automated process (and I'm willing to consider silly
66 # approaches such as a third-party CAB generator), I don't think I
67 # can sensibly enable this build.
68
69 #in puzzles do perl wceinf.pl wingames.lst > puzzles.inf
70 #delegate windows
71 # in puzzles do cmd /c 'wcearmv4 & nmake -f Makefile.wce clean'
72 # in puzzles do cmd /c 'wcearmv4 & nmake -f Makefile.wce VER=-DREVISION=$(revision)'
73 # # Nasty piece of sh here which saves the return code from cabwiz,
74 # # outputs its errors and/or warnings, and then propagates the
75 # # return code back to bob. If only cabwiz could output to
76 # # standard error LIKE EVERY OTHER COMMAND-LINE UTILITY IN THE
77 # # WORLD, I wouldn't have to do this.
78 # in puzzles do cat puzzles.inf
79 # in puzzles do cmd /c 'wcearmv4 & bash -c cabwiz puzzles.inf /err cabwiz.err /cpu ARMV4'; a=$$?; cat cabwiz.err; exit $$a
80 # return puzzles/puzzles.armv4.cab
81 #enddelegate
82
83 # Build the help file and the HTML docs.
84 in puzzles do make -f Makefile.doc clean # remove CHM-target HTML
85 in puzzles do make -f Makefile.doc # and rebuild help file...
86 in puzzles do mkdir doc
87 in puzzles do mkdir devel
88 in puzzles/doc do halibut --html -Chtml-contents-filename:index.html -Chtml-index-filename:indexpage.html -Chtml-template-filename:%k.html -Chtml-template-fragment:%k ../puzzles.but
89 in puzzles/devel do halibut --html -Chtml-contents-filename:index.html -Chtml-index-filename:indexpage.html -Chtml-template-filename:%k.html -Chtml-template-fragment:%k ../devel.but
90
91 # Move the deliver-worthy Windows binaries (those specified in
92 # wingames.lst, which is generated by mkfiles.pl and helpfully
93 # excludes the command-line auxiliary utilities such as solosolver,
94 # and nullgame.exe) into a subdirectory for easy access.
95 in puzzles do mkdir winbin
96 in puzzles do mv `cut -f1 -d: wingames.lst` winbin
97
98 # Make a zip file of the Windows binaries and help files.
99 in puzzles do zip -j puzzles.zip winbin/*.exe puzzles.chm puzzles.hlp puzzles.cnt
100
101 # Create the source archive. (That writes the archive into the
102 # _parent_ directory, so be careful when we deliver it.)
103 in puzzles do ./makedist.sh $(revision)
104
105 ifneq "$(JAVA_UNFINISHED)" "" in puzzles do perl -i~ -pe 'print "!srcdir unfinished/\n" if /!srcdir icons/' Recipe
106 ifneq "$(JAVA_UNFINISHED)" "" in puzzles do ln -s unfinished/group.R .
107 ifneq "$(JAVA_UNFINISHED)" "" in puzzles do perl mkfiles.pl
108
109 # Build the Java applets. This requires .bob.conf on the master
110 # build machine to have defined the variable NESTEDVM pointing at
111 # the top-level directory of an installation of the NestedVM
112 # compiler and tools.
113 in puzzles do make -f Makefile.nestedvm NESTEDVM=$(NESTEDVM) VER=-DREVISION=$(revision)
114
115 # Set up .htaccess containing a redirect for the archive filename.
116 in puzzles do echo "AddType application/octet-stream .chm" > .htaccess
117 in puzzles do echo "AddType application/octet-stream .hlp" >> .htaccess
118 in puzzles do echo "AddType application/octet-stream .cnt" >> .htaccess
119 in . do set -- puzzles*.tar.gz; echo RedirectMatch temp '(.*/)'puzzles.tar.gz '$$1'"$$1" >> puzzles/.htaccess
120 in puzzles do echo RedirectMatch temp '(.*/)'puzzles-installer.exe '$$1'puzzles-r$(revision)-installer.exe >> .htaccess
121
122 # Phew, we're done. Deliver everything!
123 deliver puzzles/icons/*-web.png $@
124 deliver puzzles/winbin/*.exe $@
125 deliver puzzles/.htaccess $@
126 deliver puzzles/doc/*.html doc/$@
127 deliver puzzles/devel/*.html devel/$@
128 #deliver puzzles/Puzzles.dmg $@ # 2012-04-03 commented out, see above
129 deliver puzzles/puzzles.chm $@
130 deliver puzzles/puzzles.hlp $@
131 deliver puzzles/puzzles.cnt $@
132 deliver puzzles/puzzles.zip $@
133 deliver puzzles/Output/setup.exe puzzles-r$(revision)-installer.exe
134 deliver puzzles/*.jar java/$@
135
136 # deliver puzzles/puzzles.armv4.cab $@ # (not built at the moment)
137
138 # This one isn't in the puzzles subdir, because makedist.sh left it
139 # one level up.
140 deliver puzzles*.tar.gz $@