James H has implemented a new `Tricky' difficulty level in Light Up:
[sgt/puzzles] / nullfe.c
1 /*
2 * nullfe.c: Null front-end code containing a bunch of boring stub
3 * functions. Used to ensure successful linking when building the
4 * various stand-alone solver binaries.
5 */
6
7 #include <stdarg.h>
8
9 #include "puzzles.h"
10
11 void frontend_default_colour(frontend *fe, float *output) {}
12 void draw_text(drawing *dr, int x, int y, int fonttype, int fontsize,
13 int align, int colour, char *text) {}
14 void draw_rect(drawing *dr, int x, int y, int w, int h, int colour) {}
15 void draw_line(drawing *dr, int x1, int y1, int x2, int y2, int colour) {}
16 void draw_polygon(drawing *dr, int *coords, int npoints,
17 int fillcolour, int outlinecolour) {}
18 void draw_circle(drawing *dr, int cx, int cy, int radius,
19 int fillcolour, int outlinecolour) {}
20 void clip(drawing *dr, int x, int y, int w, int h) {}
21 void unclip(drawing *dr) {}
22 void start_draw(drawing *dr) {}
23 void draw_update(drawing *dr, int x, int y, int w, int h) {}
24 void end_draw(drawing *dr) {}
25 blitter *blitter_new(drawing *dr, int w, int h) {return NULL;}
26 void blitter_free(drawing *dr, blitter *bl) {}
27 void blitter_save(drawing *dr, blitter *bl, int x, int y) {}
28 void blitter_load(drawing *dr, blitter *bl, int x, int y) {}
29 int print_mono_colour(drawing *dr, int grey) { return 0; }
30 int print_rgb_colour(drawing *dr, int hatch, float r, float g, float b)
31 { return 0; }
32 void print_line_width(drawing *dr, int width) {}
33 void midend_supersede_game_desc(midend *me, char *desc, char *privdesc) {}
34 void status_bar(drawing *dr, char *text) {}
35
36 void fatal(char *fmt, ...)
37 {
38 va_list ap;
39
40 fprintf(stderr, "fatal error: ");
41
42 va_start(ap, fmt);
43 vfprintf(stderr, fmt, ap);
44 va_end(ap);
45
46 fprintf(stderr, "\n");
47 exit(1);
48 }
49