4 Things to remember when adding a new puzzle
5 -------------------------------------------
7 Write the source file for the new puzzle (duhh).
9 Add it to Recipe in _four_ places:
10 - the `ALL' definition, to ensure it is compiled into the OS X binary
11 - as a GTK build target
12 - as a Windows build target
13 - in the Unix `make install' section at the bottom.
15 Add it to list.c so that the OS X binary will be able to select it
16 from the menus. (Also, double-check that the game structure name in
17 the source file has been renamed from `nullgame'. Actually compiling
18 it on OS X would be a good way to check this, if convenient.)
20 Add a documentation section in puzzles.but.
22 Make sure there's a Windows help topic name defined in puzzles.but,
23 and that it's referenced by the help topic field in the game
24 structure in the source file.
26 Add the new Unix binary name to the svn:ignore property.
28 Don't forget to `svn add' the new source file before checkin!
30 Put the puzzle on the web:
32 - add an entry in the puzzles list in index.html
33 - add a link to the Windows binary
34 - make sure the Windows binary link points at the right binary, not
37 - test that the binary link and the docs link work
40 - `svn add' the binary symlink and the screenshot
41 - check in the website changes (screenshot, symlink, index.html)