79a938a1c83f7150ee7533accbed87f6bc7a6681
[sgt/puzzles] / puzzles.h
1 /*
2 * puzzles.h: header file for my puzzle collection
3 */
4
5 #ifndef PUZZLES_PUZZLES_H
6 #define PUZZLES_PUZZLES_H
7
8 #ifndef TRUE
9 #define TRUE 1
10 #endif
11 #ifndef FALSE
12 #define FALSE 0
13 #endif
14
15 #define lenof(array) ( sizeof(array) / sizeof(*(array)) )
16
17 enum {
18 LEFT_BUTTON = 0x1000,
19 MIDDLE_BUTTON,
20 RIGHT_BUTTON
21 };
22
23 #define IGNORE(x) ( (x) = (x) )
24
25 typedef struct frontend frontend;
26 typedef struct midend_data midend_data;
27 typedef struct random_state random_state;
28 typedef struct game_params game_params;
29 typedef struct game_state game_state;
30 typedef struct game_drawstate game_drawstate;
31
32 /*
33 * Platform routines
34 */
35 void fatal(char *fmt, ...);
36 void frontend_default_colour(frontend *fe, float *output);
37 void draw_rect(frontend *fe, int x, int y, int w, int h, int colour);
38 void draw_line(frontend *fe, int x1, int y1, int x2, int y2, int colour);
39 void draw_polygon(frontend *fe, int *coords, int npoints,
40 int fill, int colour);
41 void start_draw(frontend *fe);
42 void draw_update(frontend *fe, int x, int y, int w, int h);
43 void end_draw(frontend *fe);
44 void deactivate_timer(frontend *fe);
45 void activate_timer(frontend *fe);
46
47 /*
48 * midend.c
49 */
50 midend_data *midend_new(frontend *fe);
51 void midend_free(midend_data *me);
52 void midend_set_params(midend_data *me, game_params *params);
53 void midend_size(midend_data *me, int *x, int *y);
54 void midend_new_game(midend_data *me, char *seed);
55 void midend_restart_game(midend_data *me);
56 void midend_undo(midend_data *me);
57 void midend_redo(midend_data *me);
58 int midend_process_key(midend_data *me, int x, int y, int button);
59 void midend_redraw(midend_data *me);
60 float *midend_colours(midend_data *me, int *ncolours);
61 void midend_timer(midend_data *me, float tplus);
62
63 /*
64 * malloc.c
65 */
66 void *smalloc(int size);
67 void *srealloc(void *p, int size);
68 void sfree(void *p);
69 char *dupstr(char *s);
70 #define snew(type) \
71 ( (type *) smalloc (sizeof (type)) )
72 #define snewn(number, type) \
73 ( (type *) smalloc ((number) * sizeof (type)) )
74 #define sresize(array, number, type) \
75 ( (type *) srealloc ((array), (number) * sizeof (type)) )
76
77 /*
78 * random.c
79 */
80 random_state *random_init(char *seed, int len);
81 unsigned long random_upto(random_state *state, unsigned long limit);
82 void random_free(random_state *state);
83
84 /*
85 * Game-specific routines
86 */
87 game_params *default_params(void);
88 void free_params(game_params *params);
89 char *new_game_seed(game_params *params);
90 game_state *new_game(game_params *params, char *seed);
91 game_state *dup_game(game_state *state);
92 void free_game(game_state *state);
93 game_state *make_move(game_state *from, int x, int y, int button);
94 void game_size(game_params *params, int *x, int *y);
95 float *game_colours(frontend *fe, game_state *state, int *ncolours);
96 game_drawstate *game_new_drawstate(game_state *state);
97 void game_free_drawstate(game_drawstate *ds);
98 void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
99 game_state *newstate, float t);
100 float game_anim_length(game_state *oldstate, game_state *newstate);
101
102 #endif /* PUZZLES_PUZZLES_H */