2 * puzzles.h: header file for my puzzle collection
5 #ifndef PUZZLES_PUZZLES_H
6 #define PUZZLES_PUZZLES_H
15 #define lenof(array) ( sizeof(array) / sizeof(*(array)) )
23 #define IGNORE(x) ( (x) = (x) )
25 typedef struct frontend frontend
;
26 typedef struct midend_data midend_data
;
27 typedef struct random_state random_state
;
28 typedef struct game_params game_params
;
29 typedef struct game_state game_state
;
30 typedef struct game_drawstate game_drawstate
;
35 void fatal(char *fmt
, ...);
36 void frontend_default_colour(frontend
*fe
, float *output
);
37 void draw_rect(frontend
*fe
, int x
, int y
, int w
, int h
, int colour
);
38 void draw_line(frontend
*fe
, int x1
, int y1
, int x2
, int y2
, int colour
);
39 void draw_polygon(frontend
*fe
, int *coords
, int npoints
,
40 int fill
, int colour
);
41 void start_draw(frontend
*fe
);
42 void draw_update(frontend
*fe
, int x
, int y
, int w
, int h
);
43 void end_draw(frontend
*fe
);
44 void deactivate_timer(frontend
*fe
);
45 void activate_timer(frontend
*fe
);
50 midend_data
*midend_new(frontend
*fe
);
51 void midend_free(midend_data
*me
);
52 void midend_set_params(midend_data
*me
, game_params
*params
);
53 void midend_size(midend_data
*me
, int *x
, int *y
);
54 void midend_new_game(midend_data
*me
, char *seed
);
55 void midend_restart_game(midend_data
*me
);
56 void midend_undo(midend_data
*me
);
57 void midend_redo(midend_data
*me
);
58 int midend_process_key(midend_data
*me
, int x
, int y
, int button
);
59 void midend_redraw(midend_data
*me
);
60 float *midend_colours(midend_data
*me
, int *ncolours
);
61 void midend_timer(midend_data
*me
, float tplus
);
66 void *smalloc(int size
);
67 void *srealloc(void *p
, int size
);
69 char *dupstr(char *s
);
71 ( (type *) smalloc (sizeof (type)) )
72 #define snewn(number, type) \
73 ( (type *) smalloc ((number) * sizeof (type)) )
74 #define sresize(array, number, type) \
75 ( (type *) srealloc ((array), (number) * sizeof (type)) )
80 random_state
*random_init(char *seed
, int len
);
81 unsigned long random_upto(random_state
*state
, unsigned long limit
);
82 void random_free(random_state
*state
);
85 * Game-specific routines
87 game_params
*default_params(void);
88 void free_params(game_params
*params
);
89 char *new_game_seed(game_params
*params
);
90 game_state
*new_game(game_params
*params
, char *seed
);
91 game_state
*dup_game(game_state
*state
);
92 void free_game(game_state
*state
);
93 game_state
*make_move(game_state
*from
, int x
, int y
, int button
);
94 void game_size(game_params
*params
, int *x
, int *y
);
95 float *game_colours(frontend
*fe
, game_state
*state
, int *ncolours
);
96 game_drawstate
*game_new_drawstate(game_state
*state
);
97 void game_free_drawstate(game_drawstate
*ds
);
98 void game_redraw(frontend
*fe
, game_drawstate
*ds
, game_state
*oldstate
,
99 game_state
*newstate
, float t
);
100 float game_anim_length(game_state
*oldstate
, game_state
*newstate
);
102 #endif /* PUZZLES_PUZZLES_H */