Initial checkin of a portable framework for writing small GUI puzzle
[sgt/puzzles] / malloc.c
1 /*
2 * malloc.c: safe wrappers around malloc, realloc, free, strdup
3 */
4
5 #include <stdlib.h>
6 #include "puzzles.h"
7
8 /*
9 * smalloc should guarantee to return a useful pointer - Halibut
10 * can do nothing except die when it's out of memory anyway.
11 */
12 void *smalloc(int size) {
13 void *p;
14 p = malloc(size);
15 if (!p)
16 fatal("out of memory");
17 return p;
18 }
19
20 /*
21 * sfree should guaranteeably deal gracefully with freeing NULL
22 */
23 void sfree(void *p) {
24 if (p) {
25 free(p);
26 }
27 }
28
29 /*
30 * srealloc should guaranteeably be able to realloc NULL
31 */
32 void *srealloc(void *p, int size) {
33 void *q;
34 if (p) {
35 q = realloc(p, size);
36 } else {
37 q = malloc(size);
38 }
39 if (!q)
40 fatal("out of memory");
41 return q;
42 }
43
44 /*
45 * dupstr is like strdup, but with the never-return-NULL property
46 * of smalloc (and also reliably defined in all environments :-)
47 */
48 char *dupstr(char *s) {
49 char *r = smalloc(1+strlen(s));
50 strcpy(r,s);
51 return r;
52 }