Under Gtk 1.2 (at least on Debian woody), a config or preset change that would
[sgt/puzzles] / osx.m
1 /*
2 * Mac OS X / Cocoa front end to puzzles.
3 *
4 * Still to do:
5 *
6 * - I'd like to be able to call up context help for a specific
7 * game at a time.
8 *
9 * Mac interface issues that possibly could be done better:
10 *
11 * - is there a better approach to frontend_default_colour?
12 *
13 * - do we need any more options in the Window menu?
14 *
15 * - can / should we be doing anything with the titles of the
16 * configuration boxes?
17 *
18 * - not sure what I should be doing about default window
19 * placement. Centring new windows is a bit feeble, but what's
20 * better? Is there a standard way to tell the OS "here's the
21 * _size_ of window I want, now use your best judgment about the
22 * initial position"?
23 * + there's a standard _policy_ on window placement, given in
24 * the HI guidelines. Have to implement it ourselves though,
25 * bah.
26 *
27 * - a brief frob of the Mac numeric keypad suggests that it
28 * generates numbers no matter what you do. I wonder if I should
29 * try to figure out a way of detecting keypad codes so I can
30 * implement UP_LEFT and friends. Alternatively, perhaps I
31 * should simply assign the number keys to UP_LEFT et al?
32 * They're not in use for anything else right now.
33 *
34 * - see if we can do anything to one-button-ise the multi-button
35 * dependent puzzle UIs:
36 * - Pattern is a _little_ unwieldy but not too bad (since
37 * generally you never need the middle button unless you've
38 * made a mistake, so it's just click versus command-click).
39 * - Net is utterly vile; having normal click be one rotate and
40 * command-click be the other introduces a horrid asymmetry,
41 * and yet requiring a shift key for _each_ click would be
42 * even worse because rotation feels as if it ought to be the
43 * default action. I fear this is why the Flash Net had the
44 * UI it did...
45 * + I've tried out an alternative dragging interface for
46 * Net; it might work nicely for stylus-based platforms
47 * where you have better hand/eye feedback for the thing
48 * you're clicking on, but it's rather unwieldy on the
49 * Mac. I fear even shift-clicking is better than that.
50 *
51 * - Should we _return_ to a game configuration sheet once an
52 * error is reported by midend_set_config, to allow the user to
53 * correct the one faulty input and keep the other five OK ones?
54 * The Apple `one sheet at a time' restriction would require me
55 * to do this by closing the config sheet, opening the alert
56 * sheet, and then reopening the config sheet when the alert is
57 * closed; and the human interface types, who presumably
58 * invented the one-sheet-at-a-time rule for good reasons, might
59 * look with disfavour on me trying to get round them to fake a
60 * nested sheet. On the other hand I think there are good
61 * practical reasons for wanting it that way. Uncertain.
62 *
63 * - User feedback dislikes nothing happening when you start the
64 * app; they suggest a finder-like window containing an icon for
65 * each puzzle type, enabling you to start one easily. Needs
66 * thought.
67 *
68 * Grotty implementation details that could probably be improved:
69 *
70 * - I am _utterly_ unconvinced that NSImageView was the right way
71 * to go about having a window with a reliable backing store! It
72 * just doesn't feel right; NSImageView is a _control_. Is there
73 * a simpler way?
74 *
75 * - Resizing is currently very bad; rather than bother to work
76 * out how to resize the NSImageView, I just splatter and
77 * recreate it.
78 */
79
80 #include <ctype.h>
81 #include <sys/time.h>
82 #import <Cocoa/Cocoa.h>
83 #include "puzzles.h"
84
85 /* ----------------------------------------------------------------------
86 * Global variables.
87 */
88
89 /*
90 * The `Type' menu. We frob this dynamically to allow the user to
91 * choose a preset set of settings from the current game.
92 */
93 NSMenu *typemenu;
94
95 /* ----------------------------------------------------------------------
96 * Miscellaneous support routines that aren't part of any object or
97 * clearly defined subsystem.
98 */
99
100 void fatal(char *fmt, ...)
101 {
102 va_list ap;
103 char errorbuf[2048];
104 NSAlert *alert;
105
106 va_start(ap, fmt);
107 vsnprintf(errorbuf, lenof(errorbuf), fmt, ap);
108 va_end(ap);
109
110 alert = [NSAlert alloc];
111 /*
112 * We may have come here because we ran out of memory, in which
113 * case it's entirely likely that that alloc will fail, so we
114 * should have a fallback of some sort.
115 */
116 if (!alert) {
117 fprintf(stderr, "fatal error (and NSAlert failed): %s\n", errorbuf);
118 } else {
119 alert = [[alert init] autorelease];
120 [alert addButtonWithTitle:@"Oh dear"];
121 [alert setInformativeText:[NSString stringWithCString:errorbuf]];
122 [alert runModal];
123 }
124 exit(1);
125 }
126
127 void frontend_default_colour(frontend *fe, float *output)
128 {
129 /* FIXME: Is there a system default we can tap into for this? */
130 output[0] = output[1] = output[2] = 0.8F;
131 }
132
133 void get_random_seed(void **randseed, int *randseedsize)
134 {
135 time_t *tp = snew(time_t);
136 time(tp);
137 *randseed = (void *)tp;
138 *randseedsize = sizeof(time_t);
139 }
140
141 /* ----------------------------------------------------------------------
142 * Tiny extension to NSMenuItem which carries a payload of a `void
143 * *', allowing several menu items to invoke the same message but
144 * pass different data through it.
145 */
146 @interface DataMenuItem : NSMenuItem
147 {
148 void *payload;
149 }
150 - (void)setPayload:(void *)d;
151 - (void *)getPayload;
152 @end
153 @implementation DataMenuItem
154 - (void)setPayload:(void *)d
155 {
156 payload = d;
157 }
158 - (void *)getPayload
159 {
160 return payload;
161 }
162 @end
163
164 /* ----------------------------------------------------------------------
165 * Utility routines for constructing OS X menus.
166 */
167
168 NSMenu *newmenu(const char *title)
169 {
170 return [[[NSMenu allocWithZone:[NSMenu menuZone]]
171 initWithTitle:[NSString stringWithCString:title]]
172 autorelease];
173 }
174
175 NSMenu *newsubmenu(NSMenu *parent, const char *title)
176 {
177 NSMenuItem *item;
178 NSMenu *child;
179
180 item = [[[NSMenuItem allocWithZone:[NSMenu menuZone]]
181 initWithTitle:[NSString stringWithCString:title]
182 action:NULL
183 keyEquivalent:@""]
184 autorelease];
185 child = newmenu(title);
186 [item setEnabled:YES];
187 [item setSubmenu:child];
188 [parent addItem:item];
189 return child;
190 }
191
192 id initnewitem(NSMenuItem *item, NSMenu *parent, const char *title,
193 const char *key, id target, SEL action)
194 {
195 unsigned mask = NSCommandKeyMask;
196
197 if (key[strcspn(key, "-")]) {
198 while (*key && *key != '-') {
199 int c = tolower((unsigned char)*key);
200 if (c == 's') {
201 mask |= NSShiftKeyMask;
202 } else if (c == 'o' || c == 'a') {
203 mask |= NSAlternateKeyMask;
204 }
205 key++;
206 }
207 if (*key)
208 key++;
209 }
210
211 item = [[item initWithTitle:[NSString stringWithCString:title]
212 action:NULL
213 keyEquivalent:[NSString stringWithCString:key]]
214 autorelease];
215
216 if (*key)
217 [item setKeyEquivalentModifierMask: mask];
218
219 [item setEnabled:YES];
220 [item setTarget:target];
221 [item setAction:action];
222
223 [parent addItem:item];
224
225 return item;
226 }
227
228 NSMenuItem *newitem(NSMenu *parent, char *title, char *key,
229 id target, SEL action)
230 {
231 return initnewitem([NSMenuItem allocWithZone:[NSMenu menuZone]],
232 parent, title, key, target, action);
233 }
234
235 /* ----------------------------------------------------------------------
236 * About box.
237 */
238
239 @class AboutBox;
240
241 @interface AboutBox : NSWindow
242 {
243 }
244 - (id)init;
245 @end
246
247 @implementation AboutBox
248 - (id)init
249 {
250 NSRect totalrect;
251 NSView *views[16];
252 int nviews = 0;
253 NSImageView *iv;
254 NSTextField *tf;
255 NSFont *font1 = [NSFont systemFontOfSize:0];
256 NSFont *font2 = [NSFont boldSystemFontOfSize:[font1 pointSize] * 1.1];
257 const int border = 24;
258 int i;
259 double y;
260
261 /*
262 * Construct the controls that go in the About box.
263 */
264
265 iv = [[NSImageView alloc] initWithFrame:NSMakeRect(0,0,64,64)];
266 [iv setImage:[NSImage imageNamed:@"NSApplicationIcon"]];
267 views[nviews++] = iv;
268
269 tf = [[NSTextField alloc]
270 initWithFrame:NSMakeRect(0,0,400,1)];
271 [tf setEditable:NO];
272 [tf setSelectable:NO];
273 [tf setBordered:NO];
274 [tf setDrawsBackground:NO];
275 [tf setFont:font2];
276 [tf setStringValue:@"Simon Tatham's Portable Puzzle Collection"];
277 [tf sizeToFit];
278 views[nviews++] = tf;
279
280 tf = [[NSTextField alloc]
281 initWithFrame:NSMakeRect(0,0,400,1)];
282 [tf setEditable:NO];
283 [tf setSelectable:NO];
284 [tf setBordered:NO];
285 [tf setDrawsBackground:NO];
286 [tf setFont:font1];
287 [tf setStringValue:[NSString stringWithCString:ver]];
288 [tf sizeToFit];
289 views[nviews++] = tf;
290
291 /*
292 * Lay the controls out.
293 */
294 totalrect = NSMakeRect(0,0,0,0);
295 for (i = 0; i < nviews; i++) {
296 NSRect r = [views[i] frame];
297 if (totalrect.size.width < r.size.width)
298 totalrect.size.width = r.size.width;
299 totalrect.size.height += border + r.size.height;
300 }
301 totalrect.size.width += 2 * border;
302 totalrect.size.height += border;
303 y = totalrect.size.height;
304 for (i = 0; i < nviews; i++) {
305 NSRect r = [views[i] frame];
306 r.origin.x = (totalrect.size.width - r.size.width) / 2;
307 y -= border + r.size.height;
308 r.origin.y = y;
309 [views[i] setFrame:r];
310 }
311
312 self = [super initWithContentRect:totalrect
313 styleMask:(NSTitledWindowMask | NSMiniaturizableWindowMask |
314 NSClosableWindowMask)
315 backing:NSBackingStoreBuffered
316 defer:YES];
317
318 for (i = 0; i < nviews; i++)
319 [[self contentView] addSubview:views[i]];
320
321 [self center]; /* :-) */
322
323 return self;
324 }
325 @end
326
327 /* ----------------------------------------------------------------------
328 * The front end presented to midend.c.
329 *
330 * This is mostly a subclass of NSWindow. The actual `frontend'
331 * structure passed to the midend contains a variety of pointers,
332 * including that window object but also including the image we
333 * draw on, an ImageView to display it in the window, and so on.
334 */
335
336 @class GameWindow;
337 @class MyImageView;
338
339 struct frontend {
340 GameWindow *window;
341 NSImage *image;
342 MyImageView *view;
343 NSColor **colours;
344 int ncolours;
345 int clipped;
346 };
347
348 @interface MyImageView : NSImageView
349 {
350 GameWindow *ourwin;
351 }
352 - (void)setWindow:(GameWindow *)win;
353 - (BOOL)isFlipped;
354 - (void)mouseEvent:(NSEvent *)ev button:(int)b;
355 - (void)mouseDown:(NSEvent *)ev;
356 - (void)mouseDragged:(NSEvent *)ev;
357 - (void)mouseUp:(NSEvent *)ev;
358 - (void)rightMouseDown:(NSEvent *)ev;
359 - (void)rightMouseDragged:(NSEvent *)ev;
360 - (void)rightMouseUp:(NSEvent *)ev;
361 - (void)otherMouseDown:(NSEvent *)ev;
362 - (void)otherMouseDragged:(NSEvent *)ev;
363 - (void)otherMouseUp:(NSEvent *)ev;
364 @end
365
366 @interface GameWindow : NSWindow
367 {
368 const game *ourgame;
369 midend_data *me;
370 struct frontend fe;
371 struct timeval last_time;
372 NSTimer *timer;
373 NSWindow *sheet;
374 config_item *cfg;
375 int cfg_which;
376 NSView **cfg_controls;
377 int cfg_ncontrols;
378 NSTextField *status;
379 }
380 - (id)initWithGame:(const game *)g;
381 - dealloc;
382 - (void)processButton:(int)b x:(int)x y:(int)y;
383 - (void)keyDown:(NSEvent *)ev;
384 - (void)activateTimer;
385 - (void)deactivateTimer;
386 - (void)setStatusLine:(char *)text;
387 @end
388
389 @implementation MyImageView
390
391 - (void)setWindow:(GameWindow *)win
392 {
393 ourwin = win;
394 }
395
396 - (BOOL)isFlipped
397 {
398 return YES;
399 }
400
401 - (void)mouseEvent:(NSEvent *)ev button:(int)b
402 {
403 NSPoint point = [self convertPoint:[ev locationInWindow] fromView:nil];
404 [ourwin processButton:b x:point.x y:point.y];
405 }
406
407 - (void)mouseDown:(NSEvent *)ev
408 {
409 unsigned mod = [ev modifierFlags];
410 [self mouseEvent:ev button:((mod & NSCommandKeyMask) ? RIGHT_BUTTON :
411 (mod & NSShiftKeyMask) ? MIDDLE_BUTTON :
412 LEFT_BUTTON)];
413 }
414 - (void)mouseDragged:(NSEvent *)ev
415 {
416 unsigned mod = [ev modifierFlags];
417 [self mouseEvent:ev button:((mod & NSCommandKeyMask) ? RIGHT_DRAG :
418 (mod & NSShiftKeyMask) ? MIDDLE_DRAG :
419 LEFT_DRAG)];
420 }
421 - (void)mouseUp:(NSEvent *)ev
422 {
423 unsigned mod = [ev modifierFlags];
424 [self mouseEvent:ev button:((mod & NSCommandKeyMask) ? RIGHT_RELEASE :
425 (mod & NSShiftKeyMask) ? MIDDLE_RELEASE :
426 LEFT_RELEASE)];
427 }
428 - (void)rightMouseDown:(NSEvent *)ev
429 {
430 unsigned mod = [ev modifierFlags];
431 [self mouseEvent:ev button:((mod & NSShiftKeyMask) ? MIDDLE_BUTTON :
432 RIGHT_BUTTON)];
433 }
434 - (void)rightMouseDragged:(NSEvent *)ev
435 {
436 unsigned mod = [ev modifierFlags];
437 [self mouseEvent:ev button:((mod & NSShiftKeyMask) ? MIDDLE_DRAG :
438 RIGHT_DRAG)];
439 }
440 - (void)rightMouseUp:(NSEvent *)ev
441 {
442 unsigned mod = [ev modifierFlags];
443 [self mouseEvent:ev button:((mod & NSShiftKeyMask) ? MIDDLE_RELEASE :
444 RIGHT_RELEASE)];
445 }
446 - (void)otherMouseDown:(NSEvent *)ev
447 {
448 [self mouseEvent:ev button:MIDDLE_BUTTON];
449 }
450 - (void)otherMouseDragged:(NSEvent *)ev
451 {
452 [self mouseEvent:ev button:MIDDLE_DRAG];
453 }
454 - (void)otherMouseUp:(NSEvent *)ev
455 {
456 [self mouseEvent:ev button:MIDDLE_RELEASE];
457 }
458 @end
459
460 @implementation GameWindow
461 - (void)setupContentView
462 {
463 NSRect frame;
464 int w, h;
465
466 if (status) {
467 frame = [status frame];
468 frame.origin.y = frame.size.height;
469 } else
470 frame.origin.y = 0;
471 frame.origin.x = 0;
472
473 w = h = INT_MAX;
474 midend_size(me, &w, &h, FALSE);
475 frame.size.width = w;
476 frame.size.height = h;
477
478 fe.image = [[NSImage alloc] initWithSize:frame.size];
479 [fe.image setFlipped:YES];
480 fe.view = [[MyImageView alloc] initWithFrame:frame];
481 [fe.view setImage:fe.image];
482 [fe.view setWindow:self];
483
484 midend_redraw(me);
485
486 [[self contentView] addSubview:fe.view];
487 }
488 - (id)initWithGame:(const game *)g
489 {
490 NSRect rect = { {0,0}, {0,0} }, rect2;
491 int w, h;
492
493 ourgame = g;
494
495 fe.window = self;
496
497 me = midend_new(&fe, ourgame);
498 /*
499 * If we ever need to open a fresh window using a provided game
500 * ID, I think the right thing is to move most of this method
501 * into a new initWithGame:gameID: method, and have
502 * initWithGame: simply call that one and pass it NULL.
503 */
504 midend_new_game(me);
505 w = h = INT_MAX;
506 midend_size(me, &w, &h, FALSE);
507 rect.size.width = w;
508 rect.size.height = h;
509
510 /*
511 * Create the status bar, which will just be an NSTextField.
512 */
513 if (ourgame->wants_statusbar()) {
514 status = [[NSTextField alloc] initWithFrame:NSMakeRect(0,0,100,50)];
515 [status setEditable:NO];
516 [status setSelectable:NO];
517 [status setBordered:YES];
518 [status setBezeled:YES];
519 [status setBezelStyle:NSTextFieldSquareBezel];
520 [status setDrawsBackground:YES];
521 [[status cell] setTitle:@""];
522 [status sizeToFit];
523 rect2 = [status frame];
524 rect.size.height += rect2.size.height;
525 rect2.size.width = rect.size.width;
526 rect2.origin.x = rect2.origin.y = 0;
527 [status setFrame:rect2];
528 } else
529 status = nil;
530
531 self = [super initWithContentRect:rect
532 styleMask:(NSTitledWindowMask | NSMiniaturizableWindowMask |
533 NSClosableWindowMask)
534 backing:NSBackingStoreBuffered
535 defer:YES];
536 [self setTitle:[NSString stringWithCString:ourgame->name]];
537
538 {
539 float *colours;
540 int i, ncolours;
541
542 colours = midend_colours(me, &ncolours);
543 fe.ncolours = ncolours;
544 fe.colours = snewn(ncolours, NSColor *);
545
546 for (i = 0; i < ncolours; i++) {
547 fe.colours[i] = [[NSColor colorWithDeviceRed:colours[i*3]
548 green:colours[i*3+1] blue:colours[i*3+2]
549 alpha:1.0] retain];
550 }
551 }
552
553 [self setupContentView];
554 if (status)
555 [[self contentView] addSubview:status];
556 [self setIgnoresMouseEvents:NO];
557
558 [self center]; /* :-) */
559
560 return self;
561 }
562
563 - dealloc
564 {
565 int i;
566 for (i = 0; i < fe.ncolours; i++) {
567 [fe.colours[i] release];
568 }
569 sfree(fe.colours);
570 midend_free(me);
571 return [super dealloc];
572 }
573
574 - (void)processButton:(int)b x:(int)x y:(int)y
575 {
576 if (!midend_process_key(me, x, y, b))
577 [self close];
578 }
579
580 - (void)keyDown:(NSEvent *)ev
581 {
582 NSString *s = [ev characters];
583 int i, n = [s length];
584
585 for (i = 0; i < n; i++) {
586 int c = [s characterAtIndex:i];
587
588 /*
589 * ASCII gets passed straight to midend_process_key.
590 * Anything above that has to be translated to our own
591 * function key codes.
592 */
593 if (c >= 0x80) {
594 int mods = FALSE;
595 switch (c) {
596 case NSUpArrowFunctionKey:
597 c = CURSOR_UP;
598 mods = TRUE;
599 break;
600 case NSDownArrowFunctionKey:
601 c = CURSOR_DOWN;
602 mods = TRUE;
603 break;
604 case NSLeftArrowFunctionKey:
605 c = CURSOR_LEFT;
606 mods = TRUE;
607 break;
608 case NSRightArrowFunctionKey:
609 c = CURSOR_RIGHT;
610 mods = TRUE;
611 break;
612 default:
613 continue;
614 }
615
616 if (mods) {
617 if ([ev modifierFlags] & NSShiftKeyMask)
618 c |= MOD_SHFT;
619 if ([ev modifierFlags] & NSControlKeyMask)
620 c |= MOD_CTRL;
621 }
622 }
623
624 if (c >= '0' && c <= '9' && ([ev modifierFlags] & NSNumericPadKeyMask))
625 c |= MOD_NUM_KEYPAD;
626
627 [self processButton:c x:-1 y:-1];
628 }
629 }
630
631 - (void)activateTimer
632 {
633 if (timer != nil)
634 return;
635
636 timer = [NSTimer scheduledTimerWithTimeInterval:0.02
637 target:self selector:@selector(timerTick:)
638 userInfo:nil repeats:YES];
639 gettimeofday(&last_time, NULL);
640 }
641
642 - (void)deactivateTimer
643 {
644 if (timer == nil)
645 return;
646
647 [timer invalidate];
648 timer = nil;
649 }
650
651 - (void)timerTick:(id)sender
652 {
653 struct timeval now;
654 float elapsed;
655 gettimeofday(&now, NULL);
656 elapsed = ((now.tv_usec - last_time.tv_usec) * 0.000001F +
657 (now.tv_sec - last_time.tv_sec));
658 midend_timer(me, elapsed);
659 last_time = now;
660 }
661
662 - (void)newGame:(id)sender
663 {
664 [self processButton:'n' x:-1 y:-1];
665 }
666 - (void)restartGame:(id)sender
667 {
668 midend_restart_game(me);
669 }
670 - (void)undoMove:(id)sender
671 {
672 [self processButton:'u' x:-1 y:-1];
673 }
674 - (void)redoMove:(id)sender
675 {
676 [self processButton:'r'&0x1F x:-1 y:-1];
677 }
678
679 - (void)copy:(id)sender
680 {
681 char *text;
682
683 if ((text = midend_text_format(me)) != NULL) {
684 NSPasteboard *pb = [NSPasteboard generalPasteboard];
685 NSArray *a = [NSArray arrayWithObject:NSStringPboardType];
686 [pb declareTypes:a owner:nil];
687 [pb setString:[NSString stringWithCString:text]
688 forType:NSStringPboardType];
689 } else
690 NSBeep();
691 }
692
693 - (void)solveGame:(id)sender
694 {
695 char *msg;
696 NSAlert *alert;
697
698 msg = midend_solve(me);
699
700 if (msg) {
701 alert = [[[NSAlert alloc] init] autorelease];
702 [alert addButtonWithTitle:@"Bah"];
703 [alert setInformativeText:[NSString stringWithCString:msg]];
704 [alert beginSheetModalForWindow:self modalDelegate:nil
705 didEndSelector:nil contextInfo:nil];
706 }
707 }
708
709 - (BOOL)validateMenuItem:(NSMenuItem *)item
710 {
711 if ([item action] == @selector(copy:))
712 return (ourgame->can_format_as_text ? YES : NO);
713 else if ([item action] == @selector(solveGame:))
714 return (ourgame->can_solve ? YES : NO);
715 else
716 return [super validateMenuItem:item];
717 }
718
719 - (void)clearTypeMenu
720 {
721 while ([typemenu numberOfItems] > 1)
722 [typemenu removeItemAtIndex:0];
723 }
724
725 - (void)becomeKeyWindow
726 {
727 int n;
728
729 [self clearTypeMenu];
730
731 [super becomeKeyWindow];
732
733 n = midend_num_presets(me);
734
735 if (n > 0) {
736 [typemenu insertItem:[NSMenuItem separatorItem] atIndex:0];
737 while (n--) {
738 char *name;
739 game_params *params;
740 DataMenuItem *item;
741
742 midend_fetch_preset(me, n, &name, &params);
743
744 item = [[[DataMenuItem alloc]
745 initWithTitle:[NSString stringWithCString:name]
746 action:NULL keyEquivalent:@""]
747 autorelease];
748
749 [item setEnabled:YES];
750 [item setTarget:self];
751 [item setAction:@selector(presetGame:)];
752 [item setPayload:params];
753
754 [typemenu insertItem:item atIndex:0];
755 }
756 }
757 }
758
759 - (void)resignKeyWindow
760 {
761 [self clearTypeMenu];
762 [super resignKeyWindow];
763 }
764
765 - (void)close
766 {
767 [self clearTypeMenu];
768 [super close];
769 }
770
771 - (void)resizeForNewGameParams
772 {
773 NSSize size = {0,0};
774 int w, h;
775
776 w = h = INT_MAX;
777 midend_size(me, &w, &h, FALSE);
778 size.width = w;
779 size.height = h;
780
781 if (status) {
782 NSRect frame = [status frame];
783 size.height += frame.size.height;
784 frame.size.width = size.width;
785 [status setFrame:frame];
786 }
787
788 NSDisableScreenUpdates();
789 [self setContentSize:size];
790 [self setupContentView];
791 NSEnableScreenUpdates();
792 }
793
794 - (void)presetGame:(id)sender
795 {
796 game_params *params = [sender getPayload];
797
798 midend_set_params(me, params);
799 midend_new_game(me);
800
801 [self resizeForNewGameParams];
802 }
803
804 - (void)startConfigureSheet:(int)which
805 {
806 NSButton *ok, *cancel;
807 int actw, acth, leftw, rightw, totalw, h, thish, y;
808 int k;
809 NSRect rect, tmprect;
810 const int SPACING = 16;
811 char *title;
812 config_item *i;
813 int cfg_controlsize;
814 NSTextField *tf;
815 NSButton *b;
816 NSPopUpButton *pb;
817
818 assert(sheet == NULL);
819
820 /*
821 * Every control we create here is going to have this size
822 * until we tell it to calculate a better one.
823 */
824 tmprect = NSMakeRect(0, 0, 100, 50);
825
826 /*
827 * Set up OK and Cancel buttons. (Actually, MacOS doesn't seem
828 * to be fond of generic OK and Cancel wording, so I'm going to
829 * rename them to something nicer.)
830 */
831 actw = acth = 0;
832
833 cancel = [[NSButton alloc] initWithFrame:tmprect];
834 [cancel setBezelStyle:NSRoundedBezelStyle];
835 [cancel setTitle:@"Abandon"];
836 [cancel setTarget:self];
837 [cancel setKeyEquivalent:@"\033"];
838 [cancel setAction:@selector(sheetCancelButton:)];
839 [cancel sizeToFit];
840 rect = [cancel frame];
841 if (actw < rect.size.width) actw = rect.size.width;
842 if (acth < rect.size.height) acth = rect.size.height;
843
844 ok = [[NSButton alloc] initWithFrame:tmprect];
845 [ok setBezelStyle:NSRoundedBezelStyle];
846 [ok setTitle:@"Accept"];
847 [ok setTarget:self];
848 [ok setKeyEquivalent:@"\r"];
849 [ok setAction:@selector(sheetOKButton:)];
850 [ok sizeToFit];
851 rect = [ok frame];
852 if (actw < rect.size.width) actw = rect.size.width;
853 if (acth < rect.size.height) acth = rect.size.height;
854
855 totalw = SPACING + 2 * actw;
856 h = 2 * SPACING + acth;
857
858 /*
859 * Now fetch the midend config data and go through it creating
860 * controls.
861 */
862 cfg = midend_get_config(me, which, &title);
863 sfree(title); /* FIXME: should we use this somehow? */
864 cfg_which = which;
865
866 cfg_ncontrols = cfg_controlsize = 0;
867 cfg_controls = NULL;
868 leftw = rightw = 0;
869 for (i = cfg; i->type != C_END; i++) {
870 if (cfg_controlsize < cfg_ncontrols + 5) {
871 cfg_controlsize = cfg_ncontrols + 32;
872 cfg_controls = sresize(cfg_controls, cfg_controlsize, NSView *);
873 }
874
875 thish = 0;
876
877 switch (i->type) {
878 case C_STRING:
879 /*
880 * Two NSTextFields, one being a label and the other
881 * being an edit box.
882 */
883
884 tf = [[NSTextField alloc] initWithFrame:tmprect];
885 [tf setEditable:NO];
886 [tf setSelectable:NO];
887 [tf setBordered:NO];
888 [tf setDrawsBackground:NO];
889 [[tf cell] setTitle:[NSString stringWithCString:i->name]];
890 [tf sizeToFit];
891 rect = [tf frame];
892 if (thish < rect.size.height + 1) thish = rect.size.height + 1;
893 if (leftw < rect.size.width + 1) leftw = rect.size.width + 1;
894 cfg_controls[cfg_ncontrols++] = tf;
895
896 tf = [[NSTextField alloc] initWithFrame:tmprect];
897 [tf setEditable:YES];
898 [tf setSelectable:YES];
899 [tf setBordered:YES];
900 [[tf cell] setTitle:[NSString stringWithCString:i->sval]];
901 [tf sizeToFit];
902 rect = [tf frame];
903 /*
904 * We impose a minimum and maximum width on editable
905 * NSTextFields. If we allow them to size themselves to
906 * the contents of the text within them, then they will
907 * look very silly if that text is only one or two
908 * characters, and equally silly if it's an absolutely
909 * enormous Rectangles or Pattern game ID!
910 */
911 if (rect.size.width < 75) rect.size.width = 75;
912 if (rect.size.width > 400) rect.size.width = 400;
913
914 if (thish < rect.size.height + 1) thish = rect.size.height + 1;
915 if (rightw < rect.size.width + 1) rightw = rect.size.width + 1;
916 cfg_controls[cfg_ncontrols++] = tf;
917 break;
918
919 case C_BOOLEAN:
920 /*
921 * A checkbox is an NSButton with a type of
922 * NSSwitchButton.
923 */
924 b = [[NSButton alloc] initWithFrame:tmprect];
925 [b setBezelStyle:NSRoundedBezelStyle];
926 [b setButtonType:NSSwitchButton];
927 [b setTitle:[NSString stringWithCString:i->name]];
928 [b sizeToFit];
929 [b setState:(i->ival ? NSOnState : NSOffState)];
930 rect = [b frame];
931 if (totalw < rect.size.width + 1) totalw = rect.size.width + 1;
932 if (thish < rect.size.height + 1) thish = rect.size.height + 1;
933 cfg_controls[cfg_ncontrols++] = b;
934 break;
935
936 case C_CHOICES:
937 /*
938 * A pop-up menu control is an NSPopUpButton, which
939 * takes an embedded NSMenu. We also need an
940 * NSTextField to act as a label.
941 */
942
943 tf = [[NSTextField alloc] initWithFrame:tmprect];
944 [tf setEditable:NO];
945 [tf setSelectable:NO];
946 [tf setBordered:NO];
947 [tf setDrawsBackground:NO];
948 [[tf cell] setTitle:[NSString stringWithCString:i->name]];
949 [tf sizeToFit];
950 rect = [tf frame];
951 if (thish < rect.size.height + 1) thish = rect.size.height + 1;
952 if (leftw < rect.size.width + 1) leftw = rect.size.width + 1;
953 cfg_controls[cfg_ncontrols++] = tf;
954
955 pb = [[NSPopUpButton alloc] initWithFrame:tmprect pullsDown:NO];
956 [pb setBezelStyle:NSRoundedBezelStyle];
957 {
958 char c, *p;
959
960 p = i->sval;
961 c = *p++;
962 while (*p) {
963 char *q;
964
965 q = p;
966 while (*p && *p != c) p++;
967
968 [pb addItemWithTitle:[NSString stringWithCString:q
969 length:p-q]];
970
971 if (*p) p++;
972 }
973 }
974 [pb selectItemAtIndex:i->ival];
975 [pb sizeToFit];
976
977 rect = [pb frame];
978 if (rightw < rect.size.width + 1) rightw = rect.size.width + 1;
979 if (thish < rect.size.height + 1) thish = rect.size.height + 1;
980 cfg_controls[cfg_ncontrols++] = pb;
981 break;
982 }
983
984 h += SPACING + thish;
985 }
986
987 if (totalw < leftw + SPACING + rightw)
988 totalw = leftw + SPACING + rightw;
989 if (totalw > leftw + SPACING + rightw) {
990 int excess = totalw - (leftw + SPACING + rightw);
991 int leftexcess = leftw * excess / (leftw + rightw);
992 int rightexcess = excess - leftexcess;
993 leftw += leftexcess;
994 rightw += rightexcess;
995 }
996
997 /*
998 * Now go through the list again, setting the final position
999 * for each control.
1000 */
1001 k = 0;
1002 y = h;
1003 for (i = cfg; i->type != C_END; i++) {
1004 y -= SPACING;
1005 thish = 0;
1006 switch (i->type) {
1007 case C_STRING:
1008 case C_CHOICES:
1009 /*
1010 * These two are treated identically, since both expect
1011 * a control on the left and another on the right.
1012 */
1013 rect = [cfg_controls[k] frame];
1014 if (thish < rect.size.height + 1)
1015 thish = rect.size.height + 1;
1016 rect = [cfg_controls[k+1] frame];
1017 if (thish < rect.size.height + 1)
1018 thish = rect.size.height + 1;
1019 rect = [cfg_controls[k] frame];
1020 rect.origin.y = y - thish/2 - rect.size.height/2;
1021 rect.origin.x = SPACING;
1022 rect.size.width = leftw;
1023 [cfg_controls[k] setFrame:rect];
1024 rect = [cfg_controls[k+1] frame];
1025 rect.origin.y = y - thish/2 - rect.size.height/2;
1026 rect.origin.x = 2 * SPACING + leftw;
1027 rect.size.width = rightw;
1028 [cfg_controls[k+1] setFrame:rect];
1029 k += 2;
1030 break;
1031
1032 case C_BOOLEAN:
1033 rect = [cfg_controls[k] frame];
1034 if (thish < rect.size.height + 1)
1035 thish = rect.size.height + 1;
1036 rect.origin.y = y - thish/2 - rect.size.height/2;
1037 rect.origin.x = SPACING;
1038 rect.size.width = totalw;
1039 [cfg_controls[k] setFrame:rect];
1040 k++;
1041 break;
1042 }
1043 y -= thish;
1044 }
1045
1046 assert(k == cfg_ncontrols);
1047
1048 [cancel setFrame:NSMakeRect(SPACING+totalw/4-actw/2, SPACING, actw, acth)];
1049 [ok setFrame:NSMakeRect(SPACING+3*totalw/4-actw/2, SPACING, actw, acth)];
1050
1051 sheet = [[NSWindow alloc]
1052 initWithContentRect:NSMakeRect(0,0,totalw + 2*SPACING,h)
1053 styleMask:NSTitledWindowMask | NSClosableWindowMask
1054 backing:NSBackingStoreBuffered
1055 defer:YES];
1056
1057 [[sheet contentView] addSubview:cancel];
1058 [[sheet contentView] addSubview:ok];
1059
1060 for (k = 0; k < cfg_ncontrols; k++)
1061 [[sheet contentView] addSubview:cfg_controls[k]];
1062
1063 [NSApp beginSheet:sheet modalForWindow:self
1064 modalDelegate:nil didEndSelector:nil contextInfo:nil];
1065 }
1066
1067 - (void)specificGame:(id)sender
1068 {
1069 [self startConfigureSheet:CFG_DESC];
1070 }
1071
1072 - (void)specificRandomGame:(id)sender
1073 {
1074 [self startConfigureSheet:CFG_SEED];
1075 }
1076
1077 - (void)customGameType:(id)sender
1078 {
1079 [self startConfigureSheet:CFG_SETTINGS];
1080 }
1081
1082 - (void)sheetEndWithStatus:(BOOL)update
1083 {
1084 assert(sheet != NULL);
1085 [NSApp endSheet:sheet];
1086 [sheet orderOut:self];
1087 sheet = NULL;
1088 if (update) {
1089 int k;
1090 config_item *i;
1091 char *error;
1092
1093 k = 0;
1094 for (i = cfg; i->type != C_END; i++) {
1095 switch (i->type) {
1096 case C_STRING:
1097 sfree(i->sval);
1098 i->sval = dupstr([[[(id)cfg_controls[k+1] cell]
1099 title] cString]);
1100 k += 2;
1101 break;
1102 case C_BOOLEAN:
1103 i->ival = [(id)cfg_controls[k] state] == NSOnState;
1104 k++;
1105 break;
1106 case C_CHOICES:
1107 i->ival = [(id)cfg_controls[k+1] indexOfSelectedItem];
1108 k += 2;
1109 break;
1110 }
1111 }
1112
1113 error = midend_set_config(me, cfg_which, cfg);
1114 if (error) {
1115 NSAlert *alert = [[[NSAlert alloc] init] autorelease];
1116 [alert addButtonWithTitle:@"Bah"];
1117 [alert setInformativeText:[NSString stringWithCString:error]];
1118 [alert beginSheetModalForWindow:self modalDelegate:nil
1119 didEndSelector:nil contextInfo:nil];
1120 } else {
1121 midend_new_game(me);
1122 [self resizeForNewGameParams];
1123 }
1124 }
1125 sfree(cfg_controls);
1126 cfg_controls = NULL;
1127 }
1128 - (void)sheetOKButton:(id)sender
1129 {
1130 [self sheetEndWithStatus:YES];
1131 }
1132 - (void)sheetCancelButton:(id)sender
1133 {
1134 [self sheetEndWithStatus:NO];
1135 }
1136
1137 - (void)setStatusLine:(char *)text
1138 {
1139 char *rewritten = midend_rewrite_statusbar(me, text);
1140 [[status cell] setTitle:[NSString stringWithCString:rewritten]];
1141 sfree(rewritten);
1142 }
1143
1144 @end
1145
1146 /*
1147 * Drawing routines called by the midend.
1148 */
1149 void draw_polygon(frontend *fe, int *coords, int npoints,
1150 int fill, int colour)
1151 {
1152 NSBezierPath *path = [NSBezierPath bezierPath];
1153 int i;
1154
1155 [[NSGraphicsContext currentContext] setShouldAntialias:YES];
1156
1157 assert(colour >= 0 && colour < fe->ncolours);
1158 [fe->colours[colour] set];
1159
1160 for (i = 0; i < npoints; i++) {
1161 NSPoint p = { coords[i*2] + 0.5, coords[i*2+1] + 0.5 };
1162 if (i == 0)
1163 [path moveToPoint:p];
1164 else
1165 [path lineToPoint:p];
1166 }
1167
1168 [path closePath];
1169
1170 if (fill)
1171 [path fill];
1172 else
1173 [path stroke];
1174 }
1175 void draw_circle(frontend *fe, int cx, int cy, int radius,
1176 int fill, int colour)
1177 {
1178 NSBezierPath *path = [NSBezierPath bezierPath];
1179
1180 [[NSGraphicsContext currentContext] setShouldAntialias:YES];
1181
1182 assert(colour >= 0 && colour < fe->ncolours);
1183 [fe->colours[colour] set];
1184
1185 [path appendBezierPathWithArcWithCenter:NSMakePoint(cx + 0.5, cy + 0.5)
1186 radius:radius startAngle:0.0 endAngle:360.0];
1187
1188 [path closePath];
1189
1190 if (fill)
1191 [path fill];
1192 else
1193 [path stroke];
1194 }
1195 void draw_line(frontend *fe, int x1, int y1, int x2, int y2, int colour)
1196 {
1197 NSBezierPath *path = [NSBezierPath bezierPath];
1198 NSPoint p1 = { x1 + 0.5, y1 + 0.5 }, p2 = { x2 + 0.5, y2 + 0.5 };
1199
1200 [[NSGraphicsContext currentContext] setShouldAntialias:NO];
1201
1202 assert(colour >= 0 && colour < fe->ncolours);
1203 [fe->colours[colour] set];
1204
1205 [path moveToPoint:p1];
1206 [path lineToPoint:p2];
1207 [path stroke];
1208 }
1209 void draw_rect(frontend *fe, int x, int y, int w, int h, int colour)
1210 {
1211 NSRect r = { {x,y}, {w,h} };
1212
1213 [[NSGraphicsContext currentContext] setShouldAntialias:NO];
1214
1215 assert(colour >= 0 && colour < fe->ncolours);
1216 [fe->colours[colour] set];
1217
1218 NSRectFill(r);
1219 }
1220 void draw_text(frontend *fe, int x, int y, int fonttype, int fontsize,
1221 int align, int colour, char *text)
1222 {
1223 NSString *string = [NSString stringWithCString:text];
1224 NSDictionary *attr;
1225 NSFont *font;
1226 NSSize size;
1227 NSPoint point;
1228
1229 [[NSGraphicsContext currentContext] setShouldAntialias:YES];
1230
1231 assert(colour >= 0 && colour < fe->ncolours);
1232
1233 if (fonttype == FONT_FIXED)
1234 font = [NSFont userFixedPitchFontOfSize:fontsize];
1235 else
1236 font = [NSFont userFontOfSize:fontsize];
1237
1238 attr = [NSDictionary dictionaryWithObjectsAndKeys:
1239 fe->colours[colour], NSForegroundColorAttributeName,
1240 font, NSFontAttributeName, nil];
1241
1242 point.x = x;
1243 point.y = y;
1244
1245 size = [string sizeWithAttributes:attr];
1246 if (align & ALIGN_HRIGHT)
1247 point.x -= size.width;
1248 else if (align & ALIGN_HCENTRE)
1249 point.x -= size.width / 2;
1250 if (align & ALIGN_VCENTRE)
1251 point.y -= size.height / 2;
1252
1253 [string drawAtPoint:point withAttributes:attr];
1254 }
1255 struct blitter {
1256 int w, h;
1257 int x, y;
1258 NSImage *img;
1259 };
1260 blitter *blitter_new(int w, int h)
1261 {
1262 blitter *bl = snew(blitter);
1263 bl->x = bl->y = -1;
1264 bl->w = w;
1265 bl->h = h;
1266 bl->img = [[NSImage alloc] initWithSize:NSMakeSize(w, h)];
1267 [bl->img setFlipped:YES];
1268 return bl;
1269 }
1270 void blitter_free(blitter *bl)
1271 {
1272 [bl->img release];
1273 sfree(bl);
1274 }
1275 void blitter_save(frontend *fe, blitter *bl, int x, int y)
1276 {
1277 [fe->image unlockFocus];
1278 [bl->img lockFocus];
1279 [fe->image drawInRect:NSMakeRect(0, 0, bl->w, bl->h)
1280 fromRect:NSMakeRect(x, y, bl->w, bl->h)
1281 operation:NSCompositeCopy fraction:1.0];
1282 [bl->img unlockFocus];
1283 [fe->image lockFocus];
1284 bl->x = x;
1285 bl->y = y;
1286 }
1287 void blitter_load(frontend *fe, blitter *bl, int x, int y)
1288 {
1289 if (x == BLITTER_FROMSAVED && y == BLITTER_FROMSAVED) {
1290 x = bl->x;
1291 y = bl->y;
1292 }
1293 [bl->img drawInRect:NSMakeRect(x, y, bl->w, bl->h)
1294 fromRect:NSMakeRect(0, 0, bl->w, bl->h)
1295 operation:NSCompositeCopy fraction:1.0];
1296 }
1297 void draw_update(frontend *fe, int x, int y, int w, int h)
1298 {
1299 [fe->view setNeedsDisplayInRect:NSMakeRect(x,y,w,h)];
1300 }
1301 void clip(frontend *fe, int x, int y, int w, int h)
1302 {
1303 NSRect r = { {x,y}, {w,h} };
1304
1305 if (!fe->clipped)
1306 [[NSGraphicsContext currentContext] saveGraphicsState];
1307 [NSBezierPath clipRect:r];
1308 fe->clipped = TRUE;
1309 }
1310 void unclip(frontend *fe)
1311 {
1312 if (fe->clipped)
1313 [[NSGraphicsContext currentContext] restoreGraphicsState];
1314 fe->clipped = FALSE;
1315 }
1316 void start_draw(frontend *fe)
1317 {
1318 [fe->image lockFocus];
1319 fe->clipped = FALSE;
1320 }
1321 void end_draw(frontend *fe)
1322 {
1323 [fe->image unlockFocus];
1324 }
1325
1326 void deactivate_timer(frontend *fe)
1327 {
1328 [fe->window deactivateTimer];
1329 }
1330 void activate_timer(frontend *fe)
1331 {
1332 [fe->window activateTimer];
1333 }
1334
1335 void status_bar(frontend *fe, char *text)
1336 {
1337 [fe->window setStatusLine:text];
1338 }
1339
1340 /* ----------------------------------------------------------------------
1341 * AppController: the object which receives the messages from all
1342 * menu selections that aren't standard OS X functions.
1343 */
1344 @interface AppController : NSObject
1345 {
1346 }
1347 - (void)newGameWindow:(id)sender;
1348 - (void)about:(id)sender;
1349 @end
1350
1351 @implementation AppController
1352
1353 - (void)newGameWindow:(id)sender
1354 {
1355 const game *g = [sender getPayload];
1356 id win;
1357
1358 win = [[GameWindow alloc] initWithGame:g];
1359 [win makeKeyAndOrderFront:self];
1360 }
1361
1362 - (void)about:(id)sender
1363 {
1364 id win;
1365
1366 win = [[AboutBox alloc] init];
1367 [win makeKeyAndOrderFront:self];
1368 }
1369
1370 - (NSMenu *)applicationDockMenu:(NSApplication *)sender
1371 {
1372 NSMenu *menu = newmenu("Dock Menu");
1373 {
1374 int i;
1375
1376 for (i = 0; i < gamecount; i++) {
1377 id item =
1378 initnewitem([DataMenuItem allocWithZone:[NSMenu menuZone]],
1379 menu, gamelist[i]->name, "", self,
1380 @selector(newGameWindow:));
1381 [item setPayload:(void *)gamelist[i]];
1382 }
1383 }
1384 return menu;
1385 }
1386
1387 @end
1388
1389 /* ----------------------------------------------------------------------
1390 * Main program. Constructs the menus and runs the application.
1391 */
1392 int main(int argc, char **argv)
1393 {
1394 NSAutoreleasePool *pool;
1395 NSMenu *menu;
1396 NSMenuItem *item;
1397 AppController *controller;
1398 NSImage *icon;
1399
1400 pool = [[NSAutoreleasePool alloc] init];
1401
1402 icon = [NSImage imageNamed:@"NSApplicationIcon"];
1403 [NSApplication sharedApplication];
1404 [NSApp setApplicationIconImage:icon];
1405
1406 controller = [[[AppController alloc] init] autorelease];
1407 [NSApp setDelegate:controller];
1408
1409 [NSApp setMainMenu: newmenu("Main Menu")];
1410
1411 menu = newsubmenu([NSApp mainMenu], "Apple Menu");
1412 item = newitem(menu, "About Puzzles", "", NULL, @selector(about:));
1413 [menu addItem:[NSMenuItem separatorItem]];
1414 [NSApp setServicesMenu:newsubmenu(menu, "Services")];
1415 [menu addItem:[NSMenuItem separatorItem]];
1416 item = newitem(menu, "Hide Puzzles", "h", NSApp, @selector(hide:));
1417 item = newitem(menu, "Hide Others", "o-h", NSApp, @selector(hideOtherApplications:));
1418 item = newitem(menu, "Show All", "", NSApp, @selector(unhideAllApplications:));
1419 [menu addItem:[NSMenuItem separatorItem]];
1420 item = newitem(menu, "Quit", "q", NSApp, @selector(terminate:));
1421 [NSApp setAppleMenu: menu];
1422
1423 menu = newsubmenu([NSApp mainMenu], "File");
1424 item = newitem(menu, "New Game", "n", NULL, @selector(newGame:));
1425 item = newitem(menu, "Restart Game", "r", NULL, @selector(restartGame:));
1426 item = newitem(menu, "Specific Game", "", NULL, @selector(specificGame:));
1427 item = newitem(menu, "Specific Random Seed", "", NULL,
1428 @selector(specificRandomGame:));
1429 [menu addItem:[NSMenuItem separatorItem]];
1430 {
1431 NSMenu *submenu = newsubmenu(menu, "New Window");
1432 int i;
1433
1434 for (i = 0; i < gamecount; i++) {
1435 id item =
1436 initnewitem([DataMenuItem allocWithZone:[NSMenu menuZone]],
1437 submenu, gamelist[i]->name, "", controller,
1438 @selector(newGameWindow:));
1439 [item setPayload:(void *)gamelist[i]];
1440 }
1441 }
1442 [menu addItem:[NSMenuItem separatorItem]];
1443 item = newitem(menu, "Close", "w", NULL, @selector(performClose:));
1444
1445 menu = newsubmenu([NSApp mainMenu], "Edit");
1446 item = newitem(menu, "Undo", "z", NULL, @selector(undoMove:));
1447 item = newitem(menu, "Redo", "S-z", NULL, @selector(redoMove:));
1448 [menu addItem:[NSMenuItem separatorItem]];
1449 item = newitem(menu, "Cut", "x", NULL, @selector(cut:));
1450 item = newitem(menu, "Copy", "c", NULL, @selector(copy:));
1451 item = newitem(menu, "Paste", "v", NULL, @selector(paste:));
1452 [menu addItem:[NSMenuItem separatorItem]];
1453 item = newitem(menu, "Solve", "S-s", NULL, @selector(solveGame:));
1454
1455 menu = newsubmenu([NSApp mainMenu], "Type");
1456 typemenu = menu;
1457 item = newitem(menu, "Custom", "", NULL, @selector(customGameType:));
1458
1459 menu = newsubmenu([NSApp mainMenu], "Window");
1460 [NSApp setWindowsMenu: menu];
1461 item = newitem(menu, "Minimise Window", "m", NULL, @selector(performMiniaturize:));
1462
1463 menu = newsubmenu([NSApp mainMenu], "Help");
1464 item = newitem(menu, "Puzzles Help", "?", NSApp, @selector(showHelp:));
1465
1466 [NSApp run];
1467 [pool release];
1468 }