GNUstep compatibility: remove an unused variable which the compiler
[sgt/puzzles] / osx.m
1 /*
2 * Mac OS X / Cocoa front end to puzzles.
3 *
4 * Still to do:
5 *
6 * - I'd like to be able to call up context help for a specific
7 * game at a time.
8 *
9 * Mac interface issues that possibly could be done better:
10 *
11 * - is there a better approach to frontend_default_colour?
12 *
13 * - do we need any more options in the Window menu?
14 *
15 * - can / should we be doing anything with the titles of the
16 * configuration boxes?
17 *
18 * - not sure what I should be doing about default window
19 * placement. Centring new windows is a bit feeble, but what's
20 * better? Is there a standard way to tell the OS "here's the
21 * _size_ of window I want, now use your best judgment about the
22 * initial position"?
23 * + there's a standard _policy_ on window placement, given in
24 * the HI guidelines. Have to implement it ourselves though,
25 * bah.
26 *
27 * - a brief frob of the Mac numeric keypad suggests that it
28 * generates numbers no matter what you do. I wonder if I should
29 * try to figure out a way of detecting keypad codes so I can
30 * implement UP_LEFT and friends. Alternatively, perhaps I
31 * should simply assign the number keys to UP_LEFT et al?
32 * They're not in use for anything else right now.
33 *
34 * - see if we can do anything to one-button-ise the multi-button
35 * dependent puzzle UIs:
36 * - Pattern is a _little_ unwieldy but not too bad (since
37 * generally you never need the middle button unless you've
38 * made a mistake, so it's just click versus command-click).
39 * - Net is utterly vile; having normal click be one rotate and
40 * command-click be the other introduces a horrid asymmetry,
41 * and yet requiring a shift key for _each_ click would be
42 * even worse because rotation feels as if it ought to be the
43 * default action. I fear this is why the Flash Net had the
44 * UI it did...
45 * + I've tried out an alternative dragging interface for
46 * Net; it might work nicely for stylus-based platforms
47 * where you have better hand/eye feedback for the thing
48 * you're clicking on, but it's rather unwieldy on the
49 * Mac. I fear even shift-clicking is better than that.
50 *
51 * - Should we _return_ to a game configuration sheet once an
52 * error is reported by midend_set_config, to allow the user to
53 * correct the one faulty input and keep the other five OK ones?
54 * The Apple `one sheet at a time' restriction would require me
55 * to do this by closing the config sheet, opening the alert
56 * sheet, and then reopening the config sheet when the alert is
57 * closed; and the human interface types, who presumably
58 * invented the one-sheet-at-a-time rule for good reasons, might
59 * look with disfavour on me trying to get round them to fake a
60 * nested sheet. On the other hand I think there are good
61 * practical reasons for wanting it that way. Uncertain.
62 *
63 * - User feedback dislikes nothing happening when you start the
64 * app; they suggest a finder-like window containing an icon for
65 * each puzzle type, enabling you to start one easily. Needs
66 * thought.
67 *
68 * Grotty implementation details that could probably be improved:
69 *
70 * - I am _utterly_ unconvinced that NSImageView was the right way
71 * to go about having a window with a reliable backing store! It
72 * just doesn't feel right; NSImageView is a _control_. Is there
73 * a simpler way?
74 *
75 * - Resizing is currently very bad; rather than bother to work
76 * out how to resize the NSImageView, I just splatter and
77 * recreate it.
78 */
79
80 #define COMBINED /* we put all the puzzles in one binary in this port */
81
82 #include <ctype.h>
83 #include <sys/time.h>
84 #import <Cocoa/Cocoa.h>
85 #include "puzzles.h"
86
87 /* ----------------------------------------------------------------------
88 * Global variables.
89 */
90
91 /*
92 * The `Type' menu. We frob this dynamically to allow the user to
93 * choose a preset set of settings from the current game.
94 */
95 NSMenu *typemenu;
96
97 /*
98 * Forward reference.
99 */
100 extern const struct drawing_api osx_drawing;
101
102 /* ----------------------------------------------------------------------
103 * Miscellaneous support routines that aren't part of any object or
104 * clearly defined subsystem.
105 */
106
107 void fatal(char *fmt, ...)
108 {
109 va_list ap;
110 char errorbuf[2048];
111 NSAlert *alert;
112
113 va_start(ap, fmt);
114 vsnprintf(errorbuf, lenof(errorbuf), fmt, ap);
115 va_end(ap);
116
117 alert = [NSAlert alloc];
118 /*
119 * We may have come here because we ran out of memory, in which
120 * case it's entirely likely that that alloc will fail, so we
121 * should have a fallback of some sort.
122 */
123 if (!alert) {
124 fprintf(stderr, "fatal error (and NSAlert failed): %s\n", errorbuf);
125 } else {
126 alert = [[alert init] autorelease];
127 [alert addButtonWithTitle:@"Oh dear"];
128 [alert setInformativeText:[NSString stringWithUTF8String:errorbuf]];
129 [alert runModal];
130 }
131 exit(1);
132 }
133
134 void frontend_default_colour(frontend *fe, float *output)
135 {
136 /* FIXME: Is there a system default we can tap into for this? */
137 output[0] = output[1] = output[2] = 0.8F;
138 }
139
140 void get_random_seed(void **randseed, int *randseedsize)
141 {
142 time_t *tp = snew(time_t);
143 time(tp);
144 *randseed = (void *)tp;
145 *randseedsize = sizeof(time_t);
146 }
147
148 static void savefile_write(void *wctx, void *buf, int len)
149 {
150 FILE *fp = (FILE *)wctx;
151 fwrite(buf, 1, len, fp);
152 }
153
154 static int savefile_read(void *wctx, void *buf, int len)
155 {
156 FILE *fp = (FILE *)wctx;
157 int ret;
158
159 ret = fread(buf, 1, len, fp);
160 return (ret == len);
161 }
162
163 /*
164 * Since this front end does not support printing (yet), we need
165 * this stub to satisfy the reference in midend_print_puzzle().
166 */
167 void document_add_puzzle(document *doc, const game *game, game_params *par,
168 game_state *st, game_state *st2)
169 {
170 }
171
172 /*
173 * setAppleMenu isn't listed in the NSApplication header, but an
174 * NSApp responds to it, so we're adding it here to silence
175 * warnings. (This was removed from the headers in 10.4, so we
176 * only need to include it for 10.4+.)
177 */
178 #if MAC_OS_X_VERSION_MAX_ALLOWED >= 1040
179 @interface NSApplication(NSAppleMenu)
180 - (void)setAppleMenu:(NSMenu *)menu;
181 @end
182 #endif
183
184 /* ----------------------------------------------------------------------
185 * Tiny extension to NSMenuItem which carries a payload of a `void
186 * *', allowing several menu items to invoke the same message but
187 * pass different data through it.
188 */
189 @interface DataMenuItem : NSMenuItem
190 {
191 void *payload;
192 }
193 - (void)setPayload:(void *)d;
194 - (void *)getPayload;
195 @end
196 @implementation DataMenuItem
197 - (void)setPayload:(void *)d
198 {
199 payload = d;
200 }
201 - (void *)getPayload
202 {
203 return payload;
204 }
205 @end
206
207 /* ----------------------------------------------------------------------
208 * Utility routines for constructing OS X menus.
209 */
210
211 NSMenu *newmenu(const char *title)
212 {
213 return [[[NSMenu allocWithZone:[NSMenu menuZone]]
214 initWithTitle:[NSString stringWithUTF8String:title]]
215 autorelease];
216 }
217
218 NSMenu *newsubmenu(NSMenu *parent, const char *title)
219 {
220 NSMenuItem *item;
221 NSMenu *child;
222
223 item = [[[NSMenuItem allocWithZone:[NSMenu menuZone]]
224 initWithTitle:[NSString stringWithUTF8String:title]
225 action:NULL
226 keyEquivalent:@""]
227 autorelease];
228 child = newmenu(title);
229 [item setEnabled:YES];
230 [item setSubmenu:child];
231 [parent addItem:item];
232 return child;
233 }
234
235 id initnewitem(NSMenuItem *item, NSMenu *parent, const char *title,
236 const char *key, id target, SEL action)
237 {
238 unsigned mask = NSCommandKeyMask;
239
240 if (key[strcspn(key, "-")]) {
241 while (*key && *key != '-') {
242 int c = tolower((unsigned char)*key);
243 if (c == 's') {
244 mask |= NSShiftKeyMask;
245 } else if (c == 'o' || c == 'a') {
246 mask |= NSAlternateKeyMask;
247 }
248 key++;
249 }
250 if (*key)
251 key++;
252 }
253
254 item = [[item initWithTitle:[NSString stringWithUTF8String:title]
255 action:NULL
256 keyEquivalent:[NSString stringWithUTF8String:key]]
257 autorelease];
258
259 if (*key)
260 [item setKeyEquivalentModifierMask: mask];
261
262 [item setEnabled:YES];
263 [item setTarget:target];
264 [item setAction:action];
265
266 [parent addItem:item];
267
268 return item;
269 }
270
271 NSMenuItem *newitem(NSMenu *parent, char *title, char *key,
272 id target, SEL action)
273 {
274 return initnewitem([NSMenuItem allocWithZone:[NSMenu menuZone]],
275 parent, title, key, target, action);
276 }
277
278 /* ----------------------------------------------------------------------
279 * About box.
280 */
281
282 @class AboutBox;
283
284 @interface AboutBox : NSWindow
285 {
286 }
287 - (id)init;
288 @end
289
290 @implementation AboutBox
291 - (id)init
292 {
293 NSRect totalrect;
294 NSView *views[16];
295 int nviews = 0;
296 NSImageView *iv;
297 NSTextField *tf;
298 NSFont *font1 = [NSFont systemFontOfSize:0];
299 NSFont *font2 = [NSFont boldSystemFontOfSize:[font1 pointSize] * 1.1];
300 const int border = 24;
301 int i;
302 double y;
303
304 /*
305 * Construct the controls that go in the About box.
306 */
307
308 iv = [[NSImageView alloc] initWithFrame:NSMakeRect(0,0,64,64)];
309 [iv setImage:[NSImage imageNamed:@"NSApplicationIcon"]];
310 views[nviews++] = iv;
311
312 tf = [[NSTextField alloc]
313 initWithFrame:NSMakeRect(0,0,400,1)];
314 [tf setEditable:NO];
315 [tf setSelectable:NO];
316 [tf setBordered:NO];
317 [tf setDrawsBackground:NO];
318 [tf setFont:font2];
319 [tf setStringValue:@"Simon Tatham's Portable Puzzle Collection"];
320 [tf sizeToFit];
321 views[nviews++] = tf;
322
323 tf = [[NSTextField alloc]
324 initWithFrame:NSMakeRect(0,0,400,1)];
325 [tf setEditable:NO];
326 [tf setSelectable:NO];
327 [tf setBordered:NO];
328 [tf setDrawsBackground:NO];
329 [tf setFont:font1];
330 [tf setStringValue:[NSString stringWithUTF8String:ver]];
331 [tf sizeToFit];
332 views[nviews++] = tf;
333
334 /*
335 * Lay the controls out.
336 */
337 totalrect = NSMakeRect(0,0,0,0);
338 for (i = 0; i < nviews; i++) {
339 NSRect r = [views[i] frame];
340 if (totalrect.size.width < r.size.width)
341 totalrect.size.width = r.size.width;
342 totalrect.size.height += border + r.size.height;
343 }
344 totalrect.size.width += 2 * border;
345 totalrect.size.height += border;
346 y = totalrect.size.height;
347 for (i = 0; i < nviews; i++) {
348 NSRect r = [views[i] frame];
349 r.origin.x = (totalrect.size.width - r.size.width) / 2;
350 y -= border + r.size.height;
351 r.origin.y = y;
352 [views[i] setFrame:r];
353 }
354
355 self = [super initWithContentRect:totalrect
356 styleMask:(NSTitledWindowMask | NSMiniaturizableWindowMask |
357 NSClosableWindowMask)
358 backing:NSBackingStoreBuffered
359 defer:YES];
360
361 for (i = 0; i < nviews; i++)
362 [[self contentView] addSubview:views[i]];
363
364 [self center]; /* :-) */
365
366 return self;
367 }
368 @end
369
370 /* ----------------------------------------------------------------------
371 * The front end presented to midend.c.
372 *
373 * This is mostly a subclass of NSWindow. The actual `frontend'
374 * structure passed to the midend contains a variety of pointers,
375 * including that window object but also including the image we
376 * draw on, an ImageView to display it in the window, and so on.
377 */
378
379 @class GameWindow;
380 @class MyImageView;
381
382 struct frontend {
383 GameWindow *window;
384 NSImage *image;
385 MyImageView *view;
386 NSColor **colours;
387 int ncolours;
388 int clipped;
389 };
390
391 @interface MyImageView : NSImageView
392 {
393 GameWindow *ourwin;
394 }
395 - (void)setWindow:(GameWindow *)win;
396 - (BOOL)isFlipped;
397 - (void)mouseEvent:(NSEvent *)ev button:(int)b;
398 - (void)mouseDown:(NSEvent *)ev;
399 - (void)mouseDragged:(NSEvent *)ev;
400 - (void)mouseUp:(NSEvent *)ev;
401 - (void)rightMouseDown:(NSEvent *)ev;
402 - (void)rightMouseDragged:(NSEvent *)ev;
403 - (void)rightMouseUp:(NSEvent *)ev;
404 - (void)otherMouseDown:(NSEvent *)ev;
405 - (void)otherMouseDragged:(NSEvent *)ev;
406 - (void)otherMouseUp:(NSEvent *)ev;
407 @end
408
409 @interface GameWindow : NSWindow
410 {
411 const game *ourgame;
412 midend *me;
413 struct frontend fe;
414 struct timeval last_time;
415 NSTimer *timer;
416 NSWindow *sheet;
417 config_item *cfg;
418 int cfg_which;
419 NSView **cfg_controls;
420 int cfg_ncontrols;
421 NSTextField *status;
422 }
423 - (id)initWithGame:(const game *)g;
424 - (void)dealloc;
425 - (void)processButton:(int)b x:(int)x y:(int)y;
426 - (void)keyDown:(NSEvent *)ev;
427 - (void)activateTimer;
428 - (void)deactivateTimer;
429 - (void)setStatusLine:(char *)text;
430 - (void)resizeForNewGameParams;
431 - (void)updateTypeMenuTick;
432 @end
433
434 @implementation MyImageView
435
436 - (void)setWindow:(GameWindow *)win
437 {
438 ourwin = win;
439 }
440
441 - (BOOL)isFlipped
442 {
443 return YES;
444 }
445
446 - (void)mouseEvent:(NSEvent *)ev button:(int)b
447 {
448 NSPoint point = [self convertPoint:[ev locationInWindow] fromView:nil];
449 [ourwin processButton:b x:point.x y:point.y];
450 }
451
452 - (void)mouseDown:(NSEvent *)ev
453 {
454 unsigned mod = [ev modifierFlags];
455 [self mouseEvent:ev button:((mod & NSCommandKeyMask) ? RIGHT_BUTTON :
456 (mod & NSShiftKeyMask) ? MIDDLE_BUTTON :
457 LEFT_BUTTON)];
458 }
459 - (void)mouseDragged:(NSEvent *)ev
460 {
461 unsigned mod = [ev modifierFlags];
462 [self mouseEvent:ev button:((mod & NSCommandKeyMask) ? RIGHT_DRAG :
463 (mod & NSShiftKeyMask) ? MIDDLE_DRAG :
464 LEFT_DRAG)];
465 }
466 - (void)mouseUp:(NSEvent *)ev
467 {
468 unsigned mod = [ev modifierFlags];
469 [self mouseEvent:ev button:((mod & NSCommandKeyMask) ? RIGHT_RELEASE :
470 (mod & NSShiftKeyMask) ? MIDDLE_RELEASE :
471 LEFT_RELEASE)];
472 }
473 - (void)rightMouseDown:(NSEvent *)ev
474 {
475 unsigned mod = [ev modifierFlags];
476 [self mouseEvent:ev button:((mod & NSShiftKeyMask) ? MIDDLE_BUTTON :
477 RIGHT_BUTTON)];
478 }
479 - (void)rightMouseDragged:(NSEvent *)ev
480 {
481 unsigned mod = [ev modifierFlags];
482 [self mouseEvent:ev button:((mod & NSShiftKeyMask) ? MIDDLE_DRAG :
483 RIGHT_DRAG)];
484 }
485 - (void)rightMouseUp:(NSEvent *)ev
486 {
487 unsigned mod = [ev modifierFlags];
488 [self mouseEvent:ev button:((mod & NSShiftKeyMask) ? MIDDLE_RELEASE :
489 RIGHT_RELEASE)];
490 }
491 - (void)otherMouseDown:(NSEvent *)ev
492 {
493 [self mouseEvent:ev button:MIDDLE_BUTTON];
494 }
495 - (void)otherMouseDragged:(NSEvent *)ev
496 {
497 [self mouseEvent:ev button:MIDDLE_DRAG];
498 }
499 - (void)otherMouseUp:(NSEvent *)ev
500 {
501 [self mouseEvent:ev button:MIDDLE_RELEASE];
502 }
503 @end
504
505 @implementation GameWindow
506 - (void)setupContentView
507 {
508 NSRect frame;
509 int w, h;
510
511 if (status) {
512 frame = [status frame];
513 frame.origin.y = frame.size.height;
514 } else
515 frame.origin.y = 0;
516 frame.origin.x = 0;
517
518 w = h = INT_MAX;
519 midend_size(me, &w, &h, FALSE);
520 frame.size.width = w;
521 frame.size.height = h;
522
523 fe.image = [[NSImage alloc] initWithSize:frame.size];
524 [fe.image setFlipped:YES];
525 fe.view = [[MyImageView alloc] initWithFrame:frame];
526 [fe.view setImage:fe.image];
527 [fe.view setWindow:self];
528
529 midend_redraw(me);
530
531 [[self contentView] addSubview:fe.view];
532 }
533 - (id)initWithGame:(const game *)g
534 {
535 NSRect rect = { {0,0}, {0,0} }, rect2;
536 int w, h;
537
538 ourgame = g;
539
540 fe.window = self;
541
542 me = midend_new(&fe, ourgame, &osx_drawing, &fe);
543 /*
544 * If we ever need to open a fresh window using a provided game
545 * ID, I think the right thing is to move most of this method
546 * into a new initWithGame:gameID: method, and have
547 * initWithGame: simply call that one and pass it NULL.
548 */
549 midend_new_game(me);
550 w = h = INT_MAX;
551 midend_size(me, &w, &h, FALSE);
552 rect.size.width = w;
553 rect.size.height = h;
554
555 /*
556 * Create the status bar, which will just be an NSTextField.
557 */
558 if (midend_wants_statusbar(me)) {
559 status = [[NSTextField alloc] initWithFrame:NSMakeRect(0,0,100,50)];
560 [status setEditable:NO];
561 [status setSelectable:NO];
562 [status setBordered:YES];
563 [status setBezeled:YES];
564 [status setBezelStyle:NSTextFieldSquareBezel];
565 [status setDrawsBackground:YES];
566 [[status cell] setTitle:@""];
567 [status sizeToFit];
568 rect2 = [status frame];
569 rect.size.height += rect2.size.height;
570 rect2.size.width = rect.size.width;
571 rect2.origin.x = rect2.origin.y = 0;
572 [status setFrame:rect2];
573 } else
574 status = nil;
575
576 self = [super initWithContentRect:rect
577 styleMask:(NSTitledWindowMask | NSMiniaturizableWindowMask |
578 NSClosableWindowMask)
579 backing:NSBackingStoreBuffered
580 defer:YES];
581 [self setTitle:[NSString stringWithUTF8String:ourgame->name]];
582
583 {
584 float *colours;
585 int i, ncolours;
586
587 colours = midend_colours(me, &ncolours);
588 fe.ncolours = ncolours;
589 fe.colours = snewn(ncolours, NSColor *);
590
591 for (i = 0; i < ncolours; i++) {
592 fe.colours[i] = [[NSColor colorWithDeviceRed:colours[i*3]
593 green:colours[i*3+1] blue:colours[i*3+2]
594 alpha:1.0] retain];
595 }
596 }
597
598 [self setupContentView];
599 if (status)
600 [[self contentView] addSubview:status];
601 [self setIgnoresMouseEvents:NO];
602
603 [self center]; /* :-) */
604
605 return self;
606 }
607
608 - (void)dealloc
609 {
610 int i;
611 for (i = 0; i < fe.ncolours; i++) {
612 [fe.colours[i] release];
613 }
614 sfree(fe.colours);
615 midend_free(me);
616 [super dealloc];
617 }
618
619 - (void)processButton:(int)b x:(int)x y:(int)y
620 {
621 if (!midend_process_key(me, x, y, b))
622 [self close];
623 }
624
625 - (void)keyDown:(NSEvent *)ev
626 {
627 NSString *s = [ev characters];
628 int i, n = [s length];
629
630 for (i = 0; i < n; i++) {
631 int c = [s characterAtIndex:i];
632
633 /*
634 * ASCII gets passed straight to midend_process_key.
635 * Anything above that has to be translated to our own
636 * function key codes.
637 */
638 if (c >= 0x80) {
639 int mods = FALSE;
640 switch (c) {
641 case NSUpArrowFunctionKey:
642 c = CURSOR_UP;
643 mods = TRUE;
644 break;
645 case NSDownArrowFunctionKey:
646 c = CURSOR_DOWN;
647 mods = TRUE;
648 break;
649 case NSLeftArrowFunctionKey:
650 c = CURSOR_LEFT;
651 mods = TRUE;
652 break;
653 case NSRightArrowFunctionKey:
654 c = CURSOR_RIGHT;
655 mods = TRUE;
656 break;
657 default:
658 continue;
659 }
660
661 if (mods) {
662 if ([ev modifierFlags] & NSShiftKeyMask)
663 c |= MOD_SHFT;
664 if ([ev modifierFlags] & NSControlKeyMask)
665 c |= MOD_CTRL;
666 }
667 }
668
669 if (c >= '0' && c <= '9' && ([ev modifierFlags] & NSNumericPadKeyMask))
670 c |= MOD_NUM_KEYPAD;
671
672 [self processButton:c x:-1 y:-1];
673 }
674 }
675
676 - (void)activateTimer
677 {
678 if (timer != nil)
679 return;
680
681 timer = [NSTimer scheduledTimerWithTimeInterval:0.02
682 target:self selector:@selector(timerTick:)
683 userInfo:nil repeats:YES];
684 gettimeofday(&last_time, NULL);
685 }
686
687 - (void)deactivateTimer
688 {
689 if (timer == nil)
690 return;
691
692 [timer invalidate];
693 timer = nil;
694 }
695
696 - (void)timerTick:(id)sender
697 {
698 struct timeval now;
699 float elapsed;
700 gettimeofday(&now, NULL);
701 elapsed = ((now.tv_usec - last_time.tv_usec) * 0.000001F +
702 (now.tv_sec - last_time.tv_sec));
703 midend_timer(me, elapsed);
704 last_time = now;
705 }
706
707 - (void)showError:(char *)message
708 {
709 NSAlert *alert;
710
711 alert = [[[NSAlert alloc] init] autorelease];
712 [alert addButtonWithTitle:@"Bah"];
713 [alert setInformativeText:[NSString stringWithUTF8String:message]];
714 [alert beginSheetModalForWindow:self modalDelegate:nil
715 didEndSelector:NULL contextInfo:nil];
716 }
717
718 - (void)newGame:(id)sender
719 {
720 [self processButton:'n' x:-1 y:-1];
721 }
722 - (void)restartGame:(id)sender
723 {
724 midend_restart_game(me);
725 }
726 - (void)saveGame:(id)sender
727 {
728 NSSavePanel *sp = [NSSavePanel savePanel];
729
730 if ([sp runModal] == NSFileHandlingPanelOKButton) {
731 const char *name = [[sp filename] UTF8String];
732
733 FILE *fp = fopen(name, "w");
734
735 if (!fp) {
736 [self showError:"Unable to open save file"];
737 return;
738 }
739
740 midend_serialise(me, savefile_write, fp);
741
742 fclose(fp);
743 }
744 }
745 - (void)loadSavedGame:(id)sender
746 {
747 NSOpenPanel *op = [NSOpenPanel openPanel];
748
749 [op setAllowsMultipleSelection:NO];
750
751 if ([op runModalForTypes:nil] == NSOKButton) {
752 const char *name = [[[op filenames] objectAtIndex:0] cString];
753 char *err;
754
755 FILE *fp = fopen(name, "r");
756
757 if (!fp) {
758 [self showError:"Unable to open saved game file"];
759 return;
760 }
761
762 err = midend_deserialise(me, savefile_read, fp);
763
764 fclose(fp);
765
766 if (err) {
767 [self showError:err];
768 return;
769 }
770
771 [self resizeForNewGameParams];
772 [self updateTypeMenuTick];
773 }
774 }
775 - (void)undoMove:(id)sender
776 {
777 [self processButton:'u' x:-1 y:-1];
778 }
779 - (void)redoMove:(id)sender
780 {
781 [self processButton:'r'&0x1F x:-1 y:-1];
782 }
783
784 - (void)copy:(id)sender
785 {
786 char *text;
787
788 if ((text = midend_text_format(me)) != NULL) {
789 NSPasteboard *pb = [NSPasteboard generalPasteboard];
790 NSArray *a = [NSArray arrayWithObject:NSStringPboardType];
791 [pb declareTypes:a owner:nil];
792 [pb setString:[NSString stringWithUTF8String:text]
793 forType:NSStringPboardType];
794 } else
795 NSBeep();
796 }
797
798 - (void)solveGame:(id)sender
799 {
800 char *msg;
801
802 msg = midend_solve(me);
803
804 if (msg)
805 [self showError:msg];
806 }
807
808 - (BOOL)validateMenuItem:(NSMenuItem *)item
809 {
810 if ([item action] == @selector(copy:))
811 return (ourgame->can_format_as_text_ever &&
812 midend_can_format_as_text_now(me) ? YES : NO);
813 else if ([item action] == @selector(solveGame:))
814 return (ourgame->can_solve ? YES : NO);
815 else
816 return [super validateMenuItem:item];
817 }
818
819 - (void)clearTypeMenu
820 {
821 while ([typemenu numberOfItems] > 1)
822 [typemenu removeItemAtIndex:0];
823 [[typemenu itemAtIndex:0] setState:NSOffState];
824 }
825
826 - (void)updateTypeMenuTick
827 {
828 int i, total, n;
829
830 total = [typemenu numberOfItems];
831 n = midend_which_preset(me);
832 if (n < 0)
833 n = total - 1; /* that's always where "Custom" lives */
834 for (i = 0; i < total; i++)
835 [[typemenu itemAtIndex:i] setState:(i == n ? NSOnState : NSOffState)];
836 }
837
838 - (void)becomeKeyWindow
839 {
840 int n;
841
842 [self clearTypeMenu];
843
844 [super becomeKeyWindow];
845
846 n = midend_num_presets(me);
847
848 if (n > 0) {
849 [typemenu insertItem:[NSMenuItem separatorItem] atIndex:0];
850 while (n--) {
851 char *name;
852 game_params *params;
853 DataMenuItem *item;
854
855 midend_fetch_preset(me, n, &name, &params);
856
857 item = [[[DataMenuItem alloc]
858 initWithTitle:[NSString stringWithUTF8String:name]
859 action:NULL keyEquivalent:@""]
860 autorelease];
861
862 [item setEnabled:YES];
863 [item setTarget:self];
864 [item setAction:@selector(presetGame:)];
865 [item setPayload:params];
866
867 [typemenu insertItem:item atIndex:0];
868 }
869 }
870
871 [self updateTypeMenuTick];
872 }
873
874 - (void)resignKeyWindow
875 {
876 [self clearTypeMenu];
877 [super resignKeyWindow];
878 }
879
880 - (void)close
881 {
882 [self clearTypeMenu];
883 [super close];
884 }
885
886 - (void)resizeForNewGameParams
887 {
888 NSSize size = {0,0};
889 int w, h;
890
891 w = h = INT_MAX;
892 midend_size(me, &w, &h, FALSE);
893 size.width = w;
894 size.height = h;
895
896 if (status) {
897 NSRect frame = [status frame];
898 size.height += frame.size.height;
899 frame.size.width = size.width;
900 [status setFrame:frame];
901 }
902
903 #ifndef GNUSTEP
904 NSDisableScreenUpdates();
905 #endif
906 [self setContentSize:size];
907 [self setupContentView];
908 #ifndef GNUSTEP
909 NSEnableScreenUpdates();
910 #endif
911 }
912
913 - (void)presetGame:(id)sender
914 {
915 game_params *params = [sender getPayload];
916
917 midend_set_params(me, params);
918 midend_new_game(me);
919
920 [self resizeForNewGameParams];
921 [self updateTypeMenuTick];
922 }
923
924 - (void)startConfigureSheet:(int)which
925 {
926 NSButton *ok, *cancel;
927 int actw, acth, leftw, rightw, totalw, h, thish, y;
928 int k;
929 NSRect rect, tmprect;
930 const int SPACING = 16;
931 char *title;
932 config_item *i;
933 int cfg_controlsize;
934 NSTextField *tf;
935 NSButton *b;
936 NSPopUpButton *pb;
937
938 assert(sheet == NULL);
939
940 /*
941 * Every control we create here is going to have this size
942 * until we tell it to calculate a better one.
943 */
944 tmprect = NSMakeRect(0, 0, 100, 50);
945
946 /*
947 * Set up OK and Cancel buttons. (Actually, MacOS doesn't seem
948 * to be fond of generic OK and Cancel wording, so I'm going to
949 * rename them to something nicer.)
950 */
951 actw = acth = 0;
952
953 cancel = [[NSButton alloc] initWithFrame:tmprect];
954 [cancel setBezelStyle:NSRoundedBezelStyle];
955 [cancel setTitle:@"Abandon"];
956 [cancel setTarget:self];
957 [cancel setKeyEquivalent:@"\033"];
958 [cancel setAction:@selector(sheetCancelButton:)];
959 [cancel sizeToFit];
960 rect = [cancel frame];
961 if (actw < rect.size.width) actw = rect.size.width;
962 if (acth < rect.size.height) acth = rect.size.height;
963
964 ok = [[NSButton alloc] initWithFrame:tmprect];
965 [ok setBezelStyle:NSRoundedBezelStyle];
966 [ok setTitle:@"Accept"];
967 [ok setTarget:self];
968 [ok setKeyEquivalent:@"\r"];
969 [ok setAction:@selector(sheetOKButton:)];
970 [ok sizeToFit];
971 rect = [ok frame];
972 if (actw < rect.size.width) actw = rect.size.width;
973 if (acth < rect.size.height) acth = rect.size.height;
974
975 totalw = SPACING + 2 * actw;
976 h = 2 * SPACING + acth;
977
978 /*
979 * Now fetch the midend config data and go through it creating
980 * controls.
981 */
982 cfg = midend_get_config(me, which, &title);
983 sfree(title); /* FIXME: should we use this somehow? */
984 cfg_which = which;
985
986 cfg_ncontrols = cfg_controlsize = 0;
987 cfg_controls = NULL;
988 leftw = rightw = 0;
989 for (i = cfg; i->type != C_END; i++) {
990 if (cfg_controlsize < cfg_ncontrols + 5) {
991 cfg_controlsize = cfg_ncontrols + 32;
992 cfg_controls = sresize(cfg_controls, cfg_controlsize, NSView *);
993 }
994
995 thish = 0;
996
997 switch (i->type) {
998 case C_STRING:
999 /*
1000 * Two NSTextFields, one being a label and the other
1001 * being an edit box.
1002 */
1003
1004 tf = [[NSTextField alloc] initWithFrame:tmprect];
1005 [tf setEditable:NO];
1006 [tf setSelectable:NO];
1007 [tf setBordered:NO];
1008 [tf setDrawsBackground:NO];
1009 [[tf cell] setTitle:[NSString stringWithUTF8String:i->name]];
1010 [tf sizeToFit];
1011 rect = [tf frame];
1012 if (thish < rect.size.height + 1) thish = rect.size.height + 1;
1013 if (leftw < rect.size.width + 1) leftw = rect.size.width + 1;
1014 cfg_controls[cfg_ncontrols++] = tf;
1015
1016 tf = [[NSTextField alloc] initWithFrame:tmprect];
1017 [tf setEditable:YES];
1018 [tf setSelectable:YES];
1019 [tf setBordered:YES];
1020 [[tf cell] setTitle:[NSString stringWithUTF8String:i->sval]];
1021 [tf sizeToFit];
1022 rect = [tf frame];
1023 /*
1024 * We impose a minimum and maximum width on editable
1025 * NSTextFields. If we allow them to size themselves to
1026 * the contents of the text within them, then they will
1027 * look very silly if that text is only one or two
1028 * characters, and equally silly if it's an absolutely
1029 * enormous Rectangles or Pattern game ID!
1030 */
1031 if (rect.size.width < 75) rect.size.width = 75;
1032 if (rect.size.width > 400) rect.size.width = 400;
1033
1034 if (thish < rect.size.height + 1) thish = rect.size.height + 1;
1035 if (rightw < rect.size.width + 1) rightw = rect.size.width + 1;
1036 cfg_controls[cfg_ncontrols++] = tf;
1037 break;
1038
1039 case C_BOOLEAN:
1040 /*
1041 * A checkbox is an NSButton with a type of
1042 * NSSwitchButton.
1043 */
1044 b = [[NSButton alloc] initWithFrame:tmprect];
1045 [b setBezelStyle:NSRoundedBezelStyle];
1046 [b setButtonType:NSSwitchButton];
1047 [b setTitle:[NSString stringWithUTF8String:i->name]];
1048 [b sizeToFit];
1049 [b setState:(i->ival ? NSOnState : NSOffState)];
1050 rect = [b frame];
1051 if (totalw < rect.size.width + 1) totalw = rect.size.width + 1;
1052 if (thish < rect.size.height + 1) thish = rect.size.height + 1;
1053 cfg_controls[cfg_ncontrols++] = b;
1054 break;
1055
1056 case C_CHOICES:
1057 /*
1058 * A pop-up menu control is an NSPopUpButton, which
1059 * takes an embedded NSMenu. We also need an
1060 * NSTextField to act as a label.
1061 */
1062
1063 tf = [[NSTextField alloc] initWithFrame:tmprect];
1064 [tf setEditable:NO];
1065 [tf setSelectable:NO];
1066 [tf setBordered:NO];
1067 [tf setDrawsBackground:NO];
1068 [[tf cell] setTitle:[NSString stringWithUTF8String:i->name]];
1069 [tf sizeToFit];
1070 rect = [tf frame];
1071 if (thish < rect.size.height + 1) thish = rect.size.height + 1;
1072 if (leftw < rect.size.width + 1) leftw = rect.size.width + 1;
1073 cfg_controls[cfg_ncontrols++] = tf;
1074
1075 pb = [[NSPopUpButton alloc] initWithFrame:tmprect pullsDown:NO];
1076 [pb setBezelStyle:NSRoundedBezelStyle];
1077 {
1078 char c, *p;
1079
1080 p = i->sval;
1081 c = *p++;
1082 while (*p) {
1083 char cc, *q;
1084
1085 q = p;
1086 while (*p && *p != c) p++;
1087
1088 cc = *p;
1089 *p = '\0';
1090 [pb addItemWithTitle:[NSString stringWithUTF8String:q]];
1091 *p = cc;
1092
1093 if (*p) p++;
1094 }
1095 }
1096 [pb selectItemAtIndex:i->ival];
1097 [pb sizeToFit];
1098
1099 rect = [pb frame];
1100 if (rightw < rect.size.width + 1) rightw = rect.size.width + 1;
1101 if (thish < rect.size.height + 1) thish = rect.size.height + 1;
1102 cfg_controls[cfg_ncontrols++] = pb;
1103 break;
1104 }
1105
1106 h += SPACING + thish;
1107 }
1108
1109 if (totalw < leftw + SPACING + rightw)
1110 totalw = leftw + SPACING + rightw;
1111 if (totalw > leftw + SPACING + rightw) {
1112 int excess = totalw - (leftw + SPACING + rightw);
1113 int leftexcess = leftw * excess / (leftw + rightw);
1114 int rightexcess = excess - leftexcess;
1115 leftw += leftexcess;
1116 rightw += rightexcess;
1117 }
1118
1119 /*
1120 * Now go through the list again, setting the final position
1121 * for each control.
1122 */
1123 k = 0;
1124 y = h;
1125 for (i = cfg; i->type != C_END; i++) {
1126 y -= SPACING;
1127 thish = 0;
1128 switch (i->type) {
1129 case C_STRING:
1130 case C_CHOICES:
1131 /*
1132 * These two are treated identically, since both expect
1133 * a control on the left and another on the right.
1134 */
1135 rect = [cfg_controls[k] frame];
1136 if (thish < rect.size.height + 1)
1137 thish = rect.size.height + 1;
1138 rect = [cfg_controls[k+1] frame];
1139 if (thish < rect.size.height + 1)
1140 thish = rect.size.height + 1;
1141 rect = [cfg_controls[k] frame];
1142 rect.origin.y = y - thish/2 - rect.size.height/2;
1143 rect.origin.x = SPACING;
1144 rect.size.width = leftw;
1145 [cfg_controls[k] setFrame:rect];
1146 rect = [cfg_controls[k+1] frame];
1147 rect.origin.y = y - thish/2 - rect.size.height/2;
1148 rect.origin.x = 2 * SPACING + leftw;
1149 rect.size.width = rightw;
1150 [cfg_controls[k+1] setFrame:rect];
1151 k += 2;
1152 break;
1153
1154 case C_BOOLEAN:
1155 rect = [cfg_controls[k] frame];
1156 if (thish < rect.size.height + 1)
1157 thish = rect.size.height + 1;
1158 rect.origin.y = y - thish/2 - rect.size.height/2;
1159 rect.origin.x = SPACING;
1160 rect.size.width = totalw;
1161 [cfg_controls[k] setFrame:rect];
1162 k++;
1163 break;
1164 }
1165 y -= thish;
1166 }
1167
1168 assert(k == cfg_ncontrols);
1169
1170 [cancel setFrame:NSMakeRect(SPACING+totalw/4-actw/2, SPACING, actw, acth)];
1171 [ok setFrame:NSMakeRect(SPACING+3*totalw/4-actw/2, SPACING, actw, acth)];
1172
1173 sheet = [[NSWindow alloc]
1174 initWithContentRect:NSMakeRect(0,0,totalw + 2*SPACING,h)
1175 styleMask:NSTitledWindowMask | NSClosableWindowMask
1176 backing:NSBackingStoreBuffered
1177 defer:YES];
1178
1179 [[sheet contentView] addSubview:cancel];
1180 [[sheet contentView] addSubview:ok];
1181
1182 for (k = 0; k < cfg_ncontrols; k++)
1183 [[sheet contentView] addSubview:cfg_controls[k]];
1184
1185 [NSApp beginSheet:sheet modalForWindow:self
1186 modalDelegate:nil didEndSelector:NULL contextInfo:nil];
1187 }
1188
1189 - (void)specificGame:(id)sender
1190 {
1191 [self startConfigureSheet:CFG_DESC];
1192 }
1193
1194 - (void)specificRandomGame:(id)sender
1195 {
1196 [self startConfigureSheet:CFG_SEED];
1197 }
1198
1199 - (void)customGameType:(id)sender
1200 {
1201 [self startConfigureSheet:CFG_SETTINGS];
1202 }
1203
1204 - (void)sheetEndWithStatus:(BOOL)update
1205 {
1206 assert(sheet != NULL);
1207 [NSApp endSheet:sheet];
1208 [sheet orderOut:self];
1209 sheet = NULL;
1210 if (update) {
1211 int k;
1212 config_item *i;
1213 char *error;
1214
1215 k = 0;
1216 for (i = cfg; i->type != C_END; i++) {
1217 switch (i->type) {
1218 case C_STRING:
1219 sfree(i->sval);
1220 i->sval = dupstr([[[(id)cfg_controls[k+1] cell]
1221 title] UTF8String]);
1222 k += 2;
1223 break;
1224 case C_BOOLEAN:
1225 i->ival = [(id)cfg_controls[k] state] == NSOnState;
1226 k++;
1227 break;
1228 case C_CHOICES:
1229 i->ival = [(id)cfg_controls[k+1] indexOfSelectedItem];
1230 k += 2;
1231 break;
1232 }
1233 }
1234
1235 error = midend_set_config(me, cfg_which, cfg);
1236 if (error) {
1237 NSAlert *alert = [[[NSAlert alloc] init] autorelease];
1238 [alert addButtonWithTitle:@"Bah"];
1239 [alert setInformativeText:[NSString stringWithUTF8String:error]];
1240 [alert beginSheetModalForWindow:self modalDelegate:nil
1241 didEndSelector:NULL contextInfo:nil];
1242 } else {
1243 midend_new_game(me);
1244 [self resizeForNewGameParams];
1245 [self updateTypeMenuTick];
1246 }
1247 }
1248 sfree(cfg_controls);
1249 cfg_controls = NULL;
1250 }
1251 - (void)sheetOKButton:(id)sender
1252 {
1253 [self sheetEndWithStatus:YES];
1254 }
1255 - (void)sheetCancelButton:(id)sender
1256 {
1257 [self sheetEndWithStatus:NO];
1258 }
1259
1260 - (void)setStatusLine:(char *)text
1261 {
1262 [[status cell] setTitle:[NSString stringWithUTF8String:text]];
1263 }
1264
1265 @end
1266
1267 /*
1268 * Drawing routines called by the midend.
1269 */
1270 static void osx_draw_polygon(void *handle, int *coords, int npoints,
1271 int fillcolour, int outlinecolour)
1272 {
1273 frontend *fe = (frontend *)handle;
1274 NSBezierPath *path = [NSBezierPath bezierPath];
1275 int i;
1276
1277 [[NSGraphicsContext currentContext] setShouldAntialias:YES];
1278
1279 for (i = 0; i < npoints; i++) {
1280 NSPoint p = { coords[i*2] + 0.5, coords[i*2+1] + 0.5 };
1281 if (i == 0)
1282 [path moveToPoint:p];
1283 else
1284 [path lineToPoint:p];
1285 }
1286
1287 [path closePath];
1288
1289 if (fillcolour >= 0) {
1290 assert(fillcolour >= 0 && fillcolour < fe->ncolours);
1291 [fe->colours[fillcolour] set];
1292 [path fill];
1293 }
1294
1295 assert(outlinecolour >= 0 && outlinecolour < fe->ncolours);
1296 [fe->colours[outlinecolour] set];
1297 [path stroke];
1298 }
1299 static void osx_draw_circle(void *handle, int cx, int cy, int radius,
1300 int fillcolour, int outlinecolour)
1301 {
1302 frontend *fe = (frontend *)handle;
1303 NSBezierPath *path = [NSBezierPath bezierPath];
1304
1305 [[NSGraphicsContext currentContext] setShouldAntialias:YES];
1306
1307 [path appendBezierPathWithArcWithCenter:NSMakePoint(cx + 0.5, cy + 0.5)
1308 radius:radius startAngle:0.0 endAngle:360.0];
1309
1310 [path closePath];
1311
1312 if (fillcolour >= 0) {
1313 assert(fillcolour >= 0 && fillcolour < fe->ncolours);
1314 [fe->colours[fillcolour] set];
1315 [path fill];
1316 }
1317
1318 assert(outlinecolour >= 0 && outlinecolour < fe->ncolours);
1319 [fe->colours[outlinecolour] set];
1320 [path stroke];
1321 }
1322 static void osx_draw_line(void *handle, int x1, int y1, int x2, int y2, int colour)
1323 {
1324 frontend *fe = (frontend *)handle;
1325 NSBezierPath *path = [NSBezierPath bezierPath];
1326 NSPoint p1 = { x1 + 0.5, y1 + 0.5 }, p2 = { x2 + 0.5, y2 + 0.5 };
1327
1328 [[NSGraphicsContext currentContext] setShouldAntialias:NO];
1329
1330 assert(colour >= 0 && colour < fe->ncolours);
1331 [fe->colours[colour] set];
1332
1333 [path moveToPoint:p1];
1334 [path lineToPoint:p2];
1335 [path stroke];
1336 }
1337 static void osx_draw_rect(void *handle, int x, int y, int w, int h, int colour)
1338 {
1339 frontend *fe = (frontend *)handle;
1340 NSRect r = { {x,y}, {w,h} };
1341
1342 [[NSGraphicsContext currentContext] setShouldAntialias:NO];
1343
1344 assert(colour >= 0 && colour < fe->ncolours);
1345 [fe->colours[colour] set];
1346
1347 NSRectFill(r);
1348 }
1349 static void osx_draw_text(void *handle, int x, int y, int fonttype,
1350 int fontsize, int align, int colour, char *text)
1351 {
1352 frontend *fe = (frontend *)handle;
1353 NSString *string = [NSString stringWithUTF8String:text];
1354 NSDictionary *attr;
1355 NSFont *font;
1356 NSSize size;
1357 NSPoint point;
1358
1359 [[NSGraphicsContext currentContext] setShouldAntialias:YES];
1360
1361 assert(colour >= 0 && colour < fe->ncolours);
1362
1363 if (fonttype == FONT_FIXED)
1364 font = [NSFont userFixedPitchFontOfSize:fontsize];
1365 else
1366 font = [NSFont userFontOfSize:fontsize];
1367
1368 attr = [NSDictionary dictionaryWithObjectsAndKeys:
1369 fe->colours[colour], NSForegroundColorAttributeName,
1370 font, NSFontAttributeName, nil];
1371
1372 point.x = x;
1373 point.y = y;
1374
1375 size = [string sizeWithAttributes:attr];
1376 if (align & ALIGN_HRIGHT)
1377 point.x -= size.width;
1378 else if (align & ALIGN_HCENTRE)
1379 point.x -= size.width / 2;
1380 if (align & ALIGN_VCENTRE)
1381 point.y -= size.height / 2;
1382 else
1383 point.y -= size.height;
1384
1385 [string drawAtPoint:point withAttributes:attr];
1386 }
1387 static char *osx_text_fallback(void *handle, const char *const *strings,
1388 int nstrings)
1389 {
1390 /*
1391 * We assume OS X can cope with any UTF-8 likely to be emitted
1392 * by a puzzle.
1393 */
1394 return dupstr(strings[0]);
1395 }
1396 struct blitter {
1397 int w, h;
1398 int x, y;
1399 NSImage *img;
1400 };
1401 static blitter *osx_blitter_new(void *handle, int w, int h)
1402 {
1403 blitter *bl = snew(blitter);
1404 bl->x = bl->y = -1;
1405 bl->w = w;
1406 bl->h = h;
1407 bl->img = [[NSImage alloc] initWithSize:NSMakeSize(w, h)];
1408 [bl->img setFlipped:YES];
1409 return bl;
1410 }
1411 static void osx_blitter_free(void *handle, blitter *bl)
1412 {
1413 [bl->img release];
1414 sfree(bl);
1415 }
1416 static void osx_blitter_save(void *handle, blitter *bl, int x, int y)
1417 {
1418 frontend *fe = (frontend *)handle;
1419 [fe->image unlockFocus];
1420 [bl->img lockFocus];
1421 [fe->image drawInRect:NSMakeRect(0, 0, bl->w, bl->h)
1422 fromRect:NSMakeRect(x, y, bl->w, bl->h)
1423 operation:NSCompositeCopy fraction:1.0];
1424 [bl->img unlockFocus];
1425 [fe->image lockFocus];
1426 bl->x = x;
1427 bl->y = y;
1428 }
1429 static void osx_blitter_load(void *handle, blitter *bl, int x, int y)
1430 {
1431 /* frontend *fe = (frontend *)handle; */
1432 if (x == BLITTER_FROMSAVED && y == BLITTER_FROMSAVED) {
1433 x = bl->x;
1434 y = bl->y;
1435 }
1436 [bl->img drawInRect:NSMakeRect(x, y, bl->w, bl->h)
1437 fromRect:NSMakeRect(0, 0, bl->w, bl->h)
1438 operation:NSCompositeCopy fraction:1.0];
1439 }
1440 static void osx_draw_update(void *handle, int x, int y, int w, int h)
1441 {
1442 frontend *fe = (frontend *)handle;
1443 [fe->view setNeedsDisplayInRect:NSMakeRect(x,y,w,h)];
1444 }
1445 static void osx_clip(void *handle, int x, int y, int w, int h)
1446 {
1447 frontend *fe = (frontend *)handle;
1448 NSRect r = { {x,y}, {w,h} };
1449
1450 if (!fe->clipped)
1451 [[NSGraphicsContext currentContext] saveGraphicsState];
1452 [NSBezierPath clipRect:r];
1453 fe->clipped = TRUE;
1454 }
1455 static void osx_unclip(void *handle)
1456 {
1457 frontend *fe = (frontend *)handle;
1458 if (fe->clipped)
1459 [[NSGraphicsContext currentContext] restoreGraphicsState];
1460 fe->clipped = FALSE;
1461 }
1462 static void osx_start_draw(void *handle)
1463 {
1464 frontend *fe = (frontend *)handle;
1465 [fe->image lockFocus];
1466 fe->clipped = FALSE;
1467 }
1468 static void osx_end_draw(void *handle)
1469 {
1470 frontend *fe = (frontend *)handle;
1471 [fe->image unlockFocus];
1472 }
1473 static void osx_status_bar(void *handle, char *text)
1474 {
1475 frontend *fe = (frontend *)handle;
1476 [fe->window setStatusLine:text];
1477 }
1478
1479 const struct drawing_api osx_drawing = {
1480 osx_draw_text,
1481 osx_draw_rect,
1482 osx_draw_line,
1483 osx_draw_polygon,
1484 osx_draw_circle,
1485 osx_draw_update,
1486 osx_clip,
1487 osx_unclip,
1488 osx_start_draw,
1489 osx_end_draw,
1490 osx_status_bar,
1491 osx_blitter_new,
1492 osx_blitter_free,
1493 osx_blitter_save,
1494 osx_blitter_load,
1495 NULL, NULL, NULL, NULL, NULL, NULL, /* {begin,end}_{doc,page,puzzle} */
1496 NULL, NULL, /* line_width, line_dotted */
1497 osx_text_fallback,
1498 };
1499
1500 void deactivate_timer(frontend *fe)
1501 {
1502 [fe->window deactivateTimer];
1503 }
1504 void activate_timer(frontend *fe)
1505 {
1506 [fe->window activateTimer];
1507 }
1508
1509 /* ----------------------------------------------------------------------
1510 * AppController: the object which receives the messages from all
1511 * menu selections that aren't standard OS X functions.
1512 */
1513 @interface AppController : NSObject
1514 {
1515 }
1516 - (void)newGameWindow:(id)sender;
1517 - (void)about:(id)sender;
1518 @end
1519
1520 @implementation AppController
1521
1522 - (void)newGameWindow:(id)sender
1523 {
1524 const game *g = [sender getPayload];
1525 id win;
1526
1527 win = [[GameWindow alloc] initWithGame:g];
1528 [win makeKeyAndOrderFront:self];
1529 }
1530
1531 - (void)about:(id)sender
1532 {
1533 id win;
1534
1535 win = [[AboutBox alloc] init];
1536 [win makeKeyAndOrderFront:self];
1537 }
1538
1539 - (NSMenu *)applicationDockMenu:(NSApplication *)sender
1540 {
1541 NSMenu *menu = newmenu("Dock Menu");
1542 {
1543 int i;
1544
1545 for (i = 0; i < gamecount; i++) {
1546 id item =
1547 initnewitem([DataMenuItem allocWithZone:[NSMenu menuZone]],
1548 menu, gamelist[i]->name, "", self,
1549 @selector(newGameWindow:));
1550 [item setPayload:(void *)gamelist[i]];
1551 }
1552 }
1553 return menu;
1554 }
1555
1556 @end
1557
1558 /* ----------------------------------------------------------------------
1559 * Main program. Constructs the menus and runs the application.
1560 */
1561 int main(int argc, char **argv)
1562 {
1563 NSAutoreleasePool *pool;
1564 NSMenu *menu;
1565 AppController *controller;
1566 NSImage *icon;
1567
1568 pool = [[NSAutoreleasePool alloc] init];
1569
1570 icon = [NSImage imageNamed:@"NSApplicationIcon"];
1571 [NSApplication sharedApplication];
1572 [NSApp setApplicationIconImage:icon];
1573
1574 controller = [[[AppController alloc] init] autorelease];
1575 [NSApp setDelegate:controller];
1576
1577 [NSApp setMainMenu: newmenu("Main Menu")];
1578
1579 menu = newsubmenu([NSApp mainMenu], "Apple Menu");
1580 newitem(menu, "About Puzzles", "", NULL, @selector(about:));
1581 [menu addItem:[NSMenuItem separatorItem]];
1582 [NSApp setServicesMenu:newsubmenu(menu, "Services")];
1583 [menu addItem:[NSMenuItem separatorItem]];
1584 newitem(menu, "Hide Puzzles", "h", NSApp, @selector(hide:));
1585 newitem(menu, "Hide Others", "o-h", NSApp, @selector(hideOtherApplications:));
1586 newitem(menu, "Show All", "", NSApp, @selector(unhideAllApplications:));
1587 [menu addItem:[NSMenuItem separatorItem]];
1588 newitem(menu, "Quit", "q", NSApp, @selector(terminate:));
1589 [NSApp setAppleMenu: menu];
1590
1591 menu = newsubmenu([NSApp mainMenu], "File");
1592 newitem(menu, "Open", "o", NULL, @selector(loadSavedGame:));
1593 newitem(menu, "Save As", "s", NULL, @selector(saveGame:));
1594 newitem(menu, "New Game", "n", NULL, @selector(newGame:));
1595 newitem(menu, "Restart Game", "r", NULL, @selector(restartGame:));
1596 newitem(menu, "Specific Game", "", NULL, @selector(specificGame:));
1597 newitem(menu, "Specific Random Seed", "", NULL,
1598 @selector(specificRandomGame:));
1599 [menu addItem:[NSMenuItem separatorItem]];
1600 {
1601 NSMenu *submenu = newsubmenu(menu, "New Window");
1602 int i;
1603
1604 for (i = 0; i < gamecount; i++) {
1605 id item =
1606 initnewitem([DataMenuItem allocWithZone:[NSMenu menuZone]],
1607 submenu, gamelist[i]->name, "", controller,
1608 @selector(newGameWindow:));
1609 [item setPayload:(void *)gamelist[i]];
1610 }
1611 }
1612 [menu addItem:[NSMenuItem separatorItem]];
1613 newitem(menu, "Close", "w", NULL, @selector(performClose:));
1614
1615 menu = newsubmenu([NSApp mainMenu], "Edit");
1616 newitem(menu, "Undo", "z", NULL, @selector(undoMove:));
1617 newitem(menu, "Redo", "S-z", NULL, @selector(redoMove:));
1618 [menu addItem:[NSMenuItem separatorItem]];
1619 newitem(menu, "Cut", "x", NULL, @selector(cut:));
1620 newitem(menu, "Copy", "c", NULL, @selector(copy:));
1621 newitem(menu, "Paste", "v", NULL, @selector(paste:));
1622 [menu addItem:[NSMenuItem separatorItem]];
1623 newitem(menu, "Solve", "S-s", NULL, @selector(solveGame:));
1624
1625 menu = newsubmenu([NSApp mainMenu], "Type");
1626 typemenu = menu;
1627 newitem(menu, "Custom", "", NULL, @selector(customGameType:));
1628
1629 menu = newsubmenu([NSApp mainMenu], "Window");
1630 [NSApp setWindowsMenu: menu];
1631 newitem(menu, "Minimise Window", "m", NULL, @selector(performMiniaturize:));
1632
1633 menu = newsubmenu([NSApp mainMenu], "Help");
1634 newitem(menu, "Puzzles Help", "?", NSApp, @selector(showHelp:));
1635
1636 [NSApp run];
1637 [pool release];
1638
1639 return 0;
1640 }