Introduce, and implement as usefully as I can in all front ends, a
[sgt/puzzles] / drawing.c
1 /*
2 * drawing.c: Intermediary between the drawing interface as
3 * presented to the back end, and that implemented by the front
4 * end.
5 *
6 * Mostly just looks up calls in a vtable and passes them through
7 * unchanged. However, on the printing side it tracks print colours
8 * so the front end API doesn't have to.
9 *
10 * FIXME:
11 *
12 * - I'd _like_ to do automatic draw_updates, but it's a pain for
13 * draw_text in particular. I'd have to invent a front end API
14 * which retrieved the text bounds.
15 * + that might allow me to do the alignment centrally as well?
16 * * perhaps not, because PS can't return this information,
17 * so there would have to be a special case for it.
18 * + however, that at least doesn't stand in the way of using
19 * the text bounds for draw_update, because PS doesn't need
20 * draw_update since it's printing-only. Any _interactive_
21 * drawing API couldn't get away with refusing to tell you
22 * what parts of the screen a text draw had covered, because
23 * you would inevitably need to erase it later on.
24 */
25
26 #include <stdio.h>
27 #include <stdlib.h>
28 #include <string.h>
29 #include <assert.h>
30 #include <math.h>
31
32 #include "puzzles.h"
33
34 struct print_colour {
35 int hatch;
36 int hatch_when; /* 0=never 1=only-in-b&w 2=always */
37 float r, g, b;
38 float grey;
39 };
40
41 struct drawing {
42 const drawing_api *api;
43 void *handle;
44 struct print_colour *colours;
45 int ncolours, coloursize;
46 float scale;
47 /* `me' is only used in status_bar(), so print-oriented instances of
48 * this may set it to NULL. */
49 midend *me;
50 char *laststatus;
51 };
52
53 drawing *drawing_new(const drawing_api *api, midend *me, void *handle)
54 {
55 drawing *dr = snew(drawing);
56 dr->api = api;
57 dr->handle = handle;
58 dr->colours = NULL;
59 dr->ncolours = dr->coloursize = 0;
60 dr->scale = 1.0F;
61 dr->me = me;
62 dr->laststatus = NULL;
63 return dr;
64 }
65
66 void drawing_free(drawing *dr)
67 {
68 sfree(dr->laststatus);
69 sfree(dr->colours);
70 sfree(dr);
71 }
72
73 void draw_text(drawing *dr, int x, int y, int fonttype, int fontsize,
74 int align, int colour, char *text)
75 {
76 dr->api->draw_text(dr->handle, x, y, fonttype, fontsize, align,
77 colour, text);
78 }
79
80 void draw_rect(drawing *dr, int x, int y, int w, int h, int colour)
81 {
82 dr->api->draw_rect(dr->handle, x, y, w, h, colour);
83 }
84
85 void draw_line(drawing *dr, int x1, int y1, int x2, int y2, int colour)
86 {
87 dr->api->draw_line(dr->handle, x1, y1, x2, y2, colour);
88 }
89
90 void draw_polygon(drawing *dr, int *coords, int npoints,
91 int fillcolour, int outlinecolour)
92 {
93 dr->api->draw_polygon(dr->handle, coords, npoints, fillcolour,
94 outlinecolour);
95 }
96
97 void draw_circle(drawing *dr, int cx, int cy, int radius,
98 int fillcolour, int outlinecolour)
99 {
100 dr->api->draw_circle(dr->handle, cx, cy, radius, fillcolour,
101 outlinecolour);
102 }
103
104 void draw_update(drawing *dr, int x, int y, int w, int h)
105 {
106 if (dr->api->draw_update)
107 dr->api->draw_update(dr->handle, x, y, w, h);
108 }
109
110 void clip(drawing *dr, int x, int y, int w, int h)
111 {
112 dr->api->clip(dr->handle, x, y, w, h);
113 }
114
115 void unclip(drawing *dr)
116 {
117 dr->api->unclip(dr->handle);
118 }
119
120 void start_draw(drawing *dr)
121 {
122 dr->api->start_draw(dr->handle);
123 }
124
125 void end_draw(drawing *dr)
126 {
127 dr->api->end_draw(dr->handle);
128 }
129
130 char *text_fallback(drawing *dr, const char *const *strings, int nstrings)
131 {
132 int i;
133
134 /*
135 * If the drawing implementation provides one of these, use it.
136 */
137 if (dr && dr->api->text_fallback)
138 return dr->api->text_fallback(dr->handle, strings, nstrings);
139
140 /*
141 * Otherwise, do the simple thing and just pick the first string
142 * that fits in plain ASCII. It will then need no translation
143 * out of UTF-8.
144 */
145 for (i = 0; i < nstrings; i++) {
146 const char *p;
147
148 for (p = strings[i]; *p; p++)
149 if (*p & 0x80)
150 break;
151 if (!*p)
152 return dupstr(strings[i]);
153 }
154
155 /*
156 * The caller was responsible for making sure _some_ string in
157 * the list was in plain ASCII.
158 */
159 assert(!"Should never get here");
160 return NULL; /* placate optimiser */
161 }
162
163 void status_bar(drawing *dr, char *text)
164 {
165 char *rewritten;
166
167 if (!dr->api->status_bar)
168 return;
169
170 assert(dr->me);
171
172 rewritten = midend_rewrite_statusbar(dr->me, text);
173 if (!dr->laststatus || strcmp(rewritten, dr->laststatus)) {
174 dr->api->status_bar(dr->handle, rewritten);
175 sfree(dr->laststatus);
176 dr->laststatus = rewritten;
177 } else {
178 sfree(rewritten);
179 }
180 }
181
182 blitter *blitter_new(drawing *dr, int w, int h)
183 {
184 return dr->api->blitter_new(dr->handle, w, h);
185 }
186
187 void blitter_free(drawing *dr, blitter *bl)
188 {
189 dr->api->blitter_free(dr->handle, bl);
190 }
191
192 void blitter_save(drawing *dr, blitter *bl, int x, int y)
193 {
194 dr->api->blitter_save(dr->handle, bl, x, y);
195 }
196
197 void blitter_load(drawing *dr, blitter *bl, int x, int y)
198 {
199 dr->api->blitter_load(dr->handle, bl, x, y);
200 }
201
202 void print_begin_doc(drawing *dr, int pages)
203 {
204 dr->api->begin_doc(dr->handle, pages);
205 }
206
207 void print_begin_page(drawing *dr, int number)
208 {
209 dr->api->begin_page(dr->handle, number);
210 }
211
212 void print_begin_puzzle(drawing *dr, float xm, float xc,
213 float ym, float yc, int pw, int ph, float wmm,
214 float scale)
215 {
216 dr->scale = scale;
217 dr->ncolours = 0;
218 dr->api->begin_puzzle(dr->handle, xm, xc, ym, yc, pw, ph, wmm);
219 }
220
221 void print_end_puzzle(drawing *dr)
222 {
223 dr->api->end_puzzle(dr->handle);
224 dr->scale = 1.0F;
225 }
226
227 void print_end_page(drawing *dr, int number)
228 {
229 dr->api->end_page(dr->handle, number);
230 }
231
232 void print_end_doc(drawing *dr)
233 {
234 dr->api->end_doc(dr->handle);
235 }
236
237 void print_get_colour(drawing *dr, int colour, int printing_in_colour,
238 int *hatch, float *r, float *g, float *b)
239 {
240 assert(colour >= 0 && colour < dr->ncolours);
241 if (dr->colours[colour].hatch_when == 2 ||
242 (dr->colours[colour].hatch_when == 1 && !printing_in_colour)) {
243 *hatch = dr->colours[colour].hatch;
244 } else {
245 *hatch = -1;
246 if (printing_in_colour) {
247 *r = dr->colours[colour].r;
248 *g = dr->colours[colour].g;
249 *b = dr->colours[colour].b;
250 } else {
251 *r = *g = *b = dr->colours[colour].grey;
252 }
253 }
254 }
255
256 static int print_generic_colour(drawing *dr, float r, float g, float b,
257 float grey, int hatch, int hatch_when)
258 {
259 if (dr->ncolours >= dr->coloursize) {
260 dr->coloursize = dr->ncolours + 16;
261 dr->colours = sresize(dr->colours, dr->coloursize,
262 struct print_colour);
263 }
264 dr->colours[dr->ncolours].hatch = hatch;
265 dr->colours[dr->ncolours].hatch_when = hatch_when;
266 dr->colours[dr->ncolours].r = r;
267 dr->colours[dr->ncolours].g = g;
268 dr->colours[dr->ncolours].b = b;
269 dr->colours[dr->ncolours].grey = grey;
270 return dr->ncolours++;
271 }
272
273 int print_mono_colour(drawing *dr, int grey)
274 {
275 return print_generic_colour(dr, grey, grey, grey, grey, -1, 0);
276 }
277
278 int print_grey_colour(drawing *dr, float grey)
279 {
280 return print_generic_colour(dr, grey, grey, grey, grey, -1, 0);
281 }
282
283 int print_hatched_colour(drawing *dr, int hatch)
284 {
285 return print_generic_colour(dr, 0, 0, 0, 0, hatch, 2);
286 }
287
288 int print_rgb_mono_colour(drawing *dr, float r, float g, float b, int grey)
289 {
290 return print_generic_colour(dr, r, g, b, grey, -1, 0);
291 }
292
293 int print_rgb_grey_colour(drawing *dr, float r, float g, float b, float grey)
294 {
295 return print_generic_colour(dr, r, g, b, grey, -1, 0);
296 }
297
298 int print_rgb_hatched_colour(drawing *dr, float r, float g, float b, int hatch)
299 {
300 return print_generic_colour(dr, r, g, b, 0, hatch, 1);
301 }
302
303 void print_line_width(drawing *dr, int width)
304 {
305 /*
306 * I don't think it's entirely sensible to have line widths be
307 * entirely relative to the puzzle size; there is a point
308 * beyond which lines are just _stupidly_ thick. On the other
309 * hand, absolute line widths aren't particularly nice either
310 * because they start to feel a bit feeble at really large
311 * scales.
312 *
313 * My experimental answer is to scale line widths as the
314 * _square root_ of the main puzzle scale. Double the puzzle
315 * size, and the line width multiplies by 1.4.
316 */
317 dr->api->line_width(dr->handle, (float)sqrt(dr->scale) * width);
318 }
319
320 void print_line_dotted(drawing *dr, int dotted)
321 {
322 dr->api->line_dotted(dr->handle, dotted);
323 }