Since the lack of this has caused portability issues in the past:
[sgt/puzzles] / grid.c
1 /*
2 * (c) Lambros Lambrou 2008
3 *
4 * Code for working with general grids, which can be any planar graph
5 * with faces, edges and vertices (dots). Includes generators for a few
6 * types of grid, including square, hexagonal, triangular and others.
7 */
8
9 #include <stdio.h>
10 #include <stdlib.h>
11 #include <string.h>
12 #include <assert.h>
13 #include <ctype.h>
14 #include <math.h>
15
16 #include "puzzles.h"
17 #include "tree234.h"
18 #include "grid.h"
19
20 /* Debugging options */
21
22 /*
23 #define DEBUG_GRID
24 */
25
26 /* ----------------------------------------------------------------------
27 * Deallocate or dereference a grid
28 */
29 void grid_free(grid *g)
30 {
31 assert(g->refcount);
32
33 g->refcount--;
34 if (g->refcount == 0) {
35 int i;
36 for (i = 0; i < g->num_faces; i++) {
37 sfree(g->faces[i].dots);
38 sfree(g->faces[i].edges);
39 }
40 for (i = 0; i < g->num_dots; i++) {
41 sfree(g->dots[i].faces);
42 sfree(g->dots[i].edges);
43 }
44 sfree(g->faces);
45 sfree(g->edges);
46 sfree(g->dots);
47 sfree(g);
48 }
49 }
50
51 /* Used by the other grid generators. Create a brand new grid with nothing
52 * initialised (all lists are NULL) */
53 static grid *grid_new(void)
54 {
55 grid *g = snew(grid);
56 g->faces = NULL;
57 g->edges = NULL;
58 g->dots = NULL;
59 g->num_faces = g->num_edges = g->num_dots = 0;
60 g->middle_face = NULL;
61 g->refcount = 1;
62 g->lowest_x = g->lowest_y = g->highest_x = g->highest_y = 0;
63 return g;
64 }
65
66 /* Helper function to calculate perpendicular distance from
67 * a point P to a line AB. A and B mustn't be equal here.
68 *
69 * Well-known formula for area A of a triangle:
70 * / 1 1 1 \
71 * 2A = determinant of matrix | px ax bx |
72 * \ py ay by /
73 *
74 * Also well-known: 2A = base * height
75 * = perpendicular distance * line-length.
76 *
77 * Combining gives: distance = determinant / line-length(a,b)
78 */
79 static double point_line_distance(long px, long py,
80 long ax, long ay,
81 long bx, long by)
82 {
83 long det = ax*by - bx*ay + bx*py - px*by + px*ay - ax*py;
84 double len;
85 det = max(det, -det);
86 len = sqrt(SQ(ax - bx) + SQ(ay - by));
87 return det / len;
88 }
89
90 /* Determine nearest edge to where the user clicked.
91 * (x, y) is the clicked location, converted to grid coordinates.
92 * Returns the nearest edge, or NULL if no edge is reasonably
93 * near the position.
94 *
95 * This algorithm is nice and generic, and doesn't depend on any particular
96 * geometric layout of the grid:
97 * Start at any dot (pick one next to middle_face).
98 * Walk along a path by choosing, from all nearby dots, the one that is
99 * nearest the target (x,y). Hopefully end up at the dot which is closest
100 * to (x,y). Should work, as long as faces aren't too badly shaped.
101 * Then examine each edge around this dot, and pick whichever one is
102 * closest (perpendicular distance) to (x,y).
103 * Using perpendicular distance is not quite right - the edge might be
104 * "off to one side". So we insist that the triangle with (x,y) has
105 * acute angles at the edge's dots.
106 *
107 * edge1
108 * *---------*------
109 * |
110 * | *(x,y)
111 * edge2 |
112 * | edge2 is OK, but edge1 is not, even though
113 * | edge1 is perpendicularly closer to (x,y)
114 * *
115 *
116 */
117 grid_edge *grid_nearest_edge(grid *g, int x, int y)
118 {
119 grid_dot *cur;
120 grid_edge *best_edge;
121 double best_distance = 0;
122 int i;
123
124 cur = g->middle_face->dots[0];
125
126 for (;;) {
127 /* Target to beat */
128 long dist = SQ((long)cur->x - (long)x) + SQ((long)cur->y - (long)y);
129 /* Look for nearer dot - if found, store in 'new'. */
130 grid_dot *new = cur;
131 int i;
132 /* Search all dots in all faces touching this dot. Some shapes
133 * (such as in Cairo) don't quite work properly if we only search
134 * the dot's immediate neighbours. */
135 for (i = 0; i < cur->order; i++) {
136 grid_face *f = cur->faces[i];
137 int j;
138 if (!f) continue;
139 for (j = 0; j < f->order; j++) {
140 long new_dist;
141 grid_dot *d = f->dots[j];
142 if (d == cur) continue;
143 new_dist = SQ((long)d->x - (long)x) + SQ((long)d->y - (long)y);
144 if (new_dist < dist) {
145 new = d;
146 break; /* found closer dot */
147 }
148 }
149 if (new != cur)
150 break; /* found closer dot */
151 }
152
153 if (new == cur) {
154 /* Didn't find a closer dot among the neighbours of 'cur' */
155 break;
156 } else {
157 cur = new;
158 }
159 }
160 /* 'cur' is nearest dot, so find which of the dot's edges is closest. */
161 best_edge = NULL;
162
163 for (i = 0; i < cur->order; i++) {
164 grid_edge *e = cur->edges[i];
165 long e2; /* squared length of edge */
166 long a2, b2; /* squared lengths of other sides */
167 double dist;
168
169 /* See if edge e is eligible - the triangle must have acute angles
170 * at the edge's dots.
171 * Pythagoras formula h^2 = a^2 + b^2 detects right-angles,
172 * so detect acute angles by testing for h^2 < a^2 + b^2 */
173 e2 = SQ((long)e->dot1->x - (long)e->dot2->x) + SQ((long)e->dot1->y - (long)e->dot2->y);
174 a2 = SQ((long)e->dot1->x - (long)x) + SQ((long)e->dot1->y - (long)y);
175 b2 = SQ((long)e->dot2->x - (long)x) + SQ((long)e->dot2->y - (long)y);
176 if (a2 >= e2 + b2) continue;
177 if (b2 >= e2 + a2) continue;
178
179 /* e is eligible so far. Now check the edge is reasonably close
180 * to where the user clicked. Don't want to toggle an edge if the
181 * click was way off the grid.
182 * There is room for experimentation here. We could check the
183 * perpendicular distance is within a certain fraction of the length
184 * of the edge. That amounts to testing a rectangular region around
185 * the edge.
186 * Alternatively, we could check that the angle at the point is obtuse.
187 * That would amount to testing a circular region with the edge as
188 * diameter. */
189 dist = point_line_distance((long)x, (long)y,
190 (long)e->dot1->x, (long)e->dot1->y,
191 (long)e->dot2->x, (long)e->dot2->y);
192 /* Is dist more than half edge length ? */
193 if (4 * SQ(dist) > e2)
194 continue;
195
196 if (best_edge == NULL || dist < best_distance) {
197 best_edge = e;
198 best_distance = dist;
199 }
200 }
201 return best_edge;
202 }
203
204 /* ----------------------------------------------------------------------
205 * Grid generation
206 */
207
208 #ifdef DEBUG_GRID
209 /* Show the basic grid information, before doing grid_make_consistent */
210 static void grid_print_basic(grid *g)
211 {
212 /* TODO: Maybe we should generate an SVG image of the dots and lines
213 * of the grid here, before grid_make_consistent.
214 * Would help with debugging grid generation. */
215 int i;
216 printf("--- Basic Grid Data ---\n");
217 for (i = 0; i < g->num_faces; i++) {
218 grid_face *f = g->faces + i;
219 printf("Face %d: dots[", i);
220 int j;
221 for (j = 0; j < f->order; j++) {
222 grid_dot *d = f->dots[j];
223 printf("%s%d", j ? "," : "", (int)(d - g->dots));
224 }
225 printf("]\n");
226 }
227 printf("Middle face: %d\n", (int)(g->middle_face - g->faces));
228 }
229 /* Show the derived grid information, computed by grid_make_consistent */
230 static void grid_print_derived(grid *g)
231 {
232 /* edges */
233 int i;
234 printf("--- Derived Grid Data ---\n");
235 for (i = 0; i < g->num_edges; i++) {
236 grid_edge *e = g->edges + i;
237 printf("Edge %d: dots[%d,%d] faces[%d,%d]\n",
238 i, (int)(e->dot1 - g->dots), (int)(e->dot2 - g->dots),
239 e->face1 ? (int)(e->face1 - g->faces) : -1,
240 e->face2 ? (int)(e->face2 - g->faces) : -1);
241 }
242 /* faces */
243 for (i = 0; i < g->num_faces; i++) {
244 grid_face *f = g->faces + i;
245 int j;
246 printf("Face %d: faces[", i);
247 for (j = 0; j < f->order; j++) {
248 grid_edge *e = f->edges[j];
249 grid_face *f2 = (e->face1 == f) ? e->face2 : e->face1;
250 printf("%s%d", j ? "," : "", f2 ? (int)(f2 - g->faces) : -1);
251 }
252 printf("]\n");
253 }
254 /* dots */
255 for (i = 0; i < g->num_dots; i++) {
256 grid_dot *d = g->dots + i;
257 int j;
258 printf("Dot %d: dots[", i);
259 for (j = 0; j < d->order; j++) {
260 grid_edge *e = d->edges[j];
261 grid_dot *d2 = (e->dot1 == d) ? e->dot2 : e->dot1;
262 printf("%s%d", j ? "," : "", (int)(d2 - g->dots));
263 }
264 printf("] faces[");
265 for (j = 0; j < d->order; j++) {
266 grid_face *f = d->faces[j];
267 printf("%s%d", j ? "," : "", f ? (int)(f - g->faces) : -1);
268 }
269 printf("]\n");
270 }
271 }
272 #endif /* DEBUG_GRID */
273
274 /* Helper function for building incomplete-edges list in
275 * grid_make_consistent() */
276 static int grid_edge_bydots_cmpfn(void *v1, void *v2)
277 {
278 grid_edge *a = v1;
279 grid_edge *b = v2;
280 grid_dot *da, *db;
281
282 /* Pointer subtraction is valid here, because all dots point into the
283 * same dot-list (g->dots).
284 * Edges are not "normalised" - the 2 dots could be stored in any order,
285 * so we need to take this into account when comparing edges. */
286
287 /* Compare first dots */
288 da = (a->dot1 < a->dot2) ? a->dot1 : a->dot2;
289 db = (b->dot1 < b->dot2) ? b->dot1 : b->dot2;
290 if (da != db)
291 return db - da;
292 /* Compare last dots */
293 da = (a->dot1 < a->dot2) ? a->dot2 : a->dot1;
294 db = (b->dot1 < b->dot2) ? b->dot2 : b->dot1;
295 if (da != db)
296 return db - da;
297
298 return 0;
299 }
300
301 /* Input: grid has its dots and faces initialised:
302 * - dots have (optionally) x and y coordinates, but no edges or faces
303 * (pointers are NULL).
304 * - edges not initialised at all
305 * - faces initialised and know which dots they have (but no edges yet). The
306 * dots around each face are assumed to be clockwise.
307 *
308 * Output: grid is complete and valid with all relationships defined.
309 */
310 static void grid_make_consistent(grid *g)
311 {
312 int i;
313 tree234 *incomplete_edges;
314 grid_edge *next_new_edge; /* Where new edge will go into g->edges */
315
316 #ifdef DEBUG_GRID
317 grid_print_basic(g);
318 #endif
319
320 /* ====== Stage 1 ======
321 * Generate edges
322 */
323
324 /* We know how many dots and faces there are, so we can find the exact
325 * number of edges from Euler's polyhedral formula: F + V = E + 2 .
326 * We use "-1", not "-2" here, because Euler's formula includes the
327 * infinite face, which we don't count. */
328 g->num_edges = g->num_faces + g->num_dots - 1;
329 g->edges = snewn(g->num_edges, grid_edge);
330 next_new_edge = g->edges;
331
332 /* Iterate over faces, and over each face's dots, generating edges as we
333 * go. As we find each new edge, we can immediately fill in the edge's
334 * dots, but only one of the edge's faces. Later on in the iteration, we
335 * will find the same edge again (unless it's on the border), but we will
336 * know the other face.
337 * For efficiency, maintain a list of the incomplete edges, sorted by
338 * their dots. */
339 incomplete_edges = newtree234(grid_edge_bydots_cmpfn);
340 for (i = 0; i < g->num_faces; i++) {
341 grid_face *f = g->faces + i;
342 int j;
343 for (j = 0; j < f->order; j++) {
344 grid_edge e; /* fake edge for searching */
345 grid_edge *edge_found;
346 int j2 = j + 1;
347 if (j2 == f->order)
348 j2 = 0;
349 e.dot1 = f->dots[j];
350 e.dot2 = f->dots[j2];
351 /* Use del234 instead of find234, because we always want to
352 * remove the edge if found */
353 edge_found = del234(incomplete_edges, &e);
354 if (edge_found) {
355 /* This edge already added, so fill out missing face.
356 * Edge is already removed from incomplete_edges. */
357 edge_found->face2 = f;
358 } else {
359 assert(next_new_edge - g->edges < g->num_edges);
360 next_new_edge->dot1 = e.dot1;
361 next_new_edge->dot2 = e.dot2;
362 next_new_edge->face1 = f;
363 next_new_edge->face2 = NULL; /* potentially infinite face */
364 add234(incomplete_edges, next_new_edge);
365 ++next_new_edge;
366 }
367 }
368 }
369 freetree234(incomplete_edges);
370
371 /* ====== Stage 2 ======
372 * For each face, build its edge list.
373 */
374
375 /* Allocate space for each edge list. Can do this, because each face's
376 * edge-list is the same size as its dot-list. */
377 for (i = 0; i < g->num_faces; i++) {
378 grid_face *f = g->faces + i;
379 int j;
380 f->edges = snewn(f->order, grid_edge*);
381 /* Preload with NULLs, to help detect potential bugs. */
382 for (j = 0; j < f->order; j++)
383 f->edges[j] = NULL;
384 }
385
386 /* Iterate over each edge, and over both its faces. Add this edge to
387 * the face's edge-list, after finding where it should go in the
388 * sequence. */
389 for (i = 0; i < g->num_edges; i++) {
390 grid_edge *e = g->edges + i;
391 int j;
392 for (j = 0; j < 2; j++) {
393 grid_face *f = j ? e->face2 : e->face1;
394 int k, k2;
395 if (f == NULL) continue;
396 /* Find one of the dots around the face */
397 for (k = 0; k < f->order; k++) {
398 if (f->dots[k] == e->dot1)
399 break; /* found dot1 */
400 }
401 assert(k != f->order); /* Must find the dot around this face */
402
403 /* Labelling scheme: as we walk clockwise around the face,
404 * starting at dot0 (f->dots[0]), we hit:
405 * (dot0), edge0, dot1, edge1, dot2,...
406 *
407 * 0
408 * 0-----1
409 * |
410 * |1
411 * |
412 * 3-----2
413 * 2
414 *
415 * Therefore, edgeK joins dotK and dot{K+1}
416 */
417
418 /* Around this face, either the next dot or the previous dot
419 * must be e->dot2. Otherwise the edge is wrong. */
420 k2 = k + 1;
421 if (k2 == f->order)
422 k2 = 0;
423 if (f->dots[k2] == e->dot2) {
424 /* dot1(k) and dot2(k2) go clockwise around this face, so add
425 * this edge at position k (see diagram). */
426 assert(f->edges[k] == NULL);
427 f->edges[k] = e;
428 continue;
429 }
430 /* Try previous dot */
431 k2 = k - 1;
432 if (k2 == -1)
433 k2 = f->order - 1;
434 if (f->dots[k2] == e->dot2) {
435 /* dot1(k) and dot2(k2) go anticlockwise around this face. */
436 assert(f->edges[k2] == NULL);
437 f->edges[k2] = e;
438 continue;
439 }
440 assert(!"Grid broken: bad edge-face relationship");
441 }
442 }
443
444 /* ====== Stage 3 ======
445 * For each dot, build its edge-list and face-list.
446 */
447
448 /* We don't know how many edges/faces go around each dot, so we can't
449 * allocate the right space for these lists. Pre-compute the sizes by
450 * iterating over each edge and recording a tally against each dot. */
451 for (i = 0; i < g->num_dots; i++) {
452 g->dots[i].order = 0;
453 }
454 for (i = 0; i < g->num_edges; i++) {
455 grid_edge *e = g->edges + i;
456 ++(e->dot1->order);
457 ++(e->dot2->order);
458 }
459 /* Now we have the sizes, pre-allocate the edge and face lists. */
460 for (i = 0; i < g->num_dots; i++) {
461 grid_dot *d = g->dots + i;
462 int j;
463 assert(d->order >= 2); /* sanity check */
464 d->edges = snewn(d->order, grid_edge*);
465 d->faces = snewn(d->order, grid_face*);
466 for (j = 0; j < d->order; j++) {
467 d->edges[j] = NULL;
468 d->faces[j] = NULL;
469 }
470 }
471 /* For each dot, need to find a face that touches it, so we can seed
472 * the edge-face-edge-face process around each dot. */
473 for (i = 0; i < g->num_faces; i++) {
474 grid_face *f = g->faces + i;
475 int j;
476 for (j = 0; j < f->order; j++) {
477 grid_dot *d = f->dots[j];
478 d->faces[0] = f;
479 }
480 }
481 /* Each dot now has a face in its first slot. Generate the remaining
482 * faces and edges around the dot, by searching both clockwise and
483 * anticlockwise from the first face. Need to do both directions,
484 * because of the possibility of hitting the infinite face, which
485 * blocks progress. But there's only one such face, so we will
486 * succeed in finding every edge and face this way. */
487 for (i = 0; i < g->num_dots; i++) {
488 grid_dot *d = g->dots + i;
489 int current_face1 = 0; /* ascends clockwise */
490 int current_face2 = 0; /* descends anticlockwise */
491
492 /* Labelling scheme: as we walk clockwise around the dot, starting
493 * at face0 (d->faces[0]), we hit:
494 * (face0), edge0, face1, edge1, face2,...
495 *
496 * 0
497 * |
498 * 0 | 1
499 * |
500 * -----d-----1
501 * |
502 * | 2
503 * |
504 * 2
505 *
506 * So, for example, face1 should be joined to edge0 and edge1,
507 * and those edges should appear in an anticlockwise sense around
508 * that face (see diagram). */
509
510 /* clockwise search */
511 while (TRUE) {
512 grid_face *f = d->faces[current_face1];
513 grid_edge *e;
514 int j;
515 assert(f != NULL);
516 /* find dot around this face */
517 for (j = 0; j < f->order; j++) {
518 if (f->dots[j] == d)
519 break;
520 }
521 assert(j != f->order); /* must find dot */
522
523 /* Around f, required edge is anticlockwise from the dot. See
524 * the other labelling scheme higher up, for why we subtract 1
525 * from j. */
526 j--;
527 if (j == -1)
528 j = f->order - 1;
529 e = f->edges[j];
530 d->edges[current_face1] = e; /* set edge */
531 current_face1++;
532 if (current_face1 == d->order)
533 break;
534 else {
535 /* set face */
536 d->faces[current_face1] =
537 (e->face1 == f) ? e->face2 : e->face1;
538 if (d->faces[current_face1] == NULL)
539 break; /* cannot progress beyond infinite face */
540 }
541 }
542 /* If the clockwise search made it all the way round, don't need to
543 * bother with the anticlockwise search. */
544 if (current_face1 == d->order)
545 continue; /* this dot is complete, move on to next dot */
546
547 /* anticlockwise search */
548 while (TRUE) {
549 grid_face *f = d->faces[current_face2];
550 grid_edge *e;
551 int j;
552 assert(f != NULL);
553 /* find dot around this face */
554 for (j = 0; j < f->order; j++) {
555 if (f->dots[j] == d)
556 break;
557 }
558 assert(j != f->order); /* must find dot */
559
560 /* Around f, required edge is clockwise from the dot. */
561 e = f->edges[j];
562
563 current_face2--;
564 if (current_face2 == -1)
565 current_face2 = d->order - 1;
566 d->edges[current_face2] = e; /* set edge */
567
568 /* set face */
569 if (current_face2 == current_face1)
570 break;
571 d->faces[current_face2] =
572 (e->face1 == f) ? e->face2 : e->face1;
573 /* There's only 1 infinite face, so we must get all the way
574 * to current_face1 before we hit it. */
575 assert(d->faces[current_face2]);
576 }
577 }
578
579 /* ====== Stage 4 ======
580 * Compute other grid settings
581 */
582
583 /* Bounding rectangle */
584 for (i = 0; i < g->num_dots; i++) {
585 grid_dot *d = g->dots + i;
586 if (i == 0) {
587 g->lowest_x = g->highest_x = d->x;
588 g->lowest_y = g->highest_y = d->y;
589 } else {
590 g->lowest_x = min(g->lowest_x, d->x);
591 g->highest_x = max(g->highest_x, d->x);
592 g->lowest_y = min(g->lowest_y, d->y);
593 g->highest_y = max(g->highest_y, d->y);
594 }
595 }
596
597 #ifdef DEBUG_GRID
598 grid_print_derived(g);
599 #endif
600 }
601
602 /* Helpers for making grid-generation easier. These functions are only
603 * intended for use during grid generation. */
604
605 /* Comparison function for the (tree234) sorted dot list */
606 static int grid_point_cmp_fn(void *v1, void *v2)
607 {
608 grid_dot *p1 = v1;
609 grid_dot *p2 = v2;
610 if (p1->y != p2->y)
611 return p2->y - p1->y;
612 else
613 return p2->x - p1->x;
614 }
615 /* Add a new face to the grid, with its dot list allocated.
616 * Assumes there's enough space allocated for the new face in grid->faces */
617 static void grid_face_add_new(grid *g, int face_size)
618 {
619 int i;
620 grid_face *new_face = g->faces + g->num_faces;
621 new_face->order = face_size;
622 new_face->dots = snewn(face_size, grid_dot*);
623 for (i = 0; i < face_size; i++)
624 new_face->dots[i] = NULL;
625 new_face->edges = NULL;
626 g->num_faces++;
627 }
628 /* Assumes dot list has enough space */
629 static grid_dot *grid_dot_add_new(grid *g, int x, int y)
630 {
631 grid_dot *new_dot = g->dots + g->num_dots;
632 new_dot->order = 0;
633 new_dot->edges = NULL;
634 new_dot->faces = NULL;
635 new_dot->x = x;
636 new_dot->y = y;
637 g->num_dots++;
638 return new_dot;
639 }
640 /* Retrieve a dot with these (x,y) coordinates. Either return an existing dot
641 * in the dot_list, or add a new dot to the grid (and the dot_list) and
642 * return that.
643 * Assumes g->dots has enough capacity allocated */
644 static grid_dot *grid_get_dot(grid *g, tree234 *dot_list, int x, int y)
645 {
646 grid_dot test, *ret;
647
648 test.order = 0;
649 test.edges = NULL;
650 test.faces = NULL;
651 test.x = x;
652 test.y = y;
653 ret = find234(dot_list, &test, NULL);
654 if (ret)
655 return ret;
656
657 ret = grid_dot_add_new(g, x, y);
658 add234(dot_list, ret);
659 return ret;
660 }
661
662 /* Sets the last face of the grid to include this dot, at this position
663 * around the face. Assumes num_faces is at least 1 (a new face has
664 * previously been added, with the required number of dots allocated) */
665 static void grid_face_set_dot(grid *g, grid_dot *d, int position)
666 {
667 grid_face *last_face = g->faces + g->num_faces - 1;
668 last_face->dots[position] = d;
669 }
670
671 /* ------ Generate various types of grid ------ */
672
673 /* General method is to generate faces, by calculating their dot coordinates.
674 * As new faces are added, we keep track of all the dots so we can tell when
675 * a new face reuses an existing dot. For example, two squares touching at an
676 * edge would generate six unique dots: four dots from the first face, then
677 * two additional dots for the second face, because we detect the other two
678 * dots have already been taken up. This list is stored in a tree234
679 * called "points". No extra memory-allocation needed here - we store the
680 * actual grid_dot* pointers, which all point into the g->dots list.
681 * For this reason, we have to calculate coordinates in such a way as to
682 * eliminate any rounding errors, so we can detect when a dot on one
683 * face precisely lands on a dot of a different face. No floating-point
684 * arithmetic here!
685 */
686
687 grid *grid_new_square(int width, int height)
688 {
689 int x, y;
690 /* Side length */
691 int a = 20;
692
693 /* Upper bounds - don't have to be exact */
694 int max_faces = width * height;
695 int max_dots = (width + 1) * (height + 1);
696
697 tree234 *points;
698
699 grid *g = grid_new();
700 g->tilesize = a;
701 g->faces = snewn(max_faces, grid_face);
702 g->dots = snewn(max_dots, grid_dot);
703
704 points = newtree234(grid_point_cmp_fn);
705
706 /* generate square faces */
707 for (y = 0; y < height; y++) {
708 for (x = 0; x < width; x++) {
709 grid_dot *d;
710 /* face position */
711 int px = a * x;
712 int py = a * y;
713
714 grid_face_add_new(g, 4);
715 d = grid_get_dot(g, points, px, py);
716 grid_face_set_dot(g, d, 0);
717 d = grid_get_dot(g, points, px + a, py);
718 grid_face_set_dot(g, d, 1);
719 d = grid_get_dot(g, points, px + a, py + a);
720 grid_face_set_dot(g, d, 2);
721 d = grid_get_dot(g, points, px, py + a);
722 grid_face_set_dot(g, d, 3);
723 }
724 }
725
726 freetree234(points);
727 assert(g->num_faces <= max_faces);
728 assert(g->num_dots <= max_dots);
729 g->middle_face = g->faces + (height/2) * width + (width/2);
730
731 grid_make_consistent(g);
732 return g;
733 }
734
735 grid *grid_new_honeycomb(int width, int height)
736 {
737 int x, y;
738 /* Vector for side of hexagon - ratio is close to sqrt(3) */
739 int a = 15;
740 int b = 26;
741
742 /* Upper bounds - don't have to be exact */
743 int max_faces = width * height;
744 int max_dots = 2 * (width + 1) * (height + 1);
745
746 tree234 *points;
747
748 grid *g = grid_new();
749 g->tilesize = 3 * a;
750 g->faces = snewn(max_faces, grid_face);
751 g->dots = snewn(max_dots, grid_dot);
752
753 points = newtree234(grid_point_cmp_fn);
754
755 /* generate hexagonal faces */
756 for (y = 0; y < height; y++) {
757 for (x = 0; x < width; x++) {
758 grid_dot *d;
759 /* face centre */
760 int cx = 3 * a * x;
761 int cy = 2 * b * y;
762 if (x % 2)
763 cy += b;
764 grid_face_add_new(g, 6);
765
766 d = grid_get_dot(g, points, cx - a, cy - b);
767 grid_face_set_dot(g, d, 0);
768 d = grid_get_dot(g, points, cx + a, cy - b);
769 grid_face_set_dot(g, d, 1);
770 d = grid_get_dot(g, points, cx + 2*a, cy);
771 grid_face_set_dot(g, d, 2);
772 d = grid_get_dot(g, points, cx + a, cy + b);
773 grid_face_set_dot(g, d, 3);
774 d = grid_get_dot(g, points, cx - a, cy + b);
775 grid_face_set_dot(g, d, 4);
776 d = grid_get_dot(g, points, cx - 2*a, cy);
777 grid_face_set_dot(g, d, 5);
778 }
779 }
780
781 freetree234(points);
782 assert(g->num_faces <= max_faces);
783 assert(g->num_dots <= max_dots);
784 g->middle_face = g->faces + (height/2) * width + (width/2);
785
786 grid_make_consistent(g);
787 return g;
788 }
789
790 /* Doesn't use the previous method of generation, it pre-dates it!
791 * A triangular grid is just about simple enough to do by "brute force" */
792 grid *grid_new_triangular(int width, int height)
793 {
794 int x,y;
795
796 /* Vector for side of triangle - ratio is close to sqrt(3) */
797 int vec_x = 15;
798 int vec_y = 26;
799
800 int index;
801
802 /* convenient alias */
803 int w = width + 1;
804
805 grid *g = grid_new();
806 g->tilesize = 18; /* adjust to your taste */
807
808 g->num_faces = width * height * 2;
809 g->num_dots = (width + 1) * (height + 1);
810 g->faces = snewn(g->num_faces, grid_face);
811 g->dots = snewn(g->num_dots, grid_dot);
812
813 /* generate dots */
814 index = 0;
815 for (y = 0; y <= height; y++) {
816 for (x = 0; x <= width; x++) {
817 grid_dot *d = g->dots + index;
818 /* odd rows are offset to the right */
819 d->order = 0;
820 d->edges = NULL;
821 d->faces = NULL;
822 d->x = x * 2 * vec_x + ((y % 2) ? vec_x : 0);
823 d->y = y * vec_y;
824 index++;
825 }
826 }
827
828 /* generate faces */
829 index = 0;
830 for (y = 0; y < height; y++) {
831 for (x = 0; x < width; x++) {
832 /* initialise two faces for this (x,y) */
833 grid_face *f1 = g->faces + index;
834 grid_face *f2 = f1 + 1;
835 f1->edges = NULL;
836 f1->order = 3;
837 f1->dots = snewn(f1->order, grid_dot*);
838 f2->edges = NULL;
839 f2->order = 3;
840 f2->dots = snewn(f2->order, grid_dot*);
841
842 /* face descriptions depend on whether the row-number is
843 * odd or even */
844 if (y % 2) {
845 f1->dots[0] = g->dots + y * w + x;
846 f1->dots[1] = g->dots + (y + 1) * w + x + 1;
847 f1->dots[2] = g->dots + (y + 1) * w + x;
848 f2->dots[0] = g->dots + y * w + x;
849 f2->dots[1] = g->dots + y * w + x + 1;
850 f2->dots[2] = g->dots + (y + 1) * w + x + 1;
851 } else {
852 f1->dots[0] = g->dots + y * w + x;
853 f1->dots[1] = g->dots + y * w + x + 1;
854 f1->dots[2] = g->dots + (y + 1) * w + x;
855 f2->dots[0] = g->dots + y * w + x + 1;
856 f2->dots[1] = g->dots + (y + 1) * w + x + 1;
857 f2->dots[2] = g->dots + (y + 1) * w + x;
858 }
859 index += 2;
860 }
861 }
862
863 /* "+ width" takes us to the middle of the row, because each row has
864 * (2*width) faces. */
865 g->middle_face = g->faces + (height / 2) * 2 * width + width;
866
867 grid_make_consistent(g);
868 return g;
869 }
870
871 grid *grid_new_snubsquare(int width, int height)
872 {
873 int x, y;
874 /* Vector for side of triangle - ratio is close to sqrt(3) */
875 int a = 15;
876 int b = 26;
877
878 /* Upper bounds - don't have to be exact */
879 int max_faces = 3 * width * height;
880 int max_dots = 2 * (width + 1) * (height + 1);
881
882 tree234 *points;
883
884 grid *g = grid_new();
885 g->tilesize = 18;
886 g->faces = snewn(max_faces, grid_face);
887 g->dots = snewn(max_dots, grid_dot);
888
889 points = newtree234(grid_point_cmp_fn);
890
891 for (y = 0; y < height; y++) {
892 for (x = 0; x < width; x++) {
893 grid_dot *d;
894 /* face position */
895 int px = (a + b) * x;
896 int py = (a + b) * y;
897
898 /* generate square faces */
899 grid_face_add_new(g, 4);
900 if ((x + y) % 2) {
901 d = grid_get_dot(g, points, px + a, py);
902 grid_face_set_dot(g, d, 0);
903 d = grid_get_dot(g, points, px + a + b, py + a);
904 grid_face_set_dot(g, d, 1);
905 d = grid_get_dot(g, points, px + b, py + a + b);
906 grid_face_set_dot(g, d, 2);
907 d = grid_get_dot(g, points, px, py + b);
908 grid_face_set_dot(g, d, 3);
909 } else {
910 d = grid_get_dot(g, points, px + b, py);
911 grid_face_set_dot(g, d, 0);
912 d = grid_get_dot(g, points, px + a + b, py + b);
913 grid_face_set_dot(g, d, 1);
914 d = grid_get_dot(g, points, px + a, py + a + b);
915 grid_face_set_dot(g, d, 2);
916 d = grid_get_dot(g, points, px, py + a);
917 grid_face_set_dot(g, d, 3);
918 }
919
920 /* generate up/down triangles */
921 if (x > 0) {
922 grid_face_add_new(g, 3);
923 if ((x + y) % 2) {
924 d = grid_get_dot(g, points, px + a, py);
925 grid_face_set_dot(g, d, 0);
926 d = grid_get_dot(g, points, px, py + b);
927 grid_face_set_dot(g, d, 1);
928 d = grid_get_dot(g, points, px - a, py);
929 grid_face_set_dot(g, d, 2);
930 } else {
931 d = grid_get_dot(g, points, px, py + a);
932 grid_face_set_dot(g, d, 0);
933 d = grid_get_dot(g, points, px + a, py + a + b);
934 grid_face_set_dot(g, d, 1);
935 d = grid_get_dot(g, points, px - a, py + a + b);
936 grid_face_set_dot(g, d, 2);
937 }
938 }
939
940 /* generate left/right triangles */
941 if (y > 0) {
942 grid_face_add_new(g, 3);
943 if ((x + y) % 2) {
944 d = grid_get_dot(g, points, px + a, py);
945 grid_face_set_dot(g, d, 0);
946 d = grid_get_dot(g, points, px + a + b, py - a);
947 grid_face_set_dot(g, d, 1);
948 d = grid_get_dot(g, points, px + a + b, py + a);
949 grid_face_set_dot(g, d, 2);
950 } else {
951 d = grid_get_dot(g, points, px, py - a);
952 grid_face_set_dot(g, d, 0);
953 d = grid_get_dot(g, points, px + b, py);
954 grid_face_set_dot(g, d, 1);
955 d = grid_get_dot(g, points, px, py + a);
956 grid_face_set_dot(g, d, 2);
957 }
958 }
959 }
960 }
961
962 freetree234(points);
963 assert(g->num_faces <= max_faces);
964 assert(g->num_dots <= max_dots);
965 g->middle_face = g->faces + (height/2) * width + (width/2);
966
967 grid_make_consistent(g);
968 return g;
969 }
970
971 grid *grid_new_cairo(int width, int height)
972 {
973 int x, y;
974 /* Vector for side of pentagon - ratio is close to (4+sqrt(7))/3 */
975 int a = 14;
976 int b = 31;
977
978 /* Upper bounds - don't have to be exact */
979 int max_faces = 2 * width * height;
980 int max_dots = 3 * (width + 1) * (height + 1);
981
982 tree234 *points;
983
984 grid *g = grid_new();
985 g->tilesize = 40;
986 g->faces = snewn(max_faces, grid_face);
987 g->dots = snewn(max_dots, grid_dot);
988
989 points = newtree234(grid_point_cmp_fn);
990
991 for (y = 0; y < height; y++) {
992 for (x = 0; x < width; x++) {
993 grid_dot *d;
994 /* cell position */
995 int px = 2 * b * x;
996 int py = 2 * b * y;
997
998 /* horizontal pentagons */
999 if (y > 0) {
1000 grid_face_add_new(g, 5);
1001 if ((x + y) % 2) {
1002 d = grid_get_dot(g, points, px + a, py - b);
1003 grid_face_set_dot(g, d, 0);
1004 d = grid_get_dot(g, points, px + 2*b - a, py - b);
1005 grid_face_set_dot(g, d, 1);
1006 d = grid_get_dot(g, points, px + 2*b, py);
1007 grid_face_set_dot(g, d, 2);
1008 d = grid_get_dot(g, points, px + b, py + a);
1009 grid_face_set_dot(g, d, 3);
1010 d = grid_get_dot(g, points, px, py);
1011 grid_face_set_dot(g, d, 4);
1012 } else {
1013 d = grid_get_dot(g, points, px, py);
1014 grid_face_set_dot(g, d, 0);
1015 d = grid_get_dot(g, points, px + b, py - a);
1016 grid_face_set_dot(g, d, 1);
1017 d = grid_get_dot(g, points, px + 2*b, py);
1018 grid_face_set_dot(g, d, 2);
1019 d = grid_get_dot(g, points, px + 2*b - a, py + b);
1020 grid_face_set_dot(g, d, 3);
1021 d = grid_get_dot(g, points, px + a, py + b);
1022 grid_face_set_dot(g, d, 4);
1023 }
1024 }
1025 /* vertical pentagons */
1026 if (x > 0) {
1027 grid_face_add_new(g, 5);
1028 if ((x + y) % 2) {
1029 d = grid_get_dot(g, points, px, py);
1030 grid_face_set_dot(g, d, 0);
1031 d = grid_get_dot(g, points, px + b, py + a);
1032 grid_face_set_dot(g, d, 1);
1033 d = grid_get_dot(g, points, px + b, py + 2*b - a);
1034 grid_face_set_dot(g, d, 2);
1035 d = grid_get_dot(g, points, px, py + 2*b);
1036 grid_face_set_dot(g, d, 3);
1037 d = grid_get_dot(g, points, px - a, py + b);
1038 grid_face_set_dot(g, d, 4);
1039 } else {
1040 d = grid_get_dot(g, points, px, py);
1041 grid_face_set_dot(g, d, 0);
1042 d = grid_get_dot(g, points, px + a, py + b);
1043 grid_face_set_dot(g, d, 1);
1044 d = grid_get_dot(g, points, px, py + 2*b);
1045 grid_face_set_dot(g, d, 2);
1046 d = grid_get_dot(g, points, px - b, py + 2*b - a);
1047 grid_face_set_dot(g, d, 3);
1048 d = grid_get_dot(g, points, px - b, py + a);
1049 grid_face_set_dot(g, d, 4);
1050 }
1051 }
1052 }
1053 }
1054
1055 freetree234(points);
1056 assert(g->num_faces <= max_faces);
1057 assert(g->num_dots <= max_dots);
1058 g->middle_face = g->faces + (height/2) * width + (width/2);
1059
1060 grid_make_consistent(g);
1061 return g;
1062 }
1063
1064 grid *grid_new_greathexagonal(int width, int height)
1065 {
1066 int x, y;
1067 /* Vector for side of triangle - ratio is close to sqrt(3) */
1068 int a = 15;
1069 int b = 26;
1070
1071 /* Upper bounds - don't have to be exact */
1072 int max_faces = 6 * (width + 1) * (height + 1);
1073 int max_dots = 6 * width * height;
1074
1075 tree234 *points;
1076
1077 grid *g = grid_new();
1078 g->tilesize = 18;
1079 g->faces = snewn(max_faces, grid_face);
1080 g->dots = snewn(max_dots, grid_dot);
1081
1082 points = newtree234(grid_point_cmp_fn);
1083
1084 for (y = 0; y < height; y++) {
1085 for (x = 0; x < width; x++) {
1086 grid_dot *d;
1087 /* centre of hexagon */
1088 int px = (3*a + b) * x;
1089 int py = (2*a + 2*b) * y;
1090 if (x % 2)
1091 py += a + b;
1092
1093 /* hexagon */
1094 grid_face_add_new(g, 6);
1095 d = grid_get_dot(g, points, px - a, py - b);
1096 grid_face_set_dot(g, d, 0);
1097 d = grid_get_dot(g, points, px + a, py - b);
1098 grid_face_set_dot(g, d, 1);
1099 d = grid_get_dot(g, points, px + 2*a, py);
1100 grid_face_set_dot(g, d, 2);
1101 d = grid_get_dot(g, points, px + a, py + b);
1102 grid_face_set_dot(g, d, 3);
1103 d = grid_get_dot(g, points, px - a, py + b);
1104 grid_face_set_dot(g, d, 4);
1105 d = grid_get_dot(g, points, px - 2*a, py);
1106 grid_face_set_dot(g, d, 5);
1107
1108 /* square below hexagon */
1109 if (y < height - 1) {
1110 grid_face_add_new(g, 4);
1111 d = grid_get_dot(g, points, px - a, py + b);
1112 grid_face_set_dot(g, d, 0);
1113 d = grid_get_dot(g, points, px + a, py + b);
1114 grid_face_set_dot(g, d, 1);
1115 d = grid_get_dot(g, points, px + a, py + 2*a + b);
1116 grid_face_set_dot(g, d, 2);
1117 d = grid_get_dot(g, points, px - a, py + 2*a + b);
1118 grid_face_set_dot(g, d, 3);
1119 }
1120
1121 /* square below right */
1122 if ((x < width - 1) && (((x % 2) == 0) || (y < height - 1))) {
1123 grid_face_add_new(g, 4);
1124 d = grid_get_dot(g, points, px + 2*a, py);
1125 grid_face_set_dot(g, d, 0);
1126 d = grid_get_dot(g, points, px + 2*a + b, py + a);
1127 grid_face_set_dot(g, d, 1);
1128 d = grid_get_dot(g, points, px + a + b, py + a + b);
1129 grid_face_set_dot(g, d, 2);
1130 d = grid_get_dot(g, points, px + a, py + b);
1131 grid_face_set_dot(g, d, 3);
1132 }
1133
1134 /* square below left */
1135 if ((x > 0) && (((x % 2) == 0) || (y < height - 1))) {
1136 grid_face_add_new(g, 4);
1137 d = grid_get_dot(g, points, px - 2*a, py);
1138 grid_face_set_dot(g, d, 0);
1139 d = grid_get_dot(g, points, px - a, py + b);
1140 grid_face_set_dot(g, d, 1);
1141 d = grid_get_dot(g, points, px - a - b, py + a + b);
1142 grid_face_set_dot(g, d, 2);
1143 d = grid_get_dot(g, points, px - 2*a - b, py + a);
1144 grid_face_set_dot(g, d, 3);
1145 }
1146
1147 /* Triangle below right */
1148 if ((x < width - 1) && (y < height - 1)) {
1149 grid_face_add_new(g, 3);
1150 d = grid_get_dot(g, points, px + a, py + b);
1151 grid_face_set_dot(g, d, 0);
1152 d = grid_get_dot(g, points, px + a + b, py + a + b);
1153 grid_face_set_dot(g, d, 1);
1154 d = grid_get_dot(g, points, px + a, py + 2*a + b);
1155 grid_face_set_dot(g, d, 2);
1156 }
1157
1158 /* Triangle below left */
1159 if ((x > 0) && (y < height - 1)) {
1160 grid_face_add_new(g, 3);
1161 d = grid_get_dot(g, points, px - a, py + b);
1162 grid_face_set_dot(g, d, 0);
1163 d = grid_get_dot(g, points, px - a, py + 2*a + b);
1164 grid_face_set_dot(g, d, 1);
1165 d = grid_get_dot(g, points, px - a - b, py + a + b);
1166 grid_face_set_dot(g, d, 2);
1167 }
1168 }
1169 }
1170
1171 freetree234(points);
1172 assert(g->num_faces <= max_faces);
1173 assert(g->num_dots <= max_dots);
1174 g->middle_face = g->faces + (height/2) * width + (width/2);
1175
1176 grid_make_consistent(g);
1177 return g;
1178 }
1179
1180 grid *grid_new_octagonal(int width, int height)
1181 {
1182 int x, y;
1183 /* b/a approx sqrt(2) */
1184 int a = 29;
1185 int b = 41;
1186
1187 /* Upper bounds - don't have to be exact */
1188 int max_faces = 2 * width * height;
1189 int max_dots = 4 * (width + 1) * (height + 1);
1190
1191 tree234 *points;
1192
1193 grid *g = grid_new();
1194 g->tilesize = 40;
1195 g->faces = snewn(max_faces, grid_face);
1196 g->dots = snewn(max_dots, grid_dot);
1197
1198 points = newtree234(grid_point_cmp_fn);
1199
1200 for (y = 0; y < height; y++) {
1201 for (x = 0; x < width; x++) {
1202 grid_dot *d;
1203 /* cell position */
1204 int px = (2*a + b) * x;
1205 int py = (2*a + b) * y;
1206 /* octagon */
1207 grid_face_add_new(g, 8);
1208 d = grid_get_dot(g, points, px + a, py);
1209 grid_face_set_dot(g, d, 0);
1210 d = grid_get_dot(g, points, px + a + b, py);
1211 grid_face_set_dot(g, d, 1);
1212 d = grid_get_dot(g, points, px + 2*a + b, py + a);
1213 grid_face_set_dot(g, d, 2);
1214 d = grid_get_dot(g, points, px + 2*a + b, py + a + b);
1215 grid_face_set_dot(g, d, 3);
1216 d = grid_get_dot(g, points, px + a + b, py + 2*a + b);
1217 grid_face_set_dot(g, d, 4);
1218 d = grid_get_dot(g, points, px + a, py + 2*a + b);
1219 grid_face_set_dot(g, d, 5);
1220 d = grid_get_dot(g, points, px, py + a + b);
1221 grid_face_set_dot(g, d, 6);
1222 d = grid_get_dot(g, points, px, py + a);
1223 grid_face_set_dot(g, d, 7);
1224
1225 /* diamond */
1226 if ((x > 0) && (y > 0)) {
1227 grid_face_add_new(g, 4);
1228 d = grid_get_dot(g, points, px, py - a);
1229 grid_face_set_dot(g, d, 0);
1230 d = grid_get_dot(g, points, px + a, py);
1231 grid_face_set_dot(g, d, 1);
1232 d = grid_get_dot(g, points, px, py + a);
1233 grid_face_set_dot(g, d, 2);
1234 d = grid_get_dot(g, points, px - a, py);
1235 grid_face_set_dot(g, d, 3);
1236 }
1237 }
1238 }
1239
1240 freetree234(points);
1241 assert(g->num_faces <= max_faces);
1242 assert(g->num_dots <= max_dots);
1243 g->middle_face = g->faces + (height/2) * width + (width/2);
1244
1245 grid_make_consistent(g);
1246 return g;
1247 }
1248
1249 grid *grid_new_kites(int width, int height)
1250 {
1251 int x, y;
1252 /* b/a approx sqrt(3) */
1253 int a = 15;
1254 int b = 26;
1255
1256 /* Upper bounds - don't have to be exact */
1257 int max_faces = 6 * width * height;
1258 int max_dots = 6 * (width + 1) * (height + 1);
1259
1260 tree234 *points;
1261
1262 grid *g = grid_new();
1263 g->tilesize = 40;
1264 g->faces = snewn(max_faces, grid_face);
1265 g->dots = snewn(max_dots, grid_dot);
1266
1267 points = newtree234(grid_point_cmp_fn);
1268
1269 for (y = 0; y < height; y++) {
1270 for (x = 0; x < width; x++) {
1271 grid_dot *d;
1272 /* position of order-6 dot */
1273 int px = 4*b * x;
1274 int py = 6*a * y;
1275 if (y % 2)
1276 px += 2*b;
1277
1278 /* kite pointing up-left */
1279 grid_face_add_new(g, 4);
1280 d = grid_get_dot(g, points, px, py);
1281 grid_face_set_dot(g, d, 0);
1282 d = grid_get_dot(g, points, px + 2*b, py);
1283 grid_face_set_dot(g, d, 1);
1284 d = grid_get_dot(g, points, px + 2*b, py + 2*a);
1285 grid_face_set_dot(g, d, 2);
1286 d = grid_get_dot(g, points, px + b, py + 3*a);
1287 grid_face_set_dot(g, d, 3);
1288
1289 /* kite pointing up */
1290 grid_face_add_new(g, 4);
1291 d = grid_get_dot(g, points, px, py);
1292 grid_face_set_dot(g, d, 0);
1293 d = grid_get_dot(g, points, px + b, py + 3*a);
1294 grid_face_set_dot(g, d, 1);
1295 d = grid_get_dot(g, points, px, py + 4*a);
1296 grid_face_set_dot(g, d, 2);
1297 d = grid_get_dot(g, points, px - b, py + 3*a);
1298 grid_face_set_dot(g, d, 3);
1299
1300 /* kite pointing up-right */
1301 grid_face_add_new(g, 4);
1302 d = grid_get_dot(g, points, px, py);
1303 grid_face_set_dot(g, d, 0);
1304 d = grid_get_dot(g, points, px - b, py + 3*a);
1305 grid_face_set_dot(g, d, 1);
1306 d = grid_get_dot(g, points, px - 2*b, py + 2*a);
1307 grid_face_set_dot(g, d, 2);
1308 d = grid_get_dot(g, points, px - 2*b, py);
1309 grid_face_set_dot(g, d, 3);
1310
1311 /* kite pointing down-right */
1312 grid_face_add_new(g, 4);
1313 d = grid_get_dot(g, points, px, py);
1314 grid_face_set_dot(g, d, 0);
1315 d = grid_get_dot(g, points, px - 2*b, py);
1316 grid_face_set_dot(g, d, 1);
1317 d = grid_get_dot(g, points, px - 2*b, py - 2*a);
1318 grid_face_set_dot(g, d, 2);
1319 d = grid_get_dot(g, points, px - b, py - 3*a);
1320 grid_face_set_dot(g, d, 3);
1321
1322 /* kite pointing down */
1323 grid_face_add_new(g, 4);
1324 d = grid_get_dot(g, points, px, py);
1325 grid_face_set_dot(g, d, 0);
1326 d = grid_get_dot(g, points, px - b, py - 3*a);
1327 grid_face_set_dot(g, d, 1);
1328 d = grid_get_dot(g, points, px, py - 4*a);
1329 grid_face_set_dot(g, d, 2);
1330 d = grid_get_dot(g, points, px + b, py - 3*a);
1331 grid_face_set_dot(g, d, 3);
1332
1333 /* kite pointing down-left */
1334 grid_face_add_new(g, 4);
1335 d = grid_get_dot(g, points, px, py);
1336 grid_face_set_dot(g, d, 0);
1337 d = grid_get_dot(g, points, px + b, py - 3*a);
1338 grid_face_set_dot(g, d, 1);
1339 d = grid_get_dot(g, points, px + 2*b, py - 2*a);
1340 grid_face_set_dot(g, d, 2);
1341 d = grid_get_dot(g, points, px + 2*b, py);
1342 grid_face_set_dot(g, d, 3);
1343 }
1344 }
1345
1346 freetree234(points);
1347 assert(g->num_faces <= max_faces);
1348 assert(g->num_dots <= max_dots);
1349 g->middle_face = g->faces + 6 * ((height/2) * width + (width/2));
1350
1351 grid_make_consistent(g);
1352 return g;
1353 }
1354
1355 /* ----------- End of grid generators ------------- */