I keep forgetting to do things when adding a new puzzle, so here's a
[sgt/puzzles] / CHECKLST.txt
1 Useful checklists
2 =================
3
4 Things to remember when adding a new puzzle
5 -------------------------------------------
6
7 Write the source file for the new puzzle (duhh).
8
9 Write a section in print.py, if applicable.
10
11 Add it to Recipe in _four_ places:
12 - the `ALL' definition, to ensure it is compiled into the OS X binary
13 - as a GTK build target
14 - as a Windows build target
15 - in the Unix `make install' section at the bottom.
16
17 Add it to list.c so that the OS X binary will be able to select it
18 from the menus.
19
20 Add a documentation section in puzzles.but.
21
22 Make sure there's a Windows help topic name defined in puzzles.but,
23 and that it's referenced by the help topic field in the game
24 structure in the source file.
25
26 Add the new Unix binary name to the svn:ignore property.
27
28 Don't forget to `svn add' the new source file before checkin!
29
30 Put the puzzle on the web:
31 - make a screenshot
32 - add an entry in the puzzles list in index.html
33 - add a link to the Windows binary
34 - make sure the Windows binary link points at the right binary, not
35 the wrong one!
36 - run puzzlesnap
37 - test that the binary link and the docs link work
38 - run webupdate
39 - test again
40 - `svn add' the binary symlink and the screenshot
41 - check in the website changes (screenshot, symlink, index.html)