Make icon building cope with Solo's increased default tilesize as of r8455.
[sgt/puzzles] / icons / Makefile
1 # Makefile for Puzzles icons.
2
3 PUZZLES = blackbox bridges cube dominosa fifteen filling flip galaxies guess \
4 inertia lightup loopy map mines net netslide pattern pegs rect \
5 samegame sixteen slant solo tents twiddle unequal untangle
6
7 BASE = $(patsubst %,%-base.png,$(PUZZLES))
8 WEB = $(patsubst %,%-web.png,$(PUZZLES))
9
10 IBASE = $(patsubst %,%-ibase.png,$(PUZZLES))
11 IBASE4 = $(patsubst %,%-ibase4.png,$(PUZZLES))
12 P48D24 = $(patsubst %,%-48d24.png,$(PUZZLES))
13 P48D8 = $(patsubst %,%-48d8.png,$(PUZZLES))
14 P48D4 = $(patsubst %,%-48d4.png,$(PUZZLES))
15 P32D24 = $(patsubst %,%-32d24.png,$(PUZZLES))
16 P32D8 = $(patsubst %,%-32d8.png,$(PUZZLES))
17 P32D4 = $(patsubst %,%-32d4.png,$(PUZZLES))
18 P16D24 = $(patsubst %,%-16d24.png,$(PUZZLES))
19 P16D8 = $(patsubst %,%-16d8.png,$(PUZZLES))
20 P16D4 = $(patsubst %,%-16d4.png,$(PUZZLES))
21 ICONS = $(patsubst %,%.ico,$(PUZZLES))
22 CICONS = $(patsubst %,%-icon.c,$(PUZZLES))
23 RC = $(patsubst %,%.rc,$(PUZZLES))
24
25 BIN = ../
26 PIC = ./
27
28 base: $(BASE)
29 web: $(WEB)
30 pngicons: $(P48D24) $(P32D24) $(P16D24)
31 winicons: $(ICONS) $(RC)
32 gtkicons: $(CICONS)
33 all: base web pngicons winicons gtkicons
34
35 # Build the base puzzle screenshots from which all the other images
36 # are derived. Some of them involve showing a move animation
37 # part-way through.
38 fifteen-base.png : override REDO=0.3
39 flip-base.png : override REDO=0.3
40 netslide-base.png : override REDO=0.3
41 sixteen-base.png : override REDO=0.3
42 twiddle-base.png : override REDO=0.3
43 $(BASE): %-base.png: $(BIN)% $(PIC)%.sav
44 $(PIC)screenshot.sh $(BIN)$* $(PIC)$*.sav $@ $(REDO)
45
46 # Build the screenshots for the web, by scaling the original base
47 # images to a uniform size.
48 $(WEB): %-web.png: %-base.png
49 $(PIC)square.pl 150 5 $^ $@
50
51 # Build the base _icon_ images, by careful cropping of the base
52 # images: icons are very small so it's often necessary to zoom in
53 # on a smaller portion of the screenshot.
54 blackbox-ibase.png : override CROP=352x352 144x144+0+208
55 bridges-ibase.png : override CROP=264x264 107x107+157+157
56 dominosa-ibase.png : override CROP=304x272 152x152+152+0
57 fifteen-ibase.png : override CROP=240x240 120x120+0+120
58 filling-ibase.png : override CROP=256x256 133x133+14+78
59 flip-ibase.png : override CROP=288x288 145x145+120+72
60 galaxies-ibase.png : override CROP=288x288 165x165+0+0
61 guess-ibase.png : override CROP=263x420 178x178+75+17
62 inertia-ibase.png : override CROP=321x321 128x128+193+0
63 lightup-ibase.png : override CROP=256x256 112x112+144+0
64 loopy-ibase.png : override CROP=257x257 113x113+0+0
65 mines-ibase.png : override CROP=240x240 110x110+130+130
66 net-ibase.png : override CROP=193x193 113x113+0+80
67 netslide-ibase.png : override CROP=289x289 144x144+0+0
68 pattern-ibase.png : override CROP=384x384 223x223+0+0
69 pegs-ibase.png : override CROP=263x263 147x147+116+0
70 rect-ibase.png : override CROP=205x205 115x115+90+0
71 sixteen-ibase.png : override CROP=288x288 144x144+144+144
72 slant-ibase.png : override CROP=321x321 160x160+160+160
73 solo-ibase.png : override CROP=481x481 145x145+24+24
74 tents-ibase.png : override CROP=320x320 165x165+142+0
75 twiddle-ibase.png : override CROP=192x192 102x102+69+21
76 unequal-ibase.png : override CROP=208x208 104x104+104+104
77 untangle-ibase.png : override CROP=320x320 164x164+3+116
78 $(IBASE): %-ibase.png: %-base.png
79 $(PIC)crop.sh $^ $@ $(CROP)
80
81 # Convert the full-size icon images to 4-bit colour, because that
82 # seems to work better than reducing it in 24 bits and then
83 # dithering.
84 $(IBASE4): %-ibase4.png: %-ibase.png
85 convert -colors 16 +dither -map $(PIC)win16pal.xpm $^ $@
86
87 # Build the 24-bit PNGs for the icons, at three sizes.
88 $(P48D24): %-48d24.png: %-ibase.png
89 $(PIC)square.pl 48 4 $^ $@
90 $(P32D24): %-32d24.png: %-ibase.png
91 $(PIC)square.pl 32 2 $^ $@
92 $(P16D24): %-16d24.png: %-ibase.png
93 $(PIC)square.pl 16 1 $^ $@
94
95 # The 8-bit icon PNGs are just custom-paletted quantisations of the
96 # 24-bit ones.
97 $(P48D8) $(P32D8) $(P16D8): %d8.png: %d24.png
98 convert -colors 256 $^ $@
99
100 # But the depth-4 images work better if we re-shrink from the
101 # ibase4 versions of the images, and then normalise the colours
102 # again afterwards. (They're still not very good, but my hope is
103 # that on most modern Windows machines this won't matter too
104 # much...)
105 $(P48D4): %-48d4.png: %-ibase4.png
106 $(PIC)square.pl 48 1 $^ $@-tmp2.png
107 convert -colors 16 -map $(PIC)win16pal.xpm $@-tmp2.png $@
108 rm -f $@-tmp2.png
109 $(P32D4): %-32d4.png: %-ibase.png
110 $(PIC)square.pl 32 1 $^ $@-tmp2.png
111 convert -colors 16 -map $(PIC)win16pal.xpm $@-tmp2.png $@
112 rm -f $@-tmp2.png
113 $(P16D4): %-16d4.png: %-ibase.png
114 $(PIC)square.pl 16 1 $^ $@-tmp2.png
115 convert -colors 16 -map $(PIC)win16pal.xpm $@-tmp2.png $@
116 rm -f $@-tmp2.png
117
118 # Build the actual Windows icons themselves, by feeding all those
119 # PNGs to my icon builder script.
120 $(ICONS): %.ico: %-48d24.png %-48d8.png %-48d4.png \
121 %-32d24.png %-32d8.png %-32d4.png \
122 %-16d24.png %-16d8.png %-16d4.png
123 $(PIC)icon.pl -24 $*-48d24.png $*-32d24.png $*-16d24.png \
124 -8 $*-48d8.png $*-32d8.png $*-16d8.png \
125 -4 $*-48d4.png $*-32d4.png $*-16d4.png > $@
126
127 # Build the .RC files which bind the icons into the applications.
128 $(RC): %.rc:
129 echo '#include "puzzles.rc2"' > $@
130 echo '200 ICON "$*.ico"' >> $@
131
132 # Build the GTK icon source files.
133 $(CICONS): %-icon.c: %-16d24.png %-32d24.png %-48d24.png
134 $(PIC)cicon.pl $^ > $@
135
136 clean:
137 rm -f *.png *.ico *.rc *-icon.c