Stop the analysis pass in Loopy's redraw routine from being
[sgt/puzzles] / Recipe
... / ...
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1# -*- makefile -*-
2#
3# This file describes which puzzle binaries are made up from which
4# object and resource files. It is processed into the various
5# Makefiles by means of a Perl script. Makefile changes should
6# really be made by editing this file and/or the Perl script, not
7# by editing the actual Makefiles.
8
9!name puzzles
10
11!makefile gtk Makefile
12!makefile vc Makefile.vc
13!makefile wce Makefile.wce
14!makefile cygwin Makefile.cyg
15!makefile osx Makefile.osx
16!makefile gnustep Makefile.gnustep
17!makefile nestedvm Makefile.nestedvm
18
19!srcdir icons/
20
21WINDOWS_COMMON = printing
22 + user32.lib gdi32.lib comctl32.lib comdlg32.lib winspool.lib
23WINDOWS = windows WINDOWS_COMMON
24COMMON = midend drawing misc malloc random version
25GTK = gtk printing ps
26# Objects needed for auxiliary command-line programs.
27STANDALONE = nullfe random misc malloc
28
29ALL = list
30
31# First half of list.c.
32!begin >list.c
33/*
34 * list.c: List of pointers to puzzle structures, for monolithic
35 * platforms.
36 *
37 * This file is automatically generated by mkfiles.pl. Do not edit
38 * it directly, or the changes will be lost next time mkfiles.pl runs.
39 * Instead, edit Recipe and/or its *.R subfiles.
40 */
41#include "puzzles.h"
42#define GAMELIST(A) \
43!end
44
45# Now each .R file adds part of the macro definition of GAMELIST to list.c.
46!include *.R
47
48# Then we finish up list.c as follows:
49!begin >list.c
50
51#define DECL(x) extern const game x;
52#define REF(x) &x,
53GAMELIST(DECL)
54const game *gamelist[] = { GAMELIST(REF) };
55const int gamecount = lenof(gamelist);
56!end
57
58# Unix standalone application for special-purpose obfuscation.
59obfusc : [U] obfusc STANDALONE
60
61puzzles : [G] windows[COMBINED] WINDOWS_COMMON COMMON ALL noicon.res
62
63# Mac OS X unified application containing all the puzzles.
64Puzzles : [MX] osx osx.icns osx-info.plist COMMON ALL
65# For OS X, we must create the online help and include it in the
66# application bundle.) Also we add -DCOMBINED to the compiler flags
67# so as to inform the code that we're building a single binary for
68# all the puzzles. Then I've also got some code in here to build a
69# distributable .dmg disk image.
70!begin osx
71Puzzles_extra = Puzzles.app/Contents/Resources/Help/index.html
72Puzzles.app/Contents/Resources/Help/index.html: \
73 Puzzles.app/Contents/Resources/Help osx-help.but puzzles.but
74 cd Puzzles.app/Contents/Resources/Help; \
75 halibut --html ../../../../osx-help.but ../../../../puzzles.but
76Puzzles.app/Contents/Resources/Help: Puzzles.app/Contents/Resources
77 mkdir -p Puzzles.app/Contents/Resources/Help
78
79release: Puzzles.dmg
80Puzzles.dmg: Puzzles
81 rm -f raw.dmg
82 hdiutil create -megabytes 5 -layout NONE raw.dmg
83 hdid -nomount raw.dmg > devicename
84 newfs_hfs -v "Simon Tatham's Puzzle Collection" `cat devicename`
85 hdiutil eject `cat devicename`
86 hdid raw.dmg | cut -f1 -d' ' > devicename
87 cp -R Puzzles.app /Volumes/"Simon Tatham's Puzzle Collection"
88 hdiutil eject `cat devicename`
89 rm -f Puzzles.dmg
90 hdiutil convert -format UDCO raw.dmg -o Puzzles.dmg
91 rm -f raw.dmg devicename
92!end
93
94# Version management.
95!begin vc
96version.obj: *.c *.h
97 cl $(VER) $(CFLAGS) /c version.c
98!end
99!specialobj vc version
100!begin wce
101version.obj: *.c *.h
102 $(CC) $(VER) $(CFLAGS) /c version.c
103!end
104!specialobj wce version
105!begin cygwin
106version.o: FORCE;
107FORCE:
108 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) $(VER) -c version.c
109!end
110!specialobj cygwin version
111# For Unix, we also need the gross MD5 hack that causes automatic
112# version number selection in release source archives.
113!begin gtk
114version.o: version.c version2.def
115 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) `cat version2.def` -c version.c
116version2.def: FORCE
117 if test -z "$(VER)" && test -f manifest && md5sum -c manifest; then \
118 cat version.def > version2.def.new; \
119 elif test -z "$(VER)" && test -d .svn && svnversion . >/dev/null 2>&1; then \
120 echo "-DREVISION=`svnversion .`" >version2.def.new; \
121 else \
122 echo "$(VER)" >version2.def.new; \
123 fi && \
124 if diff -q version2.def.new version2.def; then \
125 rm version2.def.new; \
126 else \
127 mv version2.def.new version2.def; \
128 fi
129.PHONY: FORCE
130!end
131!specialobj gtk version
132!begin nestedvm
133version.o: version.c version2.def
134 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) `cat version2.def` -c version.c
135version2.def: FORCE
136 if test -z "$(VER)" && test -f manifest && md5sum -c manifest; then \
137 cat version.def > version2.def.new; \
138 elif test -z "$(VER)" && test -d .svn && svnversion . >/dev/null 2>&1; then \
139 echo "-DREVISION=`svnversion .`" >version2.def.new; \
140 else \
141 echo "$(VER)" >version2.def.new; \
142 fi && \
143 if diff -q version2.def.new version2.def; then \
144 rm version2.def.new; \
145 else \
146 mv version2.def.new version2.def; \
147 fi
148.PHONY: FORCE
149!end
150!specialobj nestedvm version
151# For OS X, this is made more fiddly by the fact that we don't have
152# md5sum readily available. We do, however, have `md5 -r' which
153# generates _nearly_ the same output, but it has no check function.
154!begin osx
155version.ppc.o: version.c version2.def
156 $(CC) -arch ppc $(COMPAT) $(XFLAGS) $(CFLAGS) `cat version2.def` -c version.c -o $@
157version.i386.o: version.c version2.def
158 $(CC) -arch i386 $(COMPAT) $(XFLAGS) $(CFLAGS) `cat version2.def` -c version.c -o $@
159version2.def: FORCE
160 if test -z "$(VER)" && test -f manifest && (md5 -r `awk '{print $$2}' manifest` | diff -w manifest -); then \
161 cat version.def > version2.def.new; \
162 elif test -z "$(VER)" && test -d .svn && svnversion . >/dev/null 2>&1; then \
163 echo "-DREVISION=`svnversion .`" >version2.def.new; \
164 else \
165 echo "$(VER)" >version2.def.new; \
166 fi && \
167 if diff -q version2.def.new version2.def; then \
168 rm version2.def.new; \
169 else \
170 mv version2.def.new version2.def; \
171 fi
172.PHONY: FORCE
173!end
174!specialobj osx version
175
176# make install for Unix.
177!begin gtk
178install:
179 for i in $(GAMES); do \
180 $(INSTALL_PROGRAM) -m 755 $(BINPREFIX)$$i $(DESTDIR)$(gamesdir)/$(BINPREFIX)$$i \
181 || exit 1; \
182 done
183!end
184!begin nestedvm
185.PRECIOUS: %.class
186%.class: %.mips
187 java -cp $(NESTEDVM)/build:$(NESTEDVM)/upstream/build/classgen/build \
188 org.ibex.nestedvm.Compiler -outformat class -d . \
189 PuzzleEngine $<
190 mv PuzzleEngine.class $@
191
192org:
193 mkdir -p org/ibex/nestedvm/util
194 cp $(NESTEDVM)/build/org/ibex/nestedvm/{Registers,UsermodeConstants,Runtime*}.class org/ibex/nestedvm
195 cp $(NESTEDVM)/build/org/ibex/nestedvm/util/{Platform*,Seekable*}.class org/ibex/nestedvm/util
196 echo "Main-Class: PuzzleApplet" >applet.manifest
197
198PuzzleApplet.class: PuzzleApplet.java org
199 javac -source 1.3 -target 1.3 PuzzleApplet.java
200
201%.jar: %.class PuzzleApplet.class org
202 mv $< PuzzleEngine.class
203 jar cfm $@ applet.manifest PuzzleEngine.class PuzzleApplet*.class org
204 echo '<applet archive="'$@'" code="PuzzleApplet" width="700" height="500"></applet>' >$*.html
205 mv PuzzleEngine.class $<
206!end