The other day I found it useful for a (silly) special purpose to
[sgt/puzzles] / Recipe
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1# -*- makefile -*-
2#
3# This file describes which puzzle binaries are made up from which
4# object and resource files. It is processed into the various
5# Makefiles by means of a Perl script. Makefile changes should
6# really be made by editing this file and/or the Perl script, not
7# by editing the actual Makefiles.
8
9!name puzzles
10
11!makefile gtk Makefile
12!makefile vc Makefile.vc
13!makefile wce Makefile.wce
14!makefile cygwin Makefile.cyg
15!makefile osx Makefile.osx
16!makefile nestedvm Makefile.nestedvm
17
18!srcdir icons/
19
20WINDOWS = windows printing
21 + user32.lib gdi32.lib comctl32.lib comdlg32.lib winspool.lib
22COMMON = midend drawing misc malloc random version
23GTK = gtk printing ps
24# Objects needed for auxiliary command-line programs.
25STANDALONE = nullfe random misc malloc
26
27ALL = list
28
29# First half of list.c.
30!begin >list.c
31/*
32 * list.c: List of pointers to puzzle structures, for monolithic
33 * platforms.
34 *
35 * This file is automatically generated by mkfiles.pl. Do not edit
36 * it directly, or the changes will be lost next time mkfiles.pl runs.
37 * Instead, edit Recipe and/or its *.R subfiles.
38 */
39#include "puzzles.h"
40#define GAMELIST(A) \
41!end
42
43# Now each .R file adds part of the macro definition of GAMELIST to list.c.
44!include *.R
45
46# Then we finish up list.c as follows:
47!begin >list.c
48
49#define DECL(x) extern const game x;
50#define REF(x) &x,
51GAMELIST(DECL)
52const game *gamelist[] = { GAMELIST(REF) };
53const int gamecount = lenof(gamelist);
54!end
55
56# Mac OS X unified application containing all the puzzles.
57Puzzles : [MX] osx osx.icns osx-info.plist COMMON ALL
58# For OS X, we must create the online help and include it in the
59# application bundle.) Also we add -DCOMBINED to the compiler flags
60# so as to inform the code that we're building a single binary for
61# all the puzzles. Then I've also got some code in here to build a
62# distributable .dmg disk image.
63!begin osx
64Puzzles_extra = Puzzles.app/Contents/Resources/Help/index.html
65Puzzles.app/Contents/Resources/Help/index.html: \
66 Puzzles.app/Contents/Resources/Help osx-help.but puzzles.but
67 cd Puzzles.app/Contents/Resources/Help; \
68 halibut --html ../../../../osx-help.but ../../../../puzzles.but
69Puzzles.app/Contents/Resources/Help: Puzzles.app/Contents/Resources
70 mkdir -p Puzzles.app/Contents/Resources/Help
71
72release: Puzzles.dmg
73Puzzles.dmg: Puzzles
74 rm -f raw.dmg
75 hdiutil create -megabytes 5 -layout NONE raw.dmg
76 hdid -nomount raw.dmg > devicename
77 newfs_hfs -v "Simon Tatham's Puzzle Collection" `cat devicename`
78 hdiutil eject `cat devicename`
79 hdid raw.dmg | cut -f1 -d' ' > devicename
80 cp -R Puzzles.app /Volumes/"Simon Tatham's Puzzle Collection"
81 hdiutil eject `cat devicename`
82 rm -f Puzzles.dmg
83 hdiutil convert -format UDCO raw.dmg -o Puzzles.dmg
84 rm -f raw.dmg devicename
85!end
86
87# Version management.
88!begin vc
89version.obj: *.c *.h
90 cl $(VER) $(CFLAGS) /c version.c
91!end
92!specialobj vc version
93!begin wce
94version.obj: *.c *.h
95 $(CC) $(VER) $(CFLAGS) /c version.c
96!end
97!specialobj wce version
98!begin cygwin
99version.o: FORCE;
100FORCE:
101 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) $(VER) -c version.c
102!end
103!specialobj cygwin version
104# For Unix, we also need the gross MD5 hack that causes automatic
105# version number selection in release source archives.
106!begin gtk
107version.o: FORCE;
108FORCE:
109 if test -z "$(VER)" && test -f manifest && md5sum -c manifest; then \
110 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) `cat version.def` -c version.c; \
111 elif test -z "$(VER)" && test -d .svn && svnversion . >/dev/null 2>&1; then \
112 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) "-DREVISION=`svnversion .`" -c version.c; \
113 else \
114 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) $(VER) -c version.c; \
115 fi
116!end
117!specialobj gtk version
118!begin nestedvm
119version.o: FORCE;
120FORCE:
121 if test -z "$(VER)" && test -f manifest && md5sum -c manifest; then \
122 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) `cat version.def` -c version.c; \
123 elif test -z "$(VER)" && test -d .svn && svnversion . >/dev/null 2>&1; then \
124 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) "-DREVISION=`svnversion .`" -c version.c; \
125 else \
126 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) $(VER) -c version.c; \
127 fi
128!end
129!specialobj nestedvm version
130# For OS X, this is made more fiddly by the fact that we don't have
131# md5sum readily available. We do, however, have `md5 -r' which
132# generates _nearly_ the same output, but it has no check function.
133!begin osx
134version.ppc.o: FORCE;
135FORCE:
136 if test -z "$(VER)" && test -f manifest && (md5 -r `awk '{print $$2}' manifest` | diff -w manifest -); then \
137 $(CC) -arch ppc $(COMPAT) $(XFLAGS) $(CFLAGS) `cat version.def` -c version.c -o version.ppc.o; \
138 elif test -z "$(VER)" && test -d .svn && svnversion . >/dev/null 2>&1; then \
139 $(CC) -arch ppc $(COMPAT) $(XFLAGS) $(CFLAGS) "-DREVISION=`svnversion .`" -c version.c -o version.ppc.o; \
140 else \
141 $(CC) -arch ppc $(COMPAT) $(XFLAGS) $(CFLAGS) $(VER) -c version.c -o version.ppc.o; \
142 fi
143version.i386.o: FORCE2;
144FORCE2:
145 if test -z "$(VER)" && test -f manifest && (md5 -r `awk '{print $$2}' manifest` | diff -w manifest -); then \
146 $(CC) -arch i386 $(COMPAT) $(XFLAGS) $(CFLAGS) `cat version.def` -c version.c -o version.i386.o; \
147 elif test -z "$(VER)" && test -d .svn && svnversion . >/dev/null 2>&1; then \
148 $(CC) -arch i386 $(COMPAT) $(XFLAGS) $(CFLAGS) "-DREVISION=`svnversion .`" -c version.c -o version.i386.o; \
149 else \
150 $(CC) -arch i386 $(COMPAT) $(XFLAGS) $(CFLAGS) $(VER) -c version.c -o version.i386.o; \
151 fi
152!end
153!specialobj osx version
154
155# make install for Unix.
156!begin gtk
157install:
158 for i in $(GAMES); do \
159 $(INSTALL_PROGRAM) -m 755 $$i $(DESTDIR)$(gamesdir)/$$i \
160 || exit 1; \
161 done
162!end
163!begin nestedvm
164.PRECIOUS: %.class
165%.class: %.mips
166 java -cp $(NESTEDVM)/build:$(NESTEDVM)/upstream/build/classgen/build \
167 org.ibex.nestedvm.Compiler -outformat class -d . \
168 PuzzleEngine $<
169 mv PuzzleEngine.class $@
170
171org:
172 mkdir -p org/ibex/nestedvm/util
173 cp $(NESTEDVM)/build/org/ibex/nestedvm/{Registers,UsermodeConstants,Runtime*}.class org/ibex/nestedvm
174 cp $(NESTEDVM)/build/org/ibex/nestedvm/util/{Platform*,Seekable*}.class org/ibex/nestedvm/util
175 echo "Main-Class: PuzzleApplet" >applet.manifest
176
177PuzzleApplet.class: PuzzleApplet.java org
178 javac -source 1.3 -target 1.3 PuzzleApplet.java
179
180%.jar: %.class PuzzleApplet.class org
181 mv $< PuzzleEngine.class
182 jar cfm $@ applet.manifest PuzzleEngine.class PuzzleApplet*.class org
183 echo '<applet archive="'$@'" code="PuzzleApplet" width="700" height="500"></applet>' >$*.html
184 mv PuzzleEngine.class $<
185!end