Arrange that we really _can_ compile all the puzzles into a single
[sgt/puzzles] / Recipe
... / ...
CommitLineData
1# -*- makefile -*-
2#
3# This file describes which puzzle binaries are made up from which
4# object and resource files. It is processed into the various
5# Makefiles by means of a Perl script. Makefile changes should
6# really be made by editing this file and/or the Perl script, not
7# by editing the actual Makefiles.
8
9!name puzzles
10
11!makefile gtk Makefile
12!makefile vc Makefile.vc
13!makefile cygwin Makefile.cyg
14
15WINDOWS = windows user32.lib gdi32.lib comctl32.lib
16COMMON = midend misc malloc random
17NET = net tree234
18NETSLIDE = netslide tree234
19
20net : [X] gtk COMMON NET
21netslide : [X] gtk COMMON NETSLIDE
22cube : [X] gtk COMMON cube
23fifteen : [X] gtk COMMON fifteen
24sixteen : [X] gtk COMMON sixteen
25rect : [X] gtk COMMON rect
26pattern : [X] gtk COMMON pattern
27
28# The Windows Net shouldn't be called `net.exe' since Windows
29# already has a reasonably important utility program by that name!
30netgame : [G] WINDOWS COMMON NET
31netslide : [G] WINDOWS COMMON NETSLIDE
32cube : [G] WINDOWS COMMON cube
33fifteen : [G] WINDOWS COMMON fifteen
34sixteen : [G] WINDOWS COMMON sixteen
35rect : [G] WINDOWS COMMON rect
36pattern : [G] WINDOWS COMMON pattern
37
38# The `nullgame' source file is a largely blank one, which contains
39# all the correct function definitions to compile and link, but
40# which defines the null game in which nothing is ever drawn and
41# there are no valid moves. Its main purpose is to act as a
42# template for writing new game definition source files. I include
43# it in the Makefile because it will be worse than useless if it
44# ever fails to compile, so it's important that it should actually
45# be built on a regular basis.
46nullgame : [X] gtk COMMON nullgame
47nullgame : [G] WINDOWS COMMON nullgame