I've dithered a bit in the past about whether or not it's allowable
[sgt/puzzles] / Recipe
... / ...
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1# -*- makefile -*-
2#
3# This file describes which puzzle binaries are made up from which
4# object and resource files. It is processed into the various
5# Makefiles by means of a Perl script. Makefile changes should
6# really be made by editing this file and/or the Perl script, not
7# by editing the actual Makefiles.
8
9!name puzzles
10
11!makefile gtk Makefile
12!makefile vc Makefile.vc
13!makefile cygwin Makefile.cyg
14!makefile osx Makefile.osx
15
16WINDOWS = windows printing
17 + user32.lib gdi32.lib comctl32.lib comdlg32.lib winspool.lib
18COMMON = midend drawing misc malloc random version
19NET = net tree234 dsf
20NETSLIDE = netslide tree234
21MINES = mines tree234
22FLIP = flip tree234
23PEGS = pegs tree234
24UNTANGLE = untangle tree234
25SLANT = slant dsf
26MAP = map dsf
27LOOPY = loopy tree234 dsf
28LIGHTUP = lightup combi
29
30ALL = list NET NETSLIDE cube fifteen sixteen rect pattern solo twiddle
31 + MINES samegame FLIP guess PEGS dominosa UNTANGLE blackbox SLANT
32 + LIGHTUP MAP LOOPY inertia
33
34GTK = gtk printing ps
35
36net : [X] GTK COMMON NET
37netslide : [X] GTK COMMON NETSLIDE
38cube : [X] GTK COMMON cube
39fifteen : [X] GTK COMMON fifteen
40sixteen : [X] GTK COMMON sixteen
41rect : [X] GTK COMMON rect
42pattern : [X] GTK COMMON pattern
43solo : [X] GTK COMMON solo
44twiddle : [X] GTK COMMON twiddle
45mines : [X] GTK COMMON MINES
46samegame : [X] GTK COMMON samegame
47flip : [X] GTK COMMON FLIP
48guess : [X] GTK COMMON guess
49pegs : [X] GTK COMMON PEGS
50dominosa : [X] GTK COMMON dominosa
51untangle : [X] GTK COMMON UNTANGLE
52blackbox : [X] GTK COMMON blackbox
53slant : [X] GTK COMMON SLANT
54lightup : [X] GTK COMMON LIGHTUP
55map : [X] GTK COMMON MAP
56loopy : [X] GTK COMMON LOOPY
57inertia : [X] GTK COMMON inertia
58
59# Auxiliary command-line programs.
60STANDALONE = nullfe random misc malloc
61
62solosolver : [U] solo[STANDALONE_SOLVER] STANDALONE
63patternsolver : [U] pattern[STANDALONE_SOLVER] STANDALONE
64mineobfusc : [U] mines[STANDALONE_OBFUSCATOR] tree234 STANDALONE
65slantsolver : [U] slant[STANDALONE_SOLVER] dsf STANDALONE
66mapsolver : [U] map[STANDALONE_SOLVER] dsf STANDALONE m.lib
67lightupsolver : [U] lightup[STANDALONE_SOLVER] combi STANDALONE
68
69solosolver : [C] solo[STANDALONE_SOLVER] STANDALONE
70patternsolver : [C] pattern[STANDALONE_SOLVER] STANDALONE
71mineobfusc : [C] mines[STANDALONE_OBFUSCATOR] tree234 STANDALONE
72slantsolver : [C] slant[STANDALONE_SOLVER] dsf STANDALONE
73mapsolver : [C] map[STANDALONE_SOLVER] dsf STANDALONE
74lightupsolver : [C] lightup[STANDALONE_SOLVER] combi STANDALONE
75
76# The Windows Net shouldn't be called `net.exe' since Windows
77# already has a reasonably important utility program by that name!
78netgame : [G] WINDOWS COMMON NET
79netslide : [G] WINDOWS COMMON NETSLIDE
80cube : [G] WINDOWS COMMON cube
81fifteen : [G] WINDOWS COMMON fifteen
82sixteen : [G] WINDOWS COMMON sixteen
83rect : [G] WINDOWS COMMON rect
84pattern : [G] WINDOWS COMMON pattern
85solo : [G] WINDOWS COMMON solo
86twiddle : [G] WINDOWS COMMON twiddle
87mines : [G] WINDOWS COMMON MINES
88samegame : [G] WINDOWS COMMON samegame
89flip : [G] WINDOWS COMMON FLIP
90guess : [G] WINDOWS COMMON guess
91pegs : [G] WINDOWS COMMON PEGS
92dominosa : [G] WINDOWS COMMON dominosa
93untangle : [G] WINDOWS COMMON UNTANGLE
94blackbox : [G] WINDOWS COMMON blackbox
95slant : [G] WINDOWS COMMON SLANT
96lightup : [G] WINDOWS COMMON LIGHTUP
97map : [G] WINDOWS COMMON MAP
98loopy : [G] WINDOWS COMMON LOOPY
99inertia : [G] WINDOWS COMMON inertia
100
101# Mac OS X unified application containing all the puzzles.
102Puzzles : [MX] osx osx.icns osx-info.plist COMMON ALL
103# For OS X, we must create the online help and include it in the
104# application bundle.) Also we add -DCOMBINED to the compiler flags
105# so as to inform the code that we're building a single binary for
106# all the puzzles. Then I've also got some code in here to build a
107# distributable .dmg disk image.
108!begin osx
109CFLAGS += -DCOMBINED
110Puzzles_extra = Puzzles.app/Contents/Resources/Help/index.html
111Puzzles.app/Contents/Resources/Help/index.html: \
112 Puzzles.app/Contents/Resources/Help osx-help.but puzzles.but
113 cd Puzzles.app/Contents/Resources/Help; \
114 halibut --html ../../../../osx-help.but ../../../../puzzles.but
115Puzzles.app/Contents/Resources/Help: Puzzles.app/Contents/Resources
116 mkdir -p Puzzles.app/Contents/Resources/Help
117
118release: Puzzles.dmg
119Puzzles.dmg: Puzzles
120 rm -f raw.dmg
121 hdiutil create -megabytes 5 -layout NONE raw.dmg
122 hdid -nomount raw.dmg > devicename
123 newfs_hfs -v "Simon Tatham's Puzzle Collection" `cat devicename`
124 hdiutil eject `cat devicename`
125 hdid raw.dmg | cut -f1 -d' ' > devicename
126 cp -R Puzzles.app /Volumes/"Simon Tatham's Puzzle Collection"
127 hdiutil eject `cat devicename`
128 rm -f Puzzles.dmg
129 hdiutil convert -format UDCO raw.dmg -o Puzzles.dmg
130 rm -f raw.dmg devicename
131!end
132
133# The `nullgame' source file is a largely blank one, which contains
134# all the correct function definitions to compile and link, but
135# which defines the null game in which nothing is ever drawn and
136# there are no valid moves. Its main purpose is to act as a
137# template for writing new game definition source files. I include
138# it in the Makefile because it will be worse than useless if it
139# ever fails to compile, so it's important that it should actually
140# be built on a regular basis.
141nullgame : [X] GTK COMMON nullgame
142nullgame : [G] WINDOWS COMMON nullgame
143
144# Version management.
145!begin vc
146version.obj: *.c *.h
147 cl $(VER) $(CFLAGS) /c version.c
148!end
149!specialobj vc version
150!begin cygwin
151version.o: FORCE;
152FORCE:
153 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) $(VER) -c version.c
154!end
155!specialobj cygwin version
156# For Unix, we also need the gross MD5 hack that causes automatic
157# version number selection in release source archives.
158!begin gtk
159version.o: FORCE;
160FORCE:
161 if test -z "$(VER)" && test -f manifest && md5sum -c manifest; then \
162 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) `cat version.def` -c version.c; \
163 elif test -z "$(VER)" && test -d .svn && svnversion . >&/dev/null; then \
164 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) "-DREVISION=`svnversion .`" -c version.c; \
165 else \
166 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) $(VER) -c version.c; \
167 fi
168!end
169!specialobj gtk version
170# For OS X, this is made more fiddly by the fact that we don't have
171# md5sum readily available. We do, however, have `md5 -r' which
172# generates _nearly_ the same output, but it has no check function.
173!begin osx
174version.o: FORCE;
175FORCE:
176 if test -z "$(VER)" && test -f manifest && (md5 -r `awk '{print $$2}' manifest` | diff -w manifest -); then \
177 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) `cat version.def` -c version.c; \
178 elif test -z "$(VER)" && test -d .svn && svnversion . >&/dev/null; then \
179 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) "-DREVISION=`svnversion .`" -c version.c; \
180 else \
181 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) $(VER) -c version.c; \
182 fi
183!end
184!specialobj osx version
185
186# make install for Unix.
187!begin gtk
188install:
189 for i in cube net netslide fifteen sixteen twiddle \
190 pattern rect solo mines samegame flip guess \
191 pegs dominosa untangle blackbox slant lightup \
192 map loopy inertia; do \
193 $(INSTALL_PROGRAM) -m 755 $$i $(DESTDIR)$(gamesdir)/$$i; \
194 done
195!end