Added a status bar.
[sgt/puzzles] / Recipe
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720a8fb7 1# -*- makefile -*-
2#
3# This file describes which puzzle binaries are made up from which
4# object and resource files. It is processed into the various
5# Makefiles by means of a Perl script. Makefile changes should
6# really be made by editing this file and/or the Perl script, not
7# by editing the actual Makefiles.
8
9!name puzzles
10
11!makefile gtk Makefile
4e7ef6e6 12!makefile vc Makefile.vc
eb2ad6f1 13!makefile cygwin Makefile.cyg
720a8fb7 14
fd1a1a2b 15WINDOWS = windows user32.lib gdi32.lib comctl32.lib
4efb3868 16COMMON = midend misc malloc
720a8fb7 17NET = net random tree234
18
19net : [X] gtk COMMON NET
1482ee76 20cube : [X] gtk COMMON cube
4efb3868 21fifteen : [X] gtk COMMON fifteen
22sixteen : [X] gtk COMMON sixteen
720a8fb7 23
4e7ef6e6 24net : [G] WINDOWS COMMON NET
25cube : [G] WINDOWS COMMON cube
4efb3868 26fifteen : [G] WINDOWS COMMON fifteen
27sixteen : [G] WINDOWS COMMON sixteen
699b896a 28
29# The `nullgame' source file is a largely blank one, which contains
30# all the correct function definitions to compile and link, but
31# which defines the null game in which nothing is ever drawn and
32# there are no valid moves. Its main purpose is to act as a
33# template for writing new game definition source files. I include
34# it in the Makefile because it will be worse than useless if it
35# ever fails to compile, so it's important that it should actually
36# be built on a regular basis.
37nullgame : [X] gtk COMMON nullgame
38nullgame : [G] WINDOWS COMMON nullgame