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1 | # -*- makefile -*- |
2 | # |
3 | # This file describes which puzzle binaries are made up from which |
4 | # object and resource files. It is processed into the various |
5 | # Makefiles by means of a Perl script. Makefile changes should |
6 | # really be made by editing this file and/or the Perl script, not |
7 | # by editing the actual Makefiles. |
8 | |
9 | !name puzzles |
10 | |
11 | !makefile gtk Makefile |
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12 | !makefile vc Makefile.vc |
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13 | !makefile cygwin Makefile.cyg |
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14 | |
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15 | WINDOWS = windows user32.lib gdi32.lib comctl32.lib |
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16 | COMMON = midend misc malloc |
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17 | NET = net random tree234 |
18 | |
19 | net : [X] gtk COMMON NET |
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20 | cube : [X] gtk COMMON cube |
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21 | fifteen : [X] gtk COMMON fifteen |
22 | sixteen : [X] gtk COMMON sixteen |
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23 | |
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24 | net : [G] WINDOWS COMMON NET |
25 | cube : [G] WINDOWS COMMON cube |
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26 | fifteen : [G] WINDOWS COMMON fifteen |
27 | sixteen : [G] WINDOWS COMMON sixteen |
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28 | |
29 | # The `nullgame' source file is a largely blank one, which contains |
30 | # all the correct function definitions to compile and link, but |
31 | # which defines the null game in which nothing is ever drawn and |
32 | # there are no valid moves. Its main purpose is to act as a |
33 | # template for writing new game definition source files. I include |
34 | # it in the Makefile because it will be worse than useless if it |
35 | # ever fails to compile, so it's important that it should actually |
36 | # be built on a regular basis. |
37 | nullgame : [X] gtk COMMON nullgame |
38 | nullgame : [G] WINDOWS COMMON nullgame |