Add comments suggesting some solver upgrades to Light Up (perhaps for
[sgt/puzzles] / Buildscr
CommitLineData
9bb2f5af 1# -*- sh -*-
2# Build script to build Puzzles.
3
452ce003 4module puzzles
5
9bb2f5af 6# First build some local binaries, to run the icon build.
7in puzzles do perl mkfiles.pl
8in puzzles do make
9
10# Now build the screenshots and icons.
d66add28 11in puzzles/icons do xvfb-run -s "-screen 0 1024x768x24" make web winicons gtkicons
9bb2f5af 12
30c61de3 13# Re-run mkfiles.pl now that it knows the icons are there.
14in puzzles do perl mkfiles.pl
15
9bb2f5af 16# Destroy the local binaries, mostly to avoid wasting network
17# bandwidth by transferring them to the delegate servers.
18in puzzles do make clean
19
20# Build the OS X .dmg archive.
21delegate osx
22 in puzzles do make -f Makefile.osx clean
1310cbd2 23 in puzzles do make -f Makefile.osx release VER=-DREVISION=$(revision)
9bb2f5af 24 return puzzles/Puzzles.dmg
25enddelegate
26
d09d659f 27# Build the Windows binaries and installer, and the CHM file.
9bb2f5af 28in puzzles do make -f Makefile.doc clean
29in puzzles do make -f Makefile.doc chm
d09d659f 30in puzzles do make -f Makefile.doc # build help file for installer
31in puzzles do perl winiss.pl $(revision) wingames.lst > puzzles.iss
9bb2f5af 32delegate windows
33 # Ignore the poorly controlled return value from HHC, and instead
34 # just test that the output file was generated.
35 in puzzles do hhc puzzles.hhp; test -f puzzles.chm
36 # FIXME: Cygwin alternative?
37 in puzzles do cmd /c 'vcvars32 & nmake -f Makefile.vc clean'
1310cbd2 38 in puzzles do cmd /c 'vcvars32 & nmake -f Makefile.vc VER=-DREVISION=$(revision)'
d09d659f 39 # Build installer.
40 in puzzles do iscc puzzles.iss
9bb2f5af 41 return puzzles/puzzles.chm
42 return puzzles/*.exe
d09d659f 43 return puzzles/Output/setup.exe
9bb2f5af 44enddelegate
f5e722f7 45in puzzles do chmod +x *.exe
9bb2f5af 46
c1549393 47# Build the Pocket PC binaries and CAB.
48#
49# NOTE: This part of the build script requires the Windows delegate
50# server to have the cabwiz program on its PATH. This will
51# typically be at
52#
53# C:\Program Files\Windows CE Tools\WCE420\POCKET PC 2003\Tools
54#
55# but it might not be if you've installed it somewhere else, or
56# have a different version.
57#
58# NOTE ALSO: This part of the build is commented out, for the
59# moment, because cabwiz does unhelpful things when run from within
60# a bob delegate process (or, more generally, when run from any
61# terminal-based remote login to a Windows machine, including
62# Cygwin opensshd and Windows Telnet). The symptom is that cabwiz
63# just beeps and sits there. Until I figure out how to build the
64# .cab from an automated process (and I'm willing to consider silly
65# approaches such as a third-party CAB generator), I don't think I
66# can sensibly enable this build.
67
68#in puzzles do perl wceinf.pl wingames.lst > puzzles.inf
69#delegate windows
70# in puzzles do cmd /c 'wcearmv4 & nmake -f Makefile.wce clean'
71# in puzzles do cmd /c 'wcearmv4 & nmake -f Makefile.wce VER=-DREVISION=$(revision)'
72# # Nasty piece of sh here which saves the return code from cabwiz,
73# # outputs its errors and/or warnings, and then propagates the
74# # return code back to bob. If only cabwiz could output to
75# # standard error LIKE EVERY OTHER COMMAND-LINE UTILITY IN THE
76# # WORLD, I wouldn't have to do this.
77# in puzzles do cat puzzles.inf
78# in puzzles do cmd /c 'wcearmv4 & bash -c cabwiz puzzles.inf /err cabwiz.err /cpu ARMV4'; a=$$?; cat cabwiz.err; exit $$a
79# return puzzles/puzzles.armv4.cab
80#enddelegate
81
9bb2f5af 82# Build the help file and the HTML docs.
d09d659f 83in puzzles do make -f Makefile.doc clean # remove CHM-target HTML
84in puzzles do make -f Makefile.doc # and rebuild help file...
9bb2f5af 85in puzzles do mkdir doc
86in puzzles do mkdir devel
87in puzzles/doc do halibut --html -Chtml-contents-filename:index.html -Chtml-index-filename:indexpage.html -Chtml-template-filename:%k.html -Chtml-template-fragment:%k ../puzzles.but
88in puzzles/devel do halibut --html -Chtml-contents-filename:index.html -Chtml-index-filename:indexpage.html -Chtml-template-filename:%k.html -Chtml-template-fragment:%k ../devel.but
89
90# Move the deliver-worthy Windows binaries (those specified in
91# wingames.lst, which is generated by mkfiles.pl and helpfully
92# excludes the command-line auxiliary utilities such as solosolver,
93# and nullgame.exe) into a subdirectory for easy access.
94in puzzles do mkdir winbin
d09d659f 95in puzzles do mv `cut -f1 -d: wingames.lst` winbin
9bb2f5af 96
97# Make a zip file of the Windows binaries and help files.
98in puzzles do zip -j puzzles.zip winbin/*.exe puzzles.chm puzzles.hlp puzzles.cnt
99
100# Create the source archive. (That writes the archive into the
101# _parent_ directory, so be careful when we deliver it.)
102in puzzles do ./makedist.sh $(revision)
103
08bf2626 104ifneq "$(JAVA_UNFINISHED)" "" in puzzles do perl -i~ -pe 'print "!srcdir unfinished/\n" if /!srcdir icons/' Recipe
105ifneq "$(JAVA_UNFINISHED)" "" in puzzles do ln -s unfinished/group.R .
106ifneq "$(JAVA_UNFINISHED)" "" in puzzles do perl mkfiles.pl
107
d4eef073 108# Build the Java applets. This requires .bob.conf on the master
109# build machine to have defined the variable NESTEDVM pointing at
110# the top-level directory of an installation of the NestedVM
111# compiler and tools.
b5a922e9 112in puzzles do make -f Makefile.nestedvm NESTEDVM=$(NESTEDVM) VER=-DREVISION=$(revision)
d4eef073 113
9bb2f5af 114# Set up .htaccess containing a redirect for the archive filename.
115in puzzles do echo "AddType application/octet-stream .chm" > .htaccess
116in puzzles do echo "AddType application/octet-stream .hlp" >> .htaccess
117in puzzles do echo "AddType application/octet-stream .cnt" >> .htaccess
0c315fc3 118in . do set -- puzzles*.tar.gz; echo RedirectMatch temp '(.*/)'puzzles.tar.gz '$$1'"$$1" >> puzzles/.htaccess
a7b795ac 119in puzzles do echo RedirectMatch temp '(.*/)'puzzles-installer.exe '$$1'puzzles-r$(revision)-installer.exe >> .htaccess
9bb2f5af 120
121# Phew, we're done. Deliver everything!
122deliver puzzles/icons/*-web.png $@
123deliver puzzles/winbin/*.exe $@
124deliver puzzles/.htaccess $@
125deliver puzzles/doc/*.html doc/$@
126deliver puzzles/devel/*.html devel/$@
127deliver puzzles/Puzzles.dmg $@
128deliver puzzles/puzzles.chm $@
129deliver puzzles/puzzles.hlp $@
130deliver puzzles/puzzles.cnt $@
131deliver puzzles/puzzles.zip $@
d09d659f 132deliver puzzles/Output/setup.exe puzzles-r$(revision)-installer.exe
d4eef073 133deliver puzzles/*.jar java/$@
c1549393 134
135# deliver puzzles/puzzles.armv4.cab $@ # (not built at the moment)
136
9bb2f5af 137# This one isn't in the puzzles subdir, because makedist.sh left it
138# one level up.
139deliver puzzles*.tar.gz $@