Stop the analysis pass in Loopy's redraw routine from being
[sgt/puzzles] / drawing.c
CommitLineData
dafd6cf6 1/*
2 * drawing.c: Intermediary between the drawing interface as
3 * presented to the back end, and that implemented by the front
4 * end.
5 *
6 * Mostly just looks up calls in a vtable and passes them through
7 * unchanged. However, on the printing side it tracks print colours
8 * so the front end API doesn't have to.
9 *
83c0438f 10 * FIXME:
11 *
12 * - I'd _like_ to do automatic draw_updates, but it's a pain for
13 * draw_text in particular. I'd have to invent a front end API
14 * which retrieved the text bounds.
15 * + that might allow me to do the alignment centrally as well?
16 * * perhaps not, because PS can't return this information,
17 * so there would have to be a special case for it.
18 * + however, that at least doesn't stand in the way of using
19 * the text bounds for draw_update, because PS doesn't need
20 * draw_update since it's printing-only. Any _interactive_
21 * drawing API couldn't get away with refusing to tell you
22 * what parts of the screen a text draw had covered, because
23 * you would inevitably need to erase it later on.
dafd6cf6 24 */
25
26#include <stdio.h>
27#include <stdlib.h>
83c0438f 28#include <string.h>
dafd6cf6 29#include <assert.h>
30#include <math.h>
31
32#include "puzzles.h"
33
34struct print_colour {
35 int hatch;
60aa1c74 36 int hatch_when; /* 0=never 1=only-in-b&w 2=always */
dafd6cf6 37 float r, g, b;
60aa1c74 38 float grey;
dafd6cf6 39};
40
41struct drawing {
42 const drawing_api *api;
43 void *handle;
44 struct print_colour *colours;
45 int ncolours, coloursize;
46 float scale;
83c0438f 47 /* `me' is only used in status_bar(), so print-oriented instances of
48 * this may set it to NULL. */
49 midend *me;
50 char *laststatus;
dafd6cf6 51};
52
83c0438f 53drawing *drawing_new(const drawing_api *api, midend *me, void *handle)
dafd6cf6 54{
55 drawing *dr = snew(drawing);
56 dr->api = api;
57 dr->handle = handle;
58 dr->colours = NULL;
59 dr->ncolours = dr->coloursize = 0;
60 dr->scale = 1.0F;
83c0438f 61 dr->me = me;
62 dr->laststatus = NULL;
dafd6cf6 63 return dr;
64}
65
66void drawing_free(drawing *dr)
67{
83c0438f 68 sfree(dr->laststatus);
dafd6cf6 69 sfree(dr->colours);
70 sfree(dr);
71}
72
73void draw_text(drawing *dr, int x, int y, int fonttype, int fontsize,
74 int align, int colour, char *text)
75{
76 dr->api->draw_text(dr->handle, x, y, fonttype, fontsize, align,
77 colour, text);
78}
79
80void draw_rect(drawing *dr, int x, int y, int w, int h, int colour)
81{
82 dr->api->draw_rect(dr->handle, x, y, w, h, colour);
83}
84
85void draw_line(drawing *dr, int x1, int y1, int x2, int y2, int colour)
86{
87 dr->api->draw_line(dr->handle, x1, y1, x2, y2, colour);
88}
89
a39c3aa0 90void draw_thick_line(drawing *dr, float thickness,
91 float x1, float y1, float x2, float y2, int colour)
92{
93 if (dr->api->draw_thick_line) {
94 dr->api->draw_thick_line(dr->handle, thickness,
95 x1, y1, x2, y2, colour);
96 } else {
97 /* We'll fake it up with a filled polygon. The tweak to the
98 * thickness empirically compensates for rounding errors, because
99 * polygon rendering uses integer coordinates.
100 */
101 float len = sqrt((x2 - x1)*(x2 - x1) + (y2 - y1)*(y2 - y1));
102 float tvhatx = (x2 - x1)/len * (thickness/2 - 0.2);
103 float tvhaty = (y2 - y1)/len * (thickness/2 - 0.2);
104 int p[8];
105
106 p[0] = x1 - tvhaty;
107 p[1] = y1 + tvhatx;
108 p[2] = x2 - tvhaty;
109 p[3] = y2 + tvhatx;
110 p[4] = x2 + tvhaty;
111 p[5] = y2 - tvhatx;
112 p[6] = x1 + tvhaty;
113 p[7] = y1 - tvhatx;
114 dr->api->draw_polygon(dr->handle, p, 4, colour, colour);
115 }
116}
117
dafd6cf6 118void draw_polygon(drawing *dr, int *coords, int npoints,
119 int fillcolour, int outlinecolour)
120{
121 dr->api->draw_polygon(dr->handle, coords, npoints, fillcolour,
122 outlinecolour);
123}
124
125void draw_circle(drawing *dr, int cx, int cy, int radius,
126 int fillcolour, int outlinecolour)
127{
128 dr->api->draw_circle(dr->handle, cx, cy, radius, fillcolour,
129 outlinecolour);
130}
131
132void draw_update(drawing *dr, int x, int y, int w, int h)
133{
134 if (dr->api->draw_update)
135 dr->api->draw_update(dr->handle, x, y, w, h);
136}
137
138void clip(drawing *dr, int x, int y, int w, int h)
139{
140 dr->api->clip(dr->handle, x, y, w, h);
141}
142
143void unclip(drawing *dr)
144{
145 dr->api->unclip(dr->handle);
146}
147
148void start_draw(drawing *dr)
149{
150 dr->api->start_draw(dr->handle);
151}
152
153void end_draw(drawing *dr)
154{
155 dr->api->end_draw(dr->handle);
156}
157
4011952c 158char *text_fallback(drawing *dr, const char *const *strings, int nstrings)
159{
160 int i;
161
162 /*
163 * If the drawing implementation provides one of these, use it.
164 */
165 if (dr && dr->api->text_fallback)
166 return dr->api->text_fallback(dr->handle, strings, nstrings);
167
168 /*
169 * Otherwise, do the simple thing and just pick the first string
170 * that fits in plain ASCII. It will then need no translation
171 * out of UTF-8.
172 */
173 for (i = 0; i < nstrings; i++) {
174 const char *p;
175
176 for (p = strings[i]; *p; p++)
177 if (*p & 0x80)
178 break;
179 if (!*p)
180 return dupstr(strings[i]);
181 }
182
183 /*
184 * The caller was responsible for making sure _some_ string in
185 * the list was in plain ASCII.
186 */
187 assert(!"Should never get here");
188 return NULL; /* placate optimiser */
189}
190
dafd6cf6 191void status_bar(drawing *dr, char *text)
192{
83c0438f 193 char *rewritten;
194
195 if (!dr->api->status_bar)
196 return;
197
198 assert(dr->me);
199
200 rewritten = midend_rewrite_statusbar(dr->me, text);
201 if (!dr->laststatus || strcmp(rewritten, dr->laststatus)) {
202 dr->api->status_bar(dr->handle, rewritten);
203 sfree(dr->laststatus);
204 dr->laststatus = rewritten;
205 } else {
206 sfree(rewritten);
207 }
dafd6cf6 208}
209
210blitter *blitter_new(drawing *dr, int w, int h)
211{
212 return dr->api->blitter_new(dr->handle, w, h);
213}
214
215void blitter_free(drawing *dr, blitter *bl)
216{
217 dr->api->blitter_free(dr->handle, bl);
218}
219
220void blitter_save(drawing *dr, blitter *bl, int x, int y)
221{
222 dr->api->blitter_save(dr->handle, bl, x, y);
223}
224
225void blitter_load(drawing *dr, blitter *bl, int x, int y)
226{
227 dr->api->blitter_load(dr->handle, bl, x, y);
228}
229
230void print_begin_doc(drawing *dr, int pages)
231{
232 dr->api->begin_doc(dr->handle, pages);
233}
234
235void print_begin_page(drawing *dr, int number)
236{
237 dr->api->begin_page(dr->handle, number);
238}
239
240void print_begin_puzzle(drawing *dr, float xm, float xc,
241 float ym, float yc, int pw, int ph, float wmm,
242 float scale)
243{
244 dr->scale = scale;
245 dr->ncolours = 0;
246 dr->api->begin_puzzle(dr->handle, xm, xc, ym, yc, pw, ph, wmm);
247}
248
249void print_end_puzzle(drawing *dr)
250{
251 dr->api->end_puzzle(dr->handle);
252 dr->scale = 1.0F;
253}
254
255void print_end_page(drawing *dr, int number)
256{
257 dr->api->end_page(dr->handle, number);
258}
259
260void print_end_doc(drawing *dr)
261{
262 dr->api->end_doc(dr->handle);
263}
264
60aa1c74 265void print_get_colour(drawing *dr, int colour, int printing_in_colour,
266 int *hatch, float *r, float *g, float *b)
dafd6cf6 267{
268 assert(colour >= 0 && colour < dr->ncolours);
60aa1c74 269 if (dr->colours[colour].hatch_when == 2 ||
270 (dr->colours[colour].hatch_when == 1 && !printing_in_colour)) {
271 *hatch = dr->colours[colour].hatch;
272 } else {
273 *hatch = -1;
274 if (printing_in_colour) {
275 *r = dr->colours[colour].r;
276 *g = dr->colours[colour].g;
277 *b = dr->colours[colour].b;
278 } else {
279 *r = *g = *b = dr->colours[colour].grey;
280 }
281 }
dafd6cf6 282}
283
60aa1c74 284static int print_generic_colour(drawing *dr, float r, float g, float b,
285 float grey, int hatch, int hatch_when)
dafd6cf6 286{
287 if (dr->ncolours >= dr->coloursize) {
288 dr->coloursize = dr->ncolours + 16;
289 dr->colours = sresize(dr->colours, dr->coloursize,
290 struct print_colour);
291 }
292 dr->colours[dr->ncolours].hatch = hatch;
60aa1c74 293 dr->colours[dr->ncolours].hatch_when = hatch_when;
dafd6cf6 294 dr->colours[dr->ncolours].r = r;
295 dr->colours[dr->ncolours].g = g;
296 dr->colours[dr->ncolours].b = b;
60aa1c74 297 dr->colours[dr->ncolours].grey = grey;
dafd6cf6 298 return dr->ncolours++;
299}
300
60aa1c74 301int print_mono_colour(drawing *dr, int grey)
dafd6cf6 302{
60aa1c74 303 return print_generic_colour(dr, grey, grey, grey, grey, -1, 0);
dafd6cf6 304}
305
60aa1c74 306int print_grey_colour(drawing *dr, float grey)
307{
308 return print_generic_colour(dr, grey, grey, grey, grey, -1, 0);
309}
310
311int print_hatched_colour(drawing *dr, int hatch)
312{
313 return print_generic_colour(dr, 0, 0, 0, 0, hatch, 2);
314}
315
316int print_rgb_mono_colour(drawing *dr, float r, float g, float b, int grey)
317{
318 return print_generic_colour(dr, r, g, b, grey, -1, 0);
319}
320
321int print_rgb_grey_colour(drawing *dr, float r, float g, float b, float grey)
322{
323 return print_generic_colour(dr, r, g, b, grey, -1, 0);
324}
325
326int print_rgb_hatched_colour(drawing *dr, float r, float g, float b, int hatch)
dafd6cf6 327{
60aa1c74 328 return print_generic_colour(dr, r, g, b, 0, hatch, 1);
dafd6cf6 329}
330
331void print_line_width(drawing *dr, int width)
332{
333 /*
334 * I don't think it's entirely sensible to have line widths be
335 * entirely relative to the puzzle size; there is a point
336 * beyond which lines are just _stupidly_ thick. On the other
337 * hand, absolute line widths aren't particularly nice either
338 * because they start to feel a bit feeble at really large
339 * scales.
340 *
341 * My experimental answer is to scale line widths as the
342 * _square root_ of the main puzzle scale. Double the puzzle
343 * size, and the line width multiplies by 1.4.
344 */
5b502ae8 345 dr->api->line_width(dr->handle, (float)sqrt(dr->scale) * width);
dafd6cf6 346}
e91f8f26 347
348void print_line_dotted(drawing *dr, int dotted)
349{
350 dr->api->line_dotted(dr->handle, dotted);
351}