Pedantic tweaks to allow successful compilation on Windows. (gcc
[sgt/puzzles] / drawing.c
CommitLineData
dafd6cf6 1/*
2 * drawing.c: Intermediary between the drawing interface as
3 * presented to the back end, and that implemented by the front
4 * end.
5 *
6 * Mostly just looks up calls in a vtable and passes them through
7 * unchanged. However, on the printing side it tracks print colours
8 * so the front end API doesn't have to.
9 *
83c0438f 10 * FIXME:
11 *
12 * - I'd _like_ to do automatic draw_updates, but it's a pain for
13 * draw_text in particular. I'd have to invent a front end API
14 * which retrieved the text bounds.
15 * + that might allow me to do the alignment centrally as well?
16 * * perhaps not, because PS can't return this information,
17 * so there would have to be a special case for it.
18 * + however, that at least doesn't stand in the way of using
19 * the text bounds for draw_update, because PS doesn't need
20 * draw_update since it's printing-only. Any _interactive_
21 * drawing API couldn't get away with refusing to tell you
22 * what parts of the screen a text draw had covered, because
23 * you would inevitably need to erase it later on.
dafd6cf6 24 */
25
26#include <stdio.h>
27#include <stdlib.h>
83c0438f 28#include <string.h>
dafd6cf6 29#include <assert.h>
30#include <math.h>
31
32#include "puzzles.h"
33
34struct print_colour {
35 int hatch;
36 float r, g, b;
37};
38
39struct drawing {
40 const drawing_api *api;
41 void *handle;
42 struct print_colour *colours;
43 int ncolours, coloursize;
44 float scale;
83c0438f 45 /* `me' is only used in status_bar(), so print-oriented instances of
46 * this may set it to NULL. */
47 midend *me;
48 char *laststatus;
dafd6cf6 49};
50
83c0438f 51drawing *drawing_new(const drawing_api *api, midend *me, void *handle)
dafd6cf6 52{
53 drawing *dr = snew(drawing);
54 dr->api = api;
55 dr->handle = handle;
56 dr->colours = NULL;
57 dr->ncolours = dr->coloursize = 0;
58 dr->scale = 1.0F;
83c0438f 59 dr->me = me;
60 dr->laststatus = NULL;
dafd6cf6 61 return dr;
62}
63
64void drawing_free(drawing *dr)
65{
83c0438f 66 sfree(dr->laststatus);
dafd6cf6 67 sfree(dr->colours);
68 sfree(dr);
69}
70
71void draw_text(drawing *dr, int x, int y, int fonttype, int fontsize,
72 int align, int colour, char *text)
73{
74 dr->api->draw_text(dr->handle, x, y, fonttype, fontsize, align,
75 colour, text);
76}
77
78void draw_rect(drawing *dr, int x, int y, int w, int h, int colour)
79{
80 dr->api->draw_rect(dr->handle, x, y, w, h, colour);
81}
82
83void draw_line(drawing *dr, int x1, int y1, int x2, int y2, int colour)
84{
85 dr->api->draw_line(dr->handle, x1, y1, x2, y2, colour);
86}
87
88void draw_polygon(drawing *dr, int *coords, int npoints,
89 int fillcolour, int outlinecolour)
90{
91 dr->api->draw_polygon(dr->handle, coords, npoints, fillcolour,
92 outlinecolour);
93}
94
95void draw_circle(drawing *dr, int cx, int cy, int radius,
96 int fillcolour, int outlinecolour)
97{
98 dr->api->draw_circle(dr->handle, cx, cy, radius, fillcolour,
99 outlinecolour);
100}
101
102void draw_update(drawing *dr, int x, int y, int w, int h)
103{
104 if (dr->api->draw_update)
105 dr->api->draw_update(dr->handle, x, y, w, h);
106}
107
108void clip(drawing *dr, int x, int y, int w, int h)
109{
110 dr->api->clip(dr->handle, x, y, w, h);
111}
112
113void unclip(drawing *dr)
114{
115 dr->api->unclip(dr->handle);
116}
117
118void start_draw(drawing *dr)
119{
120 dr->api->start_draw(dr->handle);
121}
122
123void end_draw(drawing *dr)
124{
125 dr->api->end_draw(dr->handle);
126}
127
128void status_bar(drawing *dr, char *text)
129{
83c0438f 130 char *rewritten;
131
132 if (!dr->api->status_bar)
133 return;
134
135 assert(dr->me);
136
137 rewritten = midend_rewrite_statusbar(dr->me, text);
138 if (!dr->laststatus || strcmp(rewritten, dr->laststatus)) {
139 dr->api->status_bar(dr->handle, rewritten);
140 sfree(dr->laststatus);
141 dr->laststatus = rewritten;
142 } else {
143 sfree(rewritten);
144 }
dafd6cf6 145}
146
147blitter *blitter_new(drawing *dr, int w, int h)
148{
149 return dr->api->blitter_new(dr->handle, w, h);
150}
151
152void blitter_free(drawing *dr, blitter *bl)
153{
154 dr->api->blitter_free(dr->handle, bl);
155}
156
157void blitter_save(drawing *dr, blitter *bl, int x, int y)
158{
159 dr->api->blitter_save(dr->handle, bl, x, y);
160}
161
162void blitter_load(drawing *dr, blitter *bl, int x, int y)
163{
164 dr->api->blitter_load(dr->handle, bl, x, y);
165}
166
167void print_begin_doc(drawing *dr, int pages)
168{
169 dr->api->begin_doc(dr->handle, pages);
170}
171
172void print_begin_page(drawing *dr, int number)
173{
174 dr->api->begin_page(dr->handle, number);
175}
176
177void print_begin_puzzle(drawing *dr, float xm, float xc,
178 float ym, float yc, int pw, int ph, float wmm,
179 float scale)
180{
181 dr->scale = scale;
182 dr->ncolours = 0;
183 dr->api->begin_puzzle(dr->handle, xm, xc, ym, yc, pw, ph, wmm);
184}
185
186void print_end_puzzle(drawing *dr)
187{
188 dr->api->end_puzzle(dr->handle);
189 dr->scale = 1.0F;
190}
191
192void print_end_page(drawing *dr, int number)
193{
194 dr->api->end_page(dr->handle, number);
195}
196
197void print_end_doc(drawing *dr)
198{
199 dr->api->end_doc(dr->handle);
200}
201
202void print_get_colour(drawing *dr, int colour, int *hatch,
203 float *r, float *g, float *b)
204{
205 assert(colour >= 0 && colour < dr->ncolours);
206 *hatch = dr->colours[colour].hatch;
207 *r = dr->colours[colour].r;
208 *g = dr->colours[colour].g;
209 *b = dr->colours[colour].b;
210}
211
212int print_rgb_colour(drawing *dr, int hatch, float r, float g, float b)
213{
214 if (dr->ncolours >= dr->coloursize) {
215 dr->coloursize = dr->ncolours + 16;
216 dr->colours = sresize(dr->colours, dr->coloursize,
217 struct print_colour);
218 }
219 dr->colours[dr->ncolours].hatch = hatch;
220 dr->colours[dr->ncolours].r = r;
221 dr->colours[dr->ncolours].g = g;
222 dr->colours[dr->ncolours].b = b;
223 return dr->ncolours++;
224}
225
226int print_grey_colour(drawing *dr, int hatch, float grey)
227{
228 return print_rgb_colour(dr, hatch, grey, grey, grey);
229}
230
231int print_mono_colour(drawing *dr, int grey)
232{
233 return print_rgb_colour(dr, grey ? HATCH_CLEAR : HATCH_SOLID,
234 grey, grey, grey);
235}
236
237void print_line_width(drawing *dr, int width)
238{
239 /*
240 * I don't think it's entirely sensible to have line widths be
241 * entirely relative to the puzzle size; there is a point
242 * beyond which lines are just _stupidly_ thick. On the other
243 * hand, absolute line widths aren't particularly nice either
244 * because they start to feel a bit feeble at really large
245 * scales.
246 *
247 * My experimental answer is to scale line widths as the
248 * _square root_ of the main puzzle scale. Double the puzzle
249 * size, and the line width multiplies by 1.4.
250 */
251 dr->api->line_width(dr->handle, sqrt(dr->scale) * width);
252}