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1 | # -*- sh -*- |
2 | # Build script to build Puzzles. |
3 | |
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4 | module puzzles |
5 | |
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6 | # First build some local binaries, to run the icon build. |
7 | in puzzles do perl mkfiles.pl |
8 | in puzzles do make |
9 | |
10 | # Now build the screenshots and icons. |
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11 | in puzzles/icons do xvfb-run -s "-screen 0 1024x768x24" make web winicons gtkicons |
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12 | |
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13 | # Re-run mkfiles.pl now that it knows the icons are there. |
14 | in puzzles do perl mkfiles.pl |
15 | |
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16 | # Destroy the local binaries, mostly to avoid wasting network |
17 | # bandwidth by transferring them to the delegate servers. |
18 | in puzzles do make clean |
19 | |
20 | # Build the OS X .dmg archive. |
21 | delegate osx |
22 | in puzzles do make -f Makefile.osx clean |
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23 | in puzzles do make -f Makefile.osx release VER=-DREVISION=$(revision) |
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24 | return puzzles/Puzzles.dmg |
25 | enddelegate |
26 | |
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27 | # Build the Windows binaries and installer, and the CHM file. |
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28 | in puzzles do make -f Makefile.doc clean |
29 | in puzzles do make -f Makefile.doc chm |
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30 | in puzzles do make -f Makefile.doc # build help file for installer |
31 | in puzzles do perl winiss.pl $(revision) wingames.lst > puzzles.iss |
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32 | delegate windows |
33 | # Ignore the poorly controlled return value from HHC, and instead |
34 | # just test that the output file was generated. |
35 | in puzzles do hhc puzzles.hhp; test -f puzzles.chm |
36 | # FIXME: Cygwin alternative? |
37 | in puzzles do cmd /c 'vcvars32 & nmake -f Makefile.vc clean' |
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38 | in puzzles do cmd /c 'vcvars32 & nmake -f Makefile.vc VER=-DREVISION=$(revision)' |
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39 | # Build installer. |
40 | in puzzles do iscc puzzles.iss |
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41 | return puzzles/puzzles.chm |
42 | return puzzles/*.exe |
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43 | return puzzles/Output/setup.exe |
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44 | enddelegate |
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45 | in puzzles do chmod +x *.exe |
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46 | |
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47 | # Build the Pocket PC binaries and CAB. |
48 | # |
49 | # NOTE: This part of the build script requires the Windows delegate |
50 | # server to have the cabwiz program on its PATH. This will |
51 | # typically be at |
52 | # |
53 | # C:\Program Files\Windows CE Tools\WCE420\POCKET PC 2003\Tools |
54 | # |
55 | # but it might not be if you've installed it somewhere else, or |
56 | # have a different version. |
57 | # |
58 | # NOTE ALSO: This part of the build is commented out, for the |
59 | # moment, because cabwiz does unhelpful things when run from within |
60 | # a bob delegate process (or, more generally, when run from any |
61 | # terminal-based remote login to a Windows machine, including |
62 | # Cygwin opensshd and Windows Telnet). The symptom is that cabwiz |
63 | # just beeps and sits there. Until I figure out how to build the |
64 | # .cab from an automated process (and I'm willing to consider silly |
65 | # approaches such as a third-party CAB generator), I don't think I |
66 | # can sensibly enable this build. |
67 | |
68 | #in puzzles do perl wceinf.pl wingames.lst > puzzles.inf |
69 | #delegate windows |
70 | # in puzzles do cmd /c 'wcearmv4 & nmake -f Makefile.wce clean' |
71 | # in puzzles do cmd /c 'wcearmv4 & nmake -f Makefile.wce VER=-DREVISION=$(revision)' |
72 | # # Nasty piece of sh here which saves the return code from cabwiz, |
73 | # # outputs its errors and/or warnings, and then propagates the |
74 | # # return code back to bob. If only cabwiz could output to |
75 | # # standard error LIKE EVERY OTHER COMMAND-LINE UTILITY IN THE |
76 | # # WORLD, I wouldn't have to do this. |
77 | # in puzzles do cat puzzles.inf |
78 | # in puzzles do cmd /c 'wcearmv4 & bash -c cabwiz puzzles.inf /err cabwiz.err /cpu ARMV4'; a=$$?; cat cabwiz.err; exit $$a |
79 | # return puzzles/puzzles.armv4.cab |
80 | #enddelegate |
81 | |
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82 | # Build the help file and the HTML docs. |
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83 | in puzzles do make -f Makefile.doc clean # remove CHM-target HTML |
84 | in puzzles do make -f Makefile.doc # and rebuild help file... |
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85 | in puzzles do mkdir doc |
86 | in puzzles do mkdir devel |
87 | in puzzles/doc do halibut --html -Chtml-contents-filename:index.html -Chtml-index-filename:indexpage.html -Chtml-template-filename:%k.html -Chtml-template-fragment:%k ../puzzles.but |
88 | in puzzles/devel do halibut --html -Chtml-contents-filename:index.html -Chtml-index-filename:indexpage.html -Chtml-template-filename:%k.html -Chtml-template-fragment:%k ../devel.but |
89 | |
90 | # Move the deliver-worthy Windows binaries (those specified in |
91 | # wingames.lst, which is generated by mkfiles.pl and helpfully |
92 | # excludes the command-line auxiliary utilities such as solosolver, |
93 | # and nullgame.exe) into a subdirectory for easy access. |
94 | in puzzles do mkdir winbin |
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95 | in puzzles do mv `cut -f1 -d: wingames.lst` winbin |
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96 | |
97 | # Make a zip file of the Windows binaries and help files. |
98 | in puzzles do zip -j puzzles.zip winbin/*.exe puzzles.chm puzzles.hlp puzzles.cnt |
99 | |
100 | # Create the source archive. (That writes the archive into the |
101 | # _parent_ directory, so be careful when we deliver it.) |
102 | in puzzles do ./makedist.sh $(revision) |
103 | |
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104 | ifneq "$(JAVA_UNFINISHED)" "" in puzzles do perl -i~ -pe 'print "!srcdir unfinished/\n" if /!srcdir icons/' Recipe |
105 | ifneq "$(JAVA_UNFINISHED)" "" in puzzles do ln -s unfinished/group.R . |
106 | ifneq "$(JAVA_UNFINISHED)" "" in puzzles do perl mkfiles.pl |
107 | |
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108 | # Build the Java applets. This requires .bob.conf on the master |
109 | # build machine to have defined the variable NESTEDVM pointing at |
110 | # the top-level directory of an installation of the NestedVM |
111 | # compiler and tools. |
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112 | in puzzles do make -f Makefile.nestedvm NESTEDVM=$(NESTEDVM) VER=-DREVISION=$(revision) |
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113 | |
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114 | # Set up .htaccess containing a redirect for the archive filename. |
115 | in puzzles do echo "AddType application/octet-stream .chm" > .htaccess |
116 | in puzzles do echo "AddType application/octet-stream .hlp" >> .htaccess |
117 | in puzzles do echo "AddType application/octet-stream .cnt" >> .htaccess |
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118 | in . do set -- puzzles*.tar.gz; echo RedirectMatch temp '(.*/)'puzzles.tar.gz '$$1'"$$1" >> puzzles/.htaccess |
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119 | in puzzles do echo RedirectMatch temp '(.*/)'puzzles-installer.exe '$$1'puzzles-r$(revision)-installer.exe >> .htaccess |
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120 | |
121 | # Phew, we're done. Deliver everything! |
122 | deliver puzzles/icons/*-web.png $@ |
123 | deliver puzzles/winbin/*.exe $@ |
124 | deliver puzzles/.htaccess $@ |
125 | deliver puzzles/doc/*.html doc/$@ |
126 | deliver puzzles/devel/*.html devel/$@ |
127 | deliver puzzles/Puzzles.dmg $@ |
128 | deliver puzzles/puzzles.chm $@ |
129 | deliver puzzles/puzzles.hlp $@ |
130 | deliver puzzles/puzzles.cnt $@ |
131 | deliver puzzles/puzzles.zip $@ |
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132 | deliver puzzles/Output/setup.exe puzzles-r$(revision)-installer.exe |
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133 | deliver puzzles/*.jar java/$@ |
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134 | |
135 | # deliver puzzles/puzzles.armv4.cab $@ # (not built at the moment) |
136 | |
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137 | # This one isn't in the puzzles subdir, because makedist.sh left it |
138 | # one level up. |
139 | deliver puzzles*.tar.gz $@ |