do_defaults(NULL);
default_protocol = cfg.protocol;
default_port = cfg.port;
+ {
+ /*
+ * Override the default protocol if PLINK_PROTOCOL is set.
+ */
+ char *p = getenv("PLINK_PROTOCOL");
+ int i;
+ if (p) {
+ for (i = 0; backends[i].backend != NULL; i++) {
+ if (!strcmp(backends[i].name, p)) {
+ default_protocol = cfg.protocol = backends[i].protocol;
+ default_port = cfg.port = backends[i].backend->default_port;
+ break;
+ }
+ }
+ }
+ }
while (--argc) {
char *p = *++argv;
if (*p == '-') {
if (!*cfg.host) {
usage();
}
- if (portnumber != -1)
- cfg.port = portnumber;
if (!*cfg.remote_cmd)
flags |= FLAG_INTERACTIVE;
}
/*
+ * Select port.
+ */
+ if (portnumber != -1)
+ cfg.port = portnumber;
+
+ /*
* Initialise WinSock.
*/
winsock_ver = MAKEWORD(2, 0);
sending = FALSE;
while (1) {
int n;
+
+ if (!sending && back->sendok()) {
+ /*
+ * Create a separate thread to read from stdin. This is
+ * a total pain, but I can't find another way to do it:
+ *
+ * - an overlapped ReadFile or ReadFileEx just doesn't
+ * happen; we get failure from ReadFileEx, and
+ * ReadFile blocks despite being given an OVERLAPPED
+ * structure. Perhaps we can't do overlapped reads
+ * on consoles. WHY THE HELL NOT?
+ *
+ * - WaitForMultipleObjects(netevent, console) doesn't
+ * work, because it signals the console when
+ * _anything_ happens, including mouse motions and
+ * other things that don't cause data to be readable
+ * - so we're back to ReadFile blocking.
+ */
+ idata.event = stdinevent;
+ if (!CreateThread(NULL, 0, stdin_read_thread,
+ &idata, 0, &threadid)) {
+ fprintf(stderr, "Unable to create second thread\n");
+ exit(1);
+ }
+ sending = TRUE;
+ }
+
n = WaitForMultipleObjects(2, handles, FALSE, INFINITE);
if (n == 0) {
WSANETWORKEVENTS things;
}
}
term_out();
- if (!sending && back->sendok()) {
- /*
- * Create a separate thread to read from stdin.
- * This is a total pain, but I can't find another
- * way to do it:
- *
- * - an overlapped ReadFile or ReadFileEx just
- * doesn't happen; we get failure from
- * ReadFileEx, and ReadFile blocks despite being
- * given an OVERLAPPED structure. Perhaps we
- * can't do overlapped reads on consoles. WHY
- * THE HELL NOT?
- *
- * - WaitForMultipleObjects(netevent, console)
- * doesn't work, because it signals the console
- * when _anything_ happens, including mouse
- * motions and other things that don't cause
- * data to be readable - so we're back to
- * ReadFile blocking.
- */
- idata.event = stdinevent;
- if (!CreateThread(NULL, 0, stdin_read_thread,
- &idata, 0, &threadid)) {
- fprintf(stderr, "Unable to create second thread\n");
- exit(1);
- }
- sending = TRUE;
- }
} else if (n == 1) {
if (idata.len > 0) {
back->send(idata.buffer, idata.len);