+/*
+ * Elite - The New Kind.
+ *
+ * Reverse engineered from the BBC disk version of Elite.
+ * Additional material by C.J.Pinder.
+ *
+ * Alterations to vertex ordering by Thomas Harte.
+ * (T.Harte@excite.com)
+ *
+ * The original Elite code is (C) I.Bell & D.Braben 1984.
+ * This version re-engineered in C by C.J.Pinder 1999-2001.
+ *
+ * email: <christian@newkind.co.uk>
+ *
+ *
+ */
+
+/*
+ * shipface.c
+ *
+ * Face information for the ships.
+ * Adapted from the Elite ship data published by Ian Bell.
+ *
+ * Adapted further for clockwise vertex lists.
+ */
+
+#include <stdlib.h>
+
+#include "config.h"
+#include "elite.h"
+#include "shipface.h"
+#include "gfx.h"
+
+
+
+
+struct ship_face missile_face[] =
+{
+ //fins
+ {GFX_COL_RED, 0x20, 0x00, 0x00, 3, 5, 9, 15, 0, 0, 0, 0, 0},
+ {GFX_COL_RED, 0x00, 0x20, 0x00, 3, 15, 9, 5, 0, 0, 0, 0, 0},
+
+ {GFX_COL_RED, -0x20, 0x00, 0x00, 3, 8, 12, 13, 0, 0, 0, 0, 0},
+ {GFX_COL_RED, 0x00, 0x20, 0x00, 3, 13, 12, 8, 0, 0, 0, 0, 0},
+
+ {GFX_COL_RED, -0x20, 0x00, 0x00, 3, 7, 11, 14, 0, 0, 0, 0, 0},
+ {GFX_COL_RED, 0x00,-0x20, 0x00, 3, 14, 11, 7, 0, 0, 0, 0, 0},
+
+ {GFX_COL_RED, 0x20, 0x00, 0x00, 3, 6, 10, 16, 0, 0, 0, 0, 0},
+ {GFX_COL_RED, 0x00,-0x20, 0x00, 3, 16, 10, 6, 0, 0, 0, 0, 0},
+
+ //nose cone
+ {GFX_COL_DARK_RED, -0x40, 0x00, 0x10, 3, 0, 3, 4, 0, 0, 0, 0, 0},
+ {GFX_COL_RED, 0x00,-0x40, 0x10, 3, 0, 4, 1, 0, 0, 0, 0, 0},
+ {GFX_COL_DARK_RED, 0x40, 0x00, 0x10, 3, 0, 1, 2, 0, 0, 0, 0, 0},
+ {GFX_COL_RED, 0x00, 0x40, 0x10, 3, 0, 2, 3, 0, 0, 0, 0, 0},
+
+ //main body
+ {GFX_COL_GREY_3, 0x20, 0x00, 0x00, 4, 6, 5, 2, 1, 0, 0, 0, 0},
+ {GFX_COL_GREY_1, 0x00, 0x20, 0x00, 4, 5, 8, 3, 2, 0, 0, 0, 0},
+ {GFX_COL_GREY_3, -0x20, 0x00, 0x00, 4, 8, 7, 4, 3, 0, 0, 0, 0},
+ {GFX_COL_GREY_1, 0x00,-0x20, 0x00, 4, 7, 6, 1, 4, 0, 0, 0, 0},
+
+ //bottom
+ {GFX_COL_GREY_2, 0x00, 0x00,-0xB0, 4, 5, 6, 7, 8, 0, 0, 0, 0},
+};
+
+
+struct ship_face coriolis_face[] =
+{
+ {GFX_COL_GREY_3, 0x6B,-0x6B, 0x6B, 3, 4, 0, 3, 0, 0, 0, 0, 0},
+ {GFX_COL_GREY_3, 0x6B, 0x6B, 0x6B, 3, 0, 5, 1, 0, 0, 0, 0, 0},
+ {GFX_COL_GREY_3, -0x6B, 0x6B, 0x6B, 3, 1, 6, 2, 0, 0, 0, 0, 0},
+ {GFX_COL_GREY_3, -0x6B,-0x6B, 0x6B, 3, 2, 7, 3, 0, 0, 0, 0, 0},
+
+ {GFX_COL_GREY_2, 0x00,-0xA0, 0x00, 4, 4, 3, 7, 11, 0, 0, 0, 0},
+ {GFX_COL_GREY_2, 0xA0, 0x00, 0x00, 4, 8, 5, 0, 4, 0, 0, 0, 0},
+ {GFX_COL_GREY_2, -0xA0, 0x00, 0x00, 4, 10, 7, 2, 6, 0, 0, 0, 0},
+ {GFX_COL_GREY_2, 0x00, 0xA0, 0x00, 4, 1, 5, 9, 6, 0, 0, 0, 0},
+
+ {GFX_COL_GREY_3, -0x6B,-0x6B,-0x6B, 3, 11, 7, 10, 0, 0, 0, 0, 0},
+ {GFX_COL_GREY_3, 0x6B,-0x6B,-0x6B, 3, 11, 8, 4, 0, 0, 0, 0, 0},
+ {GFX_COL_GREY_3, 0x6B, 0x6B,-0x6B, 3, 9, 5, 8, 0, 0, 0, 0, 0},
+ {GFX_COL_GREY_3, -0x6B, 0x6B,-0x6B, 3, 10, 6, 9, 0, 0, 0, 0, 0},
+
+ {GFX_COL_GREY_1, 0x00, 0x00,-0xA0, 4, 11, 10, 9, 8, 0, 0, 0, 0},
+ {GFX_COL_GREY_1, 0x00, 0x00, 0xA0, 4, 0, 1, 2, 3, 0, 0, 0, 0},
+
+ {GFX_COL_BLACK, 0x00, 0x00, 0xA0, 4, 15, 12, 13, 14, 0, 0, 0, 0},
+};
+
+
+struct ship_face escape_face[] =
+{
+ {GFX_COL_RED, 0x34, 0x00,-0x7A, 3, 3, 1, 2, 0, 0, 0, 0, 0},
+ {GFX_COL_DARK_RED, 0x27, 0x67, 0x1E, 3, 0, 3, 2, 0, 0, 0, 0, 0},
+ {GFX_COL_RED_3, 0x27,-0x67, 0x1E, 3, 0, 1, 3, 0, 0, 0, 0, 0},
+ {GFX_COL_RED_4, -0x70, 0x00, 0x00, 3, 0, 2, 1, 0, 0, 0, 0, 0},
+};
+
+
+struct ship_face alloy_face[] =
+{
+ {GFX_COL_GREY_1, 0x00, 0x00, 0x00, 4, 0, 1, 2, 3, 0, 0, 0, 0},
+ {GFX_COL_GREY_3, 0x00, 0x00, 0x00, 4, 3, 2, 1, 0, 0, 0, 0, 0},
+};
+
+struct ship_face cargo_face[] =
+{
+ {GFX_COL_GREY_4, 0x60, 0x00, 0x00, 5, 4, 0, 1, 2, 3, 0, 0, 0},
+
+ {GFX_COL_GREY_2, 0x00, 0x29, 0x1E, 4, 5, 6, 1, 0, 0, 0, 0, 0},
+ {GFX_COL_GREY_1, 0x00,-0x12, 0x30, 4, 6, 7, 2, 1, 0, 0, 0, 0},
+ {GFX_COL_GREY_3, 0x00,-0x33, 0x00, 4, 7, 8, 3, 2, 0, 0, 0, 0},
+ {GFX_COL_GREY_1, 0x00,-0x12,-0x30, 4, 8, 9, 4, 3, 0, 0, 0, 0},
+ {GFX_COL_GREY_3, 0x00, 0x29,-0x1E, 4, 9, 5, 0, 4, 0, 0, 0, 0},
+
+ {GFX_COL_GREY_4, -0x60, 0x00, 0x00, 5, 8, 7, 6, 5, 9, 0, 0, 0},
+};
+
+
+struct ship_face boulder_face[] =
+{
+ {GFX_COL_GREY_3, -0x0F,-0x03, 0x08, 3, 0, 4, 5, 0, 0, 0, 0, 0},
+ {GFX_COL_GREY_1, -0x07, 0x0C, 0x1E, 3, 0, 5, 1, 0, 0, 0, 0, 0},
+ {GFX_COL_GREY_2, 0x20,-0x2F, 0x18, 3, 1, 5, 2, 0, 0, 0, 0, 0},
+ {GFX_COL_GREY_3, -0x03,-0x27,-0x07, 3, 2, 5, 3, 0, 0, 0, 0, 0},
+ {GFX_COL_GREY_1, -0x05,-0x04,-0x01, 3, 3, 5, 4, 0, 0, 0, 0, 0},
+
+ {GFX_COL_GREY_2, 0x31, 0x54, 0x08, 3, 1, 6, 0, 0, 0, 0, 0, 0},
+ {GFX_COL_GREY_3, 0x70, 0x15,-0x15, 3, 2, 6, 1, 0, 0, 0, 0, 0},
+ {GFX_COL_GREY_1, 0x4C,-0x23,-0x52, 3, 3, 6, 2, 0, 0, 0, 0, 0},
+ {GFX_COL_GREY_2, 0x16, 0x38,-0x89, 3, 4, 6, 3, 0, 0, 0, 0, 0},
+ {GFX_COL_GREY_1, 0x28, 0x6E,-0x26, 3, 6, 4, 0, 0, 0, 0, 0, 0},
+};
+
+
+struct ship_face asteroid_face[] =
+{
+ {GFX_COL_GREY_3, 0x09, 0x42, 0x51, 3, 5, 0, 6, 0, 0, 0, 0, 0},
+ {GFX_COL_GREY_1, 0x09,-0x42, 0x51, 3, 2, 5, 6, 0, 0, 0, 0, 0},
+ {GFX_COL_GREY_2, -0x48, 0x40, 0x1F, 3, 6, 0, 1, 0, 0, 0, 0, 0},
+
+ {GFX_COL_GREY_3, -0x40,-0x49, 0x2F, 3, 2, 6, 1, 0, 0, 0, 0, 0},
+ {GFX_COL_GREY_2, 0x2D,-0x4F, 0x41, 3, 3, 5, 2, 0, 0, 0, 0, 0},
+ {GFX_COL_GREY_1, 0x87, 0x0F, 0x23, 3, 4, 5, 3, 0, 0, 0, 0, 0},
+
+ {GFX_COL_GREY_2, 0x26, 0x4C, 0x46, 3, 0, 5, 4, 0, 0, 0, 0, 0},
+ {GFX_COL_GREY_3, -0x42, 0x3B,-0x27, 3, 1, 0, 7, 0, 0, 0, 0, 0},
+ {GFX_COL_GREY_1, -0x43,-0x0F,-0x50, 3, 1, 7, 8, 0, 0, 0, 0, 0},
+
+ {GFX_COL_GREY_2, 0x42,-0x0E,-0x4B, 3, 3, 8, 7, 0, 0, 0, 0, 0},
+ {GFX_COL_GREY_2, -0x46,-0x50,-0x28, 3, 1, 8, 2, 0, 0, 0, 0, 0},
+ {GFX_COL_GREY_3, 0x3A,-0x66,-0x33, 3, 3, 2, 8, 0, 0, 0, 0, 0},
+ {GFX_COL_GREY_3, 0x51, 0x09,-0x43, 3, 4, 3, 7, 0, 0, 0, 0, 0},
+ {GFX_COL_GREY_1, 0x2F, 0x5E,-0x3F, 3, 4, 7, 0, 0, 0, 0, 0, 0},
+};
+
+
+struct ship_face rock_face[] =
+{
+ {GFX_COL_GREY_1, 0x00, 0x00, 0x00, 3, 3, 2, 1, 0, 0, 0, 0, 0},
+ {GFX_COL_GREY_2, 0x00, 0x00, 0x00, 3, 0, 2, 3, 0, 0, 0, 0, 0},
+ {GFX_COL_GREY_3, 0x00, 0x00, 0x00, 3, 3, 1, 0, 0, 0, 0, 0, 0},
+ {GFX_COL_GREY_4, 0x00, 0x00, 0x00, 3, 0, 1, 2, 0, 0, 0, 0, 0},
+};
+
+
+
+struct ship_face shuttle_face[] =
+{
+ {GFX_COL_GREY_1, 0x00,-0x4A, 0x04, 3, 0, 4, 7, 0, 0, 0, 0, 0},
+ {GFX_COL_GREY_2, -0x33,-0x33, 0x17, 3, 1, 4, 0, 0, 0, 0, 0, 0},
+ {GFX_COL_GREY_1, -0x4A, 0x00, 0x04, 3, 1, 5, 4, 0, 0, 0, 0, 0},
+ {GFX_COL_GREY_2, -0x33, 0x33, 0x17, 3, 2, 5, 1, 0, 0, 0, 0, 0},
+ {GFX_COL_GREY_1, 0x00, 0x4A, 0x04, 3, 2, 6, 5, 0, 0, 0, 0, 0},
+ {GFX_COL_GREY_2, 0x33, 0x33, 0x17, 3, 3, 6, 2, 0, 0, 0, 0, 0},
+ {GFX_COL_GREY_1, 0x4A, 0x00, 0x04, 3, 3, 7, 6, 0, 0, 0, 0, 0},
+ {GFX_COL_GREY_2, 0x33,-0x33, 0x17, 3, 0, 7, 3, 0, 0, 0, 0, 0},
+
+ {GFX_COL_GREY_3, 0x00, 0x00,-0x6B, 4, 7, 4, 5, 6, 0, 0, 0, 0},
+ {GFX_COL_RED, 0x00, 0x00,-0x6B, 4, 11, 8, 9, 10, 0, 0, 0, 0},
+
+ {GFX_COL_GREY_4, -0x37, -0x37, 0x28, 3, 0, 12, 1, 0, 0, 0, 0, 0},
+ {GFX_COL_GREY_1, -0x29, 0x29, 0x5A, 3, 1, 12, 2, 0, 0, 0, 0, 0},
+ {GFX_COL_GREY_4, 0x29, 0x29, 0x5A, 3, 2, 12, 3, 0, 0, 0, 0, 0},
+ {GFX_COL_GREY_1, 0x37, -0x37, 0x28, 3, 3, 12, 0, 0, 0, 0, 0, 0},
+
+ {GFX_COL_BLUE_1, 0x29, 0x29, 0x5A, 3, 14, 13, 15, 0, 0, 0, 0, 0},
+ {GFX_COL_BLUE_1, -0x29, 0x29, 0x5A, 3, 18, 16, 17, 0, 0, 0, 0, 0},
+};
+
+
+
+/* Two lines on base & detail of IB DB initials added back in :-) */
+
+struct ship_face transporter_face[] =
+{
+ {GFX_COL_GREY_3, 0x00, 0x00,-0x67, 7, 5, 4, 3, 2, 1 ,0, 6, 0},
+
+ {GFX_COL_BLUE_1, -0x6F, 0x30,-0x07, 4, 9, 8, 1, 2, 0, 0, 0, 0},
+ {GFX_COL_BLUE_2, -0x69,-0x3F,-0x15, 3, 3, 9, 2, 0, 0, 0, 0, 0},
+ {GFX_COL_BLUE_4, 0x00,-0x22, 0x00, 6, 14, 13, 9, 3, 4, 10, 0, 0},
+ {GFX_COL_BLUE_2, 0x69,-0x3F,-0x15, 3, 5, 10, 4, 0, 0, 0, 0, 0},
+ {GFX_COL_BLUE_1, 0x6F, 0x30,-0x07, 4, 11, 10, 5, 6, 0, 0, 0, 0},
+
+ {GFX_COL_GREY_1, 0x08, 0x20, 0x03, 4, 6, 0, 7, 11, 0, 0, 0, 0},
+ {GFX_COL_GREY_2, -0x08, 0x20, 0x03, 4, 8, 7, 0, 1, 0, 0, 0, 0},
+
+ {GFX_COL_BLUE_1, -0x4B, 0x20, 0x4F, 4, 13, 12, 8, 9, 0, 0, 0, 0},
+ {GFX_COL_BLUE_1, 0x4B, 0x20, 0x4F, 4, 15, 14, 10, 11, 0, 0, 0, 0},
+
+ {GFX_COL_GREY_1, -0x08, 0x22, 0x0B, 3, 8, 12, 7, 0, 0, 0, 0, 0},
+ {GFX_COL_GREY_2, 0x08, 0x22, 0x0B, 3, 7, 15, 11, 0, 0, 0, 0, 0},
+ {GFX_COL_GREY_4, 0x00, 0x26, 0x11, 3, 7, 12, 15, 0, 0, 0, 0, 0},
+
+ {GFX_COL_WHITE_2, 0x00, 0x00, 0x79, 4, 15, 12, 13, 14, 0, 0, 0, 0},
+ {GFX_COL_DARK_RED, 0x00, 0x00,-0x67, 4, 35, 34, 33, 36, 0, 0, 0, 0},
+
+ {GFX_COL_WHITE, 0x00,-0x22, 0x00, 2, 30, 29, 31, 0, 0, 0, 0, 0},
+ {GFX_COL_WHITE, 0x00,-0x22, 0x00, 2, 31, 32, 29, 0, 0, 0, 0, 0},
+
+ {GFX_COL_WHITE, -0x08, 0x20, 0x03, 2, 17, 16, 18, 0, 0, 0, 0, 0},
+ {GFX_COL_WHITE, -0x08, 0x20, 0x03, 2, 18, 19, 16, 0, 0, 0, 0, 0},
+ {GFX_COL_WHITE, -0x08, 0x20, 0x03, 2, 18, 20, 19, 0, 0, 0, 0, 0},
+ {GFX_COL_WHITE, -0x08, 0x20, 0x03, 2, 20, 21, 18, 0, 0, 0, 0, 0},
+ {GFX_COL_WHITE, -0x08, 0x20, 0x03, 2, 20, 19, 21, 0, 0, 0, 0, 0},
+
+ {GFX_COL_WHITE, 0x08, 0x20, 0x03, 2, 23, 22, 26, 0, 0, 0, 0, 0},
+ {GFX_COL_WHITE, 0x08, 0x20, 0x03, 2, 25, 26, 23, 0, 0, 0, 0, 0},
+ {GFX_COL_WHITE, 0x08, 0x20, 0x03, 2, 24, 22, 25, 0, 0, 0, 0, 0},
+ {GFX_COL_WHITE, 0x08, 0x20, 0x03, 2, 24, 23, 22, 0, 0, 0, 0, 0},
+ {GFX_COL_WHITE, 0x08, 0x20, 0x03, 2, 28, 27, 23, 0, 0, 0, 0, 0},
+ {GFX_COL_WHITE, 0x08, 0x20, 0x03, 2, 25, 27, 22, 0, 0, 0, 0, 0},
+ {GFX_COL_WHITE, 0x08, 0x20, 0x03, 2, 27, 26, 22, 0, 0, 0, 0, 0},
+};
+
+
+struct ship_face cobra3_face[] =
+{
+ {GFX_COL_GREY_2, 0x00, 0x3E, 0x1F, 3, 1, 0, 2, 0, 0, 0, 0, 0},
+ {GFX_COL_BLUE_1, -0x12, 0x37, 0x10, 3, 5, 1, 2, 0, 0, 0, 0, 0},
+ {GFX_COL_BLUE_1, 0x12, 0x37, 0x10, 3, 2, 0, 6, 0, 0, 0, 0, 0},
+ {GFX_COL_BLUE_3, -0x10, 0x34, 0x0E, 3, 3, 1, 5, 0, 0, 0, 0, 0},
+ {GFX_COL_BLUE_3, 0x10, 0x34, 0x0E, 3, 6, 0, 4, 0, 0, 0, 0, 0},
+
+ {GFX_COL_GREY_1, -0x0E, 0x2F, 0x00, 3, 5, 2, 9, 0, 0, 0, 0, 0},
+ {GFX_COL_GREY_1, 0x0E, 0x2F, 0x00, 3, 9, 2, 6, 0, 0, 0, 0, 0},
+
+ {GFX_COL_BLUE_2, -0x3D, 0x66, 0x00, 3, 8, 3, 5, 0, 0, 0, 0, 0},
+ {GFX_COL_BLUE_2, 0x3D, 0x66, 0x00, 3, 6, 4, 7, 0, 0, 0, 0, 0},
+
+ {GFX_COL_GREY_2, 0x00, 0x00,-0x50, 7, 6, 7, 11, 10, 8, 5, 9, 0},
+
+ {GFX_COL_GREY_3, -0x07,-0x2A, 0x09, 4, 10, 1, 3, 8, 0, 0, 0, 0},
+ {GFX_COL_DARK_RED, 0x00,-0x1E, 0x06, 4, 10, 11, 0, 1, 0, 0, 0, 0},
+ {GFX_COL_GREY_3, 0x07,-0x2A, 0x09, 4, 7, 4, 0, 11, 0, 0, 0, 0},
+
+ {GFX_COL_RED, 0x00, 0x00,-0x50, 4, 17, 14, 15, 16, 0, 0, 0, 0},
+ {GFX_COL_RED, 0x00, 0x00,-0x50, 4, 19, 12, 13, 18, 0, 0, 0, 0},
+ {GFX_COL_DARK_RED, 0x00, 0x00,-0x50, 3, 23, 22, 24, 0, 0, 0, 0, 0},
+ {GFX_COL_DARK_RED, 0x00, 0x00,-0x50, 3, 27, 25, 26, 0, 0, 0, 0, 0},
+
+ {GFX_COL_WHITE, 0x00, 0x3E, 0x1F, 2, 20, 21, 0, 0, 0, 0, 0, 0},
+ {GFX_COL_WHITE, 0x00,-0x1E, 0x06, 2, 21, 20, 0, 0, 0, 0, 0, 0},
+};
+
+
+struct ship_face python_face[] =
+{
+ {GFX_COL_GREY_2, -0x1B, 0x28, 0x0B, 3, 0, 1, 3, 0, 0, 0, 0, 0},
+ {GFX_COL_GREY_1, 0x1B, 0x28, 0x0B, 3, 2, 1, 0, 0, 0, 0, 0, 0},
+ {GFX_COL_GREY_1, -0x1B,-0x28, 0x0B, 3, 0, 3, 8, 0, 0, 0, 0, 0},
+ {GFX_COL_GREY_2, 0x1B,-0x28, 0x0B, 3, 8, 2, 0, 0, 0, 0, 0, 0},
+
+ {GFX_COL_YELLOW_1, -0x13, 0x26, 0x00, 3, 3, 1, 4, 0, 0, 0, 0, 0},
+ {GFX_COL_YELLOW_2, 0x13, 0x26, 0x00, 3, 4, 1, 2, 0, 0, 0, 0, 0},
+ {GFX_COL_YELLOW_2, -0x13,-0x26, 0x00, 3, 3, 9, 8, 0, 0, 0, 0, 0},
+ {GFX_COL_YELLOW_1, 0x13,-0x26, 0x00, 3, 8, 9, 2, 0, 0, 0, 0, 0},
+
+ {GFX_COL_GREY_2, -0x19, 0x25,-0x0B, 4, 3, 4, 5, 6, 0, 0, 0, 0},
+ {GFX_COL_GREY_1, 0x19, 0x25,-0x0B, 4, 2, 7, 5, 4, 0, 0, 0, 0},
+ {GFX_COL_GREY_2, 0x19,-0x25,-0x0B, 4, 2, 9, 10, 7, 0, 0, 0, 0},
+ {GFX_COL_GREY_1, -0x19,-0x25,-0x0B, 4, 3, 6, 10, 9, 0, 0, 0, 0},
+
+ {GFX_COL_GREY_3, 0x00, 0x00,-0x70, 4, 10, 6 , 5, 7, 0, 0, 0, 0},
+};
+
+
+struct ship_face boa_face[] =
+{
+ {GFX_COL_BLUE_4, 0x2B, 0x25,-0x3C, 6, 11, 10, 1, 5, 6, 2, 0, 0},
+ {GFX_COL_BLUE_2, 0x00,-0x2D,-0x59, 6, 12, 11, 2, 7, 8, 3, 0, 0},
+ {GFX_COL_BLUE_3, -0x2B, 0x25,-0x3C, 6, 3, 9, 4, 1, 10, 12, 0, 0},
+
+ {GFX_COL_BLUE_4, 0x00, 0x28, 0x00, 3, 5, 1, 4, 0, 0, 0, 0, 0},
+ {GFX_COL_BLUE_2, 0x3E,-0x20,-0x14, 3, 7, 2, 6, 0, 0, 0, 0, 0},
+ {GFX_COL_BLUE_3, -0x3E,-0x20,-0x14, 3, 3, 8, 9, 0, 0, 0, 0, 0},
+
+ {GFX_COL_GREY_1, 0x00, 0x17, 0x06, 3, 5, 4, 0, 0, 0, 0, 0, 0},
+ {GFX_COL_GREY_1, -0x17,-0x0F, 0x09, 3, 9, 8, 0, 0, 0, 0, 0, 0},
+ {GFX_COL_GREY_1, 0x17,-0x0F, 0x09, 3, 7, 6, 0, 0, 0, 0, 0, 0},
+ {GFX_COL_GREY_2, -0x1A, 0x0D, 0x0A, 3, 0, 4, 9, 0, 0, 0, 0, 0},
+ {GFX_COL_GREY_2, 0x00,-0x1F, 0x0C, 3, 0, 8, 7, 0, 0, 0, 0, 0},
+ {GFX_COL_GREY_2, 0x1A, 0x0D, 0x0A, 3, 0, 6, 5, 0, 0, 0, 0, 0},
+
+ {GFX_COL_DARK_RED, 0x00, 0x00,-0x6B, 3, 12, 10, 11, 0, 0, 0, 0, 0},
+};
+
+
+struct ship_face anaconda_face[] =
+{
+ {GFX_COL_GREEN_1, 0x00,-0x33,-0x31, 5, 3, 2, 1, 0, 4, 0, 0, 0},
+ {GFX_COL_GREEN_2, -0x33, 0x12,-0x57, 5, 6, 10, 5, 0, 1, 0, 0, 0},
+ {GFX_COL_GREEN_3, -0x4D,-0x39,-0x13, 5, 7, 11, 6, 1, 2, 0, 0, 0},
+
+ {GFX_COL_GREY_2, 0x00,-0x5A, 0x10, 5, 8, 12, 7, 2, 3, 0, 0, 0},
+
+ {GFX_COL_GREEN_2, 0x4D,-0x39,-0x13, 5, 9, 13, 8, 3, 4, 0, 0, 0},
+ {GFX_COL_GREEN_3, 0x33, 0x12,-0x57, 5, 9, 4, 0, 5, 14, 0, 0, 0},
+ {GFX_COL_GREEN_1, 0x00, 0x6F,-0x14, 3, 10, 14, 5, 0, 0, 0, 0, 0},
+
+ {GFX_COL_GREY_2, -0x61, 0x48, 0x18, 4, 10, 6, 11, 12, 0, 0, 0, 0},
+ {GFX_COL_GREY_1, -0x6C,-0x44, 0x22, 3, 7, 12, 11, 0, 0, 0, 0, 0},
+ {GFX_COL_GREY_1, 0x6C,-0x44, 0x22, 3, 8, 13, 12, 0, 0, 0, 0, 0},
+ {GFX_COL_GREY_2, 0x61, 0x48, 0x18, 4, 9, 14, 12, 13, 0, 0, 0, 0},
+ {GFX_COL_GREY_1, 0x00, 0x5E, 0x12, 3, 10, 12, 14, 0, 0, 0, 0, 0},
+};
+
+
+struct ship_face hermit_face[] =
+{
+ {GFX_COL_PINK_1, 0x09, 0x42, 0x51, 3, 5, 0, 6, 0, 0, 0, 0, 0},
+ {GFX_COL_GREY_1, 0x09,-0x42, 0x51, 3, 2, 5, 6, 0, 0, 0, 0, 0},
+ {GFX_COL_GREY_2, -0x48, 0x40, 0x1F, 3, 6, 0, 1, 0, 0, 0, 0, 0},
+ {GFX_COL_PINK_1, -0x40,-0x49, 0x2F, 3, 2, 6, 1, 0, 0, 0, 0, 0},
+ {GFX_COL_GREY_2, 0x2D,-0x4F, 0x41, 3, 3, 5, 2, 0, 0, 0, 0, 0},
+ {GFX_COL_GREY_1, 0x87, 0x0F, 0x23, 3, 4, 5, 3, 0, 0, 0, 0, 0},
+ {GFX_COL_GREY_2, 0x26, 0x4C, 0x46, 3, 0, 5, 4, 0, 0, 0, 0, 0},
+ {GFX_COL_PINK_1, -0x42, 0x3B,-0x27, 3, 1, 0, 7, 0, 0, 0, 0, 0},
+ {GFX_COL_GREY_1, -0x43,-0x0F,-0x50, 3, 1, 7, 8, 0, 0, 0, 0, 0},
+ {GFX_COL_GREY_2, 0x42,-0x0E,-0x4B, 3, 3, 8, 7, 0, 0, 0, 0, 0},
+ {GFX_COL_GREY_2, -0x46,-0x50,-0x28, 3, 1, 8, 2, 0, 0, 0, 0, 0},
+ {GFX_COL_PINK_1, 0x3A,-0x66,-0x33, 3, 3, 2, 8, 0, 0, 0, 0, 0},
+ {GFX_COL_PINK_1, 0x51, 0x09,-0x43, 3, 4, 3, 7, 0, 0, 0, 0, 0},
+ {GFX_COL_GREY_1, 0x2F, 0x5E,-0x3F, 3, 4, 7, 0, 0, 0, 0, 0, 0},
+};
+
+
+struct ship_face viper_face[] =
+{
+ {GFX_COL_GREY_2, 0x00, 0x20, 0x00, 3, 7, 8, 1, 0, 0, 0, 0, 0},
+
+ {GFX_COL_BLUE_3, -0x16, 0x21, 0x0B, 4, 8, 4, 0, 1, 0, 0, 0, 0},
+ {GFX_COL_BLUE_2, 0x16, 0x21, 0x0B, 4, 3, 7, 1, 0, 0, 0, 0, 0},
+
+ {GFX_COL_BLUE_2, -0x16,-0x21, 0x0B, 4, 2, 0, 4, 6, 0, 0, 0, 0},
+ {GFX_COL_BLUE_3, 0x16,-0x21, 0x0B, 4, 0, 2, 5, 3, 0, 0, 0, 0},
+
+ {GFX_COL_GREY_2, 0x00,-0x20, 0x00, 3, 2, 6, 5, 0, 0, 0, 0, 0},
+ {GFX_COL_GREY_1, 0x00, 0x00,-0x30, 6, 4, 8, 7, 3, 5, 6, 0, 0},
+ {GFX_COL_RED, 0x00, 0x00,-0x30, 3, 12, 13, 9, 0, 0, 0, 0, 0},
+ {GFX_COL_RED, 0x00, 0x00,-0x30, 3, 10, 14, 11, 0, 0, 0, 0, 0},
+};
+
+
+
+struct ship_face sidewinder_face[] =
+{
+ {GFX_COL_YELLOW_1, 0x00, 0x20, 0x08, 3, 4, 0, 1, 0, 0, 0, 0, 0},
+ {GFX_COL_YELLOW_2, -0x0C, 0x2F, 0x06, 3, 4, 3, 0, 0, 0, 0, 0, 0},
+ {GFX_COL_YELLOW_2, 0x0C, 0x2F, 0x06, 3, 2, 4, 1, 0, 0, 0, 0, 0},
+
+ {GFX_COL_GREY_1, 0x00, 0x00,-0x70, 4, 2, 5, 3, 4, 0, 0, 0, 0},
+
+ {GFX_COL_YELLOW_1, -0x0C,-0x2F, 0x06, 3, 5, 0, 3, 0, 0, 0, 0, 0},
+ {GFX_COL_YELLOW_2, 0x00,-0x20, 0x08, 3, 1, 0, 5, 0, 0, 0, 0, 0},
+ {GFX_COL_YELLOW_1, 0x0C,-0x2F, 0x06, 3, 2, 1, 5, 0, 0, 0, 0, 0},
+ {GFX_COL_RED, 0x00, 0x00,-0x70, 4, 8, 9, 6, 7, 0, 0, 0, 0},
+};
+
+
+struct ship_face mamba_face[] =
+{
+ {GFX_COL_GREEN_1, 0x00,-0x18, 0x02, 3, 1, 4, 0, 0, 0, 0, 0, 0},
+ {GFX_COL_GREEN_3, 0x00, 0x18, 0x02, 3, 2, 0, 3, 0, 0, 0, 0, 0},
+ {GFX_COL_GREEN_2, -0x20, 0x40, 0x10, 3, 1, 0, 2, 0, 0, 0, 0, 0},
+ {GFX_COL_GREEN_2, 0x20, 0x40, 0x10, 3, 3, 0, 4, 0, 0, 0, 0, 0},
+
+ {GFX_COL_GREY_1, 0x00, 0x00,-0x7F, 4, 1, 2, 3, 4, 0, 0, 0, 0},
+ {GFX_COL_BLUE_1, 0x00,-0x18, 0x02, 3, 11, 12, 9, 0, 0, 0, 0, 0},
+ {GFX_COL_RED, 0x00, 0x00,-0x7F, 4, 17, 18, 15, 16, 0, 0, 0, 0},
+ {GFX_COL_BLUE_2, 0x00, 0x18, 0x02, 4, 7, 6, 5, 8, 0, 0, 0, 0},
+ {GFX_COL_BLUE_1, 0x00,-0x18, 0x02, 3, 13, 14, 10, 0, 0, 0, 0, 0},
+ {GFX_COL_RED, 0x00, 0x00,-0x7F, 3, 20, 24, 21, 0, 0, 0, 0, 0},
+ {GFX_COL_RED, 0x00, 0x00,-0x7F, 3, 22, 23, 19, 0, 0, 0, 0, 0},
+};
+
+
+struct ship_face krait_face[] =
+{
+ {GFX_COL_BLUE_3, 0x03, 0x18, 0x03, 3, 0, 3, 1, 0, 0, 0, 0, 0},
+ {GFX_COL_BLUE_2, 0x03,-0x18, 0x03, 3, 2, 3, 0, 0, 0, 0, 0, 0},
+
+ {GFX_COL_BLUE_3, -0x03,-0x18, 0x03, 3, 0, 4, 2, 0, 0, 0, 0, 0},
+ {GFX_COL_BLUE_2, -0x03, 0x18, 0x03, 3, 1, 4, 0, 0, 0, 0, 0, 0},
+
+ {GFX_COL_GREY_3, 0x26, 0x00,-0x4D, 3, 3, 2, 1, 0, 0, 0, 0, 0},
+ {GFX_COL_GREY_1, -0x26, 0x00,-0x4D, 3, 4, 1, 2, 0, 0, 0, 0, 0},
+
+ {GFX_COL_WHITE, 0x03,-0x18, 0x03, 2, 3, 5, 0, 0, 0, 0, 0, 0},
+ {GFX_COL_WHITE, 0x03, 0x18, 0x03, 2, 5, 3, 0, 0, 0, 0, 0, 0},
+ {GFX_COL_WHITE, -0x03, 0x18, 0x03, 2, 4, 6, 0, 0, 0, 0, 0, 0},
+ {GFX_COL_WHITE, -0x03,-0x18, 0x03, 2, 6, 4, 0, 0, 0, 0, 0, 0},
+
+ {GFX_COL_RED, 0x26, 0x00,-0x4D, 3, 12, 11, 13, 0, 0, 0, 0, 0},
+ {GFX_COL_RED, -0x26, 0x00,-0x4D, 3, 16, 14, 15, 0, 0, 0, 0, 0},
+ {GFX_COL_WHITE, 0x03, 0x18, 0x03, 3, 7, 10, 8, 0, 0, 0, 0, 0},
+ {GFX_COL_WHITE, -0x03, 0x18, 0x03, 3, 8, 9, 7, 0, 0, 0, 0, 0},
+};
+
+
+struct ship_face adder_face[] =
+{
+ {GFX_COL_GREY_1, 0x00, 0x27, 0x0A, 4, 0, 1, 11, 10, 0, 0, 0, 0},
+ {GFX_COL_GREY_1, 0x00,-0x27, 0x0A, 4, 1, 0, 12, 13, 0, 0, 0, 0},
+
+ {GFX_COL_RED_4, 0x45, 0x32, 0x0D, 3, 2, 11, 1, 0, 0, 0, 0, 0},
+ {GFX_COL_RED, 0x45,-0x32, 0x0D, 3, 1, 13, 2, 0, 0, 0, 0, 0},
+ {GFX_COL_DARK_RED, 0x1E, 0x34, 0x00, 4, 9, 11, 2, 3, 0, 0, 0, 0},
+ {GFX_COL_RED_3, 0x1E,-0x34, 0x00, 4, 3, 2, 13, 4, 0, 0, 0, 0},
+
+ {GFX_COL_DARK_RED, -0x1E, 0x34, 0x00, 4, 10, 8, 6, 7, 0, 0, 0, 0},
+ {GFX_COL_RED_3, -0x1E,-0x34, 0x00, 4, 7, 6, 5, 12, 0, 0, 0, 0},
+ {GFX_COL_RED_4, -0x45, 0x32, 0x0D, 3, 10, 7, 0, 0, 0, 0, 0, 0},
+ {GFX_COL_RED, -0x45,-0x32, 0x0D, 3, 0, 7, 12, 0, 0, 0, 0, 0},
+
+ {GFX_COL_GREY_3, 0x00, 0x00,-0xA0, 6, 3, 4, 5, 6, 8, 9, 0, 0},
+ {GFX_COL_GREY_2, 0x00, 0x1C, 0x00, 4, 10, 11, 9, 8, 0, 0, 0, 0},
+ {GFX_COL_GREY_2, 0x00,-0x1C, 0x00, 4, 5, 4, 13, 12, 0, 0, 0, 0},
+ {GFX_COL_BLUE_1, 0x00, 0x27, 0x0A, 4, 17, 14, 15, 16, 0, 0, 0, 0},
+};
+
+
+struct ship_face gecko_face[] =
+{
+ {GFX_COL_GREY_2, 0x00, 0x1F, 0x05, 4, 3, 2, 0, 1, 0, 0, 0, 0},
+ {GFX_COL_GREY_1, 0x04, 0x2D, 0x08, 3, 3, 1, 5, 0, 0, 0, 0, 0},
+ {GFX_COL_GREY_3, 0x19,-0x6C, 0x13, 3, 5, 1, 7, 0, 0, 0, 0, 0},
+
+ {GFX_COL_GREY_1, 0x00,-0x54, 0x0C, 4, 1, 0, 6, 7, 0, 0, 0, 0},
+ {GFX_COL_GREY_3, -0x19,-0x6C, 0x13, 3, 4, 6, 0, 0, 0, 0, 0, 0},
+ {GFX_COL_GREY_1, -0x04, 0x2D, 0x08, 3, 0, 2, 4, 0, 0, 0, 0, 0},
+
+ {GFX_COL_DARK_RED, -0x58, 0x10,-0xD6, 3, 4, 2, 6, 0, 0, 0, 0, 0},
+ {GFX_COL_RED, 0x00, 0x00,-0xBB, 4, 2, 3, 7, 6, 0, 0, 0, 0},
+ {GFX_COL_DARK_RED, 0x58, 0x10,-0xD6, 3, 5, 7, 3, 0, 0, 0, 0, 0},
+
+ {GFX_COL_WHITE, 0x00,-0x54, 0x0C, 2, 8, 10, 9, 0, 0, 0, 0, 0},
+ {GFX_COL_WHITE, 0x00,-0x54, 0x0C, 2, 11, 9, 8, 0, 0, 0, 0, 0},
+};
+
+
+
+struct ship_face cobra1_face[] =
+{
+ {GFX_COL_BLUE_2, 0x00, 0x29, 0x0A, 3, 0, 1, 8, 0, 0, 0, 0, 0},
+ {GFX_COL_BLUE_2, 0x00,-0x1B, 0x03, 4, 6, 7, 1, 0, 0, 0, 0, 0},
+
+ {GFX_COL_BLUE_3, -0x08, 0x2E, 0x08, 4, 2, 0, 8, 4, 0, 0, 0, 0},
+ {GFX_COL_BLUE_4, -0x0C,-0x39, 0x0C, 3, 6, 0, 2, 0, 0, 0, 0, 0},
+ {GFX_COL_BLUE_3, 0x08, 0x2E, 0x08, 4, 1, 3, 5, 8, 0, 0, 0, 0},
+ {GFX_COL_BLUE_4, 0x0C,-0x39, 0x0C, 3, 1, 7, 3, 0, 0, 0, 0, 0},
+
+ {GFX_COL_BLUE_2, 0x00, 0x31, 0x00, 3, 4, 8, 5, 0, 0, 0, 0, 0},
+ {GFX_COL_BLUE_4, 0x00, 0x00,-0x9A, 4, 7, 6, 4, 5, 0, 0, 0, 0},
+
+ {GFX_COL_BLUE_2, -0x79, 0x6F,-0x3E, 3, 2, 4, 6, 0, 0, 0, 0, 0},
+ {GFX_COL_BLUE_2, 0x79, 0x6F,-0x3E, 3, 3, 7, 5, 0, 0, 0, 0, 0},
+
+ {GFX_COL_WHITE, 0x00, 0x29, 0x0A, 2, 9, 10, 0, 0, 0, 0, 0, 0},
+ {GFX_COL_WHITE, 0x00,-0x1B, 0x03, 2, 10, 9, 0, 0, 0, 0, 0, 0},
+};
+
+
+struct ship_face worm_face[] =
+{
+ {GFX_COL_GREY_4, 0x00, 0x58, 0x46, 4, 1, 0, 2, 3, 0, 0, 0, 0},
+ {GFX_COL_GREY_1, 0x46, 0x42, 0x23, 3, 0, 4, 2, 0, 0, 0, 0, 0},
+ {GFX_COL_GREY_1, -0x46, 0x42, 0x23, 3, 1, 3, 5, 0, 0, 0, 0, 0},
+
+ {GFX_COL_GREY_2, 0x40, 0x31, 0x0E, 4, 2, 4, 6, 8, 0, 0, 0, 0},
+ {GFX_COL_GREY_2, -0x40, 0x31, 0x0E, 4, 5, 3, 9, 7, 0, 0, 0, 0},
+ {GFX_COL_GREY_1, 0x00, 0x00,-0xC8, 4, 6, 7, 9, 8, 0, 0, 0, 0},
+
+ {GFX_COL_GREY_3, 0x00,-0x50, 0x00, 6, 4, 0, 1, 5, 7, 6, 0, 0},
+ {GFX_COL_GREY_1, 0x00, 0x45, 0x0E, 4, 9, 3, 2, 8, 0, 0, 0, 0},
+};
+
+
+struct ship_face asp2_face[] =
+{
+ {GFX_COL_GREY_4, 0x00,-0x23, 0x05, 5, 8, 9, 7, 0, 4, 0, 0, 0},
+ {GFX_COL_GREY_2, 0x08,-0x26,-0x07, 5, 3, 4, 0, 1, 2, 0, 0, 0},
+ {GFX_COL_GREY_1, -0x08,-0x26,-0x07, 5, 1, 0, 7, 6, 5, 0, 0, 0},
+ {GFX_COL_GREY_3, 0x3B,-0x40, 0x1F, 3, 8, 4, 3, 0, 0, 0, 0, 0},
+ {GFX_COL_GREY_3, -0x3B,-0x40, 0x1F, 3, 6, 7, 9, 0, 0, 0, 0, 0},
+
+ {GFX_COL_BLUE_2, 0x00, 0x18,-0x01, 3, 11, 10, 12, 0, 0, 0, 0, 0},
+ {GFX_COL_BLUE_1, 0x00, 0x2B, 0x13, 4, 9, 8, 10, 11, 0, 0, 0, 0},
+ {GFX_COL_BLUE_4, -0x06, 0x1C,-0x02, 4, 6, 11, 12, 5, 0, 0, 0, 0},
+ {GFX_COL_BLUE_4, 0x06, 0x1C,-0x02, 4, 2, 12, 10, 3, 0, 0, 0, 0},
+ {GFX_COL_BLUE_3, 0x50, 0x2E, 0x32, 3, 3, 10, 8, 0, 0, 0, 0, 0},
+ {GFX_COL_BLUE_3, -0x50, 0x2E, 0x32, 3, 9, 11, 6, 0, 0, 0, 0, 0},
+
+ {GFX_COL_DARK_RED, 0x00, 0x00,-0x5A, 4, 2, 1, 5, 12, 0, 0, 0, 0},
+ {GFX_COL_RED, 0x00, 0x00,-0x5A, 4, 14, 15, 13, 16, 0, 0, 0, 0},
+
+ {GFX_COL_WHITE, 0x00, 0x2B, 0x13, 2, 18, 17, 0, 0, 0, 0, 0, 0},
+ {GFX_COL_WHITE, 0x00,-0x23, 0x05, 2, 17, 18, 0, 0, 0, 0, 0, 0},
+};
+
+
+struct ship_face fer_de_lance_face[] =
+{
+ {GFX_COL_GREY_1, 0x00, 0x18, 0x06, 4, 5, 0, 8, 9, 0, 0, 0, 0},
+ {GFX_COL_GREY_2, -0x44, 0x00, 0x18, 3, 0, 5, 1, 0, 0, 0, 0, 0},
+
+ {GFX_COL_BLUE_2, -0x3F, 0x00,-0x25, 4, 2, 1, 5, 6, 0, 0, 0, 0},
+
+ {GFX_COL_RED, 0x00, 0x00,-0x68, 4, 3, 2, 6, 7, 0, 0, 0, 0},
+
+ {GFX_COL_BLUE_2, 0x3F, 0x00,-0x25, 4, 4, 3, 7, 8, 0, 0, 0, 0},
+ {GFX_COL_GREY_2, 0x44, 0x00, 0x18, 3, 4, 8, 0, 0, 0, 0, 0, 0},
+
+ {GFX_COL_BLUE_3, -0x0C, 0x2E,-0x13, 3, 5, 9, 6, 0, 0, 0, 0, 0},
+ {GFX_COL_BLUE_2, 0x00, 0x2D,-0x16, 3, 6, 9, 7, 0, 0, 0, 0, 0},
+ {GFX_COL_BLUE_3, 0x0C, 0x2E,-0x13, 3, 7, 9, 8, 0, 0, 0, 0, 0},
+ {GFX_COL_GREY_3, 0x00,-0x1C, 0x00, 5, 4, 0, 1, 2, 3, 0, 0, 0},
+
+ {GFX_COL_DARK_RED, 0x00,-0x1C, 0x00, 3, 16, 18, 17, 0, 0, 0, 0, 0},
+ {GFX_COL_DARK_RED, 0x00, 0x18, 0x06, 3, 11, 10, 12, 0, 0, 0, 0, 0},
+ {GFX_COL_DARK_RED, 0x00, 0x18, 0x06, 3, 15, 13, 14, 0, 0, 0, 0, 0},
+};
+
+
+struct ship_face moray_face[] =
+{
+ {GFX_COL_BLUE_4, 0x00, 0x2B, 0x07, 3, 0, 2, 1, 0, 0, 0, 0, 0},
+ {GFX_COL_BLUE_3, -0x0A, 0x31, 0x07, 3, 1, 2, 3, 0, 0, 0, 0, 0},
+ {GFX_COL_BLUE_3, 0x0A, 0x31, 0x07, 3, 4, 2, 0, 0, 0, 0, 0, 0},
+
+ {GFX_COL_GREY_1,-0x3B,-0x1C,-0x65, 3, 3, 2, 6, 0, 0, 0, 0, 0},
+ {GFX_COL_GREY_3, 0x00,-0x34,-0x4E, 3, 6, 2, 5, 0, 0, 0, 0, 0},
+ {GFX_COL_GREY_1, 0x3B,-0x1C,-0x65, 3, 5, 2, 4, 0, 0, 0, 0, 0},
+
+ {GFX_COL_BLUE_1, -0x48,-0x63, 0x32, 3, 6, 1, 3, 0, 0, 0, 0, 0},
+ {GFX_COL_BLUE_2, 0x00,-0x53, 0x1E, 4, 6, 5, 0, 1, 0, 0, 0, 0},
+ {GFX_COL_BLUE_1, 0x48,-0x63, 0x32, 3, 4, 0, 5, 0, 0, 0, 0, 0},
+
+ {GFX_COL_DARK_RED, 0x00,-0x34,-0x4E, 3, 8, 9, 7, 0, 0, 0, 0, 0},
+
+ {GFX_COL_WHITE, 0x00, 0x2B, 0x07, 2, 11, 10, 12, 0, 0, 0, 0, 0},
+ {GFX_COL_WHITE, 0x00, 0x2B, 0x07, 2, 12, 13, 10, 0, 0, 0, 0, 0},
+};
+
+
+struct ship_face thargoid_face[] =
+{
+ {GFX_COL_DARK_RED, 0x67,-0x3C, 0x19, 4, 1, 0, 8, 9, 0, 0, 0, 0},
+ {GFX_COL_GREY_2, 0x67,-0x3C,-0x19, 4, 2, 1, 9, 10, 0, 0, 0, 0},
+ {GFX_COL_DARK_RED, 0x67,-0x19,-0x3C, 4, 3, 2, 10, 11, 0, 0, 0, 0},
+ {GFX_COL_GREY_2, 0x67, 0x19,-0x3C, 4, 4, 3, 11, 12, 0, 0, 0, 0},
+/*
+ {GFX_COL_GREY_3, 0x40, 0x00, 0x00, 8, 7, 6, 5, 4, 3, 2, 1, 0},
+*/
+ {GFX_COL_GREY_3, 0x40, 0x00, 0x00, 4, 0, 1, 2, 7, 0, 0, 0, 0},
+ {GFX_COL_GREY_3, 0x40, 0x00, 0x00, 4, 2, 3, 6, 7, 0, 0, 0, 0},
+ {GFX_COL_GREY_3, 0x40, 0x00, 0x00, 4, 3, 4, 5, 6, 0, 0, 0, 0},
+
+ {GFX_COL_DARK_RED, 0x67, 0x3C,-0x19, 4, 5, 4, 12, 13, 0, 0, 0, 0},
+ {GFX_COL_GREY_2, 0x67, 0x3C, 0x19, 4, 6, 5, 13, 14, 0, 0, 0, 0},
+ {GFX_COL_DARK_RED, 0x67, 0x19, 0x3C, 4, 7, 6, 14, 15, 0, 0, 0, 0},
+ {GFX_COL_GREY_2, 0x67,-0x19, 0x3C, 4, 0, 7, 15, 8, 0, 0, 0, 0},
+/*
+ {GFX_COL_GREY_3, -0x30, 0x00, 0x00, 8, 15, 14, 13, 12, 11, 10, 9, 8},
+*/
+ {GFX_COL_GREY_3, -0x30, 0x00, 0x00, 4, 9, 8, 15, 10, 0, 0, 0, 0},
+ {GFX_COL_GREY_3, -0x30, 0x00, 0x00, 4, 11, 10, 15, 14, 0, 0, 0, 0},
+ {GFX_COL_GREY_3, -0x30, 0x00, 0x00, 4, 12, 11, 14, 13, 0, 0, 0, 0},
+
+ {GFX_COL_WHITE, -0x30, 0x00, 0x00, 2, 16, 17, 19, 0, 0, 0, 0, 0},
+ {GFX_COL_WHITE, -0x30, 0x00, 0x00, 2, 18, 19, 16, 0, 0, 0, 0, 0},
+};
+
+
+struct ship_face thargon_face[] =
+{
+ {GFX_COL_DARK_RED, -0x24, 0x00, 0x00, 5, 3, 2, 1, 0, 4, 0, 0, 0},
+
+ {GFX_COL_GREY_1, 0x14,-0x05, 0x07, 4, 6, 5, 0, 1, 0, 0, 0, 0},
+ {GFX_COL_GREY_2, 0x2E,-0x2A,-0x0E, 4, 7, 6, 1, 2, 0, 0, 0, 0},
+ {GFX_COL_GREY_4, 0x24, 0x00,-0x68, 4, 8, 7, 2, 3, 0, 0, 0, 0},
+ {GFX_COL_GREY_2, 0x2E, 0x2A,-0x0E, 4, 9, 8, 3, 4, 0, 0, 0, 0},
+ {GFX_COL_GREY_3, 0x14, 0x05, 0x07, 4, 4, 0, 5, 9, 0, 0, 0, 0},
+
+ {GFX_COL_DARK_RED, 0x24, 0x00, 0x00, 5, 9, 5, 6, 7, 8, 0, 0, 0},
+};
+
+
+struct ship_face constrictor_face[]=
+{
+ {GFX_COL_GREY_4, 0x00, 0x37, 0x0F, 4, 1, 0, 8, 9, 0, 0, 0, 0},
+ {GFX_COL_GREY_1, -0x18, 0x4B, 0x14, 3, 1, 9, 2, 0, 0, 0, 0, 0},
+ {GFX_COL_GREY_1, 0x18, 0x4B, 0x14, 3, 0, 7, 8, 0, 0, 0, 0, 0},
+
+ {GFX_COL_YELLOW_2, 0x2C, 0x4B, 0x00, 3, 7, 6, 8, 0, 0, 0, 0, 0},
+ {GFX_COL_YELLOW_2, -0x2C, 0x4B, 0x00, 3, 9, 3, 2, 0, 0, 0, 0, 0},
+
+ {GFX_COL_YELLOW_1, -0x2C, 0x4B, 0x00, 3, 9, 4, 3, 0, 0, 0, 0, 0},
+ {GFX_COL_GREY_1, 0x00, 0x35, 0x00, 4, 8, 5, 4, 9, 0, 0, 0, 0},
+ {GFX_COL_YELLOW_1, 0x2C, 0x4B, 0x00, 3, 8, 6, 5, 0, 0, 0, 0, 0},
+
+ {GFX_COL_GREY_2, 0x00, 0x00, -0xA0, 4, 6, 3, 4, 5, 0, 0, 0, 0},
+ {GFX_COL_GREY_3, 0x00, -0x1B, 0x00, 6, 3, 6, 7, 0, 1, 2, 0, 0},
+ {GFX_COL_DARK_RED, 0x00, -0x1B, 0x00, 3, 12, 10, 14, 0, 0, 0, 0, 0},
+ {GFX_COL_DARK_RED, 0x00, -0x1B, 0x00, 3, 15, 11, 13, 0, 0, 0, 0, 0},
+};
+
+struct ship_face cougar_face[]=
+{
+ {GFX_COL_GREY_1, -0x10, 0x2E, 0x04, 4, 2, 1, 0, 3, 0, 0, 0, 0},
+ {GFX_COL_GREY_2, -0x10, -0x2E, 0x04, 3, 4, 1, 2, 0, 0, 0, 0, 0},
+ {GFX_COL_GREY_4, 0x00, -0x1B, 0x05, 4, 4, 5, 0, 1, 0, 0, 0, 0},
+ {GFX_COL_GREY_2, 0x10, -0x2E, 0x04, 3, 6, 5, 4, 0, 0, 0, 0, 0},
+ {GFX_COL_GREY_2, 0x10, 0x2E, 0x04, 4, 5, 6, 3, 0, 0, 0, 0, 0},
+ {GFX_COL_GREY_3, 0x00, 0x00, -0xA0, 4, 6, 4, 2, 3, 0, 0, 0, 0},
+
+ {GFX_COL_YELLOW_1, -0x10, -0x2E, 0x04, 4, 1, 2, 8, 7, 0, 0, 0, 0},
+ {GFX_COL_YELLOW_1, -0x10, 0x2E, 0x04, 4, 7, 8, 2, 1, 0, 0, 0, 0},
+ {GFX_COL_YELLOW_1, 0x10, 0x2E, 0x04, 4, 5, 6, 10, 9, 0, 0, 0, 0},
+ {GFX_COL_YELLOW_1, 0x10, -0x2E, 0x04, 4, 9, 10, 6, 5, 0, 0, 0, 0},
+
+ {GFX_COL_BLUE_3, -0x10, 0x2E, 0x04, 3, 12, 13, 11, 0, 0, 0, 0, 0},
+ {GFX_COL_BLUE_2, 0x10, 0x2E, 0x04, 3, 11, 14, 12, 0, 0, 0, 0, 0},
+/*
+ {8, 0x00, 0x00, -0xA0, 3, 15, 16, 19, 0, 0, 0, 0, 0},
+ {8, 0x00, 0x00, -0xA0, 3, 19, 18, 17, 0, 0, 0, 0, 0},
+*/
+};
+
+struct ship_face dodec_face[]=
+{
+ {GFX_COL_GREY_4, 0x00, 0x00, 0xC4, 5, 3, 2, 1, 0, 4, 0, 0, 0},
+ {GFX_COL_GREY_1, 0x67, 0x8E, 0x58, 5, 6, 10, 5, 0, 1, 0, 0, 0},
+ {GFX_COL_GREY_2, 0xA9, -0x37, 0x59, 5, 7, 11, 6, 1, 2, 0, 0, 0},
+ {GFX_COL_GREY_3, 0x00, -0xB0, 0x58, 5, 8, 12, 7, 2, 3, 0, 0, 0},
+ {GFX_COL_GREY_1, -0xA9, -0x37, 0x59, 5, 9, 13, 8, 3, 4, 0, 0, 0},
+ {GFX_COL_GREY_3, -0x67, 0x8E, 0x58, 5, 5, 14, 9, 4, 0, 0, 0, 0},
+ {GFX_COL_GREY_1, 0x00, 0xB0, -0x58, 5, 15, 19, 14, 5, 10, 0, 0, 0},
+ {GFX_COL_GREY_2, 0xA9, 0x37, -0x59, 5, 16, 15, 10, 6, 11, 0, 0, 0},
+ {GFX_COL_GREY_1, 0x67, -0x8E, -0x58, 5, 17, 16, 11, 7, 12, 0, 0, 0},
+ {GFX_COL_GREY_3, -0x67, -0x8E, -0x58, 5, 18, 17, 12, 8, 13, 0, 0, 0},
+ {GFX_COL_GREY_2, -0xA9, 0x37, -0x59, 5, 19, 18, 13, 9, 14, 0, 0, 0},
+ {GFX_COL_GREY_4, 0x00, 0x00, -0xC4, 5, 19, 15, 16, 17, 18, 0, 0, 0},
+ {GFX_COL_BLACK, 0x00, 0x00, 0xC4, 4, 22, 20, 21, 23, 0, 0, 0, 0},
+};
+
+
+struct ship_solid ship_solids[] =
+{
+ { 0, NULL},
+ {17, missile_face},
+ {15, coriolis_face},
+ { 4, escape_face},
+ { 2, alloy_face},
+ { 7, cargo_face},
+ {10, boulder_face},
+ {14, asteroid_face},
+ { 4, rock_face},
+ {16, shuttle_face},
+ {29, transporter_face},
+ {19, cobra3_face},
+ {13, python_face},
+ {13, boa_face},
+ {12, anaconda_face},
+ {14, hermit_face},
+ { 9, viper_face},
+ { 8, sidewinder_face},
+ {11, mamba_face},
+ {14, krait_face},
+ {14, adder_face},
+ {11, gecko_face},
+ {12, cobra1_face},
+ { 8, worm_face},
+ {19, cobra3_face},
+ {15, asp2_face},
+ {13, python_face},
+ {13, fer_de_lance_face},
+ {12, moray_face},
+ {16, thargoid_face},
+ { 7, thargon_face},
+ {12, constrictor_face},
+ {12, cougar_face},
+ {13, dodec_face},
+};
+